Time for some more awesome impressions!
I pretty much agree with everything that's been said about the game. Graphics are blah, but I don't care. Sound is mixed- some effects are pretty lame, some are okay. The music is surprisingly good at some points, but pretty boring at others. Not bad though. Controls are slow, which is getting pretty aggrivating, but it hasn't effected my aiming yet. It's just bothersome.
Single player so far has been pretty fun, but I'm not too far along yet. So far though, it's been painfully linear. I knew that the complaints of not being able to walk through every wall and possess every object were stupid, but I expected a little more. I mean, it's a bit strange that at some points I can possess a paint can but at others I can't just because I don't need to. It would make more sense to just make every paint can possessable. I'm hoping that as I get farther along I'll have more options, but even if I don't there's still potential for a lot of tough puzzles even without lack of options, so yeah, whatever.
I played a little multiplayer too, I had time to try Deathmatch and Hunt though. In multiplayer there's the option to adjust the turn rate faster or slower, which more or less fixes the control issues that bog down single player. I'll have to go check if that option's available in single player, but I didn't see if before, which is just stupid. Deathmatch was fun, although in the areas we played in there weren't too many weapon types available. Hunt was even better since the lack of weapons didn't hurt too much, since you're running away just as much as shooting. Yet there was something about multiplayer that bothered me too. I can't put my finger on it, but there's something that's just...off. Don't get me wrong- multiplayer is loads of fun, but there's just something about it that bothers me.
If I were to put a number score on Geist so far it'd be around 7.5 or something, but I haven't yet encountered any challeneging puzzles, so it's likely to go up.