Author Topic: Banjo-Kazooie is back & now on XBox 360  (Read 90829 times)

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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #250 on: December 05, 2008, 01:56:29 PM »
I agree, never had any problems with any of the controls including underwater. As a matter of fact it had some of the more precise swimming controls of its time. Forget the exact buttons off hand but one made Banjo kickand the other made Kazooie stroke. Kazooie's broad strokes could be used for quick travel which could then in turn be stopped mid stroke by Banjo's kicks allowing for more precise manipulation underwater. It took some getting used to, but once you did, navigating the waters was always a breeze in B-K.
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Offline Schadenfreude

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #251 on: December 31, 2008, 01:44:18 AM »
Got this game for Christmas and have been having a blast. I really miss these types of games.

I've enjoyed vehicle creating a lot more then I thought I would. It's much easier and gives immediate satisfaction unlike Little Big Planet.

Offline NWR_pap64

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #252 on: December 31, 2008, 12:18:41 PM »
So, any word on the SD Text update?
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Offline Nick DiMola

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #253 on: December 31, 2008, 12:28:24 PM »
So, any word on the SD Text update?

Pretty sure it's out there in the wild. My 360 is not connected to the net so I haven't checked for myself, but it supposedly is an effective update.
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Offline Caliban

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Re: Banjo-Kazooie is back & now on XBox 360
« Reply #254 on: December 31, 2008, 12:34:21 PM »
The patch has been available for quite some time now: http://kotaku.com/5115151/banjo-text-boost-patch-is-a-go