Author Topic: Mario Universe Revolution.  (Read 9654 times)

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Offline HereticPB

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Mario Universe Revolution.
« on: September 27, 2004, 11:50:22 PM »
I have posted on many message boards about Mario games, my feelings towards Mario games, and my ideas for Mario games. Well over the last two days I have been having the same dream and idea that shows an advanced Mario game that is beyond anything than what has been seen so far and so Earth shattering in my mind that I am keyboarding it to other people. Now I know many of my ideas are overly simplistic and many think I am stupid for me or it is quite stupid to come up with game ideas that Nintendo will never do. I say screw that here is my idea.

The first thing that I have been saying is Mario needs to return to his roots back to his Super Mario Bros days. I guess I am longing for the return of classic games of the past but in a new futuristic way. My idea is to combine all aspects of all the Mario games up until Sunshine. Meaning all the characters of the past games such as Super Mario bros, Mario 2, Mario 3, Super Mario World and Mario 64 shall return in some way or another, the moves, and the majority of the power ups from the 5 games.

In this dream I had, I saw a 3d world of Mario that was so fantastic, vibrant and colorful and not cartoon or kiddy colorful just well Technicolor. Anyhow the levels in this Mario game are quite huge. For example in the dream, I see Mario climbing up a beanstalk like in the Super Mario bros but it is in 3d. Mario climbs to the clouds where he jumps on one. When Mario looks around he sees floating moving clouds with coins and enemies. These clouds were moving back and forth, up and down and zigzagging around. Mario leaps from cloud to cloud avoiding enemies or killing them by jumping on them or using items or power ups that Mario had picked up similar to Mario 2 - 5, trying not to fall to the abyss below, collecting coins. It is Mario’s job to get from one end of the level to the other while trying to rack as much points up is possible before going to the next level via a flag pole or warp pipe. Before you get upset, the game is not about cloud jumping.

This game opens up with a movie showing Mario and Peach and friends flying home from the Beach get away of Mario Sunshine. This is used to connect the story of the previous game to the next. Well during this flight Mario wants to see what his brother has been doing since he was on vacation. Mario tells the pilot to land near Luigi’s house. For those wondering, Luigi’s house is a house that resembles the mansion in Luigi’s mansion but less spooky. See connecting the previous games to the new game. Anyhow the pilot lands near Luigi’s house. Well Luigi and Toad come running out of the house figuring it might be Mario from his vacation. Luigi says that there is a distress call from Princess Daisy. Her castle has been attacked and kidnapped by non other than King Bowser Koopa and it is up to Mario and friends to stop him. Mario gets upset cause he once had a friendship with Daisy and helped her out at one time. Peach knowing this gets upset and jealous at Mario. Because of the love Peach has for Mario, she decides to help Mario and crew to save Daisy.

I must explain how the game works. There is a one-player mode and multiplayer mode. The one player mode is similar to Mario 2 as you select one of four characters being Mario, Luigi, Toad, and Peach. Professor E. Gadd is thrown in for technical gadgets, information, etc. For example in a Cemetery level, E. Gadd provides lanterns with robotic arms that the characters hold ahead of them while walking through the dark. No water packs or Vacuums this time.

As I said before the levels are huge. The levels are huge cause inside these levels you have a choice in which direction to take, meaning open area. If you want to go a certain path to the right, you can and it will lead to a certain castle where you must get through to advanced. For example the cloud level I spoke of earlier you as one of the 4 characters can move around this level and get to a castle where there is a deed, a mission or facing one of Bowser Koopa’s kids as bosses. Oh speaking of bosses, throughout many levels there is a mid-point boss so for example in one of the levels you would have to defeat the Hammer Brothers or Birdo. At the end of the game, you face Bowser Koopa to release Daisy from his clutches. While speaking of levels there are plenty such as levels from the Mushroom Kingdom, Daisy’s Kingdom, underground levels, swimming levels, air levels, and many more. One level I had thought up years ago is Mario going through a forest with new enemies such as wolfs, lions and some familiar enemies popping up. In this forest level, Mario and his crew can climb trees to find coins or power ups or avoiding animals for a specific reason such as maybe low health. Anyhow the levels are multi-layered, interactive, and change depending on weather, animals, trees falling, lava flows, etc. This dream was so vivid it is unbelievable. Another example from the dream is either a video clip or the game naturally running of Mario stepping or leaping off the stalk. Mario lands and looks around or if the game is naturally running Mario can look around at the other clouds moving by him with the sun shining and rainbows in the distance. Wish you all could see this cause it is amazing.

Now the interesting point is multiplayer. When playing multiplayer you play with friends as a four-player team traditionally, on the Internet, or LAN to save Daisy from Bowser Koopa. During this multiplayer game, you and your friends play for the highest score as well as a high co-operation score. During a traditional four-player game, the screen is divided into four ways with each character having different point of views. You as one of the characters must tag along with Mario, meaning you must follow his direction attacking and proceeding through the game as a team. Say you run into the Hammer brothers. Well the four players can attack them as a team in similar fashion of the new Harry Potter game or like a Multiplayer RPG or in a way like Pikmin.

The user will control the camera for this game. For example, using the c-stick you can change the camera angle 360 degrees. The camera has two modes the over player cam or the third person cam. Even with these modes set you can still move the camera 360 degrees around. If you set the camera for the over player cam mode, the camera is set above the player you can partially see the player below and a large field of view. The third person cam is either behind the character or the side. Professor Gadd provides you with enemy radar in case you have the camera facing another direction. You can also hear an enemy approaching via footstep sounds or noises. Using the GC controller, if you press and hold the z button while moving the camera c-stick will zoom in and out allowing for up close views or long distance views. If you release the Z button, the camera will lock in those positions. While in the close-up camera mode you can walk around as normal and there will be the ability to adjust the 360-degree camera.

The buttons for the game are simplistic and could change from what I think if the game were created. The A button is used to pick-up items or enemies and throw them. The B button can be used to jump. While running the B button will allow jump sliding moves or other jumping attacks. The X button can be used to climb objects such as fences, stalks, to cling to a ledge, and to pull the character up. The Y button is used to call the other characters while playing the multiplayer game. The L and R buttons are shifting buttons, which are used while running to avoid enemies by hoping to the left or right. When you jump into the air or when flying via the cape the L and R buttons are used to veer left or right. I really have not thought out the camera controls at this time for the game.

There you have it. Hopefully you guys can understand what I have written. Please be gentle.
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Offline KDR_11k

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RE: Mario Universe Revolution.
« Reply #1 on: September 28, 2004, 05:34:31 AM »
Bowser wouldn't go after Daisy. He loves Peach and going for Daisy would essentially be betraying his great love. Daisy was captured by Tatanga, that weird alien Mario blew out of the sky in a dogfight (the sidescrolling shmup levels from Mario Land should make a comeback!), though I'm not sure his motives behind that act were ever explained.

Also, we already have enemies to populate a forest with (see Super Mario World, Forrest of Illusions), creatures like Wiggler and those goomba-like thingies (forgot their names and can't find the player's guide right now).

And you mentioned health. I think we should abolish health altogether and instead place more "checkpoints" in the levels (i.e. if you lose a life you won't have to restart from scratch). If you have a powerup you lose it, if you don't you're dead.

Controls should be kept simple, preferrably just A-stick for movement, A button for jump and maybe B for shooting (or spinning or whatever else your powerup does) and sprinting (I'm against activating sprinting with the A-stick). The shoulder buttons aren't needed at all.

The four-player mode sounds bad. No offense, but the game mechanics of Super Mario aren't suited for multiple players. Jumping from platform to platform might only get harder because you could bump into other players when precision is needed and fighting enemies shouldn't become a major factor in a Mario game (at least not to the degree where multiple players would make sense). Besides, combat in a Mario game consists of jumping on top of the enemy or running past them, neithere would work well with multiple players.

Offline notic

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RE:Mario Universe Revolution.
« Reply #2 on: September 28, 2004, 09:49:25 AM »
Well I always had this cool idea for SM128.

Somehow Mario would actually plumbing in someone's house. But for some unexplained reason, he shrinks. That leaves all types of levels in the house and around the house. Mario would have his tools to use (like plucking out the knob thing that clogs the bathtub with a plunger).

There could be an anthill level if mario goes outside and if he went into a TV you can play some remixed old school SMB levels that would be just plain sick.
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Offline notic

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RE:Mario Universe Revolution.
« Reply #3 on: September 28, 2004, 09:52:33 AM »
Well I always had this cool idea for SM128.

Somehow Mario would actually plumbing in someone's house. But for some unexplained reason, he shrinks. That leaves all types of levels in the house and around the house. Mario would have his tools to use (like plucking out the knob thing that clogs the bathtub with a plunger).

There could be an anthill level if mario goes outside and if he went into a TV you can play some remixed old school SMB levels that would be just plain sick.
Check one two~Who got more style than son do

Offline Bill Aurion

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RE: Mario Universe Revolution.
« Reply #4 on: September 28, 2004, 10:20:19 AM »
"goomba-like thingies"

Para-goombas?

"But for some unexplained reason, he shrinks."

Aha, Ninty already beat you with Minish Cap... ^_^

My dream Mario game would involve a 3d version of Super Mario World, powerups and all, though that's not really innovative now, is it? ='D
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Offline Pikkcuber

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RE:Mario Universe Revolution.
« Reply #5 on: September 28, 2004, 03:42:20 PM »
I missed something here where did daisy and tatanga come in?
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Offline Bill Aurion

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RE: Mario Universe Revolution.
« Reply #6 on: September 28, 2004, 03:44:47 PM »
"Luigi says that there is a distress call from Princess Daisy. Her castle has been attacked and kidnapped by non other than King Bowser Koopa and it is up to Mario and friends to stop him. Mario gets upset cause he once had a friendship with Daisy and helped her out at one time. Peach knowing this gets upset and jealous at Mario. Because of the love Peach has for Mario, she decides to help Mario and crew to save Daisy."

Right there...And KDR was just stating that Bowser wouldn't be one to kidnap her...
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Offline Ms.Pikmin

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RE:Mario Universe Revolution.
« Reply #7 on: September 28, 2004, 03:53:32 PM »
Quote

Originally posted by: HereticPB
I have posted on many message boards about Mario games, my feelings towards Mario games, and my ideas for Mario games. Well over the last two days I have been having the same dream and idea that shows an advanced Mario game that is beyond anything than what has been seen so far and so Earth shattering in my mind that I am keyboarding it to other people. Now I know many of my ideas are overly simplistic and many think I am stupid for me or it is quite stupid to come up with game ideas that Nintendo will never do. I say screw that here is my idea.

The first thing that I have been saying is Mario needs to return to his roots back to his Super Mario Bros days. I guess I am longing for the return of classic games of the past but in a new futuristic way. My idea is to combine all aspects of all the Mario games up until Sunshine. Meaning all the characters of the past games such as Super Mario bros, Mario 2, Mario 3, Super Mario World and Mario 64 shall return in some way or another, the moves, and the majority of the power ups from the 5 games.

In this dream I had, I saw a 3d world of Mario that was so fantastic, vibrant and colorful and not cartoon or kiddy colorful just well Technicolor. Anyhow the levels in this Mario game are quite huge. For example in the dream, I see Mario climbing up a beanstalk like in the Super Mario bros but it is in 3d. Mario climbs to the clouds where he jumps on one. When Mario looks around he sees floating moving clouds with coins and enemies. These clouds were moving back and forth, up and down and zigzagging around. Mario leaps from cloud to cloud avoiding enemies or killing them by jumping on them or using items or power ups that Mario had picked up similar to Mario 2 - 5, trying not to fall to the abyss below, collecting coins. It is Mario’s job to get from one end of the level to the other while trying to rack as much points up is possible before going to the next level via a flag pole or warp pipe. Before you get upset, the game is not about cloud jumping.

This game opens up with a movie showing Mario and Peach and friends flying home from the Beach get away of Mario Sunshine. This is used to connect the story of the previous game to the next. Well during this flight Mario wants to see what his brother has been doing since he was on vacation. Mario tells the pilot to land near Luigi’s house. For those wondering, Luigi’s house is a house that resembles the mansion in Luigi’s mansion but less spooky. See connecting the previous games to the new game. Anyhow the pilot lands near Luigi’s house. Well Luigi and Toad come running out of the house figuring it might be Mario from his vacation. Luigi says that there is a distress call from Princess Daisy. Her castle has been attacked and kidnapped by non other than King Bowser Koopa and it is up to Mario and friends to stop him. Mario gets upset cause he once had a friendship with Daisy and helped her out at one time. Peach knowing this gets upset and jealous at Mario. Because of the love Peach has for Mario, she decides to help Mario and crew to save Daisy.

I must explain how the game works. There is a one-player mode and multiplayer mode. The one player mode is similar to Mario 2 as you select one of four characters being Mario, Luigi, Toad, and Peach. Professor E. Gadd is thrown in for technical gadgets, information, etc. For example in a Cemetery level, E. Gadd provides lanterns with robotic arms that the characters hold ahead of them while walking through the dark. No water packs or Vacuums this time.

As I said before the levels are huge. The levels are huge cause inside these levels you have a choice in which direction to take, meaning open area. If you want to go a certain path to the right, you can and it will lead to a certain castle where you must get through to advanced. For example the cloud level I spoke of earlier you as one of the 4 characters can move around this level and get to a castle where there is a deed, a mission or facing one of Bowser Koopa’s kids as bosses. Oh speaking of bosses, throughout many levels there is a mid-point boss so for example in one of the levels you would have to defeat the Hammer Brothers or Birdo. At the end of the game, you face Bowser Koopa to release Daisy from his clutches. While speaking of levels there are plenty such as levels from the Mushroom Kingdom, Daisy’s Kingdom, underground levels, swimming levels, air levels, and many more. One level I had thought up years ago is Mario going through a forest with new enemies such as wolfs, lions and some familiar enemies popping up. In this forest level, Mario and his crew can climb trees to find coins or power ups or avoiding animals for a specific reason such as maybe low health. Anyhow the levels are multi-layered, interactive, and change depending on weather, animals, trees falling, lava flows, etc. This dream was so vivid it is unbelievable. Another example from the dream is either a video clip or the game naturally running of Mario stepping or leaping off the stalk. Mario lands and looks around or if the game is naturally running Mario can look around at the other clouds moving by him with the sun shining and rainbows in the distance. Wish you all could see this cause it is amazing.

Now the interesting point is multiplayer. When playing multiplayer you play with friends as a four-player team traditionally, on the Internet, or LAN to save Daisy from Bowser Koopa. During this multiplayer game, you and your friends play for the highest score as well as a high co-operation score. During a traditional four-player game, the screen is divided into four ways with each character having different point of views. You as one of the characters must tag along with Mario, meaning you must follow his direction attacking and proceeding through the game as a team. Say you run into the Hammer brothers. Well the four players can attack them as a team in similar fashion of the new Harry Potter game or like a Multiplayer RPG or in a way like Pikmin.

The user will control the camera for this game. For example, using the c-stick you can change the camera angle 360 degrees. The camera has two modes the over player cam or the third person cam. Even with these modes set you can still move the camera 360 degrees around. If you set the camera for the over player cam mode, the camera is set above the player you can partially see the player below and a large field of view. The third person cam is either behind the character or the side. Professor Gadd provides you with enemy radar in case you have the camera facing another direction. You can also hear an enemy approaching via footstep sounds or noises. Using the GC controller, if you press and hold the z button while moving the camera c-stick will zoom in and out allowing for up close views or long distance views. If you release the Z button, the camera will lock in those positions. While in the close-up camera mode you can walk around as normal and there will be the ability to adjust the 360-degree camera.

The buttons for the game are simplistic and could change from what I think if the game were created. The A button is used to pick-up items or enemies and throw them. The B button can be used to jump. While running the B button will allow jump sliding moves or other jumping attacks. The X button can be used to climb objects such as fences, stalks, to cling to a ledge, and to pull the character up. The Y button is used to call the other characters while playing the multiplayer game. The L and R buttons are shifting buttons, which are used while running to avoid enemies by hoping to the left or right. When you jump into the air or when flying via the cape the L and R buttons are used to veer left or right. I really have not thought out the camera controls at this time for the game.

There you have it. Hopefully you guys can understand what I have written. Please be gentle.







tldr

Offline Pikkcuber

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RE:Mario Universe Revolution.
« Reply #8 on: September 28, 2004, 04:05:02 PM »
Quote
"Luigi says that there is a distress call from Princess Daisy. Her castle has been attacked and kidnapped by non other than King Bowser Koopa and it is up to Mario and friends to stop him. Mario gets upset cause he once had a friendship with Daisy and helped her out at one time. Peach knowing this gets upset and jealous at Mario. Because of the love Peach has for Mario, she decides to help Mario and crew to save Daisy."


what whered this all come from.  was there a mario soap opera i missed here or something
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RE: Mario Universe Revolution.
« Reply #9 on: September 28, 2004, 04:12:39 PM »
Hands-off my girly.
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Offline Rancid Planet

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RE:Mario Universe Revolution.
« Reply #10 on: September 28, 2004, 11:10:59 PM »
HereticPB that was very well thought out and a good read.

Offline KDR_11k

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RE: Mario Universe Revolution.
« Reply #11 on: September 29, 2004, 06:44:26 AM »
Pikkcuber: Super Mario Land (GB). The game introduced Daisy as the damsel in distress and Tatanga (who appears as a boss in Super Mario Land 2, too) as the villain. In Super Mario Land the third level of the worlds 2 and 4 (the game had four worlds with three levels, the third level always had a boss at the end) were sidescrolling shmups. That's where Daisy comes from.

I think a reason for Peach being called Toadstool in the west might be the conotations of the word "peach"...

Offline mantidor

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RE: Mario Universe Revolution.
« Reply #12 on: September 29, 2004, 01:58:24 PM »
wasnt peach called peach in the western version of mario 64 instead of toadstool?

hereticPB your ideas are nice, but I think that the most important thing of the Mario series is its randomness. Its already know how Yamauchi practically laughed at Miyamoto's face when he presented his idea for the game, no wonder, a game about a fat italian plumber who goes to a realm of fungi and dinosaurs with flying turtles to rescue a princess is too weird, but we know now that this worked! I like the fact that there might be some bizarre new thing in the next Mario.

Im not saying that I dont want the old things to return, there are familiar themes that are always welcomed (the rainbow rides, clouds, the shy guys or the haunted house to name a few), but just a rehash of old themes in 3D is not enough, in the N64 era maybe it was, and even then Nintendo introduced new things.

I wouldnt mind a bit of background history about Mario and his friends, but that isnt really necesary, sometimes is better to just speculate about it. For example afaik Luigi and Peach were a couple, not Mario and Peach...
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Offline Rancid Planet

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RE:Mario Universe Revolution.
« Reply #13 on: September 29, 2004, 11:43:59 PM »
I'm still in favor of doing a 3D version of SMB2.

Offline KDR_11k

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RE: Mario Universe Revolution.
« Reply #14 on: September 30, 2004, 06:19:39 AM »
I dunno, throwing stuff in a 3d environment kinda sucks...

Offline Rancid Planet

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RE:Mario Universe Revolution.
« Reply #15 on: September 30, 2004, 09:13:54 PM »
Quote

Originally posted by: KDR_11k
I dunno, throwing stuff in a 3d environment kinda sucks...


True enough but Nintendo could find a way to do it without it being intrusive to the gameplay. Or they could just eliminate that part of it and just recreate the universe of SMB2 without the throwing vegetables part.

Just so long as I don't have to screw around with some damn piece of equipment strapped to Mario's back the whole time. I swear does Shiggy just LOVE Ghostbusters or something?

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RE:Mario Universe Revolution.
« Reply #16 on: September 30, 2004, 09:55:17 PM »
I still want Mario + Luigi co-op 3D platforming.
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Offline KDR_11k

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RE: Mario Universe Revolution.
« Reply #17 on: October 01, 2004, 05:37:59 AM »
Rancid: Halloween Harry had a similar back pack... Okay, you didn't wash paint off walls, you burned flesh off zombies and aliens, but is that really a difference?

Offline Rancid Planet

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RE:Mario Universe Revolution.
« Reply #18 on: October 01, 2004, 10:40:07 PM »
Quote

Originally posted by: KDR_11k
Rancid: Halloween Harry had a similar back pack... Okay, you didn't wash paint off walls, you burned flesh off zombies and aliens, but is that really a difference?


If you're asking me if I'd like a game where Mario burns the flesh off of zombies, then the answer is yes.

Offline Dasmos

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RE:Mario Universe Revolution.
« Reply #19 on: October 03, 2004, 04:54:02 AM »
Quote

Originally posted by: HereticPB
For those wondering, Luigi’s house is a house that resembles the mansion in Luigi’s mansion but less spooky.


Mario and luigi live in the same house..........So does Mario live in this mansion and if not where did luigi get the money to pay for it???? Seems pretty out-there if you ask me....

Quote

Originally posted by: Rancid Planet
Quote

I swear does Shiggy just LOVE Ghostbusters or something?


I love Ghostbusters!
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Offline Bill Aurion

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RE: Mario Universe Revolution.
« Reply #20 on: October 03, 2004, 05:55:29 AM »
"So does Mario live in this mansion and if not where did luigi get the money to pay for it????"

It seems someone hasn't played Luigi's Mansion all the way through...
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Offline Rancid Planet

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RE:Mario Universe Revolution.
« Reply #21 on: October 03, 2004, 09:27:59 PM »
Yeah they must not have had three hours to kill.

Offline Bill Aurion

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RE: Mario Universe Revolution.
« Reply #22 on: October 04, 2004, 02:31:37 AM »
Only one of the best three hours ever!
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RE: Mario Universe Revolution.
« Reply #23 on: October 04, 2004, 03:17:19 PM »
And a waste of $50 at launch!
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Offline Rancid Planet

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RE:Mario Universe Revolution.
« Reply #24 on: October 04, 2004, 07:50:09 PM »
I heard that.^ (Or read that rather) I purchased LM on launch night as well. Man, there was Rogue Squadron sitting right THERE next to it on the shelf and I blow fifty fins on LM?