Author Topic: REVIEWS: Medal of Honor Heroes 2  (Read 4452 times)

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Offline mef

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REVIEWS: Medal of Honor Heroes 2
« on: December 02, 2007, 04:59:25 PM »
EA delivers a WWII shooter like you've never played before.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=14921

 At this point, finding somebody who can approach a World War II first person shooter with a fresh perspective is like finding objective jury members for the upcoming O. J. Simpson trial; everybody's been there, done that.  We know too much.  I've stormed more beaches than David Hasselhoff.  I've destroyed anti-aircraft guns, freed POWs, blown up bridges, captured villages, shot cattle just to see if they'd fall over, and pretty much every other thing you can do in the WWII theatre.  So every time a new WWII FPS comes out, it has to work that much harder to capture my attention.  I'm happy to say that Medal of Honor Heroes 2 has reignited my zeal for Nazi extermination.  While the game content is merely serviceable, the controls are the best of any console FPS I've ever played, and they singlehandedly turn an average experience into a special one.    


The main campaign mode hearkens back to the earlier Medal of Honor games, when you were a lone soldier moving through a linear battlefield.  Here you play as OSS Operative John Berg, tasked with infiltrating Normandy and wreaking havoc on Hitler's secret plans.  In its set up and execution, MoHH2 doesn't even try to be original.  You go through the same waypoint-driven hurdle-jumping as all the WWII games of yore.  The difference is that in Heroes 2, every action feels new and more accurate than ever before.  The controls are similar to this season's previous FPS standard-bearer, Metroid Prime 3: Corruption.  Use the thumbstick to move, the pointer to aim and turn, and gestures to accomplish certain in-game tasks, like setting a timer or aiming a mortar.  Everything is responsive; this is the first Wii game I've played where my gestures were always recognized correctly.  It makes for such an immersive experience that accomplishing objectives I've already overplayed in previous games feels fresh and fun again.  Best of all, the developers at Team Fusion included options for customization that allow for players to set the sensitivity and range of movement to their exact preferences.  Every shooter on Wii should have this set of options.      


If only the rest of the game were designed with the same sophistication.  Clearly, despite it being one of the better looking Wii games, design decisions were made with the PSP in mind, as the game was developed for both platforms simultaneously.  Don't expect any screen-shattering, scripted events or vast, chaotic battlefields.  The spaces are small, and the battles are mostly skirmishes, providing ample CPU power for the game engine to do its thing at a steady 60 frames per second. But it's missing the gritty realism you've come to expect from today's war games.  Enemies are particularly unrealistic; their movement is too fast, like a Charlie Chaplin movie, and they take copious amounts of damage before dying.  When they do finally die, they dissolve instantly and disappear.  I don't have any real problem with disappearing bodies, but give me a few seconds to admire the work I just did.  The whole thing feels kind of outdated in what it's trying to accomplish, but what it does, it does very well.  It's like a fantastic game from a previous era.    


One thing not at all outdated is the stellar audio.  Nearly all of EA's Wii releases have shined in this area, and Heroes might be the best sounding yet.  I actually found myself looking forward to walking onto different types of surfaces because i wanted to hear what my footsteps sounded like.  More music during gameplay would have been nice too, but what is there is appropriately solemn and intense.  The graphics, while not up to the lofty standards of the audio, are still quite good.  MoHH2 is definitely the prettiest WWII shooter on Wii.  Textures are sharp, and lots of bloom lighting and distance blur keep everything soft and smooth.  It runs in 480p, but there are small black bars on both sides of the screen if you're using an HDTV and playing in widescreen.  It's unfortunate, but you don't really notice it once you start playing.      


While the campaign is a tad on the short side, there's much more game to be had.  32-player online battles are indeed a reality on the Wii.  The graphics are simplified a little, but otherwise it looks and plays just like the single player mode.  Needless to say, with FPS controls these good, all the developers really needed to do was create some basic levels and game types for fun to be had.  Well, that's pretty much all you get: deathmatch, team deathmatch, and capture the flag.  It's simple, solid, and surprisingly addictive.  The lack of chat, which is Nintendo's fault more than EA's, is inexcusable in this day and age.  Team-based gameplay is dependent on communication for success.  But for casual and lapsed FPS gamers, the no-frills multiplayer is actually less intimidating with its options so limited.    


And if that's not enticing enough for the casual gamer, there is an Arcade mode as well.  Players are taken through the campaign levels in a camera-controlled, light gun experience closer to something like Ghost Squad.  It's a great value as an extra way to extend the life of the game, but it's not involved enough to be considered a full game in and of itself, like Resident Evil: Umbrella Chronicles.  No, the Arcade mode of MoHH2 is more like a guided tour through the campaign levels for those family members who can't grasp the concept of moving and aiming independently.  It seems obvious that this would have made a great party game by allowing four players to play along cooperatively, but for some reason there are no multiplayer options in Arcade mode.    


As with all game types in Heroes 2, Arcade mode can be played with the Wii Zapper.  For a more detailed look at this accessory, be sure to check out our hardware review.  Someday we're going to look back on the Wii as representative of a time when Nintendo, flush with blue ocean success, indulged their plastic accessory fetish to an unnecessary degree.  The Zapper, a shell that holds the Remote and Nunchuk in a clunky, vaguely gun-like manner, detracts from gameplay more than it adds.      


If I had to pick one game to compare this one to, it actually wouldn't be another WWII shooter.  It would be Goldeneye 007 on the N64.  From the shooting gallery feel of the campaign AI to the simple but addictive multiplayer mode, the similarities are undeniable.  Goldeneye was a great game, and Medal of Honor Heroes 2 stands shoulder to shoulder with it in nearly every way.  But a game released in 2007 really shouldn't be making me feel like it's 1998 all over again.  When a developer is able to marry the perfect controls of this game with content and gameplay that are equally polished, we'll really have something.  And judging by Team Fusion's admirable first effort on Wii, they might just be the developers to do it.

Pros:
       

  • Audio is incredible
  •  
  • Controls are customizable to perfection
  •  
  • There's a decent online component (finally)


  •        Cons:
           
  • Multiplayer options are limited
  •  
  • Enemies animate and die unrealistically
  •  
  • Campaign mode is pretty short


  •                Graphics:  8.0
           The design goals are modest, so Team Fusion is able to pack lots of detail and enemies on screen while retaining a solid frame rate.  A lack of true 16:9 ratio is disconcerting, but it's still the prettiest FPS on Wii next to Metroid Prime 3.

                   Sound:  9.5
           Everything is crisp and accurate, from explosions to the sound of boots on a creaky hardwood floor.  Outside of a few repetitive phrases, this is as good as sound gets in videogames.

                   Control:  9.5
           A new standard is set in console FPS gaming.  Responsive, intuitive, and customizable, Heroes 2 controls like a dream.  If you're planning on playing with the Zapper, good luck.

                          Gameplay:  7.0
           The fresh controls inform every moment of the game, but outside of that, this is stale, well-trod territory.  A linear and objective-driven campaign mode anchors a conservative, last-gen gameplay experience.  It's well done, and packed with extra content like the amusing Arcade mode, but nothing you haven't done ad nauseum before.

     


           Lastability:  8.0
           The campaign is a few levels short of satisfying, but Arcade mode and some simple yet addicting online multiplayer ensure that you'll get your money's worth and then some.

     


           Final:  8.5
           It warms the heart to see such accomplished third party support for a Nintendo console.  If you've never played a WWII FPS before, there is no better introductory experience for you than Medal of Honor Heroes 2.  It might seem a little archaic in some aspects, but with smooth controls, high production values, and a fully functioning online component, there are hours of frustration-free gameplay to be had.  If you've already been down this road, I still think it's worth a look, especially if yours is a single-console household.      

    Michael Flynn, Staff Writer
    Nintendo World Report

    Offline Enner

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    RE: REVIEWS: Medal of Honor Heroes 2
    « Reply #1 on: December 02, 2007, 06:42:49 PM »
    Sound great. I'm guessing there are no bots for some internet-lacking skirmishes?

    Offline Flames_of_chaos

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    RE:REVIEWS: Medal of Honor Heroes 2
    « Reply #2 on: December 03, 2007, 01:33:13 AM »
    If you mean by local multiplayer then no MOH:H2 is strictly online multiplayer even the box says 4 Wii Remotes thats a misprint.
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    Offline mef

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    RE: REVIEWS: Medal of Honor Heroes 2
    « Reply #3 on: December 03, 2007, 02:11:33 AM »
    You are correct, no bots.  Which is unfortunate; I feel like ever since Perfect Dark, companies are regressing in this area.  Bots help fill up a battlefield, train noobz, allow you to play co-op with a friend and extend the life of the product.  

    It's still a great game though.
    Michael Flynn, Staff Writer
    Nintendo World Report

    Offline Nick DiMola

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    RE: REVIEWS: Medal of Honor Heroes 2
    « Reply #4 on: December 03, 2007, 02:14:49 AM »
    Stupid online multiplayer overtaking the local play. Not having local multiplayer means I'm not buying this game.
    Check out PixlBit!

    Offline Stogi

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    RE: REVIEWS: Medal of Honor Heroes 2
    « Reply #5 on: December 03, 2007, 02:20:46 AM »
    First BWii, now this?
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    Offline BranDonk Kong

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    RE: REVIEWS: Medal of Honor Heroes 2
    « Reply #6 on: December 03, 2007, 06:41:44 AM »
    The black bars are dependent upon your TV. Mine doesn't show them (I don't use any zooming or anything).
    I think it says on the box, 'No Hispanics' " - Jeff Green of EA

    Offline Djunknown

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    RE:REVIEWS: Medal of Honor Heroes 2
    « Reply #7 on: December 03, 2007, 02:34:25 PM »
    I'd like to check this title out, but I'm with Jonathan Metts concerning the depiction of WWII games in general. You can get the scoop here.

    Quote

    When they do finally die, they dissolve instantly and disappear.


    I take there's no blood in order to get a T rating.

    Still, its great to know that FPS controls are finally where they should be on the Wii. I'd like Team Fusion to work on something original for the Wii: EA is now hungry for original IP, why not?
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    Offline Infernal Monkey

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    RE: REVIEWS: Medal of Honor Heroes 2
    « Reply #8 on: December 03, 2007, 05:31:30 PM »
    I don't think the MoH games have ever had blood, and I remember some enemies in Frontline vanishing even before they'd finished their death animation. Especially if the area was crowded *two enemies on screen, game has a spaz*

    Sounds like a really good game, I'd buy it if EA had bothered to release the Wii version in PAL regions!