Author Topic: LOZ: 2005  (Read 698252 times)

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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1600 on: August 30, 2005, 07:00:10 PM »
I remember really wanting to know what happened, but trying to go back is impossible, maybe TP will solve the mistery? I know, wishful thinking, let me dream!
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Offline Myxtika1 Azn

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RE: Legend of Zelda: Twilight Princess
« Reply #1601 on: August 30, 2005, 07:18:37 PM »
Is the Deku Buttler's son that thing you meet near the beginning of the game? If so, how do you find out more info on it? How'd you know it was the Buttler's son in the first place?
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Offline NinGurl69 *huggles

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RE: Legend of Zelda: Twilight Princess
« Reply #1602 on: August 30, 2005, 09:02:11 PM »
1.  After completing Woodfall Temple, the Buttler asks you to stop by the cave that's adjacent to Deku Palace.  When you meet him, he asks you follow him in a race much like Dampe's in Ocarina.  Upon success, he gives you the Piggy Mask (for finding potion mushrooms) and he tells you his son has disappeared and he's been searching for him.

2.  Yes, in the beginning of the game, you find a "lifeless" Deku "person" "tree" before the entrance of the bowels of the Clock Tower (in the dark room that forced you to learn your Deku Flower skills).

3.  Earning the Piggy Mask, I believe, unlocks the piece of the ending that shows the Buttler, on his hands and knees, before the very same Deku-person-now-tree.

It is sad.  And it's also a reference to the flute musician in Link to the Past who turned into a tree after you helped him find peace.  Tho, I believe the Buttler's Son had a more tragic demise.  It's as if Majora's Mask robbed him of his life and essence in order to curse Link -- possibly related to the sad expression in Deku Link's eyes.  After all, the masks aren't just rewards for tasks, quite a few are embodiments of characters' will, wishes, and last requests.
 
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Offline couchmonkey

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RE: Legend of Zelda: Twilight Princess
« Reply #1603 on: August 31, 2005, 05:47:57 AM »
I think the Ocarina of Time was darker in a more traditional, "Evil has taken over the world" kind of way, which is a bit more direct.  I mean, you step out of the Temple of Time and the city is charred and filled with zombies (which could very well be some of the faceless crowds that were hanging around the markets when Link was a child).

Majora's Mask was darker in a quirky, twisted, undefinable way.  I think with the right kind of mood and imagination, it's easy for the player to "fill in the gaps" in Majora's Mask and get a very creepy feeling.  As the final moments of the third day close in, I find it easy to get caught up in the emotions that the game's characters would be feeling.   It's very tense and sad.

This is something I find the Zelda series is very good at.  It really puts me in the game world and sets a tone that can build up a lot of emotions.  I don't remember a lot of the story details from the N64 games and Wind Waker, but I remember a lot of scenes, areas, and moments quite fondly.  I clearly remember when I first heard Malon singing at night outside Hyrule Castle as I try to find a way past the gates, the song was both beautiful and haunting, and just as Nintendo planned, I seeked her out and she told me how to get in.  It's little things like that that set Zelda apart.
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Offline SgtShiversBen

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RE:Legend of Zelda: Twilight Princess
« Reply #1604 on: August 31, 2005, 08:36:50 AM »
According to SSB:M...the Redead aren't zombies.  There just physical forms of dark magic or something like that.  It's on the trophy so you should read that.

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I too think Majora's Mask is completely creepy as hell just because of the tones that are in the game and the way everything is set up.  The entire world is trapped in the last three days of its own apocalypse and you as the main character know that in the beginning you have no chance to save the world.  It takes you having to go back in time, seeing the same people fear for the end of the world knowing that you are coming closer to saving the world.  
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Offline couchmonkey

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RE: Legend of Zelda: Twilight Princess
« Reply #1605 on: September 01, 2005, 02:10:01 PM »
Trophy-schmophy.  I'm sure you're right, but you can't tell me that people didn't think that they might be the zombified remains of Castle Town's citizens when they played the game seven years ago.  Not to mention Nintendo put tons of Redeads in the tomb under the graveyard.  Heck, even the name "Redead" reeks of zombies.

Wait, how did I wind up arguing on the Ocarina of Time side?  I just wanted to say they're both creepy for different reasons.  I have to admit, for me personally, Majora's Mask has the edge in creepiness.
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Offline Hostile Creation

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RE:Legend of Zelda: Twilight Princess
« Reply #1606 on: September 01, 2005, 02:38:42 PM »
Quote

Examples. Kplzthx.

The moon falling to the earth has more of a 'fairy tail' air to it than procession of darkness and evil.


You mean aside from the hopelessness everyone expresses as the end nears?  You know that you can go back in time, sure, but you are the only one who has any inkling of hope.  The others, particularly Prof and couchmonkey, made some good points.
Anju and Kafei are feeling very helpless because the world is about to end, Anju cannot find the man she loves, and Kafei is too ashamed to reveal himself as a child.  That dilemma is very tragic, and while you do have the power to bring them together, even then there's only this bittersweet moment as they're together and the world is collapsing around them.
How about the twisting of the music on the third day, especially toward its end?  The distortion of the sound and change of colors as the end approaches adds heavily to the mood.
Ikana Valley.  I don't know if it was as creepy as the graveyard (the only part in OoT I would call creepy; the rest is a more classic evil domination, not very creepy at all), but the Gibdo's are very eerie and the whole situation in that area is bizarre.
The jittering of the skull kid, the odd twisting of his neck, performing odd dances and cackling as he curses you.
Speaking of curses, the skull kid had to kill three people (from what I gather) to curse you with their bodies.  It's been a while since I played, but didn't Mikau have a girlfriend, the lead singer?  Those three are all dead, and will stay dead even if you do save the world.
The surreality of the four children running around the tree in the middle of a grassy field that could in no way exist on that moon.  The lonely child in the middle who asks you to play with him, leading you to the vicious final boss.

On the whole, I'd call Majora's Mask tragic, hopeless, bittersweet, desperate, surreal, and sad before I called it creepy.  But I still think it's more creepy than Ocarina of Time.

Also, the trophy does say they are created through dark magic, not reanimated.  And while dead is in their name, I'm sure it has more to do with what they appear to be than what they are.  Even so, Redead as a zombie makes no sense.  That'd be dying, becoming alive (undead), and dying again.  The name itself, if you analyze it, suggests that it's not actually a corpse.
But I will admit that they look like that.
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1607 on: September 01, 2005, 05:20:20 PM »
The Redead are zombies for all purposes, the explanation in the trophy is to make the Zelda games less dark I presume. I remember i felt a huge relief once I found out people in the market survived and were living in Kakariko village, because obviously the first impression you have once you leave the Time temple is that those redeads were the town people. What defines a zombie is not that is a dead become alive, is that it walks slowly and moans creepy, the Redeads added the extra effect of the horrible scream that paralizes you, but still, the act like zombies.

Taking about sad and tragic stories, what about Twilight Princess? the "official" timeline suggest no good ending whatsoever for this game
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Offline TMW

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RE:Legend of Zelda: Twilight Princess
« Reply #1608 on: September 01, 2005, 07:27:38 PM »
Quote

Originally posted by: mantidor
Taking about sad and tragic stories, what about Twilight Princess? the "official" timeline suggest no good ending whatsoever for this game


I know!  The best ending you can get from TP is "Almost Everybody Dies".  What the hell?

Unless you ship them all off to Termina.  

Of course, that'd be inflicting Tingle on them.  
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Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1609 on: September 02, 2005, 06:13:41 AM »
"Taking about sad and tragic stories, what about Twilight Princess? the "official" timeline suggest no good ending whatsoever for this game "

How do you know the how the story end? dosen't it end with all the people climbing up to the all mountons top as the sea cover the twilight magic from speadin. I got that from what the ww intro said and the gray sea floor from the end parts of ww.  
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Offline couchmonkey

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RE: Legend of Zelda: Twilight Princess
« Reply #1610 on: September 02, 2005, 07:43:51 AM »
Wait, I didn't know Twighlight Princess took place before Wind Waker, where'd Nintendo say that?  I don't think this will be the story behind the legend that is told at the beginning of the Wind Waker, because in that legend, they say nobody came to save the people.  I suppose this Link could fail and nobody would remember him, but that doesn't seem like Nintendo's style.
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Offline KnowsNothing

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RE: Legend of Zelda: Twilight Princess
« Reply #1611 on: September 02, 2005, 07:49:12 AM »
Perhaps a hero did save them, but nobody realized it.  It WAS a legend, which means it originated with the people and probably was altered over time.  Link could have worked 'behind the scenes' so to speak, and saved the people without the masses even realizing it.

That still doens't seem right though  It IS more mature though, so waaaaah~
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Offline Bill Aurion

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RE: Legend of Zelda: Twilight Princess
« Reply #1612 on: September 02, 2005, 08:37:47 AM »
Or it could be that the "hero" in the Wind Waker legend is not OoT Link as we thought, but TP Link...Either way, all we know is that Ganondorf won't be dead (if he even plays a major part) at the end of TP...
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Offline Caliban

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RE:Legend of Zelda: Twilight Princess
« Reply #1613 on: September 02, 2005, 09:51:20 AM »
Quote

Originally posted by: couchmonkey
Wait, I didn't know Twighlight Princess took place before Wind Waker, where'd Nintendo say that?  I don't think this will be the story behind the legend that is told at the beginning of the Wind Waker, because in that legend, they say nobody came to save the people.  I suppose this Link could fail and nobody would remember him, but that doesn't seem like Nintendo's style.


I think it was Aonuma or Shiggy that said TP would fall in between OOT and WW. I seem to recall from WW, because I've played it again very recently, that the Godesses saved from the flooding the ones that were most deserving as was said by the King of Hyrule. I sure hope they tie the TLOZ story like that and that the new Zelda for Revolution will be continuation of WW *crosses fingers*.


Offline Bill Aurion

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RE: Legend of Zelda: Twilight Princess
« Reply #1614 on: September 02, 2005, 11:07:22 AM »
Yes, Aonuma confirmed that the game takes place 40 years after OoT Link went back in time to his own timeline...Of course, it could always change, considering the story is the last thing Ninty concentrates on when it comes to their games...
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Offline mantidor

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RE:Legend of Zelda: Twilight Princess
« Reply #1615 on: September 03, 2005, 06:48:32 PM »
Quote

Originally posted by: Bill Aurion
Or it could be that the "hero" in the Wind Waker legend is not OoT Link as we thought, but TP Link...Either way, all we know is that Ganondorf won't be dead (if he even plays a major part) at the end of TP...


If I remember correctly, hes mention by name in the legend as "the hero of time", not to mention that the room where the master sword is has all the sages from OoT.

remember how this room is all black and white and everyone is frozen and when you form the triforce you "color" the room? Ive just come up with the crazy theory that it just might be remains of the twilight since,you know, the twilight is black and white and all
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Offline Bill Aurion

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RE: Legend of Zelda: Twilight Princess
« Reply #1616 on: September 03, 2005, 06:56:57 PM »
Yes, but remember, OoT Link doesn't exist in the Wind Waker/TP timeline...Since TP takes such a short amount of time after OoT, he could have been confused with the true Hero of Time...As such is with legends, facts get skewed...
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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1617 on: September 03, 2005, 07:30:13 PM »
all I know is that the timeline will be even more confusing after the release of TP. Nintendo is very good at that.



 
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Offline Invincible Donkey Kong

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RE: Legend of Zelda: Twilight Princess
« Reply #1618 on: September 03, 2005, 07:38:07 PM »
And I'm good at kicking ass, what else is new?
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Offline mjbd

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RE:Legend of Zelda: Twilight Princess
« Reply #1619 on: September 04, 2005, 08:10:39 AM »
Can someone fill me in a little?  I have been gone for a while now.  Has the possibility been discussed that maybe TP will not be for gamecube anymore?  With its new release date, it seems likely to me that it will be a launch title for Revolution instead.  I could also see voice acting being incorperated.  I am still bumed that the game got delayed, I was really looking forward to it releasing later this year.    
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Offline KnowsNothing

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RE: Legend of Zelda: Twilight Princess
« Reply #1620 on: September 04, 2005, 08:12:34 AM »
Noooope.  TP is a GC title, proven by a recent interveiw with Miyamoto, that can be found here

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Offline mantidor

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RE: Legend of Zelda: Twilight Princess
« Reply #1621 on: September 04, 2005, 01:16:20 PM »
http://www.cube-europe.com/news.php?nid=8193

although its sadly not the entire interview, it has the part about Zelda, and I hope they have a better translation that whatever babelfish could offer (god if I hate online translators, or any translator for that matter)

so... melancholy in TP... more evidence that this game will probably make me cry

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Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1622 on: September 05, 2005, 05:08:58 AM »
"Everything's coming together much quicker.[but] We may have some last minute ideas... "

so it might just come out this year=) (I know I'm dreaming)
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Offline vudu

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RE: Legend of Zelda: Twilight Princess
« Reply #1623 on: September 16, 2005, 10:54:24 AM »
Do you realise no one's posted in this thread in over a week and a half?  What the Hell is wrong with us?

I would like to see the Pegasus Boots make a comeback.  I miss those.  The Bunny Hood was nice, but not the same.  I want to charge up and make a mad dash with limited steering and ram into things.  That would be rad.
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Offline stevey

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RE: Legend of Zelda: Twilight Princess
« Reply #1624 on: September 16, 2005, 12:40:58 PM »
"Do you realise no one's posted in this thread in over a week and a half? What the Hell is wrong with us?"

I'v been play MM for the 1st time in years and some how the game gone from sucked ballz to kick ass and mantidor was right MM is way more matur than Oot and tingle is so retard
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