Author Topic: LOZ: 2005  (Read 687024 times)

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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #825 on: April 02, 2005, 03:29:14 AM »
Only in the best game of all-time, Link's Awakening...
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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #826 on: April 02, 2005, 07:09:56 AM »
what was the forum title? I missed it
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #827 on: April 02, 2005, 07:24:49 AM »
It basically said "Zelda is cel-shaded!"  (Too bad it wasn't true...)
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Offline IceCold

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #828 on: April 02, 2005, 11:25:12 AM »
It was "The Legend of Celd@: Nintendo reveals that the next Zelda title will be cel-shaded!!1" or something like that  
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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #829 on: April 02, 2005, 08:45:34 PM »
hahaha, you people... wasnt Wind Waker great? because imo it was! and so it was for many of you, so stop complaining... I feel like siding with Bill on this one, Id actually like Nintendo to make Zelda celshaded again, just to make all of you cry My real secret hope is for tingle to appear in the new game, just to make IGN Matt to cry...
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Offline IceCold

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #830 on: April 02, 2005, 10:26:50 PM »
I loved TWW, and anyone who doesn't really isn't able to appreciate graphics. And yes, Mr. Tingle is on my wish list lol.
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Offline PaLaDiN

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #831 on: April 02, 2005, 11:28:28 PM »
Haha... I'm with Mantidor. Although Matt would give it a 7.9 just to spite us.
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #832 on: April 03, 2005, 12:02:02 PM »
I liked the cel-shadedness, hence my comment in my previous post....

Each style has it's pro's and it has it's cons. With "realistic" Zelda, it seems like it was more moody, you felt like there was impending DOOM! "c-zelda" made the Zelda scheme into more of art form, and allowed for beautiful sequences and action to take place that just wouldn't look right if realistic.

If they had a "c-zelda" with the feeling of impending doom, with a more dark and moody twist....I don't think anyone would complain. Actually if it were possible, MM would of been the perfect game to use cel-shading.

The only thing graphically that I didn't like from WW was the art style for humans/bird-people/ and such. I didn't like the little legs, big bodies. It was funny for a little bit, but then it kinda looked stupid. I know it was an art form, but realistic proportions would of helped it's appeal. Oh ya, Link's huge cat eyes weren't that great either.  
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #833 on: April 03, 2005, 02:07:30 PM »
Link's eyes were great, and they were very helpful.

*o*

see?  that's awesome stuff.


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RE: Legend of Zelda: 2005 Official Discussion
« Reply #834 on: April 03, 2005, 02:51:01 PM »
I'd love another cell shaded zelda but to pull another stunt and make this upcomming zelda cell shaded in secret will kill the posobility of Nintend grabbing the attention of anyone outside of the zelda fanbase.   To suprise us at E3 with new cell shaded footage of the upcoming zelda will do more damage than good.

I'll like to see a cell shaded Zelda on the DS since from what I heard, the DS is capable of producing cell shaded graphics with ease.  A cell shaded Zelda on the DS won't cause such an uproar too.
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Offline couchmonkey

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #835 on: April 04, 2005, 06:41:33 AM »
Changing the new Zelda to cel-shading at this point would be suicidal.  I love the cel-shading, but I see this as Nintendo's chance to please the macho-macho gamers for a change while still giving us the Zelda goodness we want.

And I second (or third...whatever) the motion to include Tingle!  I love that guy, he's hilarious!  I just hope he doesn't force me to pay him thousands of Rupees again.  The monetary system in Wind Waker was a little screwed up thanks partly to him...not a big deal, just something that nagged at me in the back of my mind during that game.
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Offline Ian Sane

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #836 on: April 04, 2005, 08:52:05 AM »
I liked Wind Waker and thought the cel-shading looked pretty nice.  But after playing Wind Waker, Four Swords Adventures, and Minish Cap I'm a litte tired of that art style and want to see something new.  We're getting a cel-shaded Zelda and a non cel-shaded Zelda on the Cube.  Everyone wins.  Though if Nintendo never made a cel-shaded I wouldn't really complain.  I didn't hate Wind Waker's graphics but I didn't really like them either.  I was rather indifferent to the whole thing and any complaints I had were based on the bait-and-switch of the Spaceworld 2000 footage and that they decided to release the weird arty Zelda first when the Cube needed a big seller and waited until the Cube was in third place with virtually no chance of suddenly catching fire to release the Zelda with more commercial appeal.

As for Tingle I liked him in Majora's Mask where he was just an odd supporting character.  I'm not so keen on the fact that they've since made him somewhat of a major character.  His role in Wind Waker and Four Swords Adventures was too big but I found his role in Minish Cap was good.  In Minish Cap he's just a minor character like your standard NPC.

Playing Minish Cap I've noticed one thing that really bugs me about that game and that I don't want to see in this new Zelda.  The hints in Minish Cap are too blatant and obvious.  Everytime you load up your save the damn hat tells you where to go.  If you encounter something even slightly irregular he makes a comment.  I like figuring out what to do on my own and to make things worse the hints are usually condescending like I'm some total moron who doesn't remember that I have to go to the next dungeon.  The hints in the N64 Zelda were annoying as well with the fairies yapping at you every five minutes.  Nintendo seems hung up on the idea of holding the players hand so I figure the hints are going to stay but I would like it if they handled it like they did in A Link to the Past and Link's Awakening.  In LttP if you're lost you visit in fortune teller.  In LA you phone that old man.  The hints were there if you got stuck but you could completely avoid them if you wanted to.  That's what I want to see in the next Zelda (or Metroid for that matter).  The help can be there but I should be able to completely avoid it if I want to.

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #837 on: April 04, 2005, 09:01:29 AM »
"I like figuring out what to do on my own and to make things worse the hints are usually condescending like I'm some total moron who doesn't remember that I have to go to the next dungeon."

Ahaha, you just don't like Ezlo's sarcastic wit! ^_^  I personally was never affected by the hints as I had already figured out what to do by the time Ezlo opened his mouth, and his comments gave me a few chuckles...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline PaLaDiN

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #838 on: April 04, 2005, 10:22:36 AM »
"That's what I want to see in the next Zelda (or Metroid for that matter). The help can be there but I should be able to completely avoid it if I want to. "

Metroid already allows you to turn hints off.
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Offline Ian Sane

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #839 on: April 04, 2005, 11:02:18 AM »
"Metroid already allows you to turn hints off."

Actually I was refering to Metroid Zero Mission which had Chozo Statues that told you where to go next.  Technically all but one were avoidable though they recharged your health so I found it hard to resist them since usually I needed some repairs.  In general though I was just saying that both should have subtle hint systems since the two designs are pretty similar.  Basically any adventure style Nintendo game where you aren't confined to a level structure should allow for easily avoidable hints.

Offline Caillan

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #840 on: April 04, 2005, 07:26:00 PM »
I didn't like Elzo's wit much either. It  felt at times they had him blabbing on becasue they know they can't let Link talk. Humour varies so much from individual to individual that I don't really think it should feature too much in a game like Zelda. The humour in the GTA series fits it well, and the humour in the later 2D Mario games was good, but I just don't think it belongs in Zelda, a series with a much larger audience and a harder character to define.  

Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #841 on: April 05, 2005, 07:19:28 AM »
Ive found the humor in the Zelda series to be great. In OoT for example, when Ruto says theyll be engaged, that honestly made me laugh out loud. Or how about the boring guy who owns the "shooting galleries" of the Wind Waker, it was hilarious how he started to explain you the rules of the game, even thedarkest game yet, Majora's Mask,  had its funny guy Tingle. This next game can have its funny moments and its serious moments, I dont think that is a detriment to the game in general, even if this new aproach is more mature.
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Offline Hostile Creation

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #842 on: April 05, 2005, 07:35:40 AM »
Caillan, banned for suggesting Zelda without humor.
Link running when the Gorons try and hug him in OoT?  That's still on my top ten funniest video game moments ever, because prior to that no humor had been in the game.  It was so unexpected and funny.
The game vendor, like mantidor said.  I don't know how you couldn't think that guy is hilarious.
Also in Wind Waker, the guy with the telescope.  In the southern most west island, I think it is, he says how much he loves his kaleidescope.  That was hysterical, at least to me.
As long as it makes me laugh, Zelda should keep the humor.  If you're not laughing it's because you haven't got a proper sense of humor.  Humor isn't some vague indefinite variable that changes for everyone.  It's a scale, and the more things you laugh at the higher you are on the scale.  If you laugh at everything you're a ten, if you laugh at nothing you're a one.  I'm about an eight.  You're apparently a six or something.
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RE: Legend of Zelda: 2005 Official Discussion
« Reply #843 on: April 05, 2005, 01:29:53 PM »
Gamecube europe is running a short article stating that the next Zelda game is intended to be released in 3 different versions yet they say only 2 will make the final release (for an unknown reason). They also confirm a bonus disk with preorders but no word on whats included. Here's hoping for some of the gameboy games updated with 4 swords graphics lol. I know thats wishfull thinking lol. Anyways, their source for their info is Spung, so you know what that means. Here's the link for your enjoyment.

http://www.cube-europe.com/news.php?nid=7591
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #844 on: April 05, 2005, 02:00:50 PM »
I think the two versions their talking about is the Special Edition and the regualar edition...that's it...nothing very excititng.
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RE: Legend of Zelda: 2005 Official Discussion
« Reply #845 on: April 05, 2005, 02:07:08 PM »
That could be true, but why was there initially 3 versions?  Also, is the special version going to be another gold disk or something more?  I"m hoping at least for a tin box (similar to the box Gamestop had for the RE4) in gold with nothing but the Triforce in the front.  It would be nice if it came with a hardcovered booklet inside with the history of the franchise and whatnot.  

You never know though, what if they do make 2 (or 3) different versions of the game where story and gameplay is different from each one.  It was done for the oracle games on the gameboy, I'm sure it could be done for this one, depending on how long they been developing the game.  Would be crazy though, to have 2 new Zeldas out at once lol.
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #846 on: April 05, 2005, 03:33:10 PM »
I want a soundtrack for the game. The all gold tin box with the triforce symbol (the triforce/brid symbol) would be sweet.

As for the three versions.....It's Spong. They have to put something to attract attention to their late news update.
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Offline Caillan

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #847 on: April 05, 2005, 08:14:42 PM »
That didn't quite come out right. I meant to say that the humour's good as long as it's not over-done and can be avoided. I'd cite Majora's Mask as an example of a Zelda game that got it right. It just seemed more prominent and unavoidable in Minish Cap.

A flat joke will ruin the atmosphere of a game, but there's nothing wrong with a gamelike ALttP which has very little humor.

Offline norebonomis

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #848 on: April 07, 2005, 12:13:42 AM »
i'd like to see special features for zelda '05, that say, take advantage of revolution's technologies. since the rev. will be backward compatable and all.
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Offline kennyb27

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #849 on: April 07, 2005, 04:17:39 AM »
Quote

Originally posted by: norebonomis
i'd like to see special features for zelda '05, that say, take advantage of revolution's technologies. since the rev. will be backward compatable and all.


That's like asking a GBA game to take advantage of the DS touch screen.  I don't think it can be done.
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