Author Topic: A thread on why there is no thread on Geist on this board.  (Read 35092 times)

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Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #100 on: August 19, 2005, 12:51:16 PM »
Quote

Originally posted by: Plugabugz
This game has been pre-ordered, and the 2 month wait now begins.


I was really confused at first and thought that you were likely just an idiot until I remembered that people from places other than America are on these boards.  Unless you are in America, in which case your an idiot.

Offline Plugabugz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #101 on: August 20, 2005, 04:39:27 AM »
I'm from the UK - We get Geist in October.

So lucky for me I'm not an idiot, just neglected by the powers-that-be.

Offline WesDawg

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RE:A thread on why there is no thread on Geist on this board.
« Reply #102 on: August 20, 2005, 07:21:49 AM »
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Originally posted by: Bill Aurion
"some of the levels don't feel very intuitive and I found myself backpedaling a lot because I'd forgotten to do something or I wasn't give a particularly good clue as to how to solve a situation."

Seriously, morons and people who can't blame themselves for their own mistakes need not apply...

I think the guy is trying to say he thought the puzzles and solutions were kinda random, but this is the stupidest way to write it ever. "This game doesn't give me enough hints." Then again if the game did give hints: "The game is to easy. It gives you hints." There should be some sort of minimum requirement for intelligence before you can write for a gaming site.

Offline jasonditz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #103 on: August 20, 2005, 08:53:32 AM »
Some of the stuff was rather counterintuitive, but by and large I thought they did a damn good job in the single player.

Multiplayer is definately the meat of the game though...  

Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #104 on: August 20, 2005, 11:51:43 AM »
Really?  Because everything I've done so far has made perfect sense to me, and I'm nearing the end of the game...
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Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #105 on: August 20, 2005, 12:11:37 PM »
I just picked up this game.

I haven't played it yet, but I got it  I am officially out of money though, not one bill left.  A few quarters, but those will all go towards paying back some money I borrowed for a game.  That game being Geist.

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Offline Mario

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RE: A thread on why there is no thread on Geist on this board.
« Reply #106 on: August 20, 2005, 05:19:38 PM »
AWESOME IMPRESSIONS KN! I'm picking up this game for sure now!!!

Really though, I am. You guys seem to love it, and the game sounds like lots of fun, now I wait for NAL to announce the Australian release date...

Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #107 on: August 20, 2005, 11:28:36 PM »
Quote

Originally posted by: Plugabugz
I'm from the UK - We get Geist in October.

So lucky for me I'm not an idiot, just neglected by the powers-that-be.


That's good, now I look like the idiot for being American...plus I used the wrong "you're" in my last post.  I don't think I'll have money for this game until October so I'm just going to pretend I live in the UK so that I'm not sad that I can't afford it yet!  Now if only I could speak English...

Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #108 on: August 21, 2005, 01:16:46 PM »
Time for some more awesome impressions!

I pretty much agree with everything that's been said about the game.  Graphics are blah, but I don't care.  Sound is mixed- some effects are pretty lame, some are okay.  The music is surprisingly good at some points, but pretty boring at others.  Not bad though.  Controls are slow, which is getting pretty aggrivating, but it hasn't effected my aiming yet.  It's just bothersome.

Single player so far has been pretty fun, but I'm not too far along yet.  So far though, it's been painfully linear.  I knew that the complaints of not being able to walk through every wall and possess every object were stupid, but I expected a little more.  I mean, it's a bit strange that at some points I can possess a paint can but at others I can't just because I don't need to.  It would make more sense to just make every paint can possessable.  I'm hoping that as I get farther along I'll have more options, but even if I don't there's still potential for a lot of tough puzzles even without lack of options, so yeah, whatever.

I played a little multiplayer too, I had time to try Deathmatch and Hunt though.  In multiplayer there's the option to adjust the turn rate faster or slower, which more or less fixes the control issues that bog down single player.  I'll have to go check if that option's available in single player, but I didn't see if before, which is just stupid.  Deathmatch was fun, although in the areas we played in there weren't too many weapon types available.  Hunt was even better since the lack of weapons didn't hurt too much, since you're running away just as much as shooting.  Yet there was something about multiplayer that bothered me too.  I can't put my finger on it, but there's something that's just...off.  Don't get me wrong- multiplayer is loads of fun, but there's just something about it that bothers me.

If I were to put a number score on Geist so far it'd be around 7.5 or something, but I haven't yet encountered any challeneging puzzles, so it's likely to go up.
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Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #109 on: August 21, 2005, 01:30:22 PM »
Quote

So far though, it's been painfully linear.

There are a few non-linear parts as you progress the game, but you ARE basically playing a FPS...

Quote

Don't get me wrong- multiplayer is loads of fun, but there's just something about it that bothers me.

You better think of the reason quick...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline jasonditz

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RE:A thread on why there is no thread on Geist on this board.
« Reply #110 on: August 22, 2005, 11:11:26 AM »
Quote


Quote

Don't get me wrong- multiplayer is loads of fun, but there's just something about it that bothers me.

You better think of the reason quick...


I can think of a reason: its shallow. The fact that every host only has one weapon is just pathetic. You can get away with it in single player mode by constantly reminding people that it's not a FPS, but when you hit multiplayer, it IS at its core a FPS with a gimmick, and while its not a bad one, it lacks the depth that, say, TS2 or Perfect Dark featured.

If you could, say, possess a sniper rifle guy, kill a rocket launcher guy, and then have a sniper rifle AND a rocket launcher, it would give you some incentive to actually keep a character alive when he gets even slightly injured instead of just stashing him in a corner. It would also make Hijack a lot more useful: imagine having a guy with 3 or 4 good weapons and someone sneaks up and steals him.


Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #111 on: August 22, 2005, 11:23:48 AM »
What?  Oh noes, multiplayer isn't like every other FPS multiplayer out there, it must be shallow...The game does something new by forcing the gamer to make quick decisions about which weapon type is best for a certain situation or map...Simple?  Yes...Shallow?  No way in hell...
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Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #112 on: August 22, 2005, 11:23:58 AM »
Hijack is useful enough in Capture the Host or whatever that one is called, multiple weapons isn't why I disliked multiplayer.  However, I played muliplayer by myself today and loved it, I guess it was just the small split-screen that bothered me, evern though it hasn't in other games.  It's weird, but that's the only explanation I can think of.

Single player gets more awesome the deeper I go, although I'm angry at it right now because I'm stuck at a boss.  I'm hoping I'm missing something big, otherwise this will be a loooong fight ;__;
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Offline Hostile Creation

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RE: A thread on why there is no thread on Geist on this board.
« Reply #113 on: August 22, 2005, 12:46:08 PM »
I can't wait to get this game.  I decided to get Advance Wars first (and Eternal Darkness, which thus far rocks) and have delayed buying this.  How soon do you think a price drop is likely?  That'd be nice, since I'm already waiting for a little while.
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Offline jasonditz

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RE:A thread on why there is no thread on Geist on this board.
« Reply #114 on: August 22, 2005, 05:51:00 PM »
Quote

Originally posted by: Bill Aurion
What?  Oh noes, multiplayer isn't like every other FPS multiplayer out there, it must be shallow...The game does something new by forcing the gamer to make quick decisions about which weapon type is best for a certain situation or map...Simple?  Yes...Shallow?  No way in hell...


Shallow... three modes... only a handful of maps (some of which aren't usable in some modes).

You can take out obvious features and call it innovation all you want... it's not a big deal. Personally I found it pretty monotonous though.




Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #115 on: August 22, 2005, 06:00:19 PM »
only a handful of maps (some of which aren't usable in some modes).

Looks like SOMEONE hasn't done any collecting in single-player...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #116 on: August 22, 2005, 06:52:40 PM »
Okay, so I just beat this very frustrating boss, the giant parasite one that rolls around in a ball.  Spoiler time!

To clarify, it's the giant parasite you fight right after you save Bryson, the one after the cutscene where it appears as if Bryson is eaten.  So how the hell did YOU beat this thing?  Maybe I missed something obvious, but this was a very frustrating fight for me.  Here's what I did:

I basically just strafed around him dodging his attacks while shooting him in the face.  Every once and a while I'd move closer in order to lure him into usuing a melee attack, thus making him vulnerable.  Twice throughout the fight he curlled up and opened his...mouth I guess, where I'd throw a grenade for massive damage.  He also did this twice while rolling towards the end.  Eventually, through lots of patience and LOTS of dodging, I was able to defeat him.

My question is this: Did I miss something?  I discovered that in ghost form he'd still follow me around, ignoring the host.  At first I figured that this had somehting to do with defeating him, but was that just sloppy programming, or a useless quirk, or what?

Maybe it was just a simple boss that required patience, and I just suck, who knows?
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Offline NinGurl69 *huggles

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RE: A thread on why there is no thread on Geist on this board.
« Reply #117 on: August 22, 2005, 07:15:59 PM »
I thought it was just a straightforward boss fight with FPS controls that was made to be similar to stuff in Metroid Prime, where the lock-on would make a lot of sense with this type of fight.  No, I didn't find flying around as a ghost helpful.
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Offline jasonditz

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RE:A thread on why there is no thread on Geist on this board.
« Reply #118 on: August 23, 2005, 11:04:44 AM »
Quote

Originally posted by: Bill Aurion
only a handful of maps (some of which aren't usable in some modes).

Looks like SOMEONE hasn't done any collecting in single-player...


Actually SOMEONE has collected some things, there are still damned few maps.

I'm not saying it's a bad game (I actually quite enjoyed single player), or even that the multiplayer is bad (its better than some), but after all the delays this game went through I would've expected the disc to be chock full of bonus material, and it's just flat out not there.

I wanted to like it, I really did... but the multiplayer doesn't inspire me to keep playing it the way, eg. Perfect Dark's did. I still break out the N64 for PD multiplayer to this day, I can't see where 6 months from now I'm going to give any thought to popping Geist in, and that's a shame.

Offline trip1eX

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RE: A thread on why there is no thread on Geist on this board.
« Reply #119 on: August 27, 2005, 08:22:20 AM »
I'm a couple hrs into it.  I'm liking it.  I'ts a fun game.  It could use some more polish to get rid of the slowdowns (they aren't showstoppers tho,) but the graphics aren't as bad as the reviews say and the controls are better  than advertised too.  I swapped the functions of the sticks and it works great.  And the controls overall work very good.  

I got a bit stuck at the beginning when I thought I should have been possessing objects and other things instead of just blasting the enemies away.   But sometimes blasting is the way to go.  

So far all the game lacks is a bit of polish.  It's just a tad rough compared to say Metroid Prime.