Author Topic: LOZ: 2005  (Read 687359 times)

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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #800 on: March 28, 2005, 04:40:59 PM »
Ive read somewhere that the game will feature the same eye tracking thing of tWW, which was really nice. And also I would love for Link to have a great ammount of facial expressions, in cel shaded it was easier, but Retro actually made great facial animation with regular 3D in MP2 at the last battle, so Im sure that Nintendo will be able to pull it off.  
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Offline IceCold

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #801 on: March 28, 2005, 05:58:20 PM »
Remember, they are using the same engine, so I don't think that facial expressions will be a problem
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Offline Hostile Creation

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #802 on: March 29, 2005, 10:27:48 AM »
I hate how everyone assumes that this is Hyrule, even the PGC preview.  It could be a safe assumption, but I really hope it's not.
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #803 on: March 29, 2005, 10:52:45 AM »
Agreed....I want to see this land be presented in the similar fashoin that Termina was.  
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Offline Ian Sane

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #804 on: March 29, 2005, 11:09:31 AM »
"I hate how everyone assumes that this is Hyrule, even the PGC preview."

I think it stems from the fact that Zelda is now a pretty old series so a lot of fans are stuck in this rut regarding their expectations.  Whenever people talk about upcoming sequels they almost always mention old stuff they want to see return and make big assumptions regarding "traditional" elements.  When something is known well enough people get this formula stuck in their head and can't seem to get out of it.  It's Zelda so it must be in Hyrule and have Ganon and have some sort of musical instrument, etc.  Developers do it too.  Capcom's Zelda games for example have a lot of the same music, areas, items, bosses, etc from older Zelda games.  Although the Capcom Zeldas are great they've fallen into the trap of seeing the series as a formula as well.

If anything I find that with Zelda you can't assume much aside from very bare-bones stuff like the main character being Link and there being a sword item of some sort for attacking with.  There have been a lot of examples in the main series of unique stuff just coming out of nowhere.  Wind Waker's art style for example is an obvious example.  So assuming anything like the game taking place in Hyrule makes no sense.

Offline Hostile Creation

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #805 on: March 29, 2005, 11:19:59 AM »
Yeah, it's just the realistic style return getting to people, and the tradition thing, as you said.
I expect Nintendo to reuse some elements that we don't expect.  In Majora's Mask there were many similar characters, despite it having a radically different setting, plot, and mood (though MM will doubtlessly had it more than this will, MM being an alternate dimension situation).  I think we'll see some characters returning, but only a few, and maybe some enemies (we've seen Lizalfos, Stalfos, bokoblins, and such, and we'll definitely see octoroks: another reliable Zelda tradition).  Nintendo is unpredictable in what they include in the game for the most part, because while they do often pay homage to all the previous games in the series by using old characters (they should so have I AM ERROR in this game) and certain items and enemies, it varies from game to game and new elemnts are constantly being thrown in.  I expect we'll be surprised by what the new one has to offer, but not too surprised because we expect being surprised like this when it comes to Zelda.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #806 on: March 29, 2005, 11:41:25 AM »
Although the Capcom Zeldas are great they've fallen into the trap of seeing the series as a formula as well.

You need to play Minish Cap...
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Offline Ian Sane

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #807 on: March 29, 2005, 11:54:50 AM »
"You need to play Minish Cap..."

I am and so far I'm loving it.  It's doing a better job at being unique than the Oracle games were but I find that there are a lot of elements from other Zeldas in it.  A lot of the characters designs for example are ripped right out of Wind Waker like the kid with the runny nose.  This doesn't make it a bad game or anything though.

Offline Hostile Creation

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #808 on: March 29, 2005, 02:51:42 PM »
Minish Cap has a ton of references to the previous games.  I won't mention all of them, for fear of spoilers, but I remember quite a few characters that had been in Wind Waker (travelling merchant) or other previous Zeldas (the postman, for instance).  It also had things like the dream arena, which resembled that one area in Link's Awakening.  It had quite a lot of original stuff, but much of it did reference or use elements from previous Zelda games.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline IceCold

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #809 on: March 29, 2005, 02:56:26 PM »
I believe Nintendo will make subtle & casual references to older Zeldas, and there may be some enemies, characters etc from the past, but I think it will be quite unique.
"I used to sell furniture for a living. The trouble was, it was my own."
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"If your parents never had children, chances are you won't either."
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"If it weren't for electricity we'd all be watching television by the candlelig

Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #810 on: March 29, 2005, 03:47:12 PM »
every Zelda game has been unique, I think this new one wont be the exeption. At first I wasnt happy to hear Aunoma saying that they were building the game around Ocarina, but then I read somewhere else when he also said that Ocarina was built around a Link to the Past. The game will be unique, I dont have a doubt about it.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Savior

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #811 on: March 29, 2005, 03:53:24 PM »
IGN has some things theyd like to see in the next Zelda, personally i agree with their request for fishing mini game

Anyways, I can see both sides on the Zelda argument, personally i wouldnt mind some changes though. Sure its called Zelda, doesnt mean you have to save Zelda in almost every one.  Thats kind of why i liked Links Awekening and even Ocarina of time, both had important female characters that werent zelda.  
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Offline Bloodworth

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #812 on: March 29, 2005, 03:57:12 PM »
I apologize for the assumptions in the preview.  Karl is new, and it slipped by the editor.  We'll have a corrected version up soon.
Daniel Bloodworth
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Offline IceCold

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #813 on: March 29, 2005, 04:26:08 PM »
Ah, the fishing mini game. Who knows how many hours I spent on that..
"I used to sell furniture for a living. The trouble was, it was my own."
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"If it weren't for electricity we'd all be watching television by the candlelig

Offline Chris1

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #814 on: March 29, 2005, 04:34:58 PM »
hey, does anyone remember that Aunoma (i think) interview awhile back saying that Link might have a possible romance with Zelda, since he's grown up and all that.  I can't seem to find it, a friend and I were discussing that.

Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #815 on: March 30, 2005, 04:40:24 AM »
well, he said that since Link was a teenager, there could be a posibility of romance, but just that. I wouldnt bet money that there will be romance, but the posibility is there.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #816 on: March 30, 2005, 05:21:12 AM »
If there's any romance it'd be more subtle, a la Link's Awakening...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Rellik

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #817 on: March 30, 2005, 01:50:27 PM »
Finally, we're off the voice-acting subject man was that boring

Anyway, I've never had a problem with Zelda's being similar to each other.  I mean... it's a series.  I don't expect anything radically different.  The reason series' are so popular is the element of continuity - it's a feeling you get from playing a game that follows and has features from a previous one, that you don't get with one-shot games.  And it's not boredom.  But anyway, that's why Zelda is so popular - it IS something of a formula, and it's a good forumla

I really need to play Minish Cap... to convince myself that it's not the most idiotic premise for a game I've ever heard.  I know enough not to knock it til I've played it (there are those who think Mario Sunshine is an idiotic game... !!! so I won't be too quick to judge) but I can't help feeling that a talking hat and shrinking and tiny gnomes are simply unfit to be the basis of an entire game.

Anyway, looking forward to the new Zelda - hopefully there will be some new info soon, I can't keep watching this trailer forever (I mean, it's not even really that pretty, graphically... I just watch it for the gameplay )

Offline Ian Sane

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #818 on: March 30, 2005, 01:58:05 PM »
"I can't help feeling that a talking hat and shrinking and tiny gnomes are simply unfit to be the basis of an entire game."

Personally I love the shrinking so much that I'm interesting in going further with the idea and making a game where you play as a tiny person the whole time (or I would if, you know, I was a game designer).  But then after playing Metroid Prime my initial idea was to make an archaelogical game that focuses almost entirely on scanning so my ideas likely don't have mass appeal.

Seriously though Minish Cap is good stuff.  My only complaint is that they refer to Hylians as HUMANS.  I guess in the mind of the moron who translated the game humans have pointy ears like elves.

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #819 on: March 30, 2005, 02:18:18 PM »
I'd rather they be called "Humans" rather than "Elves"...

Plus, this is the Minish speaking here..."Human" can be a different classification...

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Offline BlackGriffen

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #820 on: March 30, 2005, 04:50:35 PM »
When I first watched the newest trailer, I thought Link was using a fire arrow. After hearing that it may or may not be a bomb arrow, I watched again, and I listened this time. When Link is aiming, you can clearly hear the hiss of a fuse. Also, if you look closely at the end of the arrow, there's a flashing red circle with a bright light behind it - much like a bomb.

I wouldn't bet my life on it, of course, but I'm reasonably sure that clip shows Link using a bomb arrow.

Offline PaLaDiN

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #821 on: March 30, 2005, 04:56:25 PM »
It's definitely a bomb arrow. The explosion kinda tipped me off on that one.

Although the hissing might come from the dragon thingies... which I love, by the way.
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Offline Don'tHate742

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Damn this forum title! Damn you to hell! Even though it is April 1st, that sh!t almost gave me a heart attack!

Though come to think of it.....that would be freaking swwwwweeeeeeeeeeet!

As for the bomb arrow, it is real. It might come from being a specific attachment a la the fire arrow/ice arrow/light arrow, or it could be the mixing of two individual items (i.e. bomb + normal/fire arrow).  
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Offline IceCold

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #823 on: March 31, 2005, 04:52:08 PM »
Dammit, I got fooled again...

It's not yet April 1 where I live, so you shouldn't be able to write these titles lol
"I used to sell furniture for a living. The trouble was, it was my own."
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"If your parents never had children, chances are you won't either."
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"If it weren't for electricity we'd all be watching television by the candlelig

Offline Myxtika1 Azn

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #824 on: April 01, 2005, 11:59:34 PM »
Quick trivia.... Does anybody know when the bomb arrow was first introduced?
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