Author Topic: Best system launch ever?!  (Read 37462 times)

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Offline animecyberrat

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RE:Best system launch ever?!
« Reply #100 on: March 06, 2006, 05:31:32 PM »
I still think the biggest problemt hey have, and its relative to thier image, is thier marketing, not thier franchises.  They just need to learn how to target thier audience a little better and reachout try and look cool again in the publics eye. NES, SNES, and even N64 had some totaly awesome advertising campains bt for some reason with Game Cube its like Nintendo just disapeared.


Oh and I should mention that as far as GC goes I did refuse to buy most of thier crap, yes I ssaid it, Nintendo made a lot of crap this gen. I have bought more 3rd party games than Nintendo games and I usualy have mostly Nintendo made games and a few 3rd party games. With Nes, Snes and N64 you basicaly had all the nintendo games and you still had a ll the great 3rd party games so you had a reason to makeit your only system or you number one choice. but with GC you had to weed threough a lot of crap 1sta dn 3rd party, most Nintendo games this gen werent even made by Nintendo and most of those sucked or at elast werent up to snuff.

I have been starving this gen for good games on my GC and HAD to go out and get an Xbox to fill in the gaps and that wasnt at all an easy thing for me to do and I still dont get enough. It pisses me off to no end that tehres NOT ONE good traditional 2-d fighting game on the Game Cube, and it pisses me off that we get 2 Mks (one gets delayed AND toned down) and 3 DBZ game swhere only 1 was even worth buying and thast about it, oh and Soul Caliber Ii which was good but not good enough. as  Fighitng game fanatic I was SO PISSED that there is such slim picking on the GC.  And now Nintendo is making the rev so that Fighitng games are gonna have a hard as hell time getting made so what do i do?


Game Cube had a lot fo great games dont get me wrong but all the games I play arent even made by Nintendo except MP and Star Fox ADventures which a lto fo peopel ahte and I dotn get it. I have Smash BRos but dont play it often cuz I have noone to play with so rev will solve thatc uz its gonna be online.


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Offline IceCold

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RE:Best system launch ever?!
« Reply #101 on: March 06, 2006, 05:37:58 PM »
Quote

I personaly prefer fat paced games that dont take too long to get into thatI can pick up playfor a little bit and then quit when i want witout having to worry abotu finding a save point or rushing through some important story scenes/text.
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Offline animecyberrat

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RE:Best system launch ever?!
« Reply #102 on: March 06, 2006, 06:00:48 PM »
I havent tried it yet tehres no where near here that sells it.  
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Offline blackfootsteps

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RE: Best system launch ever?!
« Reply #103 on: March 06, 2006, 09:00:54 PM »
Fighting game fanatic? Get Naruto 4.
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Offline wandering

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RE: Best system launch ever?!
« Reply #104 on: March 06, 2006, 09:10:23 PM »
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Sometimes I wish Nintendo wasn't run by people like Miyamoto and Iwata. They need some real a**holes working for them - the kind that go into the public eye and stupidly bash everything to hell. You know, like Mark Rein, Kutaragi, Iga, the guy from Shiny, etc etc. Just a lot of money grubbing arrogant pricks to come out and call gamers morons for liking and/or disliking certain things.

You mean, like Reggie?

*ducks*

Quote

Or maybe they need to promise the entire damn world in all of their games, then absolutely fail to deliver even on the slightest.

You mean like Nintendo did with Mario Sunshine? And connectivity?

*ducks*  
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Offline Strell

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RE: Best system launch ever?!
« Reply #105 on: March 07, 2006, 05:53:35 AM »
Reggie is no a**hole, he is a badass,, a huge difference.  Also, he probably heard you and is on his way to kill you, given his supersonic hearing and all around badassness.

I'm surprised you didn't say Yamauchi, because yea, he tended to rub everyone the wrong way (though he is a brilliant businessman AND never actually attacked other companies, he just said he didn't like RPGs).

I've already said this about Sunshine - it can't live up to Mario 64, period.  Nothing ever will.  Mario 128 won't, Mario 256 won't, etc etc.  Nothing will ever match M64.  SMS was not perfect but it is still eons ahead of other platformers, and gets an unfair amount of sh*t simply for the reason that it wasn't M64 2.

As for connectivity, I suggest everyone honestly play FF:CC, Zelda 4 Swords, and Pacman Vs. before making a criticism.  Connectivity was a bad counter to online play, but by no means is it a bad idea.  Why do I know this?  Because Microsoft and Sony are touting their connectivity features now and calling them ice cream, when they are flawed worse than the GBA/GC.  I suspect that the DS connectivity will be better handled simply because it will all be wireless, meaning no one is going to buy cables, further eliminating another accessory AND giving companies more incentive to get in on it.

I see your point, I just think that it falls too close to what I was originally ranting against.  
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Offline animecyberrat

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RE:Best system launch ever?!
« Reply #106 on: March 07, 2006, 06:06:40 AM »
Its not about living up to Mario 64 ts about living upto what came before THAT. Mario 64 was the closest to playing Super Mario bros in 3D, Mario Sunshine was Mario takes a VAcation and Cleans His Room and was crap compared tot he orginals.

It did not have any of that Magic Kingdom feel that teh rpevious Mario games had, what made mario so phukking exciting int he past was the magical kingdom it took p0lace in and all the fantastic imagination sparkiong stuff you got to feast your eyes on.


It was a fantastic game with fantastic fantasy graphics aina d fantastic fantasyw orld that offered worlds of possibiliteis and allowed yor imagination to soar. Mario Sunshine was just Mario 64 rip off and didnt have ANY of the Magic that teh otehr games had, it dumbed the series down a lot.


It also took away alot of what made the Mushroom Kingdom so maghical in the first place, most prominantly the Magic Mushrooms! Mario 64 at least had mushrooms in it  and they still came out of bricks and invisible sweet spots you randomly encountered, there were still Tall Mushrom Trees, it had the SMiley Face clouds, it had all the famaliar enemies, Goombas, Pirahana plants, Koopas, Bob Ombs, Bullet Bills, Cheep Cheeps, etc etc and intriduced NEW enemies (just like every Mario game previous has done)


MArio Sunshine ont he other had threw EVERYTHING out the window and started over witha bunch of paint globs you had to wash away and removed the stomping on enemies and tossing aroudn Koppa Shells and squishing Goombas etc.




Now I do not hate the game nor do I tink it was bad BUT I do feel a need to remimnd peopel from time to time WHAT was disapointing about it because so many people forgot what Mario games were really like.


I anjoyed mario Sunshine for a bit, it was a fun game to play but the story was crap, the worst kind of crap, worse than Save the Princess crap because at least then it was a reald dire situation Peach wa in trouble and Bowser could kill her if he chose to, not Clean up the town or spend you vacation in jail, as soon as the paint mario poped up and started messing things up the towns peopel should have cleared marios name and he would no longer be under that crap, but no instead they continued to treat you liek a criminal and the story never got better.

Mario Sunshine could have easily lived up to Mario 64 if they hadnt strayed from what makes mario games fun in the first place.

 
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Offline Ceric

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RE: Best system launch ever?!
« Reply #107 on: March 07, 2006, 06:55:15 AM »
Mr. Rogers (Will understand if you watched Ultimate Showdown and if you haven't do)

A freind made this but think Reggie instead.

Edit: Got it to be a Hyperlink
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Offline Ian Sane

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RE: Best system launch ever?!
« Reply #108 on: March 07, 2006, 07:43:24 AM »
"That's your opinion on whether Nintendo could've innovated with the GC Ian. After Sunshine and WindWaker, I think Nintendo convinced at least themselves that they were having a real tough time of it."

I agree with that though I don't think Nintendo's response is the right one.  They clearly tried to be innovative with those games but unfortunately didn't really deliver.  I very clearly noticed they went into sequel-happy franchise mode after those games came out.  In the end though I prefer the early Cube games to the later ones.  I think the problem is that they tried too hard to be innovative.  I think things would have come more naturally if they just set out to make a great game and let new ideas come to them as they worked.  Super Mario World and Link's Awakening are brilliant games but they're not that much different then their predecessor.  But that was okay because they were incredibly tight well designed games and they did have quite a few new ideas, just not big "change the industry" ones.  If Nintendo can't think of something innovative there's nothing wrong with just trying to make the best game you can provided you don't crank a new sequel out each year.  Tweaks and new ideas will come about just as result of that.

With the Cube it's like they gave up.  "Oh I guess we're out of ideas.  Better milk Mario for all he's worth to try to salvage something."  Maybe they would have continued to innovate if they actually MADE NEW GAMES.  Aside from Geist and Battalion Wars (which was originally going to be a milking of the Advance Wars series) they didn't even try to make new stuff.  They got too focused on franchises and the quality dropped like a rock.

I think the Rev remote has the same problem that Super Mario Sunshine has.  It's too deliberate.  It's like they sat down and said "we're going to make something innovative" instead of "we're going to make something good."  I don't like Nintendo when they try too hard.  Their best efforts seem effortless like the ideas just came to them as they made the game.  I think the best Cube game is Pikmin 2.  It's a sequel and it's not nearly as innovative as the first game but it's a better game and it has tons of new ideas.  The new ideas don't seem to come from a "let's be innovative" mindset.  They seem like a response to the original game and some of the new ideas seem very natural.  Let's add new Pikmin, remove the time limit, and expand the areas you can access and the ideas developed from there.  Sometimes something as simple as adding a few new features can greatly affect a game and make a sequel feel very new.  Something as simple as Racoon Mario greatly seperated Super Mario Bros 3 from the original game.

And if Nintendo feels they're running out of ideas why don't they try out some genres they've never worked in before?  What if Miyamoto made a first person shooter?  What sort of neat ideas would he incorporate working in a genre he had never worked in before?  What if he tackled a sports genre?

When Nintendo tries too hard to be innovative you get stuff like Pac-Man Vs where they come up with a neat idea but it isn't necessarily deep enough to make a full game.  I don't think when they made Pikmin their goal was to make this great innovative game but rather just that Miyamoto saw ants in his garden and thought "hey that would be a good idea" and went with it.  The remote looks like something they thought of in a boardroom after being told by Iwata to "think of something innovative" and I'm afraid the games will be the same way.

Offline KDR_11k

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RE: Best system launch ever?!
« Reply #109 on: March 07, 2006, 09:48:17 AM »
So a company famous for innovation decides that rehashes and annual sequels are the way to go? Where have we heard that one before? (hint: goes by ERTS on the NYSE)

Offline Kairon

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RE:Best system launch ever?!
« Reply #110 on: March 07, 2006, 02:20:34 PM »
Metroid Prime is Miyamoto's FPS. After all, Retro had to meet with him monthly so he could go all up-end-the-tea-table on 'em.

We both seem to agree, Nintendo had a bit of a creative crisis in the GC era. But I honestly believe them when they hint that they want a new interface to give them a new energy with creativity. Oh, and let's keep in mind whenever we think that they should just redo OoT like they redid Zelda (NES) into LTTP, the SNES lost to the Genesis until Donkey Kong Country came out.

Also, I don't believe that the remote controller technology we see today appeared out of the blue. Miyamoto was clearly experimenting with these concepts years ago when he talked about Marionette. That was a game concept he was playing with which involved controlling a puppet (a marionette), and the handles by which you control the puppets string are most probably the real world originator of the Revmote's capabilities.

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Offline MaryJane

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RE:Best system launch ever?!
« Reply #111 on: March 07, 2006, 03:28:38 PM »
lol sorry i totally posted in the wrong thread
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Offline Spak-Spang

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RE: Best system launch ever?!
« Reply #112 on: March 09, 2006, 04:27:55 AM »
Whoever was talking about the next Mario living up to the original Mario series is on to something.

Mario 64 was a great game, and really showed how a Mario platformer could be done in 3D.  However, it didn't feel like it was in the mushroom kingdom.  Actually Mario Sunshine felt more like the Mushroom Kingdom to me, but that is only because those crazy bonus levels were so intense.

I really hope the next Mario (Mario Revolution) captures the zany, playfullness of the original series.  Mario Brothers have always had unique and fun characters to beat, and that was really lacking in Sunshine and Mario 64.

The next in the series needs to go back to its roots, and incorporate good old fashioned enemy dodging for its platforming elements.


Offline MaryJane

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RE:Best system launch ever?!
« Reply #113 on: March 09, 2006, 04:57:05 AM »
there are ways to get to the mushroom kingdonm without playing mario.

Ok but seriously, if nintendo had released a sequel to mario 64, like the same gameplay but in a different circumstance, wouldn't we be hearing the same cries of rehashing? also look at mp1 and mp2. i like them both, but i liked the first one better, cuz it was so original. the first fpa. much like how mario 64 was the first 3d platformer. nothing is going to recapture that magic, it can't cuz part of the magic was its novelty. i liked sunshine a lot, i loved how difficult it was, i beat the game after many many months, and i loved it for giving me such an experience. of course it was no mario 64 but how could it be?

Then introduce the revolution. Everything is new now. Every game rpg's, sports games, fps's and fpa's, fighting games, and platformers. They are all going to be unique experiences once again, and furthermore with the many possibilties of the revmote, they can continue to be unique experiences. They are all going to have the magic of being a new experience. I think that is truly what will make this the best system launch ever, the fact that it will be utterly unique.  
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Offline RiskyChris

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RE: Best system launch ever?!
« Reply #114 on: March 09, 2006, 05:17:22 AM »
I just hope I have the liberty of Mario 128 being my first revolution title.

Playing mario 64 one year after the 64's release would not have been the same.

Offline Spak-Spang

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RE: Best system launch ever?!
« Reply #115 on: March 09, 2006, 05:22:09 AM »
The star system is just a means to give Mario a direct objective for a level.  As long as collecting the stars are not about collecting stars, but are a means to a puzzle, or game experience then it is ok.

However, it seems most 3D platformers are using this means of level development...so I would really like to see Nintendo attempt something new.

The levels need to have definate direct objectives for those that need that to play, but open ended enough to have a little virtual playground.  

The virtual playground aspects have been important to 3D games, because it is something 2D games have never really been able to achieve, however, these games have to designed carefully to actually include fun things to do...instead of just stuff.


Offline animecyberrat

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RE:Best system launch ever?!
« Reply #116 on: March 09, 2006, 04:33:33 PM »
sorry for late reply but did you just reccomend Naruto, yuck! i hate Naruto. AEven so its way to late for the GC to get good fighitng games anyways, and the last Shonen Jumps fighitng game I played, shamen king, SUCKED.  
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Offline KDR_11k

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RE: Best system launch ever?!
« Reply #117 on: March 09, 2006, 08:31:02 PM »
But Shaman King isn't Naruto. The Naruto fighting games (at least the later ones) plain rock. Easily better than Soul Calibur 2, whether they beat SSBM is probably a question of preference.

Offline MaryJane

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RE:Best system launch ever?!
« Reply #118 on: March 10, 2006, 05:45:47 AM »
Naruto 4 is one of the best fighting games I've ever played. We need more games like that from jpn.
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Offline animecyberrat

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RE:Best system launch ever?!
« Reply #119 on: March 10, 2006, 05:49:42 AM »
See thast the problem though I dont liek 3D fighitng games. Game Cube has plenty of those, not any good ones, well ok DBZ Budokai is good, and the Nks are great, but thats not enough. Tehres NO Street FIghters, No Samurai SHowdowns, no good 2d fighters at all, as fr as I canf ind thers only 1 2d fighter adn its the crapiest game I ever played.



Also I did mention I hate NAruto the show, its crap to me. I am sorry I dont mean to soudn like I hate GC cuz of it but YES I am very disapointed that tehres no good fighting games ont he system, or so few to pick from. I had to get an Xbox for that, well among other things, and I didn want to do that considering I dont like Microsoft.


Its a genuwince concern I have for Rev though, because I dont see any Developers of 2D fighting games saying ANYTHING one way or the other ragarding revmote. Sega Satrun was the top notch for fighting games and since then graphics havent matter cuz even Satrun reached the pinacle. So REV couold more than handle a excelent 2d fighitng game, but the controler puts limits on that, one would HAVE to use the shell and we dotn knwo much about that yet or if its even going to be officialy supported. IF Nintendo refuses to make a single game using the shell or allowing its use in thier best games, not 3rd party dev will touch it.


Now its possible someone with some brains will figure out a way to make it work, but I have a feeling that the fighting games wont come out for rev or will get ignored and will be just like GC only worse.  
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Offline MaryJane

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RE:Best system launch ever?!
« Reply #120 on: March 10, 2006, 08:17:58 AM »
So just because you don't like the series you're going to miss out on one of the best fighting games, if not the best, for the gc? I do like the series, but even if i didn't the game is still good as a fighter. I hated the absolutely dreadful streetfighter movie, does that mean i'm not going to play the game? no.
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Offline jasonditz

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RE: Best system launch ever?!
« Reply #121 on: March 10, 2006, 08:40:11 AM »
Stay away from Streetfighter: The Movie: The Video Game though... that was just dreadful.

Offline Hocotate

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RE:Best system launch ever?!
« Reply #122 on: March 10, 2006, 06:44:13 PM »
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Originally posted by: animecyberrat
See thast the problem though I dont liek 3D fighitng games. Game Cube has plenty of those, not any good ones, well ok DBZ Budokai is good, and the Nks are great, but thats not enough. Tehres NO Street FIghters, No Samurai SHowdowns, no good 2d fighters at all, as fr as I canf ind thers only 1 2d fighter adn its the crapiest game I ever played.

......I had to get an Xbox for that, well among other things, and I didn want to do that considering I dont like Microsoft.


The GCN controller does not work with 2D fighters. I had to import a PS2 for my SNK & Capcom fix, and even then I had to buy a Sega Saturn controller because the PS2 controller just sucks so hard. I don't think the lack of 2D fighters is a big loss or anything, because it's a dying genre. It's my fav genre, but it's not so popular with mainstream gamers. As for 3D fighters, I think the GCN delivered. We got SSBM, Naruto/2/3/4, Bleach, SCII, and DBZ Budokai.
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Offline animecyberrat

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RE:Best system launch ever?!
« Reply #123 on: March 12, 2006, 08:10:47 AM »
DBZ and MK DA and Soulc Caliber 2 are the only good ones, I dont count Smash Bros EVER its a differnt style of game on its own. BUT I like it anyways.



Still the GC controlers issue is irrelevant I have a lot of 3rd party controlers that work fine for 2d games, those are the ones I use when Playing Miways arcade treasures, which is what saved trhe GC as far as fighting games are concerned.


ANyways I am starting to have alot mroe faith in the revolution (and I have been thining it will be number one all along) now that I see more games getting annonced for it. I think that the revolution is going to be the most fun gaming system ever made but tehres 1 1st party launch titles that hasnt been confirmed yet that is a MUST and thats a long over due DUCK HUNT remake/update.
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