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Wii

North America

Wii Zapper

by Mike Gamin - November 20, 2007, 12:00 pm EST
Total comments: 19

4

Is this piece of plastic worth it?

The Wii Zapper concept has been around since E3 2006, where a prototype was shown in a display case. This first example differed drastically than the version that is being made available to the public. It did not involve the Nunchuk in any way, instead including its own control stick and trigger button. For good or bad, Nintendo obviously realized that all Wii owners already owned all of the necessary buttons and control devices, so they opted to instead release a simple piece of plastic that both a Wii Remote and Nunchuk could be firmly connected to.

The only button on the device is the trigger. This is simply a hinged piece of plastic that relies entirely on pressing the B button in the Wii Remote. It's obvious that the designers intended this to be the primary means of interacting with games designed for the Zapper. In fact, the way the unit is put together renders every other button on the Wii Remote all but useless, as they can't be reached in any comfortable or quick motion. Thankfully, the Nunchuk is mounted in such a way that both the Z and C buttons are accessible, along with the control stick. Do the math, though. That's only three buttons, so don't expect many complex gaming experiences to come out of this device.

Probably the biggest knock against the device is that it actually makes games harder to play. In Link's Crossbow Training (the game that comes with the device), I would routinely score higher when I held the Wii Remote in my hand. This is due largely to the fact that I had much more precision in simple wrist motions than I did trying to move the entire Zapper assembly. There just isn't a perfect way to hold it. Everyone who has picked it up and tried to play with it has gone through several different methods of holding it before settling on one and commenting that nothing felt quite right. Overall, it's just quite awkward. The instruction manual even suggests taking the Nunchuk off and holding it in your left hand while holding the Zapper in your right. This feels cool, but fails in practice. You will immediately start holding the Zapper up to your eye to aim (much like aiming was done with the original NES Zapper). The pointing device of the Wii Remote doesn't work in this manner, as it can't account for different television sizes, so the precise aiming does not help at all.

If you had to place the Zapper somewhere on the spectrum of Wii accessories, it would fall much closer to those silly Wii Sports attachments than the Nunchuk or Classic Controller. If you think you'll have more fun shooting something that feels more gun-like, feel free to pick it up. If you think you need it to play any of the shooter games coming out, think again.

Score

Appearance Comfort Quality Value Construction Final
8.5 3 4 7 6 4
Appearance
8.5

If it's sitting on your coffee table fully outfitted with Wii Remote and Nunchuk, people are going to take notice. It's cool enough looking that it will at least entice people to try some games.

Comfort
3

It doesn't ever feel much like a gun or crossbow. You may just spend more time figuring out how you want to hold it than you will actually playing a game with it.

Quality
4

It's hard to use a product that makes games more difficult. The only possible reason for doing so is that holding an actual gun makes the games significantly more fun. While the Zapper looks gun-like, holding it low and barely moving it to adjust your aim does not feel like shooting a gun.

Value
7

The Wii Zapper is at least manufactured well. Everything fits snuggly, and some clever engineering was used to hide most of the cable that attaches the Nunchuk. For the most part, it feels sturdy and solid. I don't perceive anything major breaking off, like one of the handles. The trigger feels a little flimsy when it doesn't have the B button of a Wii Remote behind to brace it. It'd also be a bit nicer if the cover used to conceal the Nunchuk wire snapped into place a bit better.

Construction
6

Being priced at the same point as the Wii Classic controller is just completely ridiculous for something that has no electronics in it at all, but including Link's Crossbow Training sweetens the pot.

Final
4

While the inclusion of Link's Crossbow Training skews the value scale slightly, as a standalone product, the Wii Zapper doesn't really matter. When something designed to enhance the experience can actually hinder it, there are fundamental problems with the product.

Summary

Pros
  • Link's Crossbow Training comes with it
  • Should promote the shooter genre on Wii
Cons
  • Change is mostly aesthetic
  • Makes games more difficult
  • Never feels quite right when used
Review Page 2: Conclusion

Talkback

PaleMike Gamin, Contributing EditorNovember 20, 2007

Please note that a separate review of Link's Crossbow Training is forthcoming.

Nick DiMolaNick DiMola, Staff AlumnusNovember 20, 2007

Well that's too bad to hear. Still going to pick it up anyway for Link's Crossbow Training, but I doubt I'll be buying any others if it is as bad as described here.

vuduNovember 20, 2007

Not that I don't trust your opinion Pale, but didn't you just get your Zapper a couple days ago? Are you able to accurately determine the quality of a peripheral that may (or may not) take some time to adjust to? I haven't touched the thing yet, so if the answer is "yes" then by all means ignore my skepticism.

bubicusNovember 20, 2007

I used my Zapper with Medal of Honor Heroes 2 yesterday, and it felt fun in my hands. For example, the bayonet stab feels more natural with the Zapper than with a Wii remote stab, and when you hold the Zapper like an SMG, it feels like you're using an SMG. It took some getting used to reaching the d-pad on the remote while it was installed in the Zapper, because it's difficult to reach the d-pad with either hand without taking a hand off the Zapper first. I think the Zapper should have been designed so the remote could be mounted sideways. That way, the d-pad and buttons would be closer to the trigger hand, no matter whether you're left- or right-handed.

I didn't like how the calibration software in Link's Crossbow Training did not support left/right calibration. You can do up/down calibration, but no matter what, we couldn't make the end of the Zapper align with the crosshairs. It was always a bit to the left. The only we could make the aim work right was to twist the Zapper about 30 degrees counterclockwise. That's a problem with LCT, though, not the Zapper.

PaleMike Gamin, Contributing EditorNovember 20, 2007

I have about 6-8 hours of Link's Crossbow training under my belt Vudu, and overall, it just feels uncomfortable in the way you have to use it in order to aim effectively.

Bottom line is that Link's Crossbow training plays much better without the zapper.

vuduNovember 20, 2007

Well, that's disappointing, although not entirely surprising. I'll still likely pick up the package at some point just to get my hands on the game.

Have you had the chance to try it out with any of the other compatible games (Umbrella Chronicles, MOH, etc)?

darknight06November 20, 2007

I've played MoHH2 with it. I tried it out online and aside from a couple of control changes it's actually pretty good once you get a feel for it. I think the aiming gets a decent boost, but while throwing grenades is exactly the same, the execution of it with the periphereal in hand just doesn't feel as correct. On the other hand, using gun sight seems to feel a lot more realistic. I almost never used it beforehand with the exception of the Gewehr Rifle. Speaking of which, some may like the analog stick zoom better of the Zapper controls like I do, others might prefer the twist of the remote nunchuk method. Reloading is flick the gun like arcade mode instead of up on the pad. I think the only real killer for some people that I can see is how you have to reach for the dpad to switch weapons, if you're willing to take a chance with this control scheme, it's gonna take some getting used to.


In arcade mode, the feel of it made a lot of sense to me and IMO the aiming is better than it is with Links Crossbow Training. (now granted, I did play this first before LCT) even if like with the Online/Campaign mode some parts feel slightly nerfed while other feel enhanced. I feel like overall the controls are a bit more streamlined as well, though I do miss the feeling of winding the crank to fire off at the anti-air turrets in the 3rd stage. Winding is with the control stick and firing is with the trigger as opposed to winding with the nunchuck and firing by yanking the remote back toward you at a 90 degree angle. Either way you play it though, one thing that I have found is that depending on how far back you play it might be a good idea to move back a little farther to compensate for the extra distance the remote is away from your body if you usually play with your arm resting on something next to you.


BloodworthDaniel Bloodworth, Staff AlumnusNovember 20, 2007

Spot on review man. I've played it with both Resident Evil and Ghost Squad. A little easier to use in Ghost Squad since it's all one-hit kills at first. Resident Evil though, you have to be super-precise, and it's much easier to survive with the remote than the stupid Zapper.

Nick DiMolaNick DiMola, Staff AlumnusNovember 20, 2007

Hmm, I just put about 30 or so minutes in with the Zapper and I liked it quite a bit. The way I was holding it felt pretty natural, it was a little clunky at first but by the end of a half hour it felt quite natural. Just my 2 cents.

SkiDragonNovember 20, 2007

Every real-world gun that I know of is held with the left hand in front of the right (trigger hand). That, or it's a pistol, which can be fired in one hand (like the regular Wii remote). Just from looking at pictures I can tell that this is one of the main problems with this device. There is no way it will feel natural with a backwards trigger configuration.

Real zapper games should have the op[tion of using the nun-chuck buttons as the trigger instead of the wiimote B trigger.

NinGurl69 *hugglesNovember 20, 2007

Real zapper games don't exist.

The Zapper sucks.

SheckyNovember 21, 2007

How are people holding this thing? And what is your dominant hand?

I'm right handed and I think held it with my left hand on the forward trigger.

I may try it again, reversing that grip or by playing disjoint (removing the numchuck from the zapper with only the Wii remote inserted)

RhoqNovember 21, 2007

Some quick notes - for those of us with the Nyko Wii Charge Station, the rubberized grip on the battery cover adds thickness to the Wii-Mote which does not allow for it to lock into place inside the Zapper. Not a big deal since it still fits perfectly snug, but it will not "click" into place.

The Zapper is "OK". Not great, not bad - though I've only used it for Link's Crossbow Training. I'll give it a try tonight with Resident Evil: The Umbrella Chronicles. It takes a few minutes to adjust to using it, but overall I've found it to be quite comfortable. My only complaint about it is the size of the trigger - it's so big that even while in what you assume to be a "resting" position, many times I found that finger was accidentally pressing on the "B" trigger. This was most noticeable in the Wii menu because pressing "A" did nothing until I moved my finger completely away from the trigger.

Quote

Originally posted by: Shecky
How are people holding this thing? And what is your dominant hand?

I'm right handed and I think held it with my left hand on the forward trigger.

I may try it again, reversing that grip or by playing disjoint (removing the numchuck from the zapper with only the Wii remote inserted)


I am holding it like I would if I were playing without it: Right hand pulls trigger, left hand controls Nunchuck.

Nick DiMolaNick DiMola, Staff AlumnusNovember 21, 2007

Quote

Originally posted by: Rhoq
I am holding it like I would if I were playing without it: Right hand pulls trigger, left hand controls Nunchuck.


Same here. Though I have held it opposite of that too and it still felt plenty comfortable.

NWR_pap64Pedro Hernandez, Contributing WriterNovember 21, 2007

The Wii zapper will likely NEVER enter this household. Why? Here's the funny story...

My nephew LOVES shooter games. Whether they'd be E or M rated, anything that has weapons is a must play for him. He loves them so much that he draws some of the guns and weapons he sees in the games. Last night, he drew a combat knife on a piece of wood. When my mom saw it, she nearly had a heart attack. She saw it as a sign that my nephew was obsessed with violence and that if he continued down that path he would become a gun toting criminal. So now shooting games are prohibited in this household. If my nephew wants to play its going to be games like Mario, Wii Sports, something family friendly.

My nephew had his heart set on getting a Zapper for Christmas but considering it looks like a GUN, that's out of the question.

Sounds like that just opens up a hole for Zack & Wiki to step into pap64!

NinGurl69 *hugglesNovember 21, 2007

But Zack & Wiki is about Saw-wielding maniacs.

But saw wielding maniacs are family friendly!

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Genre
Developer Nintendo

Worldwide Releases

na: Wii Zapper
Release Nov 19, 2007
PublisherNintendo

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