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Messages - darknight06

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1
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: June 07, 2008, 11:18:40 AM »
23 seconds is probably as good as I'll get on this, trying for anything less will be an strenuous exercise in frustration.

2
Nintendo Gaming / Re: Defend Your Castle
« on: May 17, 2008, 09:33:13 PM »
If you liked the flash game, there's no decent reason not to get the WiiWare version of it.  It just feels so much better than the slugglish flash version and to me, at 5 bucks it's a no brainer. 

3
Nintendo Gaming / Re: Guitar Hero: On Tour Unveiled
« on: May 09, 2008, 05:12:41 PM »
Oh man, there will be a Nintendo official DS Lite plus Guitar Hero bundle coming out this summer alongside the stand alone title.    DS just sold another 5 million units.

4
TalkBack / Re: Rock Band Wii DLC to be Distributed on Discs
« on: May 08, 2008, 04:49:30 PM »
No DLC on the Wii version actually makes sense for the same reason as no DLC on the PS2 version and it's not because of lack of storage.  Unlike the 360/PS3 versions what goes on in the backgrounds during songs isn't realtime, it's FMV.  Every song in the game has it's own FMV which in and of itself shot the game disc size way farther up than it would've been otherwise.  Guitar Hero 3 Wii isn't dual layer, Rock Band Wii will be which approximately the same number of songs at launch.  If the DLC was just the song with the model animation data like it is elsewhere that would be one thing, but with this and the PS2 one it would be the song, AND it's video which depending on the quality of the footage could range from anywhere between 50 and 70MB just for one song.  That's just not gonna happen, especially on Wii.

So now instead of downloading it, we're getting the DLC in DVD form.  Meaning we are STILL getting the songs, except you may have to disc swap.  So WHAT'S the problem again?  *rolls eyes*

5
TalkBack / Re: REVIEWS: Mario Kart Wii
« on: May 08, 2008, 04:40:02 PM »
Before I get into it I have to say that Mario is the man of the thread.  That's all.

My 2 cents, even though I've mentioned it before.  The review is crap.  This is the best, most hardcore feeling Mario Kart game ever and I've played all of them.  The wheel is damn great, and you better believe I'll be using this with Need For Speed Carbon and especially Pro Street.  I played all of Carbon with control method 1 which is virtually identical to the wheel setup with this game and outside of some initial getting used to it, it works extremely well, especially for drift courses.  Speaking of which, this is NFS Carbon Wii launch all over again, those who "get it" thought it was one the coolest things ever and it sold the game and idea to them. 

As far as the rest of the game is concerned, WHAT THE HECK?  Too many items to worry about in 150cc?  Get real, they usually let you win if you race well enough by screwing over the CPU in first.  As far as staying in first, if you know how to play proper defense it's not an issue.  Even online, 95% of the time, the BEST people still win irregardless of the amount of opposition.  Rarely do I ever end up eating more than one blue shell.  It's like people are trying to make this out to be a stupid plastic dog of a game and yet the amount of strategy with the inclusion of the bikes, stunts, and new items is FAR more than MKDS and even most of the others even hoped to ever have.  It's a whole new damn game and I love the hell out of it for it.

6
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 30, 2008, 01:06:37 PM »
Mario Kart DS no longer exists to me, I can actually win with heavy character/cart combos here.  That would never happen on the DS one, offline or especially online.  The game is crack, best MK in ages.  I'll be on the losing end of the spectrum and still have a hell of a lot of fun with it.  And the wheel makes the game even better, it's like Excite Truck taken to the next level.

7
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: April 27, 2008, 08:01:05 PM »
I love the wheel, it's a whole new damn experience when playing it. 
Online is actually FUN and virtually no issues whatsoever.  Now granted, I'm using the LAN adapter.
Mario Kart DS doesn't exist for me anymore, they've completely made up for it.

8
TalkBack / Re: PREVIEWS: Rock Band
« on: April 15, 2008, 11:33:55 AM »
"No DLC I can understand (for a 3rd party)"
Hudson's WiiWare karaoke game has pay DLC, don't even give them that excuse.  Why are they're so many apologists for third parties around here, it's disgusting.

9
Nintendo Gaming / Re: They were wrong... [Online lag isn't improving]
« on: April 09, 2008, 01:15:50 PM »
Tekken 5 DR online was no better than this and it doesn't have nearly the online numbers, neither was Capcom Vs. SNK 2 EO or Kaillera in general.  How many times am I going to have to say this, fighters online simply don't work and can hardly be played semi seriously.  The only thing I can ever tell anyone in regards to this is to use a LAN adapter and if possible, upgrade your service.

Mario Kart will probably be a **** ton better than this game online for the simple reason that it's not nearly if at all as input sensitive and it's not nearly as reliant on being neatly on sync with all players because everything in games like that is based off of approximations.  MoHH2 gets away with 32 people for this very reason, Mario Kart online will basically be identical to it.  Hell the DS game was better for matchups than SSBB even with all the cuts made to it and that's on a 2mbps connection max.  Smash can't get away with that because as a fighting game, one input could mean the difference between winning and losing, and when items are thrown into play that just means more crap that has to be synched between 4 players. 

There was no way Sakurai was going to win this one and he knew it, hence why he gave the warning that NOBODY seemed to take heed on before the game was launched.  If he decided to remove the items from online play, it may have smoothened out the experience some, but then you'd have an entire group of people who'd bitch that it's not really Smash.  If they limited it to two people, it would've helped immensely as well, but then it would've been seen as catering to the hardcore Smash tourney group only and once again people would've been vocal about lack of 4 player online.  One of the better things they could've done was reduce the framerate to at least 25fps, which would've helped cut back the input delay so that it could be real time or closer to real time depending on distance, but then you'll have people bitching about the framerate being unplayable online and that they want their 60fps.  So what did we actually get, everything and the kitchen sink in terms of features but a usually unplayable game when more than 2 people are involved, and I'll bet you it's going to stay this way for the most part too.  Bitch all you want, that's just how it is.  There's a reason why FPS's and racers are really popular online games, they're a lot easier to get to work, it's that simple. 

One more thing, when Marvel VS. Capcom 2 was put on the original X-Box, it was probably the only game of theirs with no LIVE competitive online gameplay whatsoever.  I think the reason why would be very obvious to anyone familiar with the gameplay, which was why I thought Sakurai was nuts to want to put SSBB online in the first place.
If Capcom could'nt get it straight with a full on wired ethernet connection, what the hell makes you think Nintendo would get it straight with the Wii's internal WiFi that has a smaller pipeline for data than the average DSL connection?

10
TalkBack / Re: IMPRESSIONS: Pro Evolution Soccer 2008
« on: April 09, 2008, 12:21:00 PM »
EA, take notes.  This isn't just another yearly update.  Defense may not be perfected yet, but you better believe it will be by the next one.

11
TalkBack / Re: REVIEWS: House of the Dead 2 & 3 Return
« on: April 03, 2008, 05:36:45 PM »
Spawn points?  C'mon now, a lot of the challenge of these games was to get good enough to be able to take it down with the least amount of credits possible, preferably one. 

12
Nintendo Gaming / Re: How seriously do you take the Mario characters?
« on: April 02, 2008, 06:46:11 PM »
As seriously as I take video game characters in general, not at all.

13
TalkBack / Re: Analyst: Wii Shortage to End Soon
« on: April 02, 2008, 06:41:08 PM »
People are STILL listening to Sideshow Patcher?  Wheres the announcement for the HD Wii?  It's about time for it ain't it?  WoW isn't going to stay big?  Could've fooled me...

14
TalkBack / Re: Crusin' USA, Wonder Boy SMS Hit Virutal Console
« on: April 02, 2008, 06:39:23 PM »
One of Cruisn USA's biggest issues when it came home as a launch title was the the poor game HAD to go up against Rage Racer.  It wasn't the worst game in the world, I had fun with it for the few times I rented it.

By the way, Target Terror, especially the Gold version has a fanbase that likes the game.  It does do very well at arcades, especially ours.

15
Casual game market... lol.

16
Nintendo Gaming / Re: Guitar Hero: On Tour Unveiled
« on: March 27, 2008, 05:39:10 PM »
Hate it all day long if you want, it's a music game other than EBA on the go.  Will buy first day pending the review of it's songlist.

17
Nintendo Gaming / Re: Sonic Unleashed!
« on: March 23, 2008, 08:04:02 PM »
I dunno, after "the scene" I'm not too sure Sonic can be saved.  And if you don't know what I'm talking about, rest assured that you don't know.

18
Nintendo Gaming / Re: The Lag Alleviation Thread
« on: March 22, 2008, 05:18:50 PM »
Didn't I warn people around here about this long time ago...

Have you guys ever played any fighting game online EVER?  I don't see how Smash having lag is any big surprise here.  Fighting games in general can either be somewhat decent with input delay or just unplayable in an online space.  Tekken 5 is an abomination online.  So is UMK3, DS or Live Arcade, SF2T isn't any better, Capcom Vs. SNK 2 was throw matches and incredibly long load times between rounds.  Those are all 1 on 1 and they have problems.  Smash Brawl is 4 player or 2 on 2 with RANDOM as hell crap going on ALL the time.  I think it's a hell of a feat for them to have even gotten just this much.  Truth be told, anybody wanting to really test their skill wouldn't do it online anyway, you'd do it on a single console where nothing of the sort can go wrong.  Without considering anything else, the input delay by itself completely destroys any gameplay credibility by itself, hence the intelligent removal of leaderboards and displayed online W/L records.  They wouldn't matter, EVER.

19
Nintendo Gaming / Re: SSBB and the Hori Fighting stick
« on: March 22, 2008, 05:07:33 PM »
I wish they actually did go through with that too, it would've been real interesting and kinda funny.

20
Nintendo Gaming / Re: Mario Kart Wii Mega Thread
« on: March 17, 2008, 04:51:26 PM »
I think I might have been one of the only ones who had NO problem with the controls of either of the Need For Speed games on Wii.  If I could play and beat those and have no problems with Excite Truck, there's no damn way MK Wii should play bad with tilt controls.  I think the big issue here is that most game reviewers never "got it".  They make it all sound much harder and nonsensical than it really is.  I thought NFS ProStreet nailed it.

21
Nintendo Gaming / Re: House of Dead 2 & 3 to Wii
« on: March 16, 2008, 07:00:36 PM »
Run a few of these "fantastic" games by and I'll respond to them accordingly.

22
Nintendo Gaming / Re: Virtual Console Demos & 'Full Screen' mode...
« on: March 15, 2008, 06:22:32 PM »
No it's not, your TV might be still stretched out, but even in 16:9 mode if I don't set the TV for widescreen, all I'll get is 16:9 scrunched in a 4:3 plane. 
While we're on that subject, I now see the reasoning behind the dither on Starfox 64, without it it looks like absolute crap.  The banding is atrocious.

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Nintendo Gaming / Re: House of Dead 2 & 3 to Wii
« on: March 14, 2008, 02:12:55 PM »
Third parties support themselves, damn I miss the days crap like this didn't matter.

24
Brawl by far.   I hated the speed of Melee and missed the more tactical pacing of the original.  This one is a solid enough compromise.  The story mode is way better.  The balance is better.  I can't even play Melee anymore without it feeling just plain wrong.

25
Nintendo Gaming / Re: The Subspace Emissary Sucks
« on: March 12, 2008, 10:54:12 AM »
Smash is nothing like AKI's wrestling games.

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