Author Topic: Killer 7 delayed... again  (Read 50099 times)

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Offline hudsonhawk

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Killer 7 delayed... again
« on: January 20, 2005, 07:07:10 AM »
I'm starting to think this game might secretly suck.  The premise is great, the art style is great... but it keeps getting pushed back, presumably to retool the gameplay.

Linky: http://www.gamegossip.com/comment.php?id=11636

Offline Bill Aurion

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RE: Killer 7 delayed... again
« Reply #1 on: January 20, 2005, 07:10:04 AM »
Don't care...I'll be getting it in June anyway...
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Offline Ian Sane

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RE: Killer 7 delayed... again
« Reply #2 on: January 20, 2005, 08:02:34 AM »
"I'm starting to think this game might secretly suck."

I think the fact that any descriptions of the game's gameplay have been vague at best suggests that.  If the game was great then surely they would have told us more about how it actually plays.  It makes no sense for them to be hiding important details about the game like they have.

Offline vudu

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RE: Killer 7 delayed... again
« Reply #3 on: January 20, 2005, 08:06:15 AM »
This is good news.  It'll give me something to play over the summer.  I still haven't opened my copy of Pikmin 2.  ::hides head in shame::
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Offline matt oz

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RE: Killer 7 delayed... again
« Reply #4 on: January 20, 2005, 09:17:12 AM »
I figured the February release wasn't going to happen, being that it's less than one month away.

This was the only game out of the "Capcom 5" (which is now the Capcom 2?  being that only 2 remained exclusive...) that I was ever looking forward to.  I really hope it doesn't suck, but with the way things are going, it just seems like the game will be a crappy premise with a great art style, like P.N. 03.
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Offline couchmonkey

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RE: Killer 7 delayed... again
« Reply #5 on: January 20, 2005, 09:53:16 AM »
The tiny bit of information I've been able to glean is that the game is (or was at one point last year) an on-rails shooter, which leaves me thinking that suck could definitely be on the menu.  But I'll wait until they reveal more about the gameplay to make that judgement.
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Offline MaleficentOgre

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RE: Killer 7 delayed... again
« Reply #6 on: January 20, 2005, 10:05:06 AM »
its not a rail shooter.  from what I've seen its a third/first person shooter. and its sounds kind of meh.

Offline Famicom

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RE:Killer 7 delayed... again
« Reply #7 on: January 20, 2005, 10:07:51 AM »
Quote

Originally posted by: matt oz
I figured the February release wasn't going to happen, being that it's less than one month away.

This was the only game out of the "Capcom 5" (which is now the Capcom 2?  being that only 2 remained exclusive...) that I was ever looking forward to.


No, even Killer 7 is to be on PS2 after limited exclusivity. That announcement came long before the RE4 one. Go Go Capcom 1!
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Offline vudu

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RE: Killer 7 delayed... again
« Reply #8 on: January 20, 2005, 10:25:57 AM »
Limited exclusivity?  I'm pretty sure it's going to be released on both systems at the same time.  However, it hasn't been approved by the American branch of Sony (I forget the acronym), so there's a good chance it will be exclusive to GameCube outside of Japan.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Hostile Creation

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RE: Killer 7 delayed... again
« Reply #9 on: January 20, 2005, 10:28:19 AM »
This game looks awesome, and the style of gameplay seems pretty obvious if you watch some of the videos, though some aspects aren't entirely clear.
I intend to get this unless it turns out to be bad.  However, I'm glad it got pushed back: I'm already planning on buying the Minish Cap, Star Fox Assault, Resident Evil 4, and probably a few other games in the next month or two.  It's good to have the money loss spread out a bit.
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Offline odifiend

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RE:Killer 7 delayed... again
« Reply #10 on: January 20, 2005, 10:29:38 AM »
Quote

Originally posted by: MaleficentOgre
its not a rail shooter.  from what I've seen its a third/first person shooter. and its sounds kind of meh.


It is a rail shooter with FPS influence.  In the movies you have to choose which way (like a fork) you're going and it has been said that you don't seem to have complete control of the character.
Not out yet but I'm setting myself up for dissappointment.  When I first heard about the parapalegic assasin I was practically sh!tting myself with excitement because it just sounded so cool, and now it looks like I might pass on this game entirely.
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Offline MaleficentOgre

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RE: Killer 7 delayed... again
« Reply #11 on: January 20, 2005, 10:32:22 AM »
56k=no videos.

Offline NinGurl69 *huggles

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RE: Killer 7 delayed... again
« Reply #12 on: January 20, 2005, 01:54:06 PM »
P.N.03 was a pleasant surprise, after selecting the alternative control scheme.  I'm getting Killer 7.
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Offline KDR_11k

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RE: Killer 7 delayed... again
« Reply #13 on: January 21, 2005, 04:00:19 AM »
Alternative control scheme? Hm, I never used that... Standard controls worked well enough for me.

Offline NinGurl69 *huggles

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RE: Killer 7 delayed... again
« Reply #14 on: January 21, 2005, 10:59:01 PM »
Yeah, it changed sidestepping L/R to Y/X, and mapped the Change Target button to R, from what I remember.  I liked it since it brought the very "digital" sidestep movements to more accessible buttons (I don't find the analog triggers comfy for quick presses) so I ended up familiarizing the sidestep buttons as alternatives to jumping.  Thus, sudden Up, Left, or Right movements were assigned to my thumb.  I hope that makes sense; it just felt like the mechanics were simplified.

Having the lock-on button mapped to a trigger was nice for Zelda/Metroid familiarity.  
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Offline MaleficentOgre

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RE: Killer 7 delayed... again
« Reply #15 on: February 22, 2005, 06:08:41 PM »
Nintendo Power just released googles of info on the game.  Its officially on rails.  All of the characters have four skills you can level up except for garcian.  cel shaded nudity will probobly be in here.  I'll try to find more info in a bit.

Offline NinGurl69 *huggles

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RE: Killer 7 delayed... again
« Reply #16 on: February 22, 2005, 06:54:01 PM »
Makes sense.  It always looked like a lightgun game minus the lightgun.
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Offline anubis6789

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RE: Killer 7 delayed... again
« Reply #17 on: February 22, 2005, 09:27:16 PM »
I for one am still psyched for this game even if it is on rails.

For one it sounds to me to be a lot like Eternal Darkness in the since that atmosphere and mood play a larger part of the game than most.

Another reason Killer 7 seems so cool to me is that it has one of those messed up stories that will make you go WTF!?..Oh,yeah. Kind of like Fight Club, Donnie Darko, The Usual Suspects, etc. At Least I hope so, It better not turn out to be one of those messed up stories that will make me go WTF!?...seriously WTF!?!?!?  like Dreamcatcher.

*EDIT* grammar and added something.
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Offline PaLaDiN

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RE: Killer 7 delayed... again
« Reply #18 on: February 22, 2005, 09:40:38 PM »
"...like Dreamcatcher."

... or like MGS2.

I've read that alleged Nintendo Power info thing and it seems either they're massively overhyping it or this is one really, REALLY unique game.
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Offline anubis6789

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RE: Killer 7 delayed... again
« Reply #19 on: February 22, 2005, 10:28:39 PM »
You know I have yet to actualy play/watch MGS2, and my freinds who have say that the story deginerates into "but what you didn't know is that I knew that you knew that I knew that you knew..." so I guess it goes into the same category as Dreamcatcher.

I found the piece in Nintendo Power informative and while they may be trying to hype it up I do believe that it will at least be a good fun game.  
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Offline KDR_11k

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RE: Killer 7 delayed... again
« Reply #20 on: February 23, 2005, 05:08:50 AM »
I hope this turns out good, the last game I played that fit the description of "lightgun game without lightgun" was Rez, the epitome of style over substance.

Offline MaleficentOgre

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RE: Killer 7 delayed... again
« Reply #21 on: February 24, 2005, 07:21:21 AM »
can I just post the "article" here so everyone can read it?   Meh, anyway it has me interested again.  My interest in the game had died after numerous delays and massive lack of info.

Offline NinGurl69 *huggles

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RE:Killer 7 delayed... again
« Reply #22 on: February 25, 2005, 10:23:05 AM »
"If that specific personality should die during a mission, Harman can revert to another and complete the mission shorthanded, or he could attempt to become Garcian Smith, the cleaner, and recover the body parts of the fallen personality to make a new, happier living one. You have seven chances and seven different ways of playing."

Whoa-ho.  Talk about WHAT
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Offline vudu

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RE:Killer 7 delayed... again
« Reply #23 on: February 25, 2005, 10:59:15 AM »
From the Gamespot Preview:
Quote

We weren’t surprised to hear that the game features a unique control scheme that we're pretty sure no one really expected. You'll use the GameCube controller's buttons for movement. A will move you forward and B will change your direction 180 degrees. Combat is initiated by holding the right trigger and using the analog stick to aim. The A button will then let you attack and the B button will let you quickly lock onto one of your foes.
That sounds ... interesting.  I'm having a hard time wrapping my brain around how well that will work.  It seems simple enough in theory.
Quote

While we all know the killer seven that are referenced by the game's title, the demo showed off at least one other persona in Harman's head: a young woman named Samantha. In one of the many twists the game throws at you, Sam comes across as your basic caregiver when you interact with her as Harman. However, when Harman is comatose (which appears to happen when his mind has shapeshifted into one of the others) Samantha turns into a freaky dominatrix type who does some pretty naughty things to him while he's out.
Um ... what?
Quote

The styles we saw ran the gamut from traditional anime-inspired cutscenes to in-engine cinemas that took a more traditional approach to telling a story. (Well, as "traditional" as showing one of Harman’s female personalities getting off on his comatose body gets, anyway.)
... Moving right along ...
Quote

We saw several different types of enemies which had to be scanned to uncover information on how to kill them
There's still no word on how exactly you scan enemies?  Is it like in Metroid Prime?

Killer 7 certainly has my attention.  I'm looking forward to finally knowing more about this game.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline MaleficentOgre

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RE: Killer 7 delayed... again
« Reply #24 on: February 25, 2005, 12:26:11 PM »
"Clear your mind of everything you think you know about video games. Forget the cliched storylines. Forget the profit-driven sequels that never take a risk. Forget the dozens upon dozens of titles that you've played over the years, enjoyed, and then quickly let drop from your memory. A new dawn is rising.

We are about to experience an event so radical that it may well change the very way people think about video games. Decades from now, when critics like us and players like you sit around the table and talk about our hobby, we are going to do so with a new frame of reference: Before Killer 7 and After Killer 7. And the reason for this is very simple: Playing Killer 7 is unlike anything you have ever done before.

That isn't a statement that we make lightly, and we're not tossing it out there just to get your attention. Killer 7 is groundreaking and revolutionary in almost every way. It will frustrate you. It will intrigue you. It will challenge your very notions of what a game can do, and even what it should do. It is, in essense, the very first video game art film, and it attempts things that no one else has every dared. Does it succeed? Perhaps, in the end, that will be for history to decide."

Nintendo Power managed to be the first to unveil exactly what this game is about (it's also their cover for the issue), so here are some juicy details:

-The Smith Syndicate/Smith Alliance/Killer 7 are seven personalities of one Harman Smith. Garcian, Dan, Kaede (the woman with the bloodied shirt), Keven, Coyote, Con, and Mask de Smith. Each has their own weapon and ability, and you can switch between them on the fly. You can also level up all of them (excluding Garcian) in four different skills by collecting the blood of enemies and taking it to the Blood Room.

-So is it a rail-shooter/light-gun game or what? Well, yes and no. Gameplay consists of running around locations, shooting monsters, solving puzzles. Movement seems to only use the A button; press it to make the character run. The game is essentially on-rails, with some forks in the road (where you can choose which path to take). When an enemy approaches, you switch to a FPS perspective and bring out your weapon with the R button. Pressing B will let you lock on, while A fires. One of the Killer 7, Garcian Smith, can resurrect the other personalities, but if Garcian dies, it's game over buddy. The puzzles sound very unique, like listening to audio clues from a tape recorder, or shoving a tanker truck to reveal a disembodied head with a ring inside.

-However, what's most compelling about the game is the story and mood, they say. Killer 7 "tackles some extremely disturbing subject matter," "this is not a game for children...In fact, it's probably not a game for some adults. It's extremely violent, often profane, and deals with such topics as sex, cults, kidnapping, political assassinations, black-market organ sales and full-scale war." Also some "very bold political statements".

-"The year is 2010. In 1998, the major powers of the world signed a peace treaty that elminated the specter of a large-scale war--leaving terrorism as the remaining threat to world peace. In an effort to stop terrorism before it could start, air transportation was eliminated and massive freeways were constructed to connect the eastern and western sides of the world. All was going well until a terrorist group known as Heaven's Smile bombed a high-level UN meeting in 2003 and quickly gripped the world community with fear. In an effort to combat the faction, the US government turned to the Smith Syndicate. Its job is to find Heavent's Smile, eliminate the group and restore peace and order to the world. But all is not as simple as it seems on the surface..."

-As for the Heaven's Smile, they're basically invisible (with a faint shimmer). The only way to make them appear is by going into FPS mode with the L button, so you'll have to rely on sound to know when danger's around. When you come within range of an enemy, it lets loose with a high-pitched cackle.