Author Topic: Metroid Prime 3 Revolutionized  (Read 375540 times)

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Offline stevey

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RE: Metroid Prime 3 Revolutionized
« Reply #1425 on: September 14, 2007, 01:19:36 PM »
I beat the game yesterday, the Final boss fight=Fail!!!

Also is there a different 100% ending or is it the same as 75% special ending?
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1426 on: September 14, 2007, 01:39:45 PM »
There is a 100% ending.

Beating the final bosses on less than Veteran=FAIL!!!!
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Offline Hostile Creation

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RE: Metroid Prime 3 Revolutionized
« Reply #1427 on: September 14, 2007, 02:22:40 PM »
I've gotten 100% items and I've started a game on Hyper Mode, where I'll collect the one (yes, one) scan that I have left to get.  And then I'll play through every juicy, beautiful moment of hyper mode.
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Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #1428 on: September 14, 2007, 02:27:44 PM »
Quote

Originally posted by: UERD
Stupid lore questions! (Spoilers ahead.)

The SkyTown lore implies that all the sentient robots have been corrupted by Phazon and are now working for the Space Pirates (at the time the game begins). If so:

- Why did the robots not attack the Aurora Unit?
- Why were the robots still hostile after the Aurora Unit was cured?
- Also, does the fact that Phazon is gone for good mean that SkyTown is back to normal?



1)  Because the Aurora Unit was already corrupted...
2)  Because the Aurora Unit can't do anything to alleviate the ailments of the corrupted droids...
3)  Considering Dark Samus' control of the Phazon in Samus was lost, I'd assume that control was lost everywhere...
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Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1429 on: September 14, 2007, 02:37:12 PM »
Yay, answers! Just one more.

I am correct in saying that there were *no* native sentient beings on Bryyo when the GF discovered the planet, right?  
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1430 on: September 14, 2007, 02:40:44 PM »
I think Roobas are sentient.
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Offline stevey

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RE: Metroid Prime 3 Revolutionized
« Reply #1431 on: September 14, 2007, 02:52:55 PM »
why is it that every planet Samus goes to everyone long dead? It's Sooo depressing
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Offline Kairon

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RE: Metroid Prime 3 Revolutionized
« Reply #1432 on: September 14, 2007, 02:53:28 PM »
It's the galactic fringe. Everyone's dead in the galactic fringe.
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Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #1433 on: September 14, 2007, 03:07:06 PM »
Quote

Originally posted by: UERD
Yay, answers! Just one more.

I am correct in saying that there were *no* native sentient beings on Bryyo when the GF discovered the planet, right?

You are forgetting about the Primals (the Reptilicus enemies)...
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Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1434 on: September 14, 2007, 03:27:16 PM »
I thought the Primals were simply savages, though- does it say anywhere that the GF treated them like thinking beings? Although that one lore did mention how the prophetess was a Primal.
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1435 on: September 14, 2007, 04:09:47 PM »
The Primals were just as capable of thought as the Science-driven members of their species, though they probably stayed as far away from the GF as possible...But they are still sentient beings... =)

Plus you have to take into consideration that the Phazon drove them to even harsher levels of savagery...
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1436 on: September 14, 2007, 06:45:16 PM »
The extra endings are 30fps FMVs.  TALK ABOUT RUSH JOB, especially since it's quite a downgrade from MP2 Echoes' 60fps FMVs.

Should've been delayed to March '08.
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Offline Maverick

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RE: Metroid Prime 3 Revolutionized
« Reply #1437 on: September 14, 2007, 07:25:25 PM »
I was actually kinda disappointed by the ending.  Maybe it's 'cause I didn't get 100%, I don't know.  
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1438 on: September 14, 2007, 10:11:05 PM »
Well if you got 100% you would know, wouldn't you? =)
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Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1439 on: September 15, 2007, 02:15:29 AM »
There are little pop-ups that tell you you've unlocked X ending (like when you pick up equipment upgrades and energy cells).
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1440 on: September 15, 2007, 12:06:23 PM »
Just beat it . . . what a weak ending.

The final boss fight was also pretty easy . . .

I dunno kinda a let down of an ending for a trilogy. The phazon planet was pretty cool but losing your energy tanks and going into hyper mode the entire time was kinda weird and I didn't care for it too much.

I dunno towards the end I felt they could have done a lot more and having no link to Mother Brain at any point in time in the story was extremely lame.

I think maybe I was expecting too much but w/e. Super Metroid remains the best Metroid game to date for sure but Prime 3 was easily as good as Prime 1, if not slightly better thanks to the Wii controls.

Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1441 on: September 15, 2007, 12:14:48 PM »
I thought Dark Samus was the easiest boss in the game. The first stage of the giant brain wasn't too bad either. The second stage got me three times, though...those yellow lasers hurt.

How much harder is Hyper Mode than Normal? I want more yellow tokens.
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1442 on: September 15, 2007, 12:41:28 PM »
"Super Metroid remains the best Metroid game to date for sure but Prime 3 was easily as good as Prime 1, if not slightly better thanks to the Wii controls."

Pffff, not even close...Even Zero Mission is better than Super Metroid...  
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1443 on: September 15, 2007, 01:19:10 PM »
Lies =P

Offline UERD

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RE: Metroid Prime 3 Revolutionized
« Reply #1444 on: September 15, 2007, 02:05:27 PM »
I completely agree about the Mother Brain complaint. Dark Samus was kind of a pushover. The final boss wasn't really that special- just a giant brain that wasn't that much more difficult or unique than the other bosses. It wasn't even the boss that was hard, it was the way they modeled damage and health that made it difficult. I didn't like the permanent Hypermode thing either, although I suspect that the amount of Phazon you can take before dying is related to the number of tanks you had before you landed.

Also, memo to Federation demolition troopers: next time you infiltrate a heavily-guarded fortress, please wait until the bounty hunter with the PED Suit and the 15 energy tanks has cleared the room of pirates before storming in.
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Offline MLS_man_64

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RE: Metroid Prime 3 Revolutionized
« Reply #1445 on: September 15, 2007, 04:47:17 PM »
The Pirate Homeworld was a different planet the Zebes right?
I mean, after the seed was destroyed it would have gone back to normal right?
Or did it always have acid rain?
Also, was that their original homeworld?
Where do they go to now that the GF has found them out?
Does this set the stage for the return to Zebes in Super Metroid?
 
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Offline Mashiro

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RE:Metroid Prime 3 Revolutionized
« Reply #1446 on: September 15, 2007, 06:46:37 PM »
Quote

Originally posted by: MLS_man_64
The Pirate Homeworld was a different planet the Zebes right?
I mean, after the seed was destroyed it would have gone back to normal right?
Or did it always have acid rain?
Also, was that their original homeworld?
Where do they go to now that the GF has found them out?
Does this set the stage for the return to Zebes in Super Metroid?



No, Zebes was not the Space Pirates home world. Dunno if that was their original home world or not but as to where they go they probably will just continue to roam the universe as pirates would . . . I dunno lol.

It's hard to say how this sets the stage for Super Metroid and I don't think the Prime series did this in any way TBH.

Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #1447 on: September 15, 2007, 08:54:32 PM »
Quote

Originally posted by: Bill Aurion
"Super Metroid remains the best Metroid game to date for sure but Prime 3 was easily as good as Prime 1, if not slightly better thanks to the Wii controls."

Pffff, not even close...Even Zero Mission is better than Super Metroid...


You are sick and wrong.

Although I haven't finished the game, I'm confident this game is like the Fusion of the 3D metroids ( it even has the edge grab :P), with the constant annoying hand-holding of the AUs, even with the hints off. Super Metroid was amazing in this regard, it never explicitly told you anything, but you knew where to go, and it used some neat things, like the way you learned the shinespark and wall jumping.

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Offline PaLaDiN

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RE:Metroid Prime 3 Revolutionized
« Reply #1448 on: September 15, 2007, 10:01:46 PM »
Finished the game a couple days back. This just cements MP as my favorite game series ever. I don't see how anything else on the Wii is going to compare.
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1449 on: September 15, 2007, 10:56:31 PM »
I share some of those same sentiments, mantidor.

What used to be the "hint system" in the previous prime games was replaced with the hand-holding by the AU's.  But, they do a good job of pacing the game since you're dealing with characters/factors that operate outside of Samus, allowing for collaborative twists to the story -- making it digestable for the non-hardtime-longcore mainstream audience.  Additionally, just about every room in the game you progress thru is relavant to your objectives.  A nice twist that creates a very tight string of puzzles that make up the game.  HOWEVER, it also means it feels like there are hardly any stray paths to explore for the sake of exploring and finding a dead end which houses an awesome puzzle which guards a simple missle upgrade i am sad in this regard.  And UGH, the number of freebie power-ups are near-sacriledge.  I just calmed down and reminded myself that non-gamers would need some encouragement like that.

"How much harder is Hyper Mode than Normal?"

It IRKS ME that people are "finishing the game quickly" and calling bosses "pushovers".

I let my friend try the intro stages today on Normal, and i had not tried normal yet, and I was SHOCKED at how QUICKLY enemies died, especially the first life-metered boss.

On VETERAN, the player is the pushover rather than the boss.

I love the final boss series.  Took me about 45min to complete (at 4am), including 2 deaths (phase1, then later in phase3), and my wrist hurt for the following 2 days thanks to all the SHOOTING and CHARGING and JUMP-DASHING.

Here's what it boils down to:

MP3 Normal = MP1 Easy (if such a thing is imaginable)

MP3 Veteran = MP2 Almost-Hard-Mode (Retro nails it)


EDIT:  I'm glad I started on Veteran.  I like MP3 as much as MP2.  MP3 was a more intense combat experience with puzzles that were nicely tied to the environments' architecture.  MP2 had more profound moments of discovery and more interesting Morph Ball puzzles/challenges.
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