Author Topic: Rumored Nrev specs  (Read 45836 times)

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Offline LuWoo75

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Rumored Nrev specs
« on: May 25, 2005, 07:56:11 AM »
I pulled this off the net u can take it for what it's worth.  It maybe old so...

This is from Han_Solo from the G4 forums. he works for factor 5 if no one knows who he is.

Alright, i think im gonna do that "Clear up some more black smoke" for you mate

Im pretty sure the info im gonna release is already out in the japanese news and chinese, maby western also. But this info i have right now got to me in Feburary this year. So i dont know if you guys have seen it already, i hope not though . Also this info wasnt released by nintendo themselves , so i might be taking a risk...lol...

You ask about 2-3 times more powerful, what if its 20-30 times more powerful .

Alright, here are some specs from my sources about Revolution. Its still not the complete or "Satisfied" specs, but they are the numbers that would rival xbox 360 and PS3, like i have been saying all this while.....


Revolution Specs

CPU: IBM Custom PowerPC 3.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each. Each core will have 128 KB or 256 Kb L1 cache. The whole CPU will share 512 KB - 1 MB of L2 cache. As you can see they are deciding wether to go up one notch. But never the less, its a very powerful CPU with 4 custom G5 cores.

There will also be two hardware threads per core, 8 hardware threads total.

12 billion dot product operations per second

Theoritical of 10 GHz total + 3 GHz CPU speed

Xbox 360 CPU:

Three symmetrical cores running at 3.2 GHz each = theoritical of 9.6 GHz + 3.2 GHz CPU speed
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cace

Revolution GPU

ATI Custom based RN520 core. the "N" stands for nintendo, and is because the ArtX team is with them, thats why its an "N". There will be 2 GPU cores (just like the nVidia SLI motherboard with two Graphics Chips), this will use ATI's alternative, and will be the first in any console.

Both GPU's will have 256 MB's of GDDR4 memory, with an addional 16 MB of eDRAM total. eDRAM is an onboard flash memory, just like the 3 MB on
the gamecubes flipper.

The cores will run at 600 MHz each, (rumours are that its possible 500 MHz each), but i doubt that.

24-to-48 way parallel floating-point dynamically scheduled shader pipelines for each core with unified shader architecture.

Polygon Performance: 500 million triangles per second theoritical, average ingame would be around <100 Million/sec

Shader Performance: 48 billion shader operations per second

Revolution memory

512 MB of 700 MHz Updated 1T-SRAM (its a totally redone design of something new, remember the nitrous i talked about)

Also, as I said I’m going to add more info, the Revolution will support a PPU chip (Physical Processing Chip). This chip is very new to computer architecture, and it will mainly help in the physics area. There will be 32 MB’s of its own RAM, which will link to the CPU and GPU. To compare to the usage of physics used in current games, Half Life 2 only used 5 MB’s, Rebel strike used around 1.3 MB’s, and RE4 used 3 MB’s, but this is off main memory, which made performance issues.

There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumours has it will have 16 MB’s, like the Cube DSP.

Offline Ian Sane

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RE: Rumored Nrev specs
« Reply #1 on: May 25, 2005, 08:07:53 AM »
"You ask about 2-3 times more powerful, what if its 20-30 times more powerful"
"they are the numbers that would rival xbox 360 and PS3, like i have been saying all this while....."

I'm not techy enough to know what any of these specs mean so I'll let other people indicate how "good" they are and if they're feasible.  But I have to question how a Factor 5 guy would know then when they've jumped ship to the PS3.  If the Rev specs are so great why is Factor 5 leaving?  Maybe it's just money or Lucasarts is making the call but it would be weird for Factor 5 to leave nonetheless if Nintendo is providing them with good hardware.

Offline OptimusPrime

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RE: Rumored Nrev specs
« Reply #2 on: May 25, 2005, 08:14:07 AM »
The only parameter here that can screw this is heat. This is going to be one very warm console in a very tiny package, unless Nintendo is planning to have 2 separate units (the small one being the virtual console that just a Wifi-hotspot and powerfull enough to run Cube games and emulating al the rest) for their console (remember that "how TV, console, internet, controller interact with each other is the revolution aspect of the console) they won't deliver because they need one hell of a fan= bigger size.

Or IBM and ATI are using nano-technology or the sort.

I do like the ArtX detail, they made the GPU for the N64 and the Cube so it would very logical that they where making the Rev's GPU too. Gives the rumor some cred.
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Offline jasonditz

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RE: Rumored Nrev specs
« Reply #3 on: May 25, 2005, 08:38:35 AM »
Maybe its water cooled?

Seriously, while it sounds powerful as all get-out, it also sounds like it'd be a bitch to program for. I still don't get the obsession with multicore processors. Seriously, the GPU is way more important than the CPU, why is everyone pumping so much money into crazy CPU designs?

I'm very skeptical, because it doesn't sound like what Nintendo's been promising at all. The last rumor sounded a lot more reasonable (even though it had a lot less RAM than I would've guessed)


Offline BlackNMild2k1

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RE:Rumored Nrev specs
« Reply #4 on: May 25, 2005, 09:03:55 AM »
I saw someone mention Liquid metal cooling as a possibility on gamespot forums, its very small and very efficient(probably expensive though).

As for the specs, I've been seeing these specs(more or less) for the last month or so, and if there is infact a PPU then that would definately make the Rev more powerful than X360 and on par to compete w/ PS3('s hyped specs).

"IBM Custom PowerPC 3.5 GHz + 4 internal Power PC G5 cores running at 2.5 GHz each"

Is that possible?  To have a 3.5 ghz cpu w/ 4 g5 cores @ 2.5 ghz, that doesn't sound right.  

Offline jasonditz

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RE: Rumored Nrev specs
« Reply #5 on: May 25, 2005, 09:11:28 AM »
Were it me I'd stick a low power consumption 1.67 Ghz G4 in it.  

RE: Rumored Nrev specs
« Reply #6 on: May 25, 2005, 10:51:45 AM »
Where in the G4 forums did you find this post?  I'd like to look into it?
"It seems that a great number of individuals crave technology that gives an individual a false sense of intimacy. Producing just enough communication to get the job done while stripping out the intangibilities. If you had the chance, would you demand convenience give your humanity back? Or would you

Offline BigJim

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RE: Rumored Nrev specs
« Reply #7 on: May 25, 2005, 10:55:21 AM »
I just don't buy those specs. The G5 is not a gaming chip. It's a general computing desktop chip that is way too damn expensive, even for one core, and not efficient enough as a gaming chip.  And to claim to have 4 cores, plus some other PPC concotion!? Nintendo is using a PPC for sure, but I will never believe any of the cores/chips are PPC970's (G5's).

Not credible at all to me. In fact I think it's ridiculous.

Also, you can't add individual core GHz together for a "theoretical GHz". It just doesn't work that way.  
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Offline jasonditz

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RE: Rumored Nrev specs
« Reply #8 on: May 25, 2005, 10:59:03 AM »
No kidding, I find it hard to believe Nintendo could find a way to fit something that trounces all but the highest end Powermacs into something the size of three DVD cases AND found a way to deliver it for a reasonable price.

RE:Rumored Nrev specs
« Reply #9 on: May 25, 2005, 12:00:18 PM »
I was over at the G4 forums to further look into this matter.  Everyone there seems to believe in this Han_Solo becuase it seems he has been making predictions for quite some time now (mostly on the xbox 360)  The members make mention of him being correct with Xbox 360 specs that he had posted 4 months ago.  Also, I'm no tech head but from reading his posts, it seems that Han_Solo is very knowledgeable in the feild of technology.  For that though, I'd prefer a Smaug or someone else (a tech savvy individual) to pass by their forums and take a look at his posts.

Anyways, I found a few more quotes from this Han_Solo.

When questioned how would they fit all that into the small frame of the Rev, he gave a simple reply

Quote

why all this can fit is because of the 90nm process


When questioned about cost he had this to say

[QE]because of the 90nm process. ATI and IBM have the coolest running with copper inductors. ATI also got their prototype of an aluminium based solution by Sapphire, thats cooler than water based cooling systems.

So all this will be with it to make it cheap


In regards to graphics next gen and PPU he had this to say

Quote

Interesting isn’t it, about the thought of “would u ever imagine RE4 graphics in 1999”. Remember how I said that, the next generation would make people’s eyes wide like the way Rogue Leader did, in 2002. The same thing is going to happen.
In my technical opinion, remember the starting fight in space in the movie Star Wars Episode 3. That’s the graphics of next generation. That would be like the “next Rogue Leader”.
This is some of my info on the PPU chip.
The PPU was built by the company Ageia, and is named the PhysX chip
PhysX is the world's first Physics Processing Unit (PPU), an entirely new category of processor that promises to revolutionize gaming in the physics area. By offloading software physics processing from the CPU and GPU, the PPU completes the triangle of gameplay, graphics and physics, balancing the load of these processing tasks and enabling pervasive interactive reality in games.
PhysX Processor Architecture has been designed to enable radical acceleration of:
· Rigid body dynamics
· Universal collision detection
· Finite element analysis
· Soft body dynamics
· Fluid dynamics
· Hair simulation
· Clothing simulation

There is an SDK program that runs with PhysX and is as follows:
NovodeX Physics SDK
This program called the NovodeX Physics SDK, is a stable, high-performance solution for game developers to enable physics-based gameplay and effects in PC and console titles. This has been used in Half Life 2 extensively and Far Cry. But CPU power handling this and other things isn’t good compared with a CPU doing what it was mean to do, like data flow, and a PPU with this program handling just physics (and can also add physics to the sounds produced), makes the games kick ass. A powerful API for the PhysX PPU, NovodeX enables game developers to inject both software-only and hardware-accelerated features into their games. The NovodeX Physics SDK is also the first and only asynchronous (multithreaded) physics API capable of unleashing the power of multiprocessor gaming systems, just like Xbox 360, PS3 and the Revolution.


Thats all I've got so far from this Han_Solo character.  Someone else went and posted rumored Rev specs they found over at the Xplay forums.  They are as follow


Quote

Processor: A Custom IBM PowerPC-based CPU, 2 symmetrical cores both running at 2.8 GHZ, all dedicated to gaming, 1MB Cache
Hard Drive: 15 Gigabytes, no, it will not be in the console, it will be in another piece of the Revolution (I am not allowed to give specifics, as listed above)
CPU Performance: 19 billion dot operations per second
GPU: ATI Graphics Chip running at 550 MHz, 7.5 MBs of embedded DRAM, 35 unified pixel pipelines, unified shader architechture similar architechture to the R520
Polygon Performance: 512 million triangles per second
Pixel Fill Rate: 15 gigasamples
RAM: 512 MB RAM, 600 MHz of DDR RAM
System Floating Point Performance: 0.75 Teraflops

I found these on the Xplay forum. This person claims to be working closely on the Revolution hardware. He also says the controller is not the "Revolutionary" aspect. I personally remain neautral.


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Offline BigJim

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RE: Rumored Nrev specs
« Reply #10 on: May 25, 2005, 12:23:24 PM »
I can refute most of it. The 90 nm process doesn't have anything to do with it. Even at 90nm, a single-core G5 at 2.5GHz pumps in the neighborhood of 62 watts per core. A 4-core G5 would be ridiculous. It would emit way more heat than today's high-end computers, even if it were using the pending "GX" line of G5's which consumes less power than the current "FX" line. And I don't think I need to mention again how freaking expensive such a chip would be, and that it is way overkill for a gaming system.

Aluminum-based cooler is better than water-based? Well, people use water-based coolers to overclock their high-end systems. Aluminum coolers are minimal at best these days.  Even copper is more efficient than aluminum. and cheap.

Regarding the PhysX chip, all he did was copy/paste the information found on the ageia.com website. There's no evidence Nintendo has anything to do with them, unless one would consider "no evidence that they're not either" as being proof.

Regarding the other set of specs, those have been floating around for a while now... they just changed them to say that the hard drive was not pre-installed. They're more believable in terms of the specifications, but considering they were already wrong, that taints the credibility from now on with me.    
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Offline Don'tHate742

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RE: Rumored Nrev specs
« Reply #11 on: May 25, 2005, 12:25:38 PM »
You know....I've been having the same feeling that the "Revolutionary" aspect was not the controller.

Even though I still believe the controller will feature a new mechanic, I don't believe that's all the REV has to offer.

Iwata has been saying it the whole time. He always stresses "User-Interface" instead of controller....why?



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Offline Dirk Temporo

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RE:Rumored Nrev specs
« Reply #12 on: May 25, 2005, 01:49:05 PM »
I'm pretty sure he was talking about the boot-up screen. Because he said controller a whole lot, but when he said interface, it didn't sound like the same thing.
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Offline KnowsNothing

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RE: Rumored Nrev specs
« Reply #13 on: May 25, 2005, 01:56:12 PM »
I think the "user-interface" is both the controller AND something else.  It is a little suspicious that they keep saying user-interface- even if they do use their own terminology most of the time.  But I think that the fact that the controller was completely absent from E3 proves that something's changing drastically.

Edit: WOAH.  Got a couple of these threads confused.  I don't like to see these things happen- there's a thread on specs, and there's a thread on the 'user-interface" discussion.  I am King, and you were born to please me.  Right now I am not pleased, since my hugley influential post will be wasted on this thread.  Pasting this post into the other thread is unacceptable.  
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Offline BigJim

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RE: Rumored Nrev specs
« Reply #14 on: May 25, 2005, 02:04:11 PM »
They could use Apple's definition. Strip away features/options and call it "innovative" because it's "simple"
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Offline HereticPB

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RE: Rumored Nrev specs
« Reply #15 on: May 25, 2005, 02:18:01 PM »
"But I have to question how a Factor 5 guy would know then when they've jumped ship to the PS3. If the Rev specs are so great why is Factor 5 leaving?"

Heard of game exclusives? DMC on PS2 only, Ninja Gaiden on Xbox, etc.
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Offline ThePerm

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RE: Rumored Nrev specs
« Reply #16 on: May 25, 2005, 04:57:44 PM »
i know thje specs
1 ibm hollywood processor
1 ati broadway processor
1 nec mother board

what if the processor isn't really by design a power pc? what if its really custom and really optimized for gaming rather than multi purpose? It might just make it that much better for gaming.
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Offline jasonditz

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RE: Rumored Nrev specs
« Reply #17 on: May 25, 2005, 05:14:21 PM »
I don't see how you can optimize it much more than a PPC with an Altivec in it without making the thing really hard to program for. I'd leave the razzle-dazzle for the GPU.

Offline K-RPG

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RE: Rumored Nrev specs
« Reply #18 on: May 25, 2005, 05:27:06 PM »
I'm a member there, and I gotta say -- i've been skeptical for a while. However; lately I haven't really doubted him for the simple reason that he completely nailed the 360 specs, month's before GDC. Right down to what type and speed of memory the system used.

Well, that and IGN just confirmed that the Revolution is using customized 1T-SRAM in it's next system.  
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Offline Caliban

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RE:Rumored Nrev specs
« Reply #19 on: May 25, 2005, 05:38:31 PM »
Quote

Originally posted by: LuWoo75
Revolution GPU

Both GPU's will have 256 MB's of GDDR4 memory, with an addional 16 MB of eDRAM total. eDRAM is an onboard flash memory, just like the 3 MB on
the gamecubes flipper.


DDR4 memory? Since when? DDR3 is just coming out on the high-end graphics cards, like the X800 from ATI, and they are freaki'n expensive.

Offline HereticPB

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RE: Rumored Nrev specs
« Reply #20 on: May 25, 2005, 08:05:24 PM »
"what if the processor isn't really by design a power pc? what if its really custom and really optimized for gaming rather than multi purpose?It might just make it that much better for gaming. "

I think it would have to due to backwards compatiblity to GC games!

---

May 06, 2004 (yes 2004)

By the end of this year there will already be a new memory technology to replace GDDR3. The GDDR4 memory is build upon the GDDR3 standard. It's not really a revolution, just a few special tweaks to allow higher clock speeds on graphics cards using the new GGDR4 memory. GDDR4 is developed by JEDEC and several graphics companies like ATI and NVIDIA.

The current goals for the GDDR4 are to complete the process of standardization by the end of 2004 and push up the frequencies towards the 1.40GHz (2.80GHz effective) level. Lower clock-speeds, e.g. 1.00GHz (2.00GHz effective) are achievable by the GDDR3 technology, according to Samsung Electronics, who plans to debut such memory by the end of the year.

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RE:Rumored Nrev specs
« Reply #21 on: May 25, 2005, 09:12:29 PM »
 ran into this over at the Macaddicts forum.  It is in regards to the liquid metal cooling tech from Saphire.

Quote

Maybe they could engineer some of that heavy-metal cooling tech that Sapphire will be using into the Revolution to help keep the size down. Wishful thinking on my part probably



Quote

Actually, it might not be too far-fetched of a suggestion.  Apparently, Nanocoolers' technology, with its ability to be 65x more thermally conductive than previous liquid cooling technologies, while retaining a very small size, has gotten a lot of attention.

Supposedly, a currently undisclosed "strategic" investor, rumored to possibly be a foreign company, has contributed several million dollars towards development so that this company can use the tech in an upcoming consumer product.  All the CEO can say of the development so far is that it is a really big opportunity.......

There's no hard evidence pointing toward this (Nintendo/Nanocoolers partnership), but the grounds for speculation is reasonable enough.  It would be pretty cool (pun intended).

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Offline nemo_83

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RE:Rumored Nrev specs
« Reply #22 on: May 25, 2005, 09:50:16 PM »
I asked some developers about GPUs, CPUs, PPUs, and REV recently.

Quote:


Wow, I could go on and on for a long time about what these three chips do. Here's the capsule version, and feel free to ask questions.

So, the most specialized chip first, the PPU. It does physics. You send it some information about the world and it does the complex math for physical simulation. Usually this simulation is kinematics, collisions, gravity, etc. With a dedicated PPU, it may also be fluid flow like water and smoke or soft body stuff like cloth or gelatin. Physics does not usually include optics and light. That's the GPUs territory.

Now, the GPU. The GPU takes in the objects to render and does all the math to convert them into the camera's space and light them, etc. Common GPU tasks are lighting, texturing, skinning, transparency, etc.

Finally, the CPU. The CPU does everything else. That's just too simple of a way to say it though. The GPU and PPU are specialized processors. They take data formatted a certain way and process it according to very special rules. The CPU is more flexible. You can throw virtually anything at it and it will handle it. What's the tradeoff here? If you tried to do what the GPU does on the CPU, it would be orders of magnitude slower. On the other hand, the GPU is wholly incapable of some of the things that the CPU can do.

Now, regarding your overall question, here's the data flow of a game. Load up some data and run the game logic on it. The game logic may need physics data so it asks the PPU for that information. The PPU grabs the data over the bus and returns some answers. Once all that's done, the CPU moves some objects around and then tells the GPU to draw them in the right place. The GPU grabs the vertices and textures over the bus and does some drawing. The addition of more flexible GPUs and PPUs means that the CPU does less calculation and more administrative work. It hands stuff off to other processors and waits for answers. Sometimes, this is actually occurring a frame or two out of synch. For example, you see a frame on TV and input controller commands that are actually rendered two frames later. You don't notice this in general because it's only 1/30th of a second.

Regarding the statement that such and such a console has way more power than some other console. Don't believe the hype. GameCube has the most powerful CPU of the current generation even though Xbox has a higher clock cycle, but that's not what the hype machine would have you believe. Wait for the consoles to come out. I'm pretty confident that PS3 will be the most powerful on paper but it will be theoretical power that is too damn complicated for anyone to actually harness in a game.



End Quote:


then I asked him about CELL; this was all before E3.

Quote:

So, about CELL. Here's what I can say from what has been publicly disclosed. First though, a quick discussion of microprocessor architecture. I promise it won't be too bad.

So, as I mentioned about the CPU and GPU, they do different things. GPUs expect specially formatted data and perform on it in a certain way. CPUs accept general data and do general operations. That's not entirely true. CPUs generally have what's called a SIMD unit now. SIMD stands for Single Instruction Multiple Data. SIMD works on specially formatted data and runs much faster. GPUs, PPUs, and the SPEs in CELL are all SIMD units.

Now, if I have two numbers like 5 and 6, I can multiply them to get 30. Let's say we're on computer where that takes 10 clock cycles. If I have a character with 1000 vertices each of which have an X, Y, and Z coordinate and I want to multiply those vertices by a number, I have to do 3000 multiplications at 10 clock cycles for a total of 30000 clock cycles. Let's suppose instead that I pack all my coordinates into a single vector that is (X, Y, Z, 1). There's a SIMD instruction that will multiple two vectors in the same number of clock cycles. So now, I can multiply 1000 vertices in 10000 clock cycles. It's three times faster thanks to SIMD.

Given that information, you can see that SIMD would be a big win to have on any chip if the data were formatted for SIMD. It just so happens that much of the data in games is uniquely formatted for SIMD usage. It's for this reason that every major game console since the Dreamcast has had some SIMD component. SSE, Paired Singles, Vector Units, etc.

So, how does this apply to CELL. CELL is a PowerPC chip with a bunch of SPEs or Synergistic Processing Units. Each SPE is a high speed SIMD processor with its own local memory. That means that CELL can process a whole bunch of mathematical data. It can move vertices around, calculate physics, and all sorts of cool stuff. The problem is that the data must be formatted to be processed that way, and sometimes there's just not a good way to format your data for SIMD.

If you took CELL and Xbox 360 and threw a big list of numbers at them and wrote the absolute fastest algorithm to multiply them together, I imagine that CELL would be faster. (It's all speculation at this point.) In a game context though, there are other considerations like RAM size, RAM speed, cache sizes, disc access speeds, etc.

CELL is going to allow people to do some pretty cool tricks with physics like fluid flow. It may allow some really cool procedural texturing or curved surface algorithms. Six months later, some really smart programmer will figure out how to do it on the other consoles. I don't think CELL will revolutionize the industry.

End Quote:
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Offline ThePerm

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RE: Rumored Nrev specs
« Reply #23 on: May 25, 2005, 09:58:41 PM »
also remember gamecube was 485 mhz xbox was 733..gamecube could hang like a deposed dictator. It could do twice the textures..could do some extra stuff with the textures...but it didnt have shaders...but you could tell the TEV to simulate shaders.....
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Offline BlackNMild2k1

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RE:Rumored Nrev specs
« Reply #24 on: May 25, 2005, 10:05:18 PM »
*In reference of Nemo's post*

I'm assuming that there is a part two to your post......

I don't see anything directly relating to the REV, unless you were talking about him saying that CELL won't REVolutionize the gaming industry.