Author Topic: A thread on why there is no thread on Geist on this board.  (Read 35662 times)

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Offline Ian Sane

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RE: A thread on why there is no thread on Geist on this board.
« Reply #50 on: June 15, 2005, 11:58:13 AM »
"Nintendo has made an effort at getting to an older demographic for years now, but nothing ever seems to come of it."

I think the problem is that when Nintendo tries to make more mature games no one believes they're putting in a serious effort because one very prominent Nintendo team doesn't play along.  In short EAD always f*cks it up.  They always tend to kill the mood with some incredibly cheery cutesy game.  Usually it's a good game but it complete confirms the terrible stereotype.

The SNES was looking pretty cool towards the end of it's life with Rare's Killer Instinct and Donkey Kong Country.  Even Mario got a more mature makeover with the pre-rendered graphics in Super Mario RPG.  Then EAD makes Super Mario 64 which despite being a really amazing game opens with "It's a me Mario" which completely killed any cool image Nintendo might have had.  Mario's voice was and is incredibly childish and annoying.  It makes him sound like a damn Sesame Street character.

Fast foward to the Cube launch.  Nintendo's doing a little better.  They're bringing back Metroid, they've still got Rare who at the time was THE ultimate developer to have in your corner, and they've even got Silicon Knights on board working exclusively on mature content.  The launch is not that bad.  Luigi's Mansion is pretty cutesy but it's got really cool lighting effects and it's not as bright as some of EAD's past titles.  EAD seems to have done a good job on Pikmin as well since it has a very sureal arty nature look.  Wave Race of course isn't demographic specific and HAL does the impossible with SSBM by making Mario look kind of cool with some 3D depth and even stitching on his pants.  Nintendo hasn't released a super bright cutesy game yet.

Then EAD f*cks it up.  They ignore HALs perfect design of Mario and make him flat, undetailed, and incredibly cartoony again.  They ignore their own work in Luigi's Mansions and put Mario back in a super bright colourful world.  Then they call the game Mario SUNSHINE just in case anyone wasn't already turned off.  The game fits the negative Nintendo stereotype to a tee and it even has a completely childish commerical to go with it.  And if that isn't enough EAD also turns Zelda into a cartoon. D'oh!

If EAD just played ball and made their games just a LITTLE less cutesy Nintendo could probably fix their image.  Mario just needs to talk less and the graphics need to look more like SSBM or even Luigi's Mansion with more detail and lighting instead of being a bright primary colourfest.  Pikmin is the limit of cuteness before it goes from Looney Tunes to Strawberry Shortcake.

Twilight Princess is a step in the right direction for EAD.  If they can resist their urge to make everything all Sesame Street then Nintendo could quite easily come across as more mature without sacrificing the family market or tarnishing the legacy of their franchises.

Offline nemo_83

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RE:A thread on why there is no thread on Geist on this board.
« Reply #51 on: June 27, 2005, 07:40:20 AM »
Normally when you think of making a deathmatch in a fps you may decide to design the levels around gathering weapons.  But I felt this conflicted with what Metroid and really Samus' abilities were about.  Think of designing Metroid Prime 3's deathmatches in two different categories.  Designing more traditional fps levels and designing levels that could essentially be ripped and placed into a multiplayer Zelda adventure.  Should the progression of the deathmatch be determined by gaining special items in adition to your present abilities (like a lightning sword or gravity gun allowing you to move anything including yourself).  So you would pick your character based on what abilities you want.  Samus would keep her abilities from the game and the same would apply to other sentient aliens, marines, and boss characters.  Rather than focusing it on everyone having to be Samus so you can rush to upgrade your suit, I would like to see Samus' suit's individualistic properties shine on there own against players that don't have her technology.  I mean imagine if you had to design the deathmatch around Master Cheif versus Samus.  Upgrades for Samus' suit wouldn't work for Master Cheif and he would promptly be dead.  Instead the level would be more balanced if Master Cheif and Samus each had their own abilities from the beginning of the match but who gains the upper hand should be determined by whether you pick up the sword or needler (or if youre Master Cheif, both), etc.  This is all hypothetical for the purpose of giving an example since Bungie rolls with MS right now.

Part of completing the multiplayer trifectum is that there must be an aspect of coop.  I would prefer four player coop next gen, you can always just play through on two player too online, offline, or both.  Metroid would be a hard game to turn into a counter op game, but it could be done I believe via the internet.  Imagine playing a game where every alien you encounter is controlled by another human player somewhere out there in internet land.  Imagine getting to play as the bosses against someone else playing as Samus.

I want to see a balance between the characters (not too gimicky though) in deathmatch and coop modes so that everyone does not have to be Samus or at least wear a suit like hers.  You could insert into the story line for coop three other individualistic suits Samus has on her ship that three other players can wear to join in at any time.

I would like to see alien technologies as advanced as Samus'.  Instead of having every character being able to ball up like Samus in the new DS game; some alien enemies may have floating orb counter parts (like the fairies in Zelda or R2D2 in Star Wars).  The orb/bot could be sent out and controlled by the player like the bots you could control in PD on N64.  It could do most anything Samus could do and go into small areas.  It could act like a helper or protector during battle floating behind the character (you could even use the robot's point of view and visor modes throughout the whole game while controlling the character in third person view via the bot's first person perspective).  Perhaps the floating bot and the character are linked, so you have two sets of eyes.  It really would play off the question of who is controlling who here.
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Offline Toruresu

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RE:A thread on why there is no thread on Geist on this board.
« Reply #52 on: June 28, 2005, 08:32:24 AM »
Where is Geist?!

Canceled? Delayed? Changed for Revolution?
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Offline NinGurl69 *huggles

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RE: A thread on why there is no thread on Geist on this board.
« Reply #53 on: June 28, 2005, 11:04:39 AM »
Delayed to August.

Play some Nintendo DS and come back in a couple months.
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Offline Nosferat2

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RE: A thread on why there is no thread on Geist on this board.
« Reply #54 on: June 28, 2005, 12:03:59 PM »
Pick up Killer 7 coming july 7 th and play that instead until Giest.  

Offline kirby_killer_dedede

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RE:A thread on why there is no thread on Geist on this board.
« Reply #55 on: July 01, 2005, 04:25:53 AM »
"Does Nintendo own N-Space? Like, a controlling share?"

N-Space is a second party, I believe, so what you're saying is correct.

"I wont be buying SSB on the Rev. Id rather buy Giest, As will most of the more older causal gamers."

You do realize that SSB:M, a Cube launch title, still stands as the best-selling game on the platform?
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Offline Spak-Spang

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RE: A thread on why there is no thread on Geist on this board.
« Reply #56 on: July 01, 2005, 09:20:50 AM »
Nintendo could do a great job by delaying Giest more and adding levels, and upgrading to a pure Revolution launch game.  It would give Nintendo a much needed multiplayer FPS game to go online with...and I really like the mechanics they are creating with the ghosts...I think that Giest could be an amazing multiplayer experience.

KDR:  I agree with your Galactic Forces Vs. Space Pirates take for the Metroid universe.  I wish Nintendo would come up with a story where Samus actually works with Galactic Forces to bring in dangerous criminals or eliminate destructive monsters.  Instead of being alone on all the levels some times actually have her apart of a battle and make her feel apart of a larger universe.

Enter mixed with the story you could have bonus bounties and have a story that eventually goes into Metroids and such.

Then I would love a Metroid Multiplayer that allowed you to play as Space Pirates, Galactic Forces, possible Alien Creatures and monsters, and even Samus...and have the game balanced fairly well...I know its alot to ask, but it would be cool.


Offline nemo_83

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RE:A thread on why there is no thread on Geist on this board.
« Reply #57 on: July 23, 2005, 05:20:25 PM »
EGM

Geist: 6.0, 4.5, 5.5

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Offline RABicle

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RE:A thread on why there is no thread on Geist on this board.
« Reply #58 on: July 23, 2005, 08:25:29 PM »
Quote

Originally posted by: nemo_83
An endless post containing stupid ideas about Metroid Prime 3

Next you'll want it squad based. I thought this was the Geist topic.

Well looks like Geist has failed already, I predict it'll sell under 50,000. Time to concentrate on killer FPS for Rev.
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Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #59 on: July 23, 2005, 08:29:04 PM »
YOU'VE FAILED ALREADY

If Nintendo fans have learned anything this generation it's that large gaming publications are roughly equivilent to a dead puppy in terms of brainpower and usefullness.
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Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #60 on: July 23, 2005, 11:37:38 PM »
NOOOOOOOOOOOOOO! How did you get those numbers already?  

Why?!? I really wanted geist to be good...

WHY?

Offline nemo_83

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RE:A thread on why there is no thread on Geist on this board.
« Reply #61 on: July 24, 2005, 12:02:49 AM »
found them in the war room at modojo.com

I can't really say I trust EGM much anymore; I mean they gave Madden GOTM.  WTMF?  Still Geist is looking to be a sucking hard.
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Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #62 on: July 24, 2005, 01:06:07 AM »
I blame n-space...Olsen twin games and some duke nukem aren't good enough experience it seems...

Offline Nosferat2

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RE: A thread on why there is no thread on Geist on this board.
« Reply #63 on: July 24, 2005, 01:43:31 PM »
fuk that in buying it anyway, i saw the demo at gamestop and it looked sick.
Ill let you know what i think when it comes out..

Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #64 on: July 24, 2005, 11:25:39 PM »
Quote

Originally posted by: Nosferat2
fuk that in buying it anyway, i saw the demo at gamestop and it looked sick.
Ill let you know what i think when it comes out..


Sounds like a plan, I will take your word (when you give it) over any magazine, except maybe Juggs, which has excellent game reviews.

Offline Nosferat2

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RE: A thread on why there is no thread on Geist on this board.
« Reply #65 on: July 25, 2005, 05:29:18 PM »
lol,
Are you serious that juggs has game reviews?? I havent looked at a porno mag  in 10 years.. Might need to check it out.

Offline NinGurl69 *huggles

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RE: A thread on why there is no thread on Geist on this board.
« Reply #66 on: July 25, 2005, 07:24:46 PM »
It's time I looked for the demo.
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Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #67 on: July 25, 2005, 07:29:07 PM »
Demo or trailer?  Cuz there have been trailers, but nothing playable as far as I know....
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Offline NinGurl69 *huggles

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RE: A thread on why there is no thread on Geist on this board.
« Reply #68 on: July 25, 2005, 07:31:57 PM »
I guess there is no demo, after re-reading the posts.  I'll pre-order it anyway.
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Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #69 on: July 26, 2005, 12:16:01 AM »
Quote

Originally posted by: Nosferat2
lol,
Are you serious that juggs has game reviews?? I havent looked at a porno mag  in 10 years.. Might need to check it out.


No, I'm afraid it was a joke...but I think Playboy might review games sometimes...if you consider Playboy porno...which is debateable.

Offline Hostile Creation

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RE: A thread on why there is no thread on Geist on this board.
« Reply #70 on: July 26, 2005, 12:38:12 PM »
Let me know how it is, prof.  I definitely trust your judgement.
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Offline couchmonkey

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RE: A thread on why there is no thread on Geist on this board.
« Reply #71 on: July 27, 2005, 12:46:03 PM »
This is kind of disappointing, the game's concept had so much potential.

I agree that the mainstream media can't always be trusted, but for three different reviewers to give it scores that low (I'm assuming EGM still rates on a scale of 1-10), things are not looking good.
That's my opinion, not yours.
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Offline vudu

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RE: A thread on why there is no thread on Geist on this board.
« Reply #72 on: July 27, 2005, 12:57:55 PM »
Quote

but for three different reviewers to give it scores that low
Who reviewed it besides EGM?  And if they've already reviewed it and it's not coming out until Auguest, they most likely reviewed a preview copy, not the final version.  They could have scored it low due to flaws that may be fixed in the final version.
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Offline jasonditz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #73 on: August 08, 2005, 08:31:43 PM »
IGN had plenty of good things to say about it... I'm guess this is an example of EGM's patented H.A.S. (Horse's Ass Syndrome) reviewing style.

Offline NWR_Lindy

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RE:A thread on why there is no thread on Geist on this board.
« Reply #74 on: August 09, 2005, 12:04:00 PM »
I played Geist at E3 and it wasn't that bad.  I thought the controls were a little floaty and some of the character models weren't that great, but it certainly didn't suck.  The "possession" aspects of the game were a lot of fun, especially when you possess a grenade and blow people up by rolling in between their feet and detonating.
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