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btw, how many other RPG's have Camelot made apart from the Golden Sun series?
The Takahashi Brothers (going under company names ranging from "Sega" to "Camelot"), made Sega's "Shining Force" strategy-RPG series. It was possibly Sega's premiere RPG series, alongside Phantasy Star, until Sega's non-Camelot-developed games in the expanded "Shining" series killed it's reputation.
When the PlayStation came out, Camelot made "Beyond the Beyond" for Sony, because apparently they weren't tied down to Sega. Sony supposedly pushed them really hard, and demanded that they make sacrifices to the game, because it
needed to be a launch RPG. Among most people, Beyond the Beyond seems to have the reputation of being the single worst RPG on the PlayStation. Camelot was clearly
not happy about this, got really pissed off, and apparently never wants anything to do with Sony ever again. Probably the best thing I've heard anyone say about Beyond the Beyond is "Ehh... it's not bad...
for a Genesis RPG. Which is probably why the Golden Sun games are so good."
Then Camelot made "Shining Force III" for the Saturn. It's supposedly
really good, but it never got released in America (of course) so people outside of the most hardcore Sega fans don't seem to know much of anything about it. While making the game, Camelot apparently got into some sort of fight with Sega, got pissed off at them, and don't want anything to do with them ever again. So, they started talking to Nintendo.
Then Camelot made the Golden Sun games on the GBA, and pretty much everyone says they're awesome.
They've supposedly had a "vague intention" of making a GameCube RPG since before the GameCube's launch. But they seem to just keep saying "Nah, we don't want to make another RPG today. Hey Shiggy! Give us Mario! We want to make... ummm... a crazy tennis game! Yeah, that's what we want to do today." Nintendo isn't pushing Camelot to do anything. And it's funny, because Camelot practically seems like a Nintendo second-party these days, but they're just a regular old third party. They're just really happy working with Nintendo.
Personally, I think that after the mess of Beyond the Beyond, and the invisibility of Shining Force III, and the general tarnishing of their old Shining Force name, Camelot needs to get back to work. They need to prove that they can go beyond 16-bit. And they need to prove that they don't just make games for dead systems. Shifting their planned "console RPG" from the GameCube to the Revolution seems like a great idea. I just hope they deliver it this time.