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Originally posted by: jasonditz
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Originally posted by: nemo_83
I've said all I have to say, you guys can attack me all you want, it doesn't prove to me anything. Nintendo is not Jesus so stop acting like they can do no wrong.
I'm not trying to be hostile, I'm genuinely curious. Looking back on the games this past generation for the Cube, I don't personally see a lot of gripping storylines. But the Cube had a huge library of titles I never got, so its possible, indeed probably, that I've missed something. What are the console games you'd say this past generation were good examples of a gripping storyline?
I felt the first Metroid Prime had an enthrawling original mythology if you took the time to read all the scans. Stories don't have to be told in your face, it can be like Metroid where you get bits of the story from reading computer screens (though, next gen, I wish I could just walk up to the computer and directly interface with it).
I also enjoyed Eternal Darkness, which is great the first time, but then you can play through it again and again with different bosses; it is always new. You can't say that game doesn't try new things with story telling, perspective, and psychology (even though I am an open mocker of Dr. Freud).
Some times there are browny points to be earned for originality in method of telling the story, how things are said is important, I sure as hell don't want to be forced through an hour long CGI sequence; but most often these days I am looking for something that is original in content first. What is said to me is as important as how it is said. Currently the industry is saying little abou thte world we live in, except irony. Every six months comes another Go Team America war sim, meanwhile America is chode deep in blood and guts on the international stage. Just saying, there are legitimate things to be talked about in the world. If I were making a game, it would violate every rule about political correctness.
And uh,
planet impressions of Hammer