I'm glad people thought it was a perfect game but I must retain my stance that Prime 3 is not perfect for the following reasons:
- Lack of weapon power ups that make a difference. You really only feel slightly more powerful with each upgrade, and with there only being 3, it ain't much. From all the talk about a stackable weapon system like in Super Metroid I was hoping for more beams that could be switched on and off and have different effects but alas we just got three that stacked. Yay.
- Linear. Linear linear linear. It was nice because it kept the game moving at a nice pace but . . . just too linear. I dunno I feel like I enjoyed Prime 1 a lot more because of the vast areas we could go through. This isn't to say the level design was bad for it's set up, on the contrary I really enjoyed all the levels but it just seemed a little too straight forward most of the way through the game.
- Lack of any space battles with your ship. The climatic warp to the phazon planet cut scene where all the ships get into "star wars" battle was a perfect opportunity to do something that has never been done in the Metroid series.
- Lack of character development for 2 of the 3 other hunters. I am terrible with names so forgive me but the ice powered hunter was the only hunter that i felt somewhat bad about killing, mainly because of his helpful persona in the beginning of the game. Where as the other two, you really don't get that much of a feel for.
- The AUs and their magical appearance in the prime universe and the lack of connection with Mother Brain. If AU's were so important to the GF, why haven't we heard of them before? Are they brand new? As Bill suggested was their design influenced from Mother Brain? How do the potentially thousands of other AU's connect to the other Metroid games? There's a lot of potential with the AU's that I felt they did not take advantage of. One of the endings should have definitely had something relating to an AU being taken, stolen, re-built, w/e by space pirates as to give us a teaser for what could possible be next, as well as laying out the story for the potential next Samus adventure.
- Terribly lame final battle with Dark Samus.
- Sporadic door loading times. One thing I found weird was that there would be times where I would just boot up the game and start from a save point, go back through areas I had already been in but notice severely longer loading times than the previous night. Has anyone else experienced this? It's kind of annoying to say the least. It isn't a big killer of the game but an annoyance none the less.
With that said, the game was still very enjoyable but to me it wasn't a perfect experience.
I still give it a 9.5 outta 10.