Author Topic: Those original IPs  (Read 28564 times)

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Offline couchmonkey

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RE: Those original IPs
« Reply #25 on: May 09, 2006, 08:03:30 PM »
It's like Super Mario Bros. with drums.  Sounds stupid right?  DK Jungle Beat is a great game, though, and Hammer could be too.  Wait for someone to actually play it.  Sheesh.
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Offline jasonditz

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RE: Those original IPs
« Reply #26 on: May 09, 2006, 08:22:47 PM »
Not every game has to be designed to be some epic "the next big game".

One of the Dreamcast's best early titles was Crazy Taxi... it was also one of the better selling titles.

Offline wandering

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RE: Those original IPs
« Reply #27 on: May 09, 2006, 08:23:13 PM »
Quote

It's not imitation, it is observing what made those games fun, just like what made people flock to PSX to play MGS and RE when they were exclusive. You can study all those games and at the same time all of them are completly different.

Except that's impossible because the fun part of the Wii is the Wiimote.

The presentation was about showing off simple gameplay concepts, not story or whatever else. I'll admit Hammer looks a little shallow now (Disaster looks great, tho), but judging a game based on a short video clip is beyond pointless.

Oh, and also, the next Pikmin IS coming, Miyamoto is working on a new IP. (right?) Apparently they didn't think it was show worthy...which, if it's anything like Pikmin, it wouldn't be. No need to try to get people to wrap their heads around whatever complex new stuff Miyamoto and co are cooking up in addition to how the controller functionality.

In conclusion, stop bitching.
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Offline OverHeat

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RE:Those original IPs
« Reply #28 on: May 09, 2006, 08:26:23 PM »
Quote

Originally posted by: nemo_83
There are better ways to expand the market, Red Steel is a good example, Hammer is a bad one.  If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo.  It is Nintendo's software department who's role it is to make sure the next big game doesn't slip through their fingers again; that department has been doing a piss poor job for a while now.



GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.

H.A.M.M.E.R. looks like it was made for gamers who like old school beat em ups, obviously you arent one of those people. I am, and that game looks like it could be alot of fun, if it is done right.

Disaster grabbed me right away. You go ahead and talk all the s**t you want. If Nintendo is able to deliver a game that has believable looking natural disasters happening all around you, that alone will sell systems. Shooting aliens and seeing a couple of warships closing in on you in the distance is old hat. If I whip around to shoot a guy that is peggin me from behind and see a 200ft Tidal wave looming up behind him.....oh. my.

 
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Offline PaLaDiN

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RE: Those original IPs
« Reply #29 on: May 09, 2006, 08:32:28 PM »
Project HAMMER actually looks pretty interesting. I like the God of War vibes I get from it, and the main character artwork looks cool.

That and, swinging around a hammer and bashing stuff does sound fun. There's potential there, in any case.  
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Offline Michael8983

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RE: Those original IPs
« Reply #30 on: May 09, 2006, 09:03:53 PM »
HAMMER reminds me of the type of game we always saw in the NES days. There were lots of games at the time that may have appeared pointless and shallow but were actually quite brilliant.

RE: Those original IPs
« Reply #31 on: May 09, 2006, 09:18:40 PM »
Let me get this straight. Nintendo gets Monolith to develop a game for Wii and Nemo bitches? Jeez man what is your deal? Monolith makes excellent titles. You could at least wait for more info appears on Disaster before you write it off. As for Project H.A.M.M.E.R., just like Disaster you no nothing of the game and you whine and complain. Somebody get this guy some cheese to go with his wine already.
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Offline GoldenPhoenix

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RE:Those original IPs
« Reply #32 on: May 09, 2006, 09:44:31 PM »
Quote

GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.



Wait a second, what good did playing Halo do? It still is a generic FPS when all is said and done . Seriously, I do not understand the Halo phenomena, it is a bare bones FPS series for consoles, its multiplayer and single player can't begin to touch most PC FPS games.
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Offline nemo_83

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RE:Those original IPs
« Reply #33 on: May 09, 2006, 09:57:13 PM »
Which game is Monolith developing?

Disaster and Hammer still are not interesting to me as concepts.  Disaster feels like a bad summer popcorn flick.  And Hammer feels like the whole game is you swinging a hammer.

It didn't help they only gave a few seconds of footage and a one liner about its gameplay; worst possible way to debut a game that is supposed to be important.

It's not like they said this character is an analogy to Thor and his weapons and items will have mythical abilities such as lightning from his hammer.  No it was presented as just another faceless hacknslash.  

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Offline OverHeat

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RE:Those original IPs
« Reply #34 on: May 09, 2006, 10:18:01 PM »
Quote

Originally posted by: VGrevolution
Quote

GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.



Wait a second, what good did playing Halo do? It still is a generic FPS when all is said and done . Seriously, I do not understand the Halo phenomena, it is a bare bones FPS series for consoles, its multiplayer and single player can't begin to touch most PC FPS games.


Well, honestly, playing Halo did nothing for me either. But you and I can make points about why it shouldnt have been as well received as it was until the cows come home, but that isnt going to change the minds of the millions upon millions of Halo fans out there.

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Offline wandering

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RE: Those original IPs
« Reply #35 on: May 09, 2006, 10:19:21 PM »
Quote

It's not like they said this character is an analogy to Thor and his weapons and items will have mythical abilities such as lightning from his hammer.

It's not like saying you've stolen elements from this or that story means much of anything...

Quote

Which game is Monolith developing?

Disaster.

I agree that the games seem kind of generic....but then, so does Resident Evil. I think there's alot of potential in both (especially Disaster), and am certainly not ready to write either one off yet.
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Offline Michael8983

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RE:Those original IPs
« Reply #36 on: May 09, 2006, 10:46:31 PM »
I love the idea behind disaster.
A survival horror game where instead of fighting to survive against zombies, dinosaurs, demons, or whatever you're fighting to survive against mother nature. Sure it might be inspired by cheesy disaster movies but most survival horror games are inspired by cheesy horror movies.
But that scene with the tidal wave hitting the city is the most shameless rip-off since .... well, Sony's press conference the other day.

Offline TrueNerd

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RE: Those original IPs
« Reply #37 on: May 09, 2006, 11:08:50 PM »
None of them did anything for me, but that's because I know nothing about them. Hammer CAN'T just be about smackin' guys with a hammer. There has to be more there. There simply has to. Disaster could be cool, if it avoids reminding me of the worst movie ever made, Day After Tomorrow. What about Excite Truck? That was the one that looked coolest to me.  

EDIT - Here you go, Nemo. Robots, dude. ROBOTS. And cyborgs! It may actually be all about smackin' guys with a hammer, but it sounds like it will be fun.  

Offline PaLaDiN

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RE: Those original IPs
« Reply #38 on: May 09, 2006, 11:15:33 PM »
"Hammer CAN'T just be about smackin' guys with a hammer."

It's about smackin' guys with a hammer any way you want to.
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Offline SixthAngel

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RE:Those original IPs
« Reply #39 on: May 09, 2006, 11:33:43 PM »
You are a cyborg that kills armies of robots by swinging a giant hammer.  

There is not a single part of that sentence I didn't like.

Offline Stimutacs Addict

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RE:Those original IPs
« Reply #40 on: May 10, 2006, 12:34:01 AM »
The protagonist looks like Kano in the artwork
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Offline Dirk Temporo

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RE: Those original IPs
« Reply #41 on: May 10, 2006, 12:44:54 AM »
Quote

Originally posted by: nemo_83
I'm not the one who was building his year on Super Smash Bros and then broke down when it wasn't shown.

Quote

Originally posted by: nemo_83
i really don't care they didn't show SSB, i won't be getting it anyways


???

Quote

Originally posted by: nemo_83
If Nintendo is going to do an original game, they should start by looking at what was big in recent years like GTA and Halo.[/q

And GOD OF WAR and NINJA GAIDEN and DEVIL MAY CRY, all of which were hack'n'slash games JUST like Project HAMMER, and all of which receieved awesome reviews, sold a metric f*ckton of copies, and got tons of awards. Your point isn't a point at all.

Quote

Originally posted by: nemo_83
Disaster and Hammer still are not interesting to me as concepts.  Disaster feels like a bad summer popcorn flick.  And Hammer feels like the whole game is you swinging a hammer.


You don't know JACK SH*T about how they feel. All we've seen of HAMMER is a couple seconds of him swinging his hammer. All we've seen of Disaster is a clip of a big tidal wave and a mountain exploding! You don't know ANYTHING about the games, Disaster especially. You are just DESPERATELY trying to find something to bitch about.

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Offline GoldenPhoenix

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RE:Those original IPs
« Reply #42 on: May 10, 2006, 01:39:37 AM »
Quote

Originally posted by: OverHeat
Quote

Originally posted by: VGrevolution
Quote

GTA was an ugly looking game that had you stealing cars. Halo was ANOTHER boring, played out FPS. Then people actually got a chance to PLAY THEM.



Wait a second, what good did playing Halo do? It still is a generic FPS when all is said and done . Seriously, I do not understand the Halo phenomena, it is a bare bones FPS series for consoles, its multiplayer and single player can't begin to touch most PC FPS games.


Well, honestly, playing Halo did nothing for me either. But you and I can make points about why it shouldnt have been as well received as it was until the cows come home, but that isnt going to change the minds of the millions upon millions of Halo fans out there.


Ah, well I am going to concede that you are indeed right, personally I find it disheartening that the console gaming community has become, so, um interested in "cool". It seems now days if a game has purty graphics and is dark, dreery, explosions and "Mature" that it automatically makes it good. Oh well at least we have Wii to make up for it, I do enjoy many of the "mature" games but there is just something about a well made Nintendo title that is more upbeat in its presentation. Give me NSMB or Mario Galaxy over ANY other "mature" game! I'm not ashamed to admit that .
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Offline The Omen

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RE:Those original IPs
« Reply #43 on: May 10, 2006, 04:36:07 AM »
Quote

There simply has to. Disaster could be cool, if it avoids reminding me of the worst movie ever made, Day After Tomorrow.


See, that's the first thing I thought of, but in a good, FX, sort of way.  Of course, I didn't see the movie because...well...I have a brain.
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Offline Ceric

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RE: Those original IPs
« Reply #44 on: May 10, 2006, 04:53:10 AM »
Ok I hope that Project Hammer has enough of a storyline that you really do want to beat up those guys.  I also hope you can get different hammers that fit your style.  I want a smaller one that I can throw and mindlessly twirl when I'm walking around, aka twirling the remote (I twirl random stuff at work when I'm bored, even an ax at one point).

Also I want secondary weapons to.  Not practical to use all the time but if you want to get that guy across the screen, blam.  Also since he's suppose to be a cyborg I want tradition held up and he must die ala Megaman or even better Strider.

On MP3 Button issues.  I am most positive that it's a simple programming thing to switch the buttons around so it's probably an alternate control scheme.  That's common enough to not worry about.

Edit: I'm also wondering if, when they say America, if they mean real America or made up America.  Right this minute I live in walking distance to downtown Nashville, TN. which isn't a small town and my home area never looks like what they put in the games.  Besides Maybe California and a few mega-cities (New York, Chicago, pretty much anywhere with a subway and commuter trains, that are used) thats nothing like were most of live.  But all the space wouldn't be interesting in most games.

Excite Truck... Yay
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Offline KDR_11k

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RE: Those original IPs
« Reply #45 on: May 10, 2006, 06:18:04 AM »
There's literally thousands of games where you swing around a sword. Why is it suddently unoriginal and shallow to use a hammer instead?

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Offline jasonditz

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RE: Those original IPs
« Reply #46 on: May 10, 2006, 06:43:47 AM »
the press release makes HAMMER sound like sort of a cross between games like Hunter: the Reckoning and Rampage.


Offline Strell

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RE: Those original IPs
« Reply #47 on: May 10, 2006, 06:54:53 AM »


Is Wayne Brady gonna hafta choke a bitch?
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Offline EasyCure

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RE:Those original IPs
« Reply #48 on: May 10, 2006, 07:53:00 AM »
Quote

Originally posted by: PaLaDiN
Project HAMMER actually looks pretty interesting. I like the God of War vibes I get from it, and the main character artwork looks cool.

That and, swinging around a hammer and bashing stuff does sound fun. There's potential there, in any case.



eactly. when i saw comments like "look at big games and see what made them great (ie halo, gta)" i repeated to myself my first impression when i saw the five seconds of the project H.A.M.M.E.R footage;  "oh god it looks like a god of war game".

all my friends rave about that game adn when i finally played it, it was nothign special. i never liked beat-em-up games so the game wasnt for me. the thing is, i know they never liked those games either, they were just caught in on all the hype (and sadly the nudity). i wont discount nintendo though, since their not known for making games of this style i cant wait to see what exactly they plan on doing with this. if it turns out to be something like GoW i just wont buy it, theres other titles that fulfill MY interest.

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Offline OverHeat

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RE:Those original IPs
« Reply #49 on: May 10, 2006, 08:16:47 AM »
Quote

Originally posted by: VGrevolution
Ah, well I am going to concede that you are indeed right, personally I find it disheartening that the console gaming community has become, so, um interested in "cool". It seems now days if a game has purty graphics and is dark, dreery, explosions and "Mature" that it automatically makes it good. Oh well at least we have Wii to make up for it, I do enjoy many of the "mature" games but there is just something about a well made Nintendo title that is more upbeat in its presentation. Give me NSMB or Mario Galaxy over ANY other "mature" game! I'm not ashamed to admit that .


Believe me, I wish I wasnt right. I am sickened by the general state of American gaming, and I really hope Wii does something to turn heads. And I agree with you whole heartedly on the mature stuff. Out of all the actual, /Mauture/ rated games, I only found 3 this generation that I thought were REALLY good, and 2 were on GCN. #1) Eternal Darkness #2) Resident Evil 4 and #3) God of War.

The funny thing is, only one of those games would I say is a "mature" game. ED. The others are just really bloody action games.
It will be funny if Nintendo really does get the complete non-gamer crowd. I can see some 50+ lady going in to try an actual game for the first time. "Hmmm... Mature! That sounds right up my alley! No little kids would want to play something thats /mature/!"
I am quite glad that, if Too Human ends up being as good as I think it will be, I wont have to pay $600 for the system it will be on. If I am patient, maybe I could "rent" a 360 from one of my friends who owns one.

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