Author Topic: Those original IPs  (Read 28567 times)

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Offline EasyCure

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RE:Those original IPs
« Reply #50 on: May 10, 2006, 08:43:54 AM »
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Originally posted by: Strell


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did i miss something, where the hell did that come from??? thats great!
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Offline Smash_Brother

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RE: Those original IPs
« Reply #51 on: May 10, 2006, 08:51:59 AM »
Typically, games where you slay hordes of enemies are boring, but that's when you're repeatedly mashing the same button over and over again to do so.

Involving the Revmote will probably add levels of strategy to the game which make it engaging, but aside from that, I could easily see myself swinging the Revmote around, roaring at the top of my lungs, "DIE! DIE! DIE!"

The game looks like excellent stress relief, especially if you can break glass. I love the sound of breaking glass...

As for Disaster, it has the potential to be the best of all the IPs.

One of the reasons I object to the Wii name so strongly is that these games may only look semi-interesting, but I'm sure that PLAYING them will be what truly sells them. Wait until you've played these games before you denounce them.
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Offline Ian Sane

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RE: Those original IPs
« Reply #52 on: May 10, 2006, 08:57:55 AM »
"Pikmin, which everyone bitched about? It's not fair to say in retrospect 'Pikmin is great', because when it was announced nobody thought that. Interesting? Perhaps."

I thought that.  I found the Cube's first E3 to be pretty disappointing but Pikmin was a real highlight for me.

Regarding the new IPs I found WiiSports the most interesting.  I showed that to my brothers, who originally thought the remote was stupid, and they thought it looked pretty cool.  You can tell it really changed their view on the remote.

Excitetruck looked like a lot of fun too.  That might not count as a new IP I guess but it's a unique game.  H.A.M.M.E.R. looked iffy.  I need to know more about it.  Disaster was just a movie.  I like the concept but we don't know how it plays.  So it's kind of silly to be b!tching it out so soon.

One thing I noticed about the games shown is that I didn't get a big rehash feeling, even with the existing ideas.  Most of the games had a certain uniqueness to them.  My big complaint against Nintendo recently is that in the past it was as if almost every Nintendo game had a reason to exist.  Lately they've fallen into a trap where all sorts of disposable rehash stuff has been released for a quick buck.  This lineup looked essential, like I feel compelled to play all of the Nintendo published games.  There's some new IPs and the old IPs look fresh again.  That's a big deal.

Offline zakkiel

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RE: Those original IPs
« Reply #53 on: May 10, 2006, 09:02:04 AM »
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There's literally thousands of games where you swing around a sword. Why is it suddently unoriginal and shallow to use a hammer instead?
I think most people are assuming there will be no strategy or pattern - just smashing things, whereas a sword game, you have people blocking and dodging and whatnot. It's a silly assumption at this point, but there you are.
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Offline Athrun Zala

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RE:Those original IPs
« Reply #54 on: May 10, 2006, 09:08:36 AM »
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Originally posted by: TrueNerd
There simply has to. Disaster could be cool, if it avoids reminding me of the worst movie ever made, Day After Tomorrow.
meh, there are (a lot) far worse movies than that, like Dracula 3000............

also, the wave reminded me of Deep Impact, not Day After Tomorrow......

and HAMMER seems like a great stress reliever
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Offline Smash_Brother

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RE:Those original IPs
« Reply #55 on: May 10, 2006, 09:19:49 AM »
Quote

Originally posted by: zakkiel I think most people are assuming there will be no strategy or pattern - just smashing things, whereas a sword game, you have people blocking and dodging and whatnot. It's a silly assumption at this point, but there you are.


I'm betting it'll start with crazy "smash everything" gameplay then move on to more decided, tactical combat like Red Steel claims it will.
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Offline Ceric

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RE: Those original IPs
« Reply #56 on: May 10, 2006, 09:50:25 AM »
First part of game Smash Everything to peices.
Second part of game Rebuild Everything.

First part minimal precision.
Second part lots of precision.
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Offline TMW

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RE: Those original IPs
« Reply #57 on: May 10, 2006, 10:08:28 AM »
WHat about the other new IP...necro something or other.  Is that Miyamoto's?  I wanna know which one is his.  
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Offline TrueNerd

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RE:Those original IPs
« Reply #58 on: May 10, 2006, 10:30:50 AM »
Quote

Originally posted by: Ceric
First part of game Smash Everything to peices.
Second part of game Rebuild Everything.

First part minimal precision.
Second part lots of precision.


So all Wii games are going to follow Red Steel's formula? Crazy, wild action the first half and then subtle accuracy the second? That actually sounds okay...  

Offline The Omen

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RE:Those original IPs
« Reply #59 on: May 10, 2006, 02:44:00 PM »
IGN went hands on with Hammer and came back feeling excited about it.  Actually, every game hands on have been positive, and supposedly the Nintendo booth has been nonstop packed.  Sounds like there's a nice buzz going.
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Offline nemo_83

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RE:Those original IPs
« Reply #60 on: May 10, 2006, 02:58:31 PM »
Disaster = disaster flick = movies and tv shows I avoid

I've lived through disasters okay, I don't need a godd*amned game about it.  I'll probably be here this year when some cat5 hurricane comes through and the power, plumbing, and everything is out for a month in the dixie sun in August and the cops will be rounding people up again if you're out after dark and put you in a cage in the middle of downtown in the open street like Planet of the Apes.  

And I checked out ign's impressions of Hammer, I'm still not impressed.  The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to.  I'm coming from a literary background, this is the kind of fiction we avoid in college.  
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Offline Dirk Temporo

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RE: Those original IPs
« Reply #61 on: May 10, 2006, 03:08:51 PM »
So all these IPs that are listed on the Nintendo website (HAMMER, Disaster, etc.) are going to be considered "Nintendo games," correct? As in, the characters could be included in SSB if they so wished it?

EDIT: nemo, shut up. You don't know ANYTHING about the game. AT ALL. You don't know what it looks like, what it plays like, what it's about, ANYTHING.
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Offline denjet78

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RE:Those original IPs
« Reply #62 on: May 10, 2006, 03:21:35 PM »
Quote

Originally posted by: nemo_83
Disaster = disaster flick = movies and tv shows I avoid

I've lived through disasters okay, I don't need a godd*amned game about it.  I'll probably be here this year when some cat5 hurricane comes through and the power, plumbing, and everything is out for a month in the dixie sun in August and the cops will be rounding people up again if you're out after dark and put you in a cage in the middle of downtown in the open street like Planet of the Apes.  

And I checked out ign's impressions of Hammer, I'm still not impressed.  The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to.  I'm coming from a literary background, this is the kind of fiction we avoid in college.


Are you related to a forum local who goes by the name Ian perchance?

No really, if not you two should get together. You're prefect for each other.

...

On the other hand, what if they DO get together and fuse into some sort of ultimate pessimism creature! We need to stomp this out before something horrible happens.

HORRIBLE I SAY!

Offline Dirk Temporo

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RE:Those original IPs
« Reply #63 on: May 10, 2006, 03:22:44 PM »
Quote

Originally posted by: denjet78
Are you related to a forum local who goes by the name Ian perchance?

No really, if not you two should get together. You're prefect for each other.


No, because Ian always has reasons behind his rants. nemo is just spouting inane garbage, and Ian agrees.

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Offline The Omen

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RE:Those original IPs
« Reply #64 on: May 10, 2006, 03:23:14 PM »
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Disaster = disaster flick = movies and tv shows I avoid


Oh good lord.....  As an example, I avoid watching golf, but I sure as hell don't avoid playing a video game version.  I never saw The Day After Tomorrow, or any of the other stupid disaster flicks, but I would love to control a character in that situation, because it's ripe for great gameplay.   And remember, nobody is saying these games are great, because we don't know.  We're saying they seem interesting.  But you're acting like it's a foregone conclusion that they suck.  



Quote

I've lived through disasters okay, I don't need a godd*amned game about it.


Um, yeah, I lived in Florida up until last week.  I think I know what natural disasters are all about.   Somehow, I don't think this game will make me feel the same as I felt two years ago after 4 hurricanes...but that's just me.
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline jasonditz

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RE:Those original IPs
« Reply #65 on: May 10, 2006, 03:27:38 PM »
Quote

Originally posted by: nemo_83
I'm coming from a literary background, this is the kind of fiction we avoid in college.


So what? All those games you mentioned before that Nintendo should be using as "examples" of the big hit... MGS, GTA... Resident Evil for Christsake... the stories are all downright awful.

I can think of one game offhand that was a decent piece of (admittedly semi-historical) fiction, and that's Romance of the Three Kingdoms.

If you're going to let intellectual snobbery keep you away from games, thats your business... but when 99.9% of the video game market doesn't have some sort of solid literary foundation, I think you're going to wind up with an awfully empty game drawer.

Offline The Omen

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RE:Those original IPs
« Reply #66 on: May 10, 2006, 03:35:43 PM »
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The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to. I'm coming from a literary background, this is the kind of fiction we avoid in college.


I tried to avoid that type of snobbery in real life.  Once you're out of this self important, self absorbed stage in life, such as college, you'll find there are some things which are quite alright to enjoy even if they don't have a Shakespearean story behind them.  In fact, most of life is the exact opposite of that.

I hope you avoid Hemingway in college, by the way....


"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

RE:Those original IPs
« Reply #67 on: May 10, 2006, 04:33:23 PM »
Quote

Originally posted by: nemo_83
Which game is Monolith developing?

Disaster and Hammer still are not interesting to me as concepts.  Disaster feels like a bad summer popcorn flick.  And Hammer feels like the whole game is you swinging a hammer.

It didn't help they only gave a few seconds of footage and a one liner about its gameplay; worst possible way to debut a game that is supposed to be important.

It's not like they said this character is an analogy to Thor and his weapons and items will have mythical abilities such as lightning from his hammer.  No it was presented as just another faceless hacknslash.


Monolith is developing Disaster. The game you have judged as being not worth your time despite not having much info on it.
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Offline IceCold

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RE: Those original IPs
« Reply #68 on: May 10, 2006, 06:44:22 PM »
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WHat about the other new IP...necro something or other. Is that Miyamoto's? I wanna know which one is his.
Necro-Nesia. I don't believe it's Miyamoto's IP; they haven't revealed that yet. I too am curious, though..
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Offline Garnee

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RE:Those original IPs
« Reply #69 on: May 10, 2006, 06:53:14 PM »
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Originally posted by: nemo_83
 It's like defending Geist.



Please don't insult Geist.  We don't need another Ian.
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Offline nemo_83

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RE:Those original IPs
« Reply #70 on: May 10, 2006, 07:16:45 PM »
You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.  
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Offline The Omen

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RE:Those original IPs
« Reply #71 on: May 10, 2006, 07:58:45 PM »
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You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.


Yawn ***you're aware that cliche and trite mean just about the same thing, right?
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Athrun Zala

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RE:Those original IPs
« Reply #72 on: May 10, 2006, 08:27:40 PM »
Quote

Originally posted by: nemo_83
You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.
that's the thing, you DON'T know if it's cliche or not, it's PREMISE SEEMS cliche, but the game may not be.


example at hand, Mai HiME. it's premise was extremely cliche (scantily clad girls with magical powers kicking ass......yeah, like I've never seen that before), but then, a couple of eps later, it's NOTHING like that, very dark and all it gets......

or another example that you maybe more familiar with, Evangelion. Premise: Mecha series, very cliche. Actual serie: anything but, an anime landmark if you will

or an even better example, Legend of Zelda!

you should know by now, nver judge books by its cover (or in this case, bad summary at the back)
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Offline Dirk Temporo

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RE:Those original IPs
« Reply #73 on: May 11, 2006, 12:41:10 AM »
Quote

Originally posted by: nemo_83
You guys are defending the game just because you don't want anything negative said about Nintendo, I know as much as you and what I know, it's cliche, it's trite, I'm not interested and the hand of god cannot change that so live with it, telling me to shut up will not win you the argument.


So it could turn out to be sex in game form, and you won't be interested in it just because you aren't now based on the whole two seconds of footage you saw.
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Offline wandering

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RE:Those original IPs
« Reply #74 on: May 11, 2006, 12:56:05 AM »
Quote

Originally posted by: nemo_83The character art is generic and generally the story is still cliche, this doesn't hold up to the level of quality I hold my content to.  I'm coming from a literary background, this is the kind of fiction we avoid in college.
You only read fiction about plumbers saving damsels in distress in college, huh?

Quote

Originally posted by: The Omen
I tried to avoid that type of snobbery in real life.  Once you're out of this self important, self absorbed stage in life, such as college, you'll find there are some things which are quite alright to enjoy even if they don't have a Shakespearean story behind them.  In fact, most of life is the exact opposite of that.
Speaking of, Shakespeare's work was derivitive and pandered to the masses alot. If he were alive today, he'd probably be writing screenplays for disaster films. Just saying.
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