Author Topic: A thread on why there is no thread on Geist on this board.  (Read 35688 times)

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Offline MrMojoRising

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RE:A thread on why there is no thread on Geist on this board.
« Reply #75 on: August 09, 2005, 12:28:46 PM »
From what I've been hearing (or reading I suppose) the controls remain floaty, but it doesn't hurt the game that much since there is a lot of adventuring and it isn't a straight up FPS.  Even though EGM bashed it overall they said that the multi-player was pretty fun, and that's the bread and butter for me.

Offline KnowsNothing

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RE: A thread on why there is no thread on Geist on this board.
« Reply #76 on: August 09, 2005, 01:00:49 PM »
Quote

From what I've been hearing (or reading I suppose) the controls remain floaty, but it doesn't hurt the game that much since there is a lot of adventuring and it isn't a straight up FPS.

Exactly.  The controls aren't too solid, but it doesn't really affect the gameplay.  From what I played it's pretty fun, EGM is just retarded.  
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Offline nickmitch

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RE: A thread on why there is no thread on Geist on this board.
« Reply #77 on: August 09, 2005, 06:06:28 PM »
Well if you play as a charcter who floats. . .

Maybe I'm just not getting it.
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Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #78 on: August 09, 2005, 07:55:44 PM »
EGM can bite me, the game looks awesomely unique from gameplay vids...Can't wait for it!
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Offline IceCold

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RE:A thread on why there is no thread on Geist on this board.
« Reply #79 on: August 09, 2005, 09:23:08 PM »
Yeah, I'm still very much interested in Geist (and if you order it now you get 100,000 free HBC points (or something like that)!! Not sure how much that's worth in real money - probably $1, but YEAH!)

Anyway, there are a few things that concern me. First off, the lag that is likely to occur during the action-heavy segments (including multiplayer). The videos didn't really tell much, but there is a chance that it will stray from a steady framerate.

Also, the character models and the movement look quite awkward. I really don't care about this, but you can tell that the polish isn't really there.

And finally, I fear that the novelty of always possessing objects/people/animals to progress might wear off quickly. Sure, there are a whole host of situations and ideas that can be created from this mechanic, but it's sure to become a bit repetitive at times. The action can redeem this though, so it's not that bad.

I don't know how much work was put into the multiplayer, but I'm not hoping for too much. A decent multiplayer mode would be good enough for me.
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Offline couchmonkey

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RE: A thread on why there is no thread on Geist on this board.
« Reply #80 on: August 10, 2005, 06:33:37 AM »
I'm pleased with IGN's impressions...I'm not usually a stickler for controls as long as they make sense and the gameplay itself is interesting.  Here's hoping!  Maybe EGM's reviewers really are so defective they can't be trusted at all!  I'm surprised.
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Offline vudu

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RE:A thread on why there is no thread on Geist on this board.
« Reply #81 on: August 10, 2005, 09:25:29 AM »
GameSpy posted a pretty good preview the other day.  They said multiplayer was a blast.  Their biggest concern was the single player game may not be up to snuff.
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Offline KDR_11k

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RE: A thread on why there is no thread on Geist on this board.
« Reply #82 on: August 10, 2005, 09:33:06 AM »
So it's pretty much like Halo...

Offline IceCold

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RE:A thread on why there is no thread on Geist on this board.
« Reply #83 on: August 10, 2005, 01:34:06 PM »
...except that it adds creativity to the genre
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Offline NinGurl69 *huggles

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RE:A thread on why there is no thread on Geist on this board.
« Reply #84 on: August 10, 2005, 02:51:43 PM »
Quote

Originally posted by: vudu
GameSpy posted a pretty good preview the other day.  They said multiplayer was a blast.  Their biggest concern was the single player game may not be up to snuff.


"The single-player Geist game seems to be a little spotty. The storyline, while okay, hasn't really delivered the same thrills as going head-to-head in a game of Possession Deathmatch; some of the levels don't feel very intuitive and I found myself backpedaling a lot because I'd forgotten to do something or I wasn't give a particularly good clue as to how to solve a situation. After a certain point I just threw my hands up and recruited someone in the office for a multiplayer game. In all fairness, it could have been my lack of intuition going through the levels, but it wasn't a particularly fun experience to pace back and forth through the level asking, "What do I do now?" With some polish, however, this fault should be fixed."

I doubt this guy's qualified to write about Geist seeing his main enthusiasm is toward deathmatching.  It's been described long ago as an adventure, you'll likely get stuck, and likely backtrack, and "forgetting" is *your own fault*.  But it's not so bad, he does detail the multiplayer, while IGN details the single player.

I have a feeling Geist will get divided reactions between people who want a shooter versus people who realize it's an adventure.
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Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #85 on: August 10, 2005, 04:45:05 PM »
"some of the levels don't feel very intuitive and I found myself backpedaling a lot because I'd forgotten to do something or I wasn't give a particularly good clue as to how to solve a situation."

Seriously, morons and people who can't blame themselves for their own mistakes need not apply...
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Offline nickmitch

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RE: A thread on why there is no thread on Geist on this board.
« Reply #86 on: August 10, 2005, 05:05:31 PM »
Well, as Ian said : "There comes a point where it's just 'if you can't get this, f*ck off'."
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Offline KDR_11k

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RE: A thread on why there is no thread on Geist on this board.
« Reply #87 on: August 10, 2005, 08:55:35 PM »
Well, perhaps the clues are not very helpful? Solutions you can't figure out because you miss some element that looks like a prop but is interactive or that you have to do something almost logic defying. There are many possible reasons for him getting stuck and frustrated. Besides, he's supposed to deliver a review that mirrors the oppinion of the majority since people will use it to determine whether they'd like it and if 90% of the buyers get stuck and he didn't say just because he thought it might be his fault the review fails its purpose.

Offline BranDonk Kong

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RE:A thread on why there is no thread on Geist on this board.
« Reply #88 on: August 11, 2005, 05:56:06 PM »
I just saw the last 3 seconds of a commercial for Geist on Mtv. I was flipping through the channels...all I saw was some guy floating up in the air, horizontally positioned. It looked like he might have been stuck to something...I only saw a second of it. I'm retarded because I should have rewinded the DVR to get a better look, but I changed the channel because "Trailer Fabulous" was on.
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Offline ThePerm

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RE: A thread on why there is no thread on Geist on this board.
« Reply #89 on: August 12, 2005, 08:22:24 PM »
lol reminds me of shadowgate 64...i  remember none o f those puzzles made  any sense...still  i would buy it for 5  bucks...i l iked the music.
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Offline Nephilim

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RE: A thread on why there is no thread on Geist on this board.
« Reply #90 on: August 14, 2005, 07:11:34 PM »
gamespy were dissapointed it had no online mode
maybe they know something about the sequal O.o
hopefully a site will put up mulyiplayer videos

Offline Plugabugz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #91 on: August 15, 2005, 09:06:35 AM »
It's somewhat wrong to be disappointed of Geist if it has no online mode, when the destination console virtually doesn't have one.

Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #92 on: August 15, 2005, 09:24:56 AM »
Anyone who knocks off points for a game not being online shouldn't be reviewing games...
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Offline Nephilim

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RE:A thread on why there is no thread on Geist on this board.
« Reply #93 on: August 15, 2005, 11:55:46 AM »
but they said multiplayer was awsome
would be a good game to hold rev up, if it did have a online mode

Offline NinGurl69 *huggles

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RE: A thread on why there is no thread on Geist on this board.
« Reply #94 on: August 16, 2005, 11:10:38 PM »
This has proved to be quite an entertaining game thus far.  3 bosses down (excluding the intro "boss").  Seen interesting puzzles, and familiar (nintendo-ish) boss mechanics.  The various first-person views are neat (trade your standard FPS walking-gun for a dog nose -- BLOL).  Aiming controls do need fine-tuning in the sense that there's a noticeable delay between a push of the stick and the on-screen feedback, but they're managable (was able to defeat the first MAJOR boss on my first try).  And yeah, framerates got jumpy in the combat phases, impacting aim.  Goldeneye-bad?  No.

Sound is decent, music is good.  Surround sound usage is decent so far (not nearly as good as MP2:Echoes or RE4).

Geist is an eample of satisfying, ambitious concepts brought by a developer who hasn't yet gained the technical expertise to match it.  I'd like to see what they can come up with when they ARE experienced.
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Offline MaleficentOgre

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RE: A thread on why there is no thread on Geist on this board.
« Reply #95 on: August 17, 2005, 08:08:04 AM »
I like this game.  I'm surprised at the number of things you can possess, I expected it to be much more limited.

Offline jasonditz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #96 on: August 17, 2005, 08:09:41 AM »
I'm having quite a good time with single player... its much better than I expected from the reviews. Its kind of like TS2 meets Maniac Mansion with a darker storyline.  

Offline Bill Aurion

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RE: A thread on why there is no thread on Geist on this board.
« Reply #97 on: August 17, 2005, 06:55:57 PM »
My only beef with the game is that the aiming is slightly touchy when i'm sniping from afar, but other than that the controls definitely work...I love how creative the game gets in the possession aspect...
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Offline jasonditz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #98 on: August 17, 2005, 08:11:02 PM »
Anyone notice the "PDA" that Raimi was using at the start of the game had two screens? I wonder if that was based on a previous mockup of the DS or something (keeping in mind this game's been in development since well before the DS was announced). Pretty sleek, but with the clamshell covering both screens it probably wouldn't fit in peoples' pockets as readily.




Offline Plugabugz

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RE: A thread on why there is no thread on Geist on this board.
« Reply #99 on: August 19, 2005, 08:24:20 AM »
This game has been pre-ordered, and the 2 month wait now begins.