Author Topic: Banjo-Kazooie is back & now on XBox 360  (Read 90912 times)

0 Members and 1 Guest are viewing this topic.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #225 on: November 14, 2008, 01:12:27 AM »
Yeah the camera is classic first generation 3D crappiness but it is doable. The game is still amazing.
Switch Friend Code: SW-4185-3173-1144

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #227 on: December 02, 2008, 04:09:50 AM »
YOUCH
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline Dasmos

  • Needs Him Some Tang in His Lollies
  • Score: 52
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #228 on: December 02, 2008, 07:09:29 AM »
Well it hasn't held up well over the years. Anyone saying otherwise likes crappy almost-unplayable games or is deluded.
Images are not allowed in signatures. That includes moving images (video).

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #229 on: December 02, 2008, 07:13:03 AM »
That's a load of bullshit...The game plays and controls nearly the same as Super Mario 64 (still talking the original game, which I played just recently, not the remake/port dealie), and if you say THAT is unplayable then you can't call yourself a gamer...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Dasmos

  • Needs Him Some Tang in His Lollies
  • Score: 52
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #230 on: December 02, 2008, 08:27:09 AM »
Eh, I am talking about this XBL version, which my friend scored with some free code thing. Sadly my 64 version was stolen/lost/whatever, but I can't honestly see it being too much different.
Images are not allowed in signatures. That includes moving images (video).

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #231 on: December 02, 2008, 08:51:40 PM »
Well it hasn't held up well over the years. Anyone saying otherwise likes crappy almost-unplayable games or is deluded.

The game hoilds up very well besides some camera issues. It made such great use of space in levels, while games now have huge landscapes with hardly anything interesting in them. It controls perfectly, the humor is still great fun, and the challenges are both creative and fun. The XBL version is even better because it smooths out the framerate and eliminates one of the bigger flaws in the game which was having to go back and recollect notes if you die.
Switch Friend Code: SW-4185-3173-1144

Offline Tybo68

  • Score: 1
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #232 on: December 02, 2008, 11:34:06 PM »
Banjo-Kazooie has aged quite well I think but the only problem with the game lies in the difficulty of the first 80% of the game. It's just too easy but most of Banjo-Tooie is harder than anything in the original.
A night has a thousand saxophones so get out there and rock and roll the bones.

Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #233 on: December 03, 2008, 07:01:13 AM »
I agree with everything GP said. Also, Nuts and Bolts is awesome.

Sure it isn't classic B-K, but I am totally in love with vehicle creation. When I come up on a new challenge I don't say "Ugh, another race," for me its "Awesome, I get to craft another vehicle!" It's a blast to tinker around with the available parts and succeed in making that perfect vessel. Additionally, I find myself scouring Showdown Town for more parts constantly.

I can totally understand people hating what happened to the B-K IP, but hating the game for that reason is silly.
Check out PixlBit!

Offline NWR_insanolord

  • Rocket Fuel Malt Liquor....DAMN!
  • NWR Staff Pro
  • Score: -18986
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #234 on: December 03, 2008, 09:21:36 AM »
I preordered the game  to get the XBLA original (I never played it before this so I'm definitely not seeing it through rose-tinted glasses and I'm loving it so it must hold up pretty darn well), I haven't played Nuts & Bolts yet because I'm on an SD TV and I'm waiting for the text patch. I'm getting a new HD TV for Christmas, I wonder if the patch will come before I don't need it anymore.
Insanolord is a terrible moderator.

J.P. Corbran
NWR Community Manager and Soccer Correspondent

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #235 on: December 03, 2008, 01:31:28 PM »
I never liked Banjo Kazooie. There, I said it.

It was probably the only big name N64 title that I didn't get back in those days, but I don't regret it. Back then my friend and I would only pick up certain releases so that he would have one big game, I'd have the other. The only times we'd have two copies of the same game would be if it was something we just had to have, like Ocarina of Time. I'm glad he got Banjo cuz if I bought it, I would of not only disliked it the way I do now, but I would of grown to resent it too.

I'll give it props where its due though, I'm not a hater in the slightest. The graphics were suberb at the time and the contorls were tight from what I remember. Also, like stated above, although the worlds were huge they were far from empty. What I hated was all the damn collecting. After only a short play time with it I felt that BK was more of a chore than a game, and thats never a good sign. I tried my best to get thru all of it but I stopped somewhere close to the end because I was just burnt out on its repetitive formula.

I remember feeling that the game suffored from being very "me too!" in how it felt like it tried to outdo Mario 64. Now thats a title I could replay over and over because even though every world had X amount of stars to collect, there was some fresh new spin on things to keep you going. I loved going down those crazy slides or finding a Koopa Troopa shell to ride around on. Hell even just running and jumping around as Mario, performing all his acreobatic moves was more fun to me then doing any of the moves in BK. I had to do that Kazooie running thing to get anywhere because the worlds were so big that running as Banjo was as much of a chore as all the note collecting.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #236 on: December 03, 2008, 01:36:06 PM »
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #237 on: December 03, 2008, 02:00:13 PM »
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.

Zelda TP too much hand holding of what to do so it sucks, Banjo-Kazooie too little hand holding so it sucks.
Switch Friend Code: SW-4185-3173-1144

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #238 on: December 03, 2008, 02:06:14 PM »
Another shining example of Rare's mid-90s level design philosophy, adjacent to Goldeneye's never-ending repeated room architecture.

Hard to implement hand-holding when there's nothing to do!  Great BK demo, that was!
« Last Edit: December 03, 2008, 02:08:12 PM by NinGurl69 *huggles »
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #239 on: December 03, 2008, 02:11:55 PM »
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.
Pedro Hernandez
NWR Staff Writer

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #240 on: December 03, 2008, 02:15:04 PM »
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.

I think it comes out this month.
Switch Friend Code: SW-4185-3173-1144

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #241 on: December 03, 2008, 03:15:48 PM »
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.

Isn't the stop and swop disabled? Every time theres somethign BK related on Gonintendo RMC goes on and on and on (and on) about it.
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #242 on: December 03, 2008, 05:37:10 PM »
Speaking of classic B-K...

- Anyone gotten far enough to find the stop and swop features?

- When will it get a XBLA release?

I refuse to get Nuts and Bolts till the text patch is released.

Isn't the stop and swop disabled? Every time theres somethign BK related on Gonintendo RMC goes on and on and on (and on) about it.

The summary on the XBLA page mentions stop and swop as a "legendary new addition". Its one of the things MS and Rare heavily advertise when talking B-K arcade.
Pedro Hernandez
NWR Staff Writer

Offline GoldenPhoenix

  • Now it's a party!
  • Score: 42
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #243 on: December 03, 2008, 08:34:19 PM »
Yep it is in the game, but since I haven't played BK Nuts and Bolts yet I'm not sure how it works.
Switch Friend Code: SW-4185-3173-1144

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #244 on: December 05, 2008, 12:11:36 AM »
Yep it is in the game, but since I haven't played BK Nuts and Bolts yet I'm not sure how it works.

Wait, I was talking about the original game. Do you need "Nuts and Bolts" in order to unlock the features in the original?
Pedro Hernandez
NWR Staff Writer

Offline Nick DiMola

  • Staff Alumnus
  • Score: 20
    • View Profile
    • PixlBit
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #245 on: December 05, 2008, 12:20:14 AM »
Other way around, Stop n Swop is available in the original now, and it unlocks stuff in Nuts and Bolts instead of Banjo Tooie as it was originally going to. I honestly haven't tried it out yet, so I'm still not sure how it works.
Check out PixlBit!

Offline Dasmos

  • Needs Him Some Tang in His Lollies
  • Score: 52
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #246 on: December 05, 2008, 02:00:02 AM »
Doesn't it just unlock some vehicle parts in Nuts & Bolts or something to that effect.
Images are not allowed in signatures. That includes moving images (video).

Offline RABicle

  • Used to be The Finisher
  • Score: 9
    • View Profile
    • Pietriots
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #247 on: December 05, 2008, 04:32:04 AM »
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.
You didn't miss much. it was basically Mario 64 with worse controls, less levels and better graphics. Banjo Tooie was Banjo Kazooie but with even worse controls and the most boring levels ever. Graphics were possibly worse because they made all the elvels unreasonably big and empty that they included more textures so the textures that were there were more compressed and blurred.
Pietriots  - Post ironic gaming log.

Offline EasyCure

  • wiggle wiggle wiggle wiggle wiggle, yeah!
  • Score: 75
    • View Profile
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #248 on: December 05, 2008, 10:35:04 AM »
I first encountered BK in an N64 demo kiosk.  The game was not pickup-and-play friendly, and the world had no indication of what to accomplish.  Never touched the game again.
You didn't miss much. it was basically Mario 64 with worse controls, less levels and better graphics. Banjo Tooie was Banjo Kazooie but with even worse controls and the most boring levels ever. Graphics were possibly worse because they made all the elvels unreasonably big and empty that they included more textures so the textures that were there were more compressed and blurred.

Its sad that this post made me try and remember more about my time with BK1 and instead i keep getting levels confused with ones found in Donkey Kong 64 which is even more annoying with huge levels and crap controls. God how did i ever convince myself i was having fun with that, and beat it.. with 100% completion no less!
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NWR_pap64

  • You are not the boss of me
  • Score: 25
    • View Profile
    • Nintendo World Report
Re: Banjo-Kazooie is back & now on XBox 360
« Reply #249 on: December 05, 2008, 01:48:32 PM »
Bad controls? I played the hell out of the game back in the day and the only problem I had with the controls were in the underwater levels (which is always a problem in most platformers).
Pedro Hernandez
NWR Staff Writer