Author Topic: Rumored Nrev specs  (Read 45819 times)

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Offline HereticPB

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RE: Rumored Nrev specs
« Reply #125 on: June 12, 2005, 10:36:49 AM »
Compare those specs from my blog that K-RPG posted with the Game Cube specs

Custom IBM Power PC "Gekko"
.018 micron IBM Copper Wire Technology Manufacturing Process
485 MHz Clock Frequency
1125 Dmips (Dhrystone 2.1) CPU Capacity
32-bit Integer & 64-bit Floating-point Internal Data Precision

External Bus
1.3GB/second peak bandwidth ( 32-bit address space, 64-bit data bus 162 MHz clock)

Internal Cache
L1:Instruction 32KB, Data 32KB (8 way)
L2: 256KB(2 way)
Total Cache 192KB

Custom ATI/Nintendo "Flipper"
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162 MHz Clock Frequency

Embedded Frame Buffer
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Embedded Texture Cache
~1MB 6.2ns (1T-SRAM)

10.4GB/second (peak) Texture Read Bandwidth
2.4GB/second (peak) Main Memory Bandwidth
24-bit color, 24-bit Buffer Pixel Depth

Image Processing Functions
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinder Filtering, Trilinear Filtering, Anisotropic  Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter.
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Offline KDR_11k

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RE: Rumored Nrev specs
« Reply #126 on: June 13, 2005, 04:17:20 AM »
Blog's aren't valid sources of information and immediately discarded from the set of possible solutions. NEXT!

Offline HereticPB

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RE:Rumored Nrev specs
« Reply #127 on: June 13, 2005, 09:43:10 PM »
So if a blog has valid information it is automatically discredited because its a blog? I swear people never think on this planet anymore.

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Offline KDR_11k

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RE: Rumored Nrev specs
« Reply #128 on: June 14, 2005, 01:25:35 AM »
If the blog has valid information it has a source (because that pretty much defines valid information). Link to the source instead. I don't believe that you are reporting specs first-hand or are even a reporter.

Offline HereticPB

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RE: Rumored Nrev specs
« Reply #129 on: June 14, 2005, 10:15:06 PM »
"I don't believe that you are reporting specs first-hand or are even a reporter."

KDR You got the first part right.
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Offline ThePerm

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RE: Rumored Nrev specs
« Reply #130 on: June 19, 2005, 09:52:52 PM »
"We could throw out a bunch of numbers, too, but what we're going to do is wait until our chips are done and we're going to find out how everything in the game is running, what its peak performance is, and those are the numbers that we're going to release because those are the numbers that really count." Shigeru Miyamoto

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Offline Rancid Planet

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RE: Rumored Nrev specs
« Reply #131 on: June 21, 2005, 12:00:34 AM »
Word.

And might I add...WORD.

Offline OG_OriginalGamer

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RE: Rumored Nrev specs
« Reply #132 on: June 22, 2005, 08:09:05 PM »
I'm starting to think the specs that were linked to the Chinese sight Unika.com may just be real. The same specs posted by Han-solo. My reasons are the fact that the Revolution will be manufactured in China. This is where the GC is being manufactured aswell.

Offline KDR_11k

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RE: Rumored Nrev specs
« Reply #133 on: June 23, 2005, 05:36:41 AM »
The X360 specs leaked first from China but I'd doubt those Rev specs. All of them are either too high or too low.

Offline OG_OriginalGamer

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RE: Rumored Nrev specs
« Reply #134 on: June 23, 2005, 08:29:39 AM »
I think its a effort on Nintendo's part to have a console thats more powerful the Xbox360, but most technical specs are subject to change. I think most technical specs start higher before they are brought down to meet cost requirements. I find them more believeable because they originated, IMO from China instead of some blog or some mystery board member.

And in what way are they to high, to high for Nintendo or to high in general.

Offline Spak-Spang

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RE: Rumored Nrev specs
« Reply #135 on: June 23, 2005, 08:43:57 AM »
OG_OrginalGamer:  Can we get a link to those tech specs from China?  Then maybe some of our technical expert posters can write about them.  

I think it would be interesting if Nintendo came up with Specs that are close to Xbox360 at a cheaper price because they aren't going for HD support.  Then games could still look better because Fill-rates and processing power won't be wasted on a TV that won't enhance game performance at all.


Offline OG_OriginalGamer

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RE: Rumored Nrev specs
« Reply #136 on: June 23, 2005, 09:25:29 PM »
The overseas game century discussion forum today divulges takes the post the heaven next generation game main engine some specifications. No matter what heaven next generation game main engine code number Revolution (revolution), anticipates will promote in this year year's end or at the beginning of next year. Before, we already knew no matter what the heaven next generation " the revolution " the main engine matched the IBM processor, the ATi graph chip.

Specification divulges which according to today, no matter what the heaven next generation " the revolution " the main engine uses the graph chip, it grinds sends the code number is RN520, among, N represents no matter what the heaven meaning, RN520 by completely different group team grinds with ATi the R500 sends, RN520 supports 720p and 1080i two kind of HDTV specification, inside constructs 2 graphs cores, between this 2 graphs core uses ATi is similar to the PC R520 AMR technology connection. RN520 and R500 same, all inside constructed ecDram, took frame buffer, in the middle RN520 ecDram capacity achieves 16MB.

No matter what the heaven next generation " the revolution " the main engine processor based on IBM the G5 processor overhead construction, inside constructs 4 cores, each core operating frequency 2.5gHz, alone enjoys the 128KB one level of buffers, 4 cores share the 512KB two levels of buffers. No matter what the heaven next generation " the revolution " the main engine processor and the graph chip shares the 512MB system memory. Moreover, no matter what the heaven next generation " the revolution " the main engine has the independence the audio frequency processor, but also has 1 32MB the memory the PPU physics processor, copes with the complex physical computation. No matter what the heaven greatly will unfold in this month E3 demonstrates no matter what heaven next generation " revolution " main engine prototype design.


http://www.unika.com.cn/article/article.php/2572

You'll need google to translate or some other translation program.

Offline KDR_11k

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RE: Rumored Nrev specs
« Reply #137 on: June 23, 2005, 10:42:38 PM »
The two GPUs for example. Also those specs match the ones from the joke post in the Aries thread.

A quad-core G5 will produce enough heat to vaporize the system within seconds, with cooling it's too large for the Rev case unless those cores are even worse than the PPE stuff. Dual GPUs make little sense as well since the splitting stuff is too inefficient. It'd be cheaper to make a single GPU that's much faster.
Besides, use too many processing units and you get the Saturn. The Rev is supposed to be easy to develop for, four CPUs and two GPUs go against that. Never mind there's little processor load outside of physics in most games so you don't need a big CPU AND PPU. The stuff that's left for the CPU would be a nightmare for an in-order CPU like the PPE and something more advanced than a PPE wouldn't be feasible in a four core setup.

Offline OG_OriginalGamer

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RE: Rumored Nrev specs
« Reply #138 on: June 24, 2005, 09:30:07 AM »
Isn't it up to the developer whether or not they choose to use more than one core, considering Epic supposedly were running the Unreal 3 engine with just the PPE core in Cell. Nintendo may be using IBM's multi thread software, or is it multi-core.

Offline bmfrosty

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RE: Rumored Nrev specs
« Reply #139 on: June 24, 2005, 02:22:00 PM »
I was worried about the idea of 1.8ghz processors in the Rev (dual 1.8 seems realistic to me) and then I read the following article:

http://www.anandtech.com/video/showdoc.aspx?i=2453

It makes me feel warm inside to know that in order to put together multiple 3.2ghz cores the competition is going to have to cripple their processors.  Once again Nintendo is putting together a system where developers won't have to fight every inch of the way to bring the power to the forefront.

Yay.

Offline ThePerm

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RE: Rumored Nrev specs
« Reply #140 on: June 24, 2005, 02:26:40 PM »
i dont think even nintendo knows the specs at this point...they probably wont have finalized specs till about mid july. I'm betting rnd is working hard at making the system as streamlined as possible...no non working or redundant chip sections like the cell processor
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Offline KDR_11k

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RE: Rumored Nrev specs
« Reply #141 on: June 24, 2005, 08:23:44 PM »
Redundant chip sections actually lower the price. The chip might be slightly larger but you have a much higher yield which means you end up with more chips per wafer.