Author Topic: Metroid Prime 3 Revolutionized  (Read 402714 times)

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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1175 on: August 29, 2007, 12:43:12 AM »
Ironyyyy!

Offline D_MaN87

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RE: Metroid Prime 3 Revolutionized
« Reply #1176 on: August 29, 2007, 01:14:09 AM »
I exchanged the game, and still got the error with the new copy. But then I shut off my wii, waited a good hour, and tried again and it worked.  Weird stuff.  Otherwise, I LOVE this game!!
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Offline Stogi

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RE:Metroid Prime 3 Revolutionized
« Reply #1177 on: August 29, 2007, 01:18:11 AM »
Quote

Originally posted by: Kairon
My roommate says a resounding NO THANK YOU.

I played the very first mission, and I'm absolutely loving the controls. I just watched my roommate play about 4 hours straight of the game, and the game is looking astoundingly exciting, even though the back-tracking-world-traversing-Metroid malaise is just starting to set in that may be our tiredness and all the lights being off.

Keep with it Ian! I can't wait to read more impressions from you! ... and Mantidor. You hate this game right? That makes you interesting!


I'm surprised your so enthusiastic about a game that "isn't for you."

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Offline Kenology

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RE:Metroid Prime 3 Revolutionized
« Reply #1178 on: August 29, 2007, 01:40:49 AM »
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Originally posted by: Bill Aurion
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Offline ShyGuy

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RE: Metroid Prime 3 Revolutionized
« Reply #1179 on: August 29, 2007, 02:21:05 AM »
Switching the jump and shoot seems to work very well for me. Youze people need to set the game to share your Metroid info, so we can exchange stuff over friend codes.

Offline nitsu niflheim

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RE: Metroid Prime 3 Revolutionized
« Reply #1180 on: August 29, 2007, 03:19:11 AM »
I have to get used to the fact that if I don't have the cursor dead center of my screen, or holding Z down always, Samus spins slowly around.  I mean even slightly off dead center and spinning starts, albeit very slowly.  But still, I shouldn't start to spin unless I am closer to the left or right of the screen than closer to the center.  

Also I don't really find a difference between the three sensitivity options, but I did have to turn the free aim off because it was really making the first group battle in the beginning of the game nearly impossible because my lock on weren't actually locking on.  It pretended I was locking on, but my shots fired were going elsewhere.  Once I turned free aim off, it was smooth sailing from there (sort of, still have to get used to dual control use)

Also, I miss the ability to lock on and attack enemies that I can see.  I mean in the above battle where you have to kill the pirates to get back the power cell  I can be on the ground floor and see a pirate up above in the open, but I can't lock on, or shot it even though it's right there.  No wall seems to be between us.  Oh well, I will get used to it, it just seems that for every so called addition, there is something that was taken out.

I died once so far, on the first boss, but that was because of not falling into it's pattern.  Second go around and it all went okay.  But I will say that targeting can sometimes be a little off.  I wish they had made the lock on signal either brighter, or larger so that I can tell for sure that I am locked on to what I want to be locked on to.

Shooting in this game is better because of being able to shoot where I want by moving my hand, where as in the other two it was done with the control stick.

Also, my game is already set up to share my Metroid info. =D  I just can't tell what names are black or grey.  Nintendo and Retro sorta chose poor color coordinations in certain parts.  Also, why isn't there any reference to this in the manual?
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Offline Nick DiMola

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RE: Metroid Prime 3 Revolutionized
« Reply #1181 on: August 29, 2007, 03:57:47 AM »
I got a little time in with this game yesterday and I'm loving it. The voice acting really catapults this games atmosphere to a new level. The controls are phenomenal and there is nothing more I could possibly want out of it. The game is gorgeous and even though it is more FPS like it still feels like Metroid (unlike Hunters). I can't wait to throw down some more time tonight with it and really make some progress. I truly hope this is a sign to come for future FPS titles on the Wii. If every FPS controlled like this it would be a dream come true.

Unfortunately this game has made me hate Red Steel that much more... even worse is that it's only worth $20 at this point so there is no reason to sell it.
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Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #1182 on: August 29, 2007, 04:45:36 AM »
Quote

Originally posted by: Kairon
My roommate says a resounding NO THANK YOU.

I played the very first mission, and I'm absolutely loving the controls. I just watched my roommate play about 4 hours straight of the game, and the game is looking astoundingly exciting, even though the back-tracking-world-traversing-Metroid malaise is just starting to set in that may be our tiredness and all the lights being off.

Keep with it Ian! I can't wait to read more impressions from you! ... and Mantidor. You hate this game right? That makes you interesting!


I don't hate it . I've said I'm dissapointed at some things, but my expectations were in the wrong place. There also the issue that I have to sell a kidney not really to get the money for the console.

Since people have played the game long enough, I now can ask: how much "living things" are there in the game? I mean weird bugs, giant mutated plants and the like, and how their numbers compare to the robots and space pirates?

second, how much does the planet mechanic affect the non-linearity of the gameplay? I wouldn't like to hear specific details, just to know if it makes it more or less linear than previous prime games.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #1183 on: August 29, 2007, 04:59:49 AM »
"Since people have played the game long enough, I now can ask: how much "living things" are there in the game? I mean weird bugs, giant mutated plants and the like, and how their numbers compare to the robots and space pirates?"

There's plenty of native wildlife, just like in the last games, so there's no need to worry...But remember that the mix between nature and technology is an important theme of the series...

"second, how much does the planet mechanic affect the non-linearity of the gameplay? I wouldn't like to hear specific details, just to know if it makes it more or less linear than previous prime games."

In terms of story, you are basically led to specific planets, but when you get there is where the multiple paths open up...You can even get lost if you don't listen to the hints on where to go... =)  
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Offline UltimatePartyBear

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RE: Metroid Prime 3 Revolutionized
« Reply #1184 on: August 29, 2007, 05:33:25 AM »
This is driving me crazy.  I had intended to catch up on the series by now, but I still haven't even played Echoes.  I'm glad it's a three day weekend.

Offline Caliban

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RE:Metroid Prime 3 Revolutionized
« Reply #1185 on: August 29, 2007, 05:35:28 AM »
Quote

Originally posted by: Jensen
I am praising MP because none of the geometry looks like it was designed in with the restrictive tools of a level editor.

All I can say is that there's alot of polygonal detail in this game, kudos to Retro.



Nitsu Niflheim, I've sent you a voucher just in case you were wondering with your present colour blindness.

Bill, I have you on my list, do you not have gone online or something? Your name isn't highlighted.

I've already unlocked the first 2 art galleries, if anything, Nintendo please do not ever think of selling Retro Studios to anyone, ever, because they will be very valuable when you finally release a high definition system.

Offline Ian Sane

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RE: Metroid Prime 3 Revolutionized
« Reply #1186 on: August 29, 2007, 05:59:51 AM »
I have a question regarding the manual.  My manual is in English, French and Spanish.  One language portion is only like six pages long.  It seems short to me like the Canadian version cut out some pages to make a tri-lingual manual the same length as an English-only one.  I remember they did cut the SSBM manual short for French because I've seen scans online of pages not in my manual.  So has something been cut?  Is the tri-lingual one the only manual available (it is irregular to have Spanish on a Canadian manual)?

One thing I like is that I just spend a few minutes talking about the game with co-workers.  One guy has a Wii and another one wants to get one.  They wanted to know if the game was any good.  I NEVER got to talk with co-workers about the Gamecube because no one had it and no one cared.  It's so nice to talk about Metroid of all things with someone.  The funny thing is they think it's cool that I own a Gamecube.  It's like I'm extra cool because I was down with Nintendo before they were.  Not only do I own Metroid Prime 3 but I actually played the other two Metroid Prime games and thus have extra "Metroid cred".

Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1187 on: August 29, 2007, 06:08:58 AM »
Is Ian realizing he was "the sheep that got lost"?
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Offline Strell

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RE: Metroid Prime 3 Revolutionized
« Reply #1188 on: August 29, 2007, 07:19:36 AM »
Awww.  Ian wins heartwarming Lifetime Channel's Post of the Thread Award.
I must find a way to use "burninate" more in my daily speech.

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Offline ShyGuy

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RE: Metroid Prime 3 Revolutionized
« Reply #1189 on: August 29, 2007, 07:51:55 AM »
I got a Prime3 manual full of dirty french speak too. BLAME CANADA.

Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #1190 on: August 29, 2007, 08:39:39 AM »


kind of the same thing happened to me, my sugestion led my cousin, who only played the sims, to get Hotel Dusk, although she got Nintendogs first, and now I have a coworker with a DS, which is something that have never happened to me. He unfortunately has Metroid Hunters, I'll lend him Zero Mission in order to get him into real metroid games, and I'll have the chance to try that damn game without expending a dime!.
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Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #1191 on: August 29, 2007, 09:43:40 AM »
Quote

Originally posted by: Caliban
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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #1192 on: August 29, 2007, 09:58:26 AM »
oh I forgot the most important question, is the game left-handed friendly?
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #1193 on: August 29, 2007, 10:48:26 AM »
Yes.  + and - can be switched.

But seeing Samus shoot with her right and operate with her left hand, while it's all mapped to the Remote, is awkwurd.
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Offline King of Twitch

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RE: Metroid Prime 3 Revolutionized
« Reply #1194 on: August 29, 2007, 11:08:34 AM »
Should've delayed it again so they could mirror the whole game and port it to gamecube.
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Offline nitsu niflheim

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RE:Metroid Prime 3 Revolutionized
« Reply #1195 on: August 29, 2007, 11:09:40 AM »
Quote

Originally posted by: Caliban
Quote

Originally posted by: Jensen
I am praising MP because none of the geometry looks like it was designed in with the restrictive tools of a level editor.

All I can say is that there's alot of polygonal detail in this game, kudos to Retro.



Nitsu Niflheim, I've sent you a voucher just in case you were wondering with your present colour blindness.

Bill, I have you on my list, do you not have gone online or something? Your name isn't highlighted.

I've already unlocked the first 2 art galleries, if anything, Nintendo please do not ever think of selling Retro Studios to anyone, ever, because they will be very valuable when you finally release a high definition system.



Thank you, I sent you one in return.  But even this it's still hard for me to tell if they are gray or black.  They should have made it impossible to select a friend who hasn't set up their game yet, because I can select Infernal Monkey and it asks me if I want to send him a friend voucher, even though I know (as far as I know that is) that his Wii isn't working right, if at all.  I don't know why they chose black and dark gray as the two colors.  I would have chosen a bright color, like red or blue for someone who is set up to send friend vouchers to, something to make it clear.
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #1196 on: August 29, 2007, 11:11:18 AM »
I think I've sent everyone who is black on my list a Friend Voucher (nitsu, Caliban, ShyGuy, etc...) =3
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Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #1197 on: August 29, 2007, 11:16:08 AM »
Quote

Originally posted by: Professional 666
Yes.  + and - can be switched.

But seeing Samus shoot with her right and operate with her left hand, while it's all mapped to the Remote, is awkwurd.


Well shooting is just aiming, while the use of levers, switches and the like benefits if its mapped for the left hand I guess... if there are no complains so far for that I assume shooting wouldn't be an issue.
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Offline nitsu niflheim

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RE: Metroid Prime 3 Revolutionized
« Reply #1198 on: August 29, 2007, 11:31:33 AM »
The one I sent Caliban was the only one I have so far.  I'm taking the game slow because I don't want to rush and get aggravated down the line.  You wouldn't believe how often this happens to me.  
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Offline Mashiro

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RE: Metroid Prime 3 Revolutionized
« Reply #1199 on: August 29, 2007, 11:31:37 AM »
Quote

Also I don't really find a difference between the three sensitivity options, but I did have to turn the free aim off because it was really making the first group battle in the beginning of the game nearly impossible because my lock on weren't actually locking on. It pretended I was locking on, but my shots fired were going elsewhere. Once I turned free aim off, it was smooth sailing from there (sort of, still have to get used to dual control use)


The real difference between the "sensitivity" options is just how much you need to move the remote to turn. That's really it.

With Basic, in order to turn or look up or down, the cursor needs to "hit" the edge of the screen in order for anything to move. The turning/looking up and down speed is also slower with basic on.

With Standard, you change your view (looking around, up and down) without having to necessarily hit the edges of the screen. However, there is still some lee-way and if you keep the cursor more towards the center of the screen you won't change which way you are facing. The speed of looking around/turning is faster in this setting.

With Advanced, any movement with the Wiimote results in your view changing. Looking around/turning occurs fastest with this setting.

If there is one thing I wish it's that the advanced controls had a small area in the center where you could idle the wiimote without having the view change. That's really the only reason why I keep it on standard right now.

As for Free Aim Lock On it was working as intended =) What happens is, it will lock on your enemies but as you noted your blaster wasn't necessarily "fixed" on the target as it (the blaster) was shooting in other directions. Free Aim Lock On is really just allowing your character to "focus" on a point while you are still able to shoot anywhere. Where as when it is off it returns to the more traditional gameplay of the first two games (you lock on, your blaster focuses on the target no matter what and you can blast it).

One thing I enjoy about Free Aim Lock On is that it makes the game feel more "hectic" and more "real". I have to say the controls really make the Prime series that much better. It's far more satisfying to actually aim and shoot stuff than just lock on and blast away (for me at least).