Author Topic: LOZ: 2005  (Read 687032 times)

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Offline Rancid Planet

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #725 on: March 20, 2005, 08:17:31 PM »
Man, there is always some last minute twist in Zelda games. Well not always and usually you can see it coming from a mile away. My point  is just because some "friend" or "enemy" turns out to have some secret identity in the next Zelda, that is still following the beaten path so far as Zelda games go.

Offline chaos

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #726 on: March 21, 2005, 01:52:52 AM »
Quote

out of all races the zoras had the more chances of surviving the flood

Actually if you remember being older Link in Ocarina of Time you would notice Jabu Jabu was gone, and also remember that Zoras received their Scales from him (the silver scale won in the diving contest), now in The Windwaker Valoo is their new guardian and the Ritos receive their scales from him which gives them the ability to fly (Prince Komali), so thats the real reason I suspect and also allows for the possibility of faster evolution. Hope that helps!    
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Offline attackslug

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #727 on: March 21, 2005, 02:14:40 AM »
I thought the whole Goron-boxing thing looked like a training sequence or perhaps mini game, ala Orca in Wind Waker.

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #728 on: March 21, 2005, 02:25:21 AM »
From the trailer it looks as if the fight takes place on the overworld, so I sincerely doubt a minigame...Training just seems out of the question unless you meet said Goron in the first 5 minutes, which I also doubt...
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Offline Smashman

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #729 on: March 21, 2005, 07:11:15 AM »
Just be better than tWW... Just be better than tWW...
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #730 on: March 21, 2005, 07:12:29 AM »
Ugh, not *you* again...*smacks Smashman in back of head*
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Offline vudu

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #731 on: March 21, 2005, 08:42:55 AM »
Slight Wind Waker Spoiler...

I'm playing through Wind Waker again, and I just noticed that the Traveling Merchants are actually Gorons.  I completely missed that the first time though.  I just wanted to see if anyone else noticed this.
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Offline MysticGohan24

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #732 on: March 21, 2005, 08:54:57 AM »
yes I noticed that too, the first time I meet them. heh intresting...
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #733 on: March 21, 2005, 09:28:05 AM »
How could you not notice? There big, dot-eyed, yellow-skinned, merchants........

Anyways, I really hope that if the Zora's are gone, that at least....AT LEAST they include an item that upgrades the swimming experience. Well, really only if the swimming aspect is a vital part of the game, which it definitely could be. I can see Link swimming in a pretty big body of water, to get to a mysterious island that is right in the middle of this lake. And this lake, is surrounded by land. So it's like a circle within a circle........sort of.

whatever.....it'll be playable at E3, that's all I gots to say.....  
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Offline vudu

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #734 on: March 21, 2005, 10:49:42 AM »
The hats threw me off.  My bad.

In the Nintendo Gallery, their favorite food is listed as "Rocks".
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Smashman

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #735 on: March 21, 2005, 02:40:45 PM »
*continues to annoy Bill*

One thing I hope they do is make the world completely cohesive, Like LTTP. OoT and MM had all of the places divided up. OoT had Hyrule Field, and then everything felt unnaturally "placed", as it branched out of the field (not really that big of a flaw). Same with MM. tWW had all of the islands in one square, and one island in each square, in the CENTER of each square (again, not really a flaw).

I hope this game is like LTTP's overworld, and has the entire world in one place, and not divided up into squares or the OoT and MM "transition" between going from place to place. If so, then that will be a definite plus.

Hell, a 3D LTTP would be SO awesome, too.

I really can't decide between LTTP and OoT as my favorite Zelda, but I like them both about the same (OoT beats LTTP in some areas, and vica versa). However, I think OoT may just SLIGHTLY edge LTTP out. One can dream this may just beat both of them. As I said before, *looks around to make sure Bill isn't in sight* I hope it makes up for tWW. Man, that game SUCK--- *Bill appears out of nowhere, and chases Smashman around the forum with the Never Happening Hammer.*

I was JK about tWW sucking. It didn't. Just a very big disappointment for me. It was still a fairly solid game. I mean, it had a ferris wheel for god sakes.

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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #736 on: March 21, 2005, 02:59:01 PM »
I'm back...with REGGIE! >=D

But you make a good point about the "flow" of the overworld...It'd be interesting if Ninty could place villages/dungeons out in the center rather than having you leave "the circle" to reach a destination...I also hope to find more NPCs out on the overworld as well...
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #737 on: March 21, 2005, 03:42:45 PM »
That sounds more like a question of "can we get rid of loading periods, or not?"

If the horseback regions indicate anything, there may very well be a "Hyrule Field" that's divided from other points of interested via a loading transition.

Otherwise, we'd need either
1)  game pauses for in-game loading (yuck)
2)  Loading barriers like Metroid Prime's doors (like waiting a second for an apartment elevator to arrive, without taking control away from you)
3)  Twisty boring corridors of NOTHING like in StarFox Adventures (what a waste of time)

To rid the loading transitions completely, without compromising the detailed level design in some way, would be a friggin' amazing technological achievement.  Not happening this generation, i think.
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #738 on: March 21, 2005, 03:47:33 PM »
Wind Waker had very believable transitions, and that's the sort of thing I think will be in Zelda XII...
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Offline Robotor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #739 on: March 21, 2005, 04:10:41 PM »
This new Zelda's graphics are so good that my older bro refuses to believe that the shots we have now are actual in game footage.  He thinks that they are FMV.  He also said that the Gamecube could never do that, and that the PS2 might be able too.  This made me angry.

But man, this game looks great.  What was that weird shaped think walking by Link in the forest during the video?

And furthermore, Wind Waker was awesome, second to Link's Awakening.  Additionaly WW had no hub, and every island wasn't in the center of the square.
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #740 on: March 21, 2005, 04:47:28 PM »
Then you need to do your duty and kick your bruthur in the Kokiri Sword & Deku Baba.
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Offline Dasmos

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #741 on: March 21, 2005, 06:33:20 PM »
I was JK about tWW sucking. It didn't. Just a very big disappointment for me. It was still a fairly solid game. I mean, it had a ferris wheel for god sakes.

It wasn't a ferris wheel it was a wind mill....wind moves it.....hence enforceing more that the game ahs a wind element
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Offline SgtShiversBen

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #742 on: March 21, 2005, 07:58:40 PM »
I personally think GTA: San Andreas had a pretty good loading scheme.  Sure it sucked when you'd be going fast and then hit an invisible wall, only to find out there's a concrete barrier there.  But hell, if they can do it THAT quickly off of a PS2 disc, imagine what they could do with a GameCube disc.  Might be something different than what I'm going at, but as in the great words of Gene Wilder in Young Frankenstein said "IT!!! COULD!!! WORK!!!!"
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Offline Bill Aurion

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #743 on: March 22, 2005, 01:31:29 AM »
Quote

Originally posted by: Dasmos
I was JK about tWW sucking. It didn't. Just a very big disappointment for me. It was still a fairly solid game. I mean, it had a ferris wheel for god sakes.

It wasn't a ferris wheel it was a wind mill....wind moves it.....hence enforceing more that the game ahs a wind element


Oh, there sure was a ferris wheel attached to the wind mill...
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Offline couchmonkey

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #744 on: March 22, 2005, 05:42:16 AM »
I'm sure load times will not be a problem...I don't think Nintendo has released a single game this generation with load times that were over 2-3 seconds.  Also, if you look really closely at the horse-riding field shots, it's very wide-open and barren.  There's lots of action, but there's also tons of area to cover, so Nintendo will probably have a wide-open field connecting all the other areas just like in previous games, which would allow them plenty of time to start loading the necessary graphics for whatever areas you're approaching long before you get to them.
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #745 on: March 22, 2005, 07:49:36 AM »
I could really careless. I think splitting areas up is a good idea. It gets less confusing where to go, and it allows for a camera to sweep across the area which you first entered it(sweet). It may ditract from the whole "this is a huge world" feeling, but it also re-inforces the "Sweet, an entirely new level/area to explore" feeling. Also, I can almost gurantee that Nintendo will include a teleportation device (ocarina, wind baton). So no matter what they do, it'll feel the world will feel split up.

I know Nintendo will do what they need to, to make the game feel the way they want it to. If WW was any indication, I think Nintendo knows what the hell their doing when it comes to load times (when it comes to everything for that matter).
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Offline Smashman

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #746 on: March 22, 2005, 01:30:27 PM »
tWW had a talking boat and OoT had a horse who likes carrots- I wonder what interesting traveling companion THIS game will have?
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #747 on: March 22, 2005, 01:54:06 PM »
Well the horse is in, but hopefully it doesn't like carrots, if you can catch my drift...
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Offline Rellik

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #748 on: March 22, 2005, 04:18:50 PM »
It's looking to me like the Loz'05 field is just the new WW ocean...

After all, it uses the same engine - you can see the same hazing effects and architecture in the distance, billowing clouds, lightning, that's all part of WW's loading and traveling scheme.  Personally, I've always been extremely fond of "hub" system from MM and OoT

I just don't see the WW system working on land.  Unless there's a major modification, or there is some already in place capability that allows the engine to deviate from the "squares" concept into a more free-form, unstructured collection of themed areas/towns/etc, then I think it really wouldn't work out.  The 2D Zeldas got away with it because the screen was rectangular by nature.  WW got away with it, and barely, because of the incredibly cool although tedious water-travel system - it was their solution to forming land-masses and it was pretty lame but acceptable because every island had something relatively cool on it, which made up for the fact that the overworld as a whole was extremely lame.

There's no ocean in between the areas on land, so it's not allowed to be lame on the whole and just have interesting little tiny bits spaced uniformly.  And that's why I have no idea what kind of overworld system they're going for

Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #749 on: March 22, 2005, 05:53:01 PM »
I was thinking the same, and it definately can work on land! no longer the central hub scheme (which I dont dislike), this seems to be a fully open world, and Id really love to see that. I dont see why can it be bad, we already see theres plenty of action while travelling in this open field. What I dont think it will happen is that the overworld is divided into squares and every square has a location. It might be divided in a "squarish" way but the locations might be different. For example there could be an important town who covers two "squares" of the world so to speak, and if theres an hyrule castle it could cover a big area, like 4 "squares", and you dont stop riding "epona" when entering any location.... actually the trailer hints that its posible to enter locations with the horse. I think that would be really great!
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