I have posted on many message boards about Mario games, my feelings towards Mario games, and my ideas for Mario games. Well over the last two days I have been having the same dream and idea that shows an advanced Mario game that is beyond anything than what has been seen so far and so Earth shattering in my mind that I am keyboarding it to other people. Now I know many of my ideas are overly simplistic and many think I am stupid for me or it is quite stupid to come up with game ideas that Nintendo will never do. I say screw that here is my idea.
The first thing that I have been saying is Mario needs to return to his roots back to his Super Mario Bros days. I guess I am longing for the return of classic games of the past but in a new futuristic way. My idea is to combine all aspects of all the Mario games up until Sunshine. Meaning all the characters of the past games such as Super Mario bros, Mario 2, Mario 3, Super Mario World and Mario 64 shall return in some way or another, the moves, and the majority of the power ups from the 5 games.
In this dream I had, I saw a 3d world of Mario that was so fantastic, vibrant and colorful and not cartoon or kiddy colorful just well Technicolor. Anyhow the levels in this Mario game are quite huge. For example in the dream, I see Mario climbing up a beanstalk like in the Super Mario bros but it is in 3d. Mario climbs to the clouds where he jumps on one. When Mario looks around he sees floating moving clouds with coins and enemies. These clouds were moving back and forth, up and down and zigzagging around. Mario leaps from cloud to cloud avoiding enemies or killing them by jumping on them or using items or power ups that Mario had picked up similar to Mario 2 - 5, trying not to fall to the abyss below, collecting coins. It is Mario’s job to get from one end of the level to the other while trying to rack as much points up is possible before going to the next level via a flag pole or warp pipe. Before you get upset, the game is not about cloud jumping.
This game opens up with a movie showing Mario and Peach and friends flying home from the Beach get away of Mario Sunshine. This is used to connect the story of the previous game to the next. Well during this flight Mario wants to see what his brother has been doing since he was on vacation. Mario tells the pilot to land near Luigi’s house. For those wondering, Luigi’s house is a house that resembles the mansion in Luigi’s mansion but less spooky. See connecting the previous games to the new game. Anyhow the pilot lands near Luigi’s house. Well Luigi and Toad come running out of the house figuring it might be Mario from his vacation. Luigi says that there is a distress call from Princess Daisy. Her castle has been attacked and kidnapped by non other than King Bowser Koopa and it is up to Mario and friends to stop him. Mario gets upset cause he once had a friendship with Daisy and helped her out at one time. Peach knowing this gets upset and jealous at Mario. Because of the love Peach has for Mario, she decides to help Mario and crew to save Daisy.
I must explain how the game works. There is a one-player mode and multiplayer mode. The one player mode is similar to Mario 2 as you select one of four characters being Mario, Luigi, Toad, and Peach. Professor E. Gadd is thrown in for technical gadgets, information, etc. For example in a Cemetery level, E. Gadd provides lanterns with robotic arms that the characters hold ahead of them while walking through the dark. No water packs or Vacuums this time.
As I said before the levels are huge. The levels are huge cause inside these levels you have a choice in which direction to take, meaning open area. If you want to go a certain path to the right, you can and it will lead to a certain castle where you must get through to advanced. For example the cloud level I spoke of earlier you as one of the 4 characters can move around this level and get to a castle where there is a deed, a mission or facing one of Bowser Koopa’s kids as bosses. Oh speaking of bosses, throughout many levels there is a mid-point boss so for example in one of the levels you would have to defeat the Hammer Brothers or Birdo. At the end of the game, you face Bowser Koopa to release Daisy from his clutches. While speaking of levels there are plenty such as levels from the Mushroom Kingdom, Daisy’s Kingdom, underground levels, swimming levels, air levels, and many more. One level I had thought up years ago is Mario going through a forest with new enemies such as wolfs, lions and some familiar enemies popping up. In this forest level, Mario and his crew can climb trees to find coins or power ups or avoiding animals for a specific reason such as maybe low health. Anyhow the levels are multi-layered, interactive, and change depending on weather, animals, trees falling, lava flows, etc. This dream was so vivid it is unbelievable. Another example from the dream is either a video clip or the game naturally running of Mario stepping or leaping off the stalk. Mario lands and looks around or if the game is naturally running Mario can look around at the other clouds moving by him with the sun shining and rainbows in the distance. Wish you all could see this cause it is amazing.
Now the interesting point is multiplayer. When playing multiplayer you play with friends as a four-player team traditionally, on the Internet, or LAN to save Daisy from Bowser Koopa. During this multiplayer game, you and your friends play for the highest score as well as a high co-operation score. During a traditional four-player game, the screen is divided into four ways with each character having different point of views. You as one of the characters must tag along with Mario, meaning you must follow his direction attacking and proceeding through the game as a team. Say you run into the Hammer brothers. Well the four players can attack them as a team in similar fashion of the new Harry Potter game or like a Multiplayer RPG or in a way like Pikmin.
The user will control the camera for this game. For example, using the c-stick you can change the camera angle 360 degrees. The camera has two modes the over player cam or the third person cam. Even with these modes set you can still move the camera 360 degrees around. If you set the camera for the over player cam mode, the camera is set above the player you can partially see the player below and a large field of view. The third person cam is either behind the character or the side. Professor Gadd provides you with enemy radar in case you have the camera facing another direction. You can also hear an enemy approaching via footstep sounds or noises. Using the GC controller, if you press and hold the z button while moving the camera c-stick will zoom in and out allowing for up close views or long distance views. If you release the Z button, the camera will lock in those positions. While in the close-up camera mode you can walk around as normal and there will be the ability to adjust the 360-degree camera.
The buttons for the game are simplistic and could change from what I think if the game were created. The A button is used to pick-up items or enemies and throw them. The B button can be used to jump. While running the B button will allow jump sliding moves or other jumping attacks. The X button can be used to climb objects such as fences, stalks, to cling to a ledge, and to pull the character up. The Y button is used to call the other characters while playing the multiplayer game. The L and R buttons are shifting buttons, which are used while running to avoid enemies by hoping to the left or right. When you jump into the air or when flying via the cape the L and R buttons are used to veer left or right. I really have not thought out the camera controls at this time for the game.
There you have it. Hopefully you guys can understand what I have written. Please be gentle.