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Originally posted by: Ian Sane
"The controller is just an improved version of current generation controllers."
That's good. Controllers are supposed to be function not original. MS saw what worked with the Xbox controller and changed a few thing to try to improve it. Having a d-pad is good because digital control is not inferior to analog control. It's just a different way to play. And what do you need scrollwheels and junk for?
Adding new options is good but removing existing ones is bad. If the d-pad is gone I don't care what's added instead, the controller is junk because it can't play older style games. It's inflexible and thus is worthless as a controller. In order for Nintendo's controller to take a crap on the 360 controller it has to have what the 360 has plus more. If it's just different it won't be better. In fact it could be worse if it's too different.
I know where you're coming from with the functionality issue, but it is seperate from the reason they kept the basic design of the SNES controller. A more advanced controller can do nothing but be more functional than present designs. For example, even if they kept the traditional face buttons and dpad, didn't make the "360 button" a track ball with digital clicking, and didn't make middle finger buttons so we could use the shoulder functions for without having to use our middle fingers on the trigger for anymore than a second. Even if they did all that and just added a scroll wheel with a digital clicking either above the trigger on each side or between the middle finger button and the trigger like a traditionally positioned mouse wheel. It would make gaming much more fluid. The options opened by having two extra shoulder buttons that can scroll are many. You can scroll through menus deciding what weapon you want before clicking on it. You can rotate the camera with on button. They could be made double functioning using the clicking in other games. If the wheels where big enough you could just combine the trigger with the wheel so there are fewer buttons to keep up with.
A trackball offers the option for mouse control. It is basically the same control you would get from using a real gyro inside of a controller or helmet. You wouldn't have to manually move the ball inside the device because uses its technology to glide along inside the confines of the gear. A track ball requires you to operate it with you thumb. It would be best if MS at least offered one option to compete with what Nintendo's controller might do.
Nintendo might use up to three gyros, or haptics, or gyros and haptics. They may put a track ball with digital clicking on each side of the controller. There are plenty of innovations that can be made to the controller. MS just is not thinking, or their just thinking like Sony.
Also, I like that even the people EA are tired of where things are going.
And PDZero should be better looking for a game that has been in development for five years.