I was just thinking, of all the controller rumors going around, I think the guy in this blog has got it right, even if he is a fake.
http://theblogs.net/user/kingdea/Basically, what this guy is claiming is that the Rev controller will be basically a modified Cube controller with reworked face buttons, R and L buttons still similar, z button moved to a trigger position similar to the N64 and another button being added on the left handle as another trigger, gyro built in, squeezable handles, a heating and cooling mechanism, and a trackball as apposed to the second analog stick.
Now please hear me out, I think some of what he says makes sence
Modified face buttons plus R and L buttonsThere is no way around this, there really is no way Nintendo IMO will remove all face buttons. They need to have at least 4 face buttons to stay alive with the casual and hardcore gamers today and also with the developers that want to keep making traditional games. What they could do to appeal to non gamers is reorganize the face buttons in a manner that doesn't seem demanding. Make the buttons distinguishable so they are easily memorized. The R and L buttons can be carried over from the Cube since they are just smooth as butter and give off the best initial reaction (your fingers feel just right on the R and L buttons when you grabbed a Cube controller for the first time)
Modified Z buttonThe z button on the Cube I believe is probably the worst placed button I've ever seen from Nintendo. Moving it over to a trigger position is only natural. Everyone (non gamers) can relate to a trigger since even household appliances have them. Sprays in the house have triggers under their nozzles and everyone has held a toy gun at one point or another in life lol.
Gyro techThis almost seems to be a given. Every time a non gamer tries and plays a game, they sway their hands in the general direction they want to move. Thus why not include gyro tech to put this swaying motion to some actual use. Swaying their hands will only feel natural to a non gamer
Squeezable handles I guess this could be pulled off by including an analog button (similar to the R and L buttons on the cube) in the same shape as the right and left handles of the controller. All the non gamer would have to do is squeeze the handle to press the button. Squeezing is a very primitive infantile action that should be right at home with everyone. Similar to triggers, squeezing is something we are accustomed to and is part of our every day lives.
Heating and Cooling techI don't see this happening, it really doesn't serve any purpose (gameplay wise) outside of just helping you get further in the game. This is something I'd rank up their with rumble features in controls. It has very few methods it can be used for gameplay but its mostly there for entertainment lol. If they can include this in their controller very cheap, I can see them doing it, but if it costs them a pretty penny, I don't see it happening.
TrackballI think this could very well happen. The second analog stick has become nothing more than a means to control a camera in a game or for aiming in first person shooters. A trackball would be a lot better for both of those purposes. A trackball would give you a lot more precision than an analog stick ever could since you can continuously adjust the trackball till you find just the right position you want. Also, for a non gamer, dealing with one analog stick is hard enough, seeing 2 on a controller just makes things that much worse. A trackball is just a ball in their eyes. A ball is something they've grown familiar with throughout their life. A trackball is just more inviting visually IMO. I can only speak for myself but when I first saw a trackball mouse, I immediately just wanted to touch it, spin it around, and play just for the hell of it.
Now if you add all this up, its basically taking everyday things that non gamers are already accustomed too, and applying them to games. I know they'll still be 4 face buttons and R and L buttons but so did the SNES over 10 yrs ago. Nintendo doesn't need to make the next "Bop It"(as some other forum member said lol, forgot who though) to attract non gamers. All they need to do is make a controller that, as they have said "people will just want to touch and feel it" when they see it. Once they get the person making a physical connection with the control, they'll then begin to learn how to play.
This controller theory is something that could help bring in new players while also still providing for the tradition followers.