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Offline Requiem

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Best system launch ever?!
« on: March 02, 2006, 08:19:52 PM »
Despite whatever those who are skeptical may say, the REV launch is shaping up to be grand.

Sure there hasn't been a single screen-shot. Sure there hasn't been many specific titles officially announced. But like I always say, quality over quantity.

Nintendo is bringing their AAA game with this launch. Never has a launch had so much potential.

Think about it, if the following list ends up true, then we have an awesome launch on our hands. One that tops any previous generation.

First/Second Parties AAA titles

Legend of Zelda: People hate the idea of Zelda becoming a GC/REV title, but the fact is, Nintendo would be stupid to ignore an oppurtinity like this. This game will be great no matter which way you play it, but the game is dripping with potential. If all goes well, and the NRC is programmed into the Zelda Universe brilliantly, then we have a killer app on our hands.

Mario 128: Though we had some startling news about how the game is progressing, I feel confident that Miyamoto will pull through with an amazing game. There is so much you can do in the Mario universe. Many of us feel that Mario should go back to his roots, and if the DS is any indication, it looks as though he is. Imagine a sick blend of 3d Mario and 2d Mario. This game will definitely be a game to experience.

Super Smash Bros. Online: I don't know about the rest of you, but I feel the only thing SSBM was missing was human opponents. I bought it when it first came out, and I am still not bored with the game. If there are opponents, especially good ones, I could see myself never getting bored with it. Now Nintendo has heeded our calls and added online to the Revolution version. If they were to simply add online, I would be a happy man. But the fact is that they're not. They're going to expand on every aspect of the game. Adding new charachters, levels, items, customes, modes, events, options, and yes, even players. I feel that the transition to Online and LAN will open up the possibility for 8-player melee. Imagine a level like Hyrule Castle, but with 8-players. The only problem I see is the camera, but other than that it will be hysterical. A definite AAA title and possible Killer App.

Camelot RPG: Honestly, expect a huge blowout of media to salivate over at E3. This game has been in the works for years, and with a staff of 40 or so people, something amazing is coming. Could it be Golden Sun or is it some new IP? Whatever it is, I have complete faith in Camelot's abilities. The simple fact that an RPG is on the way is good news, but one from Camelot is far more heart-warming than say....Square. If it is Golden Sun, imagine the possibilities. All the tech magic, such as pushing, lifting, grabbing, and pulling, can now be done with the NRC. Precision wasn't needed in a 2d game, but in 3d, the NRC will go along way. I expect this game to be at least 40 hours long with secrets out the ass. Again, this title has been in developement for a very long time. Camelot + NRC + time = AAA title.

Metriod Prime 3: Arguably my favorite game of this generation. The immersitivity factor was outstanding. They polished the game from head to toe, so much so, that I have yet to encounter a bug or glitch after playing it 4 times. Retro knows how important this debut is, and I am sure they will rise to the challenge. They are in fact, one of the most creative teams this generation....easily. I mean, who thought Metriod as a FPA would be as sick as it is? Retro knows what they are doing, and even though the sequel wasn't widely appreciated, I think it had more to do with there not being much room for improvement rather than it being uncreative. Metriod Prime hit the nail on the head and there really wasn't much you could improve. Now, the NRC will play the most important role in making MP3 feel fresh. Just like Zelda, this game is dripping with potential.

New IP: Who knows what the hell this could be. What I do know is that this game HAS to be an AAA title in order to be recognized as a new, legit IP. If anyone could do such a thing, it's Nintendo.

The resurrection of an old IP: I don't know what this could be, but all signs point to Kid Icarus. I could really care less what old IP they use, I just know they are going to use one. It's like Samus coming to the cube, when her last console game was on the SNES. This one, I doubt, will make it in time for the launch window, but I would expect it next summer after a huge E3 showing. Super Punch Out! anyone?

WaveRace: As a WaveRace fanatic, I am just adding this to the list because of how much I desire it. Needless to say, the NRC could provide some pin-point precision.

Mario Paint / WarioWare: I always thought about how brilliant it would be to combine the two series into one amazing game. Mario Paint has stolen hours of my life, and though I only played the GBA version of WarioWare, I can see why it's a cult classic. If they released these seperately, they would probably charge $30 and see moderately good sales for both (actually I see Mario Paint taking off). However, if they were to launch it together, this game would become the next Brain Training. Flesh out the artistic part of Mario Paint, with a more robust music program and give WarioWare many different actions to perform (eg, NRC game demos) and it'll sell. This is another fantasy game....an AAA title if true. However, I know Nintendo will probably ignore the obvious and simply release WarioWare (which I am 100% sure they will).

There are other games that have potential, I just don't see them acheiving the high level of quality that these games will. Those games include N-space projects, Battalion Wars, and so on....

Also, I don't know jack about Animal Crossing, MarioKart, DonkeyKong, and all the other IP's Nintendo is juggling around. If any of them make it for launch, and another AAA title to the list.

Also, let's not forget about the Virtual Console. I see myself spending equal time with the old and the new, so it is worth a mention as a launch title(s).

Third Parties AAA titles

Capcom: Capcom isn't stupid. They are a very profitable gaming company, and will continue to be so. They are developing a game for launch that supposedly isn't RE. No offence, but whoever believes this is an idiot. When Nintendo introduced the NRC, it almost beckoned Capcom to incorporate it into an RE4 type game. I mean, the game with a simple technological jump (graphics, AI, charachters onscreen) would be amazing, but the game with a tech jump and the NRC would be truly special. And how many times did Reggie, when asked about what games could be made possible or better with the NRC, mention a survival-horror game where you roam around with a gun and flashlight only. He had to of said that on three seperate occasions.

Many have speculated how scary it would be if you were to roam around in complete darkness with nothing but a flashlight and gun in tow. You can only see what you illuminate, and you can only shoot what you can see (well, kinda). I would walk around the deserted village PARANIOD of anything....EVERYTHING. If they add a couple creatures, that idly SCARE THE CRAP OUT OF YOU by running around or knocking over things, then it's over. RE can finally be scary. Mark my words, Capcom will unviel RE REV at E3.

Oh ya, if true.......easily a killer app.

UbiSoft: They are making a FPS. Also, it has been said that they have another game in the works....exclusive for revolution. Any FPS should be leaps and bounds better than any generic crap (i.e. Halo 2) that we get today. The reason I have such a better time playing FPS's on my computer is that the control scheme doesn't make me feel disabled or limited. The dual-analog system is the worst thing to happen to console FPS. Honestly, nothing beats GoldenEye and PerfectDark in terms of control, speed, and overall fun factor. Maybe the NRC's awesome ability for control and speed can finally make console FPS's feel fresh and fun again. Any indication of a FPS (Metriod is not a FPS) on the REV is a damn good start. Now, I just wish TimeSplitters would make a debut.

EA: Say what you want about EA. The fact is, they are one of the most profitable publishers today. I don't really care for there sports except for FIFA, however, if Fight Night were to debut with dual NRC control and online, then you definetly have a hit. With total control of the boxer's actions, despite any amount of graphical updates, nothing will get you more immersed into that world. The 360/PS3 version will look archaic compared to what Nintendo has.

Also, Burnout, my favorite racer for this generation, would do well with the NRC.

That's all.....

There are a couple more games that should interest us, such as Trauma Center which will be an incredible experence, whatever the hell Suda 51 is making, Sonic, FF:CC, and Harvest Moon.

With the list above, granted a few that never make it to launch, I still believe I will have the most fun I've ever had during any console's launch period.
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Offline TMW

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RE: Best system launch ever?!
« Reply #1 on: March 02, 2006, 08:48:05 PM »
The reason Reggie keeps mentioning the Survival Horror is because the IP is a horror game.  

TOTALLY.

And, SOMEONE was quoted as saying that Mario 128 wouldn't be available at launch...so that one comes off the list.

If we get MP3 at launch, I'll be pleasantly surprised...

But really.  SSBMOnline will probably be the only game I play for quite a while, barring a simultaneous Rev/TP launch.
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Offline Bill Aurion

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RE: Best system launch ever?!
« Reply #2 on: March 02, 2006, 08:51:49 PM »
I've said it once, I'll say it again...Don't expect more than 3 first-party titles at launch...It's just good business sense...
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Offline wandering

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RE: Best system launch ever?!
« Reply #3 on: March 02, 2006, 09:22:08 PM »
One more game's just been confirmed for the rev's launch: "Cars". By THQ. link

I was going to make a new topic about it, but it's so monumentally uninteresting that I thought I'd just say it here.
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Offline Infernal Monkey

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RE: Best system launch ever?!
« Reply #4 on: March 02, 2006, 10:02:14 PM »
Unless there's PILOTWINGS REVOLUTION, it'll just be another average system launch~

Offline Fro

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RE: Best system launch ever?!
« Reply #5 on: March 03, 2006, 04:04:54 AM »
I expect a much stronger launch than normal, since Nintendo has pretty much shut down Gamecube game production.  When you look at what Nintendo's development teams have been up to, there's no other answer than a very strong launch.  Not to mention, in Nintendo's position of coming from behind they're going to have to churn out a bunch of great games at launch.

Smash Brothers is a confirmed launch title.

Prime 3 probably will come out before Christmas (Retro will have over 2 years to work on it).

Iwata wants Mario 128 as a launch title (and that game has probably been worked on since before Sunshine came out).  Matt from IGN knows little about what's going on in Nintendo Japan.

The New IP will be a launch title

Zelda will come out around the same time as the revolution

Camelot's been working on their RPG for a long time

Nintendo Pennant Chase Baseball pretty much just disappeared, probably being reworked as a revolution title.

There probably will be a Wario Ware type game to show off the controller.

Final Fantasy: CC should be good with the online play

Ubisoft's FPS is supposed to be great

Plus throw in games from the usual suspects (Capcom, Namco, Sega, EA) and it will be a very strong launch.

Nintendo would be idiots to launch with just two or three first party games with all the competition they're facing.  They need all their big guns and they have them lined up to possibly use them in the launch window.

Offline animecyberrat

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RE:Best system launch ever?!
« Reply #6 on: March 03, 2006, 05:47:29 AM »
I dont get howpeople keep saying if they release them all at once no one will notice, thats a bunch of crap, they need a hige launch to distract peopel from everything else, and the launch window ISNT theonly tiem those LAUNCH games will be for sale, pick up your favorite now and get another latter.

They NEED the variety sot hey can satisfy everybody, not force ou to buy the system one one or two games alone, not everybody is a fan of Metroid so nto everyone will care if its available at launch, MP series hasnt been selling that well on GC so dont expect it to be a killer app on REV people will remeber NOT likeing it on GC and will have that in mind when it comes to REV, regardless fo the controls. BUT having PM3 will get the Metroid fans n board right away

they need a solid line up and Requeim hit it dead on, Nintendo cant afford to release two or theree games and wait six months to release two or three more, they need toshow peopel RIGHT OFF THE BAT that the revolution is THE system to own and that it has all the games you need. Wehn you looking at yor competitirs launching with 10 to 15 games youc ant have a laucnh with five or six and expect to get noticed.


Also everybody sits here and bashes PS3.3^0 for being more of the same, I wont get into how stupid THAT argument is here, but i will say then you turn around and say that More Metroid, More Zelda, More Mario, More Smash Bros tahastw hta will draw people in ?!?! I Dont get yo guys. face reality. NIntendo IS still a good compnay BUT tehre are game makers out there who are JUST AS GOOD who havent yet confimred anythign for the system. We have a noce potentila launch lineup shaping up but Nintendo cant win over NON Nintendo fans with Nintendo franchises.


They will need NEW IP that will attract everyone along with thier hits to seal the deal for the old fans on the fence. Everybody on these boards who blindly floowws what evr BS Nintendo says will get a rev just cuz its Nintendo, but Nintendos fanbase shrinks every gen so dont ecpect NINTENDOS franshises didnt doa  damn bit of good for GC and I dont expect them to matter for teh REV. NOT if we only get 1 or two at a time that is.

The launch is the most important time perios for the system and it HAS to gobetter than 360 did and has to drown out ps3. They need to have no less than 5 big hits themselves and there gonna need twice that many 3rd party games, who cares if somethign gets drowned out if its good it will have sales througout its life,theres GC launchgames still getting sold in stores today.  
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Offline zakkiel

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RE: Best system launch ever?!
« Reply #7 on: March 03, 2006, 05:55:12 AM »
Quote

They are developing a game for launch that supposedly isn't RE. No offence, but whoever believes this is an idiot.
So Capcom decided to lie about what sort of game they're developing for... kicks and giggles?
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Offline NinGurl69 *huggles

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RE: Best system launch ever?!
« Reply #8 on: March 03, 2006, 06:09:25 AM »
Revolution has been cancelled.  source: PlanetDeadSystem.com
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Offline MaryJane

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RE:Best system launch ever?!
« Reply #9 on: March 03, 2006, 06:11:43 AM »
Quote

Also everybody sits here and bashes PS3.3^0 for being more of the same, I wont get into how stupid THAT argument is here, but i will say then you turn around and say that More Metroid, More Zelda, More Mario, More Smash Bros tahastw hta will draw people in ?!?! I Dont get yo guys. face reality. NIntendo IS still a good compnay BUT tehre are game makers out there who are JUST AS GOOD who havent yet confimred anythign for the system. We have a noce potentila launch lineup shaping up but Nintendo cant win over NON Nintendo fans with Nintendo franchises.



I agree you can't bash the ps3 people are gonna buy no matter how crappy it is. Although I must say that it does have some superb games. Also I agree with you on the point of nintendo releasing their old franchises, why the hell should they release their highest selling games ever? How could that possibly make people want to buy their system? especially when mp3 is going to be the proof of their claim that the rev is best system for fps's why would they release that game? And there are so many game makers just as good as nintendo, which is why no on wishes they had nintendo's franchises, which is why no jumps at the chance to make games for their old franchises. Nintendo should stop making mario games, i mean come on, after no one like sunshine, and super smash bros? why release that? wasn't it the one the highest if not the highest selling gc game? why would they put that kind of crap on the rev? and make it online? man nintendo has no sense of business strategy.

(psssssssssssst. it's all lies)

Seriously though, I don't think the rev will initially beat out the ps3, it has no choice to but to beat the severly lack luster 360 launch, but be reasonable the ps2 was the biggest last gen, so sony would obviously have the biggest fanboy base, there are tons of people who can't even fathom getting a different system besides a ps3. even though everyone I know who had a ps3 is currently on their 3rd system. but still the ps3 is going to have the best launch, and nintendo's best hope is to be a closer 2nd this time around, or overtake them in the long run. And everyone is a nintendo fan who has played video games whether they know it or not, cuz nintendo is everything video games. how many people are gonna say, wow that new zelda looks great, or man i miss playing mario, and this one looks like a serious contender, everyone loves and recognizes nintedo's franchises, and once mp3 gets ooodles and ooooodles of love people will know samus's name like they know their own.

Edit: I screwed up the quote thing, so i fixed it.  
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Offline clevelandst124

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RE:Best system launch ever?!
« Reply #10 on: March 03, 2006, 06:55:09 AM »
I actually expect Nintendo to drop the ball on the launch.  They did it with the DS by having only 10 games available for release and not delivering a true supply of games until 6 months later.  I expect the same thing with the Revolution.  I wouldn't expect more than 3 first party games and a dozen third party games.  I don't care what has been talked about or confirmed, we are still 8 months from console launch and Nintendo routinely delays games.  

I also feel that Nintendo entirely dropped the ball with the new Zelda game.  It would have been a great Revolution title.  2 games I hear most about are Goldeneye and Ocarina of Time.  This game would have brought all of the Zelda fans back.  Now anyone who is still needs a Zelda fix will buy it for the gamecube.  And new fans that it could have brought back will dismiss it as last generation and won't consider it in deciding whether to get a rev, ps2, or 360.  And now if they decide to bring it over they are all liars because they have guaranteed it will be on the gamecube.

Next, I believe the rat is correct.  Alot of developers are sitting on the fence with the revolution.  They say the right things in the public but they are waiting to see how good it does because there is large doubt surrounding it.  So I don't expect the Revolution to get more than 15-20 3rd party games in the first half year of the revolution.  They need to do it themselves if they are they are going to get back to the top of the food pyramid.  Plus there really is no reason not to load up with 6-8 launch titles.  Remember that crappy DS launch?  Spiderman sold over a quarter million copies.  It sold because there was only that game and Mario 64.  And the DS had an amazingly low tie ratio until the games came.  If Nintendo launched with 6-8 launch titles they would have at least a 4-5 tie ratio which is amazing for a launching system and would make Nintendo fans and developers jump onto the system.

Lastly, Nintendo has a huge opportunity in front of them.  If Xbox 360 sells out they will have sold approximately 7-8 million worldwide at the end of year based on their current production.  (Speculatively) if PS3 sells out they will be lucky to have 4 million systems to homes by the end of the year.  The reason for these production problems is that they are using extremely new technology.  The PS3 has the whole blue-ray, cell chip issues.  The xbox 360 has the chip production issues.  The revolution shouldn't have any of this.  They are making a gamecube 2.  They shouldn't have any overheating, chip, or graphics cards problems because the technology they are using is older and more established.  There is really no reason why the Revolution should not be able to ship 10 million units by year end especially if they finalize the unit soon.  And if this happens..... No supply problems, key price point, Nintento Revolution could be in the lead at the end of the year.  All they need is the games to push consumers over the edge and the supply that the xbox 360 and ps3 will lack.  

Online Ian Sane

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RE: Best system launch ever?!
« Reply #11 on: March 03, 2006, 07:11:00 AM »
"Also everybody sits here and bashes PS3.3^0 for being more of the same, I wont get into how stupid THAT argument is here, but i will say then you turn around and say that More Metroid, More Zelda, More Mario, More Smash Bros tahastw hta will draw people in ?!?!"

Great point.  If Mario, Zelda and Metroid didn't sell someone a Cube why would it sell them a Rev?  I think Nintendo's best launch lineup was for the SNES.  They had Super Mario World which was the big sequel to the popular franchise but they also had F-Zero and Pilotwings which were brand new games entirely that blew everyone away.  I agree that the new IP is everything.  That will sell Revs, not yet another Mario game.

The launch lineup suggested by Requiem is ridiculously unrealistic.  It's just not going to happen even if Nintendo wants it to.  And since we haven't seen any games yet I think it's way too early to be talking about launch, particularly when it comes to making outrageous statements like "best launch ever".  No way a company with this weak of third party support is going to have the best launch ever anyway.

I just hope the launch has that has one insanely huge game that just totally sells the Rev concept and everyone wants to play.  Something with that Super Mario 64 level of impact.

"especially when mp3 is going to be the proof of their claim that the rev is best system for fps's why would they release that game?"

If they make Metroid Prime 3 a first person shooter I won't buy it.  If I could somehow sabotage the sales of such a title I would.  Anyone who wants Metroid to play like Halo isn't a real Metroid fan and doesn't deserve to have the franchise ruined to suit their tastes.  If you don't like Metroid then tough sh!t.

Offline Magik

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RE: Best system launch ever?!
« Reply #12 on: March 03, 2006, 07:31:08 AM »
There's no way that Nintendo would release ALL of their big titles all at once.  It just doesn't make any sense what so ever considering how poor their 3rd party is.  At most, you will see two Nintendo franchises.

Nintendo needs games that demonstrate what the controller is about and prove to people why they should buy it instead of the PS3 or 360.

Offline RiskyChris

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RE: Best system launch ever?!
« Reply #13 on: March 03, 2006, 07:42:38 AM »
What's going to sell the Revolution isn't just the new IP, but the new, innovative way of playing games.

Offline MaryJane

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RE:Best system launch ever?!
« Reply #14 on: March 03, 2006, 07:56:25 AM »
Quote

Originally posted by: Ian Sane<brIf they make Metroid Prime 3 a first person shooter I won't buy it.  If I could somehow sabotage the sales of such a title I would.  Anyone who wants Metroid to play like Halo isn't a real Metroid fan and doesn't deserve to have the franchise ruined to suit their tastes.  If you don't like Metroid then tough sh!t.


Huh? unless you're being technical and think i should have put fpa's? cuz i don't know if you noticed but the first two in the prime series were in first person. so why wouldn't the end of the trilogy also be in first person? and nintendo doesn't make generic games from what i've seen, they might get a little stir crazy like the water pack in sunshine (although i liked it just cuz of how much you could mess around with it).
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Online Ian Sane

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RE: Best system launch ever?!
« Reply #15 on: March 03, 2006, 08:12:58 AM »
"Huh? unless you're being technical and think i should have put fpa's? cuz i don't know if you noticed but the first two in the prime series were in first person. so why wouldn't the end of the trilogy also be in first person?"

Everyone talks about how well the Rev will control for first person shooters and then you said the Metroid Prime 3 would prove this.  If Metroid Prime 3 plays like a first person shooter then it becomes a first person shooter.  The lock-on system in Metroid Prime 1 & 2 isn't just a workaround for a keyboard/mouse setup that wasn't possible on the Cube.  It's designed so that you don't have to be an FPS expert to play the game.  It removes the hassle of aiming (which wasn't an issue in the 2D games) so that you can concentrate on the exploration which is the whole point of Metroid.  If Metroid Prime 3 stays true to the Metroid series then it won't prove that the Rev is the ideal system for first person shooters because it won't be an FPS and therefore by definition can't prove that.  All the idiots that complain that Metroid Prime doesn't play like Halo should still be making that same complaint about Metroid Prime 3.

"What's going to sell the Revolution isn't just the new IP, but the new, innovative way of playing games."

People have to notice the new innovative way of playing games and a new IP is the best way to demonstrate that because people will naturally assume it's new.  Most Mario games are different but few notice because all they see is a new Mario game coming out every two months.  If the people that think Nintendo just rehash the same stuff over and over again see a new Mario game they're not going to give it a chance and thus won't discover the innovation.  They'll just write it off as another Mario game.

Offline Fro

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RE: Best system launch ever?!
« Reply #16 on: March 03, 2006, 08:38:50 AM »
A large amount of must-have games at launch will sell systems.  The reason the Gamecube failed is because there were no killer-apps that would appeal to casual gamers until RE 4.

Mario Sunshine and Wind Waker were disappointments.  Smash Brothers was a great game that sold a lot but didn't appeal to casuals.  Metroid Prime was a FPA, no multiplayer, with ads that showed little gameplay.

The most important thing for Nintendo is to sell systems at this point.  Smash Brothers will sell to existing Nintendo fans.  The new Zelda and a more FPS-style Metroid Prime 3 showing off the new controller will draw in casual gamers.  The revmote will make these old franchises more unique.

No doubt they need to show a new game or two, but they need their franchises at launch (or in the launch window) to compete with what Microsoft and Sony will have.  If they sit on their heels, they could get buried very quickly.

If there's multiple "killer apps" launching with the system, everyone will buy a Revolution and 3rd parties will fully support the system.  Simple as that.

Offline MaryJane

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RE:Best system launch ever?!
« Reply #17 on: March 03, 2006, 09:01:11 AM »
Quote

Originally posted by: Ian Sane
Everyone talks about how well the Rev will control for first person shooters and then you said the Metroid Prime 3 would prove this.  If Metroid Prime 3 plays like a first person shooter then it becomes a first person shooter.  The lock-on system in Metroid Prime 1 & 2 isn't just a workaround for a keyboard/mouse setup that wasn't possible on the Cube.  It's designed so that you don't have to be an FPS expert to play the game.  It removes the hassle of aiming (which wasn't an issue in the 2D games) so that you can concentrate on the exploration which is the whole point of Metroid.  If Metroid Prime 3 stays true to the Metroid series then it won't prove that the Rev is the ideal system for first person shooters because it won't be an FPS and therefore by definition can't prove that.  All the idiots that complain that Metroid Prime doesn't play like Halo should still be making that same complaint about Metroid Prime 3.



doesn't the ability to just point at an enemy would negate the need for a lock on system?. although i wouldn't be surprised if it was still included, but personally i think i'd try to play without it i would only use it for multiplayer. bcuz the only reason i used it in the first two was as you said, an fps expert is good at aiming strafing and shooting all at the same time, while those of us who suck at games (like me) like the ability to lock on, then strafe and shoot, making the job easier and as u said you can concentrate on other things. but point and shooting would be great and i can't wait, would you say that mp:h isn't an fpa cuz it doesnt use lock on, and has a heavy focus on multiplayer?

but i think you're being way to technical. in essence mp3 is an fps. its in first person view and you shoot things. hence first person shooter. however, it is also largely an exploration game and doesn't play like a traditional fps in the sense that there are no level objectives, and other things that make fps's linear. but to say that an fpa isn't an fps, is like saying an action-rpg isn't really an rpg cuz it doesn't use turn based battles.  maybe this is a discussion for a new topic. but initially this has to be the  proof that the rev is ideal for fps, bcuz at it's core mp3 is an fps, just a modified one and if it doesn't make amazing use of the nrc and the nunchuck skepticism will rise to all new heights (and i bet you'd be first in line).

the games are very well modified. it really isn't right to call it an fps, bcuz it is so much more, but at the core it is an fps, like you wouldn't a human cells right? but cells are what allow our body to be a body, and to live, we are cells, but we are so much more than that, that we call ourselves humans (that might be a bad analogy but you can get the point).  i love the metroid games i beat the first one 3 times (and i still couldn't get 100% completion cuz i suck and don't use gamefaqs unless i'm stuck and after an hour of trying on my own i still can't get passed something) and i'm working on beating the second one for the third time.

someone said that there weren't any glitches in the mp series, i found one. in the second one, in one of the rooms where you use the sonic visor (is that what its called my memory is kind of shot) to find those points that are keeping a certain door locked, i shot two of those points, left the room, went and did a whole bunch of other stuff, came back, shot the last point, and the door wouldn't open. i had to start a new game, i spent 8 hours trying to figure out how to get past that point without starting a new game, i was pretty pissed and took 2 weeks off before starting a new game. but that was probably more my fault, but i still feel the game should have allowed for it.
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Offline Guitar Smasher

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RE: Best system launch ever?!
« Reply #18 on: March 03, 2006, 09:06:58 AM »
"Great point. If Mario, Zelda and Metroid didn't sell someone a Cube why would it sell them a Rev? I think Nintendo's best launch lineup was for the SNES. They had Super Mario World which was the big sequel to the popular franchise but they also had F-Zero and Pilotwings which were brand new games entirely that blew everyone away. I agree that the new IP is everything. That will sell Revs, not yet another Mario game."

It doesn't have to be a new IP, I believe.  I think what'll sell the Revolution is just a truly exceptional game, something that'll make people go wow.  Mario 64 did it for N64.  Of course I think a new IP has the most potential to do this, simply because it has no pre-existing formula to deal with.

Offline KDR_11k

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RE: Best system launch ever?!
« Reply #19 on: March 03, 2006, 09:19:30 AM »
It has to be new and exceptional, not just a mere improvement upon what the previous consoles offer. Just having a great game isn't enough, it has to be an experience that you can't get on any other system, especially the manufacturer's previous system.

If it's not a new IP it has to be a new take on an old one. Like how Metroid went 3D with Prime (and Ian, Metroid Prime DID sell Cubes). An improved Zelda OOT or another 3d Mario won't cut it.

Online Ian Sane

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RE: Best system launch ever?!
« Reply #20 on: March 03, 2006, 09:25:56 AM »
"would you say that mp:h isn't an fpa cuz it doesnt use lock on, and has a heavy focus on multiplayer?"

Metroid Prime Hunters isn't an FPA because it plays nothing like one.  At least the demo that came with the DS sure as hell doesn't.  There is no point in allowing people to aim in Metroid Prime because the game is designed so that you don't need to.  There is no advantage whatsoever for having that option.  So it's useless.  To make it useful they have to change the game to play like a first person shooter.  It's like jumping in the 3D Zelda games.  The game never needs you to have a jump button so having a jump button provides no advantage and if they made it so that you have to have a jump button the game would lose track of the main focus on the series.

Too many have this idea that Metroid Prime is just Halo with a lock-on and that somehow there be a huge benefit to playing through the game with FPS controls.  That's not how it works.

"I think what'll sell the Revolution is just a truly exceptional game, something that'll make people go wow. Mario 64 did it for N64."

Super Mario 64 had an advantage no Rev game has.  When it was first shown Nintendo was the market leader and thus everyone paid attention to it.  It was a fantastic groundbreaking game but at the time both Nintendo and Mario were still popular.  Metroid Prime was an amazing game but it wasn't marketed well and no one paid attention to it so it didn't sell like it could have.  And who would have paid attention to it without any extra incentive?  It's a Nintendo franchise game, Nintendo rehashes, so it must suck.  That's not good logic but it's the biased attitude a lot of people have.  Meanwhile Halo is being hailed as this incredibly influencial game and gets credited by sources that should know their sh!t as one of the greatest games of all time when in reality it's pretty unexceptional and is largely insignificant in the development of the FPS genre.  But it was a new IP so people thought it was more original than it really was.  MS released a cliche game with a new name on it and everyone thought it was fresh and new while Nintendo put old names on original games and everyone assumed it was the same stuff over again.

Offline Artimus

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RE:Best system launch ever?!
« Reply #21 on: March 03, 2006, 09:33:32 AM »
Quote

Originally posted by: Ian Sane
Metroid Prime was an amazing game but it wasn't marketed well and no one paid attention to it so it didn't sell like it could have.


It sold well over a million copies, duh?

Offline MaryJane

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RE:Best system launch ever?!
« Reply #22 on: March 03, 2006, 09:50:03 AM »
Quote

Originally posted by: Ian Sane
Metroid Prime Hunters isn't an FPA because it plays nothing like one.  At least the demo that came with the DS sure as hell doesn't.  There is no point in allowing people to aim in Metroid Prime because the game is designed so that you don't need to.  There is no advantage whatsoever for having that option.  So it's useless.  To make it useful they have to change the game to play like a first person shooter.  It's like jumping in the 3D Zelda games.  The game never needs you to have a jump button so having a jump button provides no advantage and if they made it so that you have to have a jump button the game would lose track of the main focus on the series.


a few things here
1. think about how old the demo is compared to when this game is being released. do you really think it took them all that time just to add wifi?
2. what do u mean there's no point in allowing people to aim? you could aim in metroid prime if you wanted to. didn't you have to AIM at the grapple points and other such points situated high on the levels?
3. the games do play like a first person shooter. the greatest difference between metroid and typical fps's is the ability to free roam environments, and not have linear missions and boards. not the controls. the controls are pretty similar except the dual analog control which i believe is a byproduct of giving an easy way of changing visors and beams. and aiming vs. lock on. are you going to tell me that all a developer has to do to make an fpa is take away aiming and add lock on? of course not.
4. how would having a jump button lose track of the main focus of the series? imagine the don't change anything about the game, there were lots of point in OoT where link had to jump, it was done automatically but he had to jump nonetheless. how does a button assignment or making something automatic change a whole series?

mainly i'm asking for an elaboration of what i quoted, cuz either i don't understand what you're saying, or you don't know what you're talking about. and i'm actually less inclined to believe the latter.  
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.

Online Ian Sane

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RE: Best system launch ever?!
« Reply #23 on: March 03, 2006, 11:01:42 AM »
In Metroid Prime there aren't any situations where you need the type of control seen in PC first person shooters.  Sometimes you have to look up but when fighting enemies and such aiming isn't an issue.  You don't need to aim because they designed the game so that you don't have to.  In an FPS aiming is incredibly important.  That's really the whole point of the game: dodging your enemies and shooting at them.

So why add aiming if it's not needed?  It's just a waste of time.  The original Metroid Prime would have no advantage if manual aiming was added to it.

Nintendo doesn't half-ass stuff.  They don't include features you don't need and they design their games really tight so that everything fits really well.  If they switched the aiming to manual and had otherwise the same design all they would do is make the game more difficult to play.  It would be the same game only without lock-on.  If they switched to manual aiming they whole game would be redesigned to make effective use of the new way to aim.  The game would focus more on shooting.

Metroid isn't about shooting so making it focus on it would go against the Metroid design.  Metroid fans have certain skills they're good at due to their familiarity with the series.  They are not necessarily good at FPS games.  Why should they be?  If the game now requires FPS skills then hardcore Metroid fans may find they suck at the game.  That would be pretty annoying and just outright unfair for the fans.

Zelda having a jump button would be the same way.  To make the jump button useful the game would have platforming elements in it.  Zelda fans aren't necessarily good at platforming games and would now be expected to.

Metroid Prime doesn't play like a first person shooter.  It doesn't require good FPS skills to complete and it requires way more exploration and problem solving skills then a typical FPS.  To consider it an FPS to me is like to consider Super Metroid a run 'n' gun shooter because in screenshots it looks like Contra.

"It sold well over a million copies, duh?"

I know but it didn't sell like it should have considering its quality.  That Christmas Splinter Cell outsold it and the Xbox pulled ahead of the Cube.  That should not have happened.  Metroid Prime was a better game and it should have allowed the Cube to secure the number two position.

Offline MaryJane

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RE:Best system launch ever?!
« Reply #24 on: March 03, 2006, 11:32:27 AM »
Quote

Nintendo doesn't half-ass stuff. They don't include features you don't need and they design their games really tight so that everything fits really well. If they switched the aiming to manual and had otherwise the same design all they would do is make the game more difficult to play. It would be the same game only without lock-on.


mp1 and 2 both had the same gameplay. was the second game the same as the first? i must've missed something if it was. so why would they make mp3 the same game but harder? it would be a completely new adventure, and much better.

I think you're thinking is too narrow. aiming is hard with a traditional controller. (imagine how hard duck hunt would have been without the light gun) but with the nrc aiming will be a natural function. raise your hand if when you first started playing video games like mario, and you wanted to make him jump really far you would move the controller to, subconscienciously hoping it would help him jump further. ::raises hand::

maybe the game will be harder without lock-on, hey i'm up for the challenge, which is one of the reasons I can't wait the virtual console. there are so many games from the nes and snes days that i plain couldn't beat because of how hard they were, i miss games like that, the fun in them was repeatedly trying to beat them. I say bring on the difficulty.

Just because they take out lock-on doesn't mean they're going to redesign the whole game. Why would they shoot themselves in the foot like that? This game is called Metroid Prime 3, it's a triquel ( i know that's not a word) why wouldn't it follow the same game formula as the its two predecessors?

if Microsoft took over Nintendo they'd probably try to do that, make it into a really good fps. Nintendo happens to be smart, they wouldn't completely change the gameplay just because you can't lock on anymore. and it's not going to be the same game but harder either. Nintendo doesn't half-ass things remember? They have to sell the idea of the nrc and nunchuck, this is the perfect game to do it with. unless of course u'd prefer they'd make a sequel to luigi's mansion cuz i think that would also make good use of the two of them.

Oh yeah one other thing from your post; NINTENDO DOESN'T INCLUDE FEATURES YOU DON'T NEED???????? you say that? after how much you cried about them not including HD in the rev. and how they're trying to think for us, and tell us what we want? and i figure you were talking about their games, but they use the same priniciples to innovate their games as they do their consoles.  although it was one of things you said I agreed with.  
Silly monkeys; give them thumbs they make a club and beat their brother down. How they survive so misguided is a mystery. Repugnant is a creature who would squander the ability to lift an a eye to heaven conscious of his fleeting time here.