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Messages - Klapaucius

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51
TalkBack / RE: Picross DS Comes to Europe
« on: March 29, 2007, 04:15:41 AM »
Yeah, the price has me confused too.   O_o;

52
TalkBack / RE: Mario & Sonic at the Olympic Games Announced
« on: March 27, 2007, 11:54:22 PM »
I just read the announcement on Nintendo.co.uk.

So long as it doesn't become a Mario Party with Sonic shoehorned in, it might be interesting.  

53
TalkBack / RE:REVIEWS: Wario: Master of Disguise
« on: March 21, 2007, 02:34:24 PM »
Quote

Originally posted by: ViewtifulGamer
Quote

Originally posted by: MegaByte
Case in point? Who had even *heard* of Retro Studios before they got the Metroid license.


I was just about to mention that.
Retro Studios is wholly owned by Nintendo now though, making their games technically 1st rather than 2nd party.

Also, Kuju did a damn fine job with Batallion Wars.

54
TalkBack / RE:Diddy Kong Racing DS Hits Europe in April
« on: February 26, 2007, 10:30:11 AM »
Hmph. Still no news on a Pokemon Diamond/Pearl release. :/  It'll annoy me if I have to import from the UK to Japan.  

55
TalkBack / RE: The Zero Suit Samus Collectable Statue
« on: February 19, 2007, 06:39:51 PM »
Wow. That's rubbish.

56
TalkBack / RE: Pokémon Ranger Comes to Europe
« on: February 01, 2007, 06:20:10 AM »
I'm looking forward to this! ^_^
Especially as filler until Diamond/Pearl is released in the UK...

X_X  I hope D/P come out soon! Or I'll have to get the Japanese version, or import the UK version to Japan. Bah~


There was a very positive review of this on PlanetGamecube some time ago... I read a positive review in a magazine too.

57
TalkBack / RE: IMPRESSIONS: Diddy Kong Racing DS
« on: January 30, 2007, 06:04:24 AM »
I also loved the N64 game. It was a brilliant alternative to Mario Kart, much like Banjo-Kazooie to Mario 64.
But now... needless touch screen controls... no silver coin challenge... it isn't the same.

Oh, I heard rumours of a track editor in this game. True?

58
TalkBack / RE: Super Paper Mario Rescheduled
« on: January 25, 2007, 01:22:17 AM »
I'm dissapointed its not going to be on Gamecube. Predicatable, but still dissapointing.

59
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 15, 2007, 07:01:13 PM »
Quote

It sucked you couldn't zoomed any closer tooIt sucked you couldn't zoomed any closer too


Did you not find the Hawkeye? Or do you mean zooming in third person mode, in which case yeah it did suck slightly. But on thr Gamecube I have much more camera freedom so its okay.

60
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 15, 2007, 07:56:30 AM »
Quote

Originally posted by: Shecky
They outright feed you bombs and arrows in dungeons that made heavy use of either.

Personally, I would have been ok if grass didn't drop arrows either (although drops from the archers would still be fine).



Indeed, not only useful but also a subtle hint at the item you'll need to solve puzzles/defeat the boss.

Arrows doesn't come from grass very often, so that's okay. It is more realistic to have no bombs from grass, after all who would leave bombs lying around in the grass? I can believe arrows might be left on rare occasions, after all Hyrule Field is teeming with arrow wielding moblins.

61
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 14, 2007, 11:43:27 AM »
Quote

Or are you talking about my F-bombs? I simply got annoyed of constantly running in circles trying to find the next room.


Hehe. I think you confused me with the "F-bombs". :P


Quote

the dungeons were made so that we would have to use a little bit more of our brain


So true, and I love it. I understand not all gamers like to get a mental workout, but for me its no fun if I don't breakdown into tears once in a while from sheer frustration - only to be overjoyed and so proud of myself when I figure it out. There's no feeling that compares to finally working out a puzzle in Zelda after an age of head-scratching. I thought over a puzzle for almost a whole day, and then when I worked it out I couldn't get home fast enough to put it into action. ^__^ Satisfying.


Did anyone else love the mini-bosses? Not any boss in particular, but the fact that so much effort had clearly gone into their design? The mini-boss in the water temple stands out to me, and the disturbing Twilight Realm giant insect thing.


As a grumble, I wish attacking the Cuccos would do more than let me control one for a bit. Pointless, that. Amusing at first, then confusing, then very dissapointing. I want to be chased by a swarm of angry birds! Or at least some pigs.

62
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 13, 2007, 07:44:10 PM »
I loved the big spinning stairs, personally. It turned the whole dungeon into one big puzzle.

My favourite dungeon is the Temple of Time. Every room had puzzles, it seemed no space was wasted, and the mini-boss was so much fun. I had loads of fun with the boss too, which not only looked cool but the surprise after killing it... Haha. ^_^

Sky Temple was a challenge... I don't mind it, but I despise the boss.

I don't see your problem with the Water Temple. Dropping bombs? What were you bombing so much? X_X

63
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: January 12, 2007, 10:20:08 PM »
Firstly, thank you for taking the time and energy to review the Gamecube version. With all the Wii hype the Gamecube version, and those of us who bought it (or intend to buy it, if you havn't yet), have been all but ignored.

Then the review. Well, I see no problem whatsoever with the music in Twilight Princess. It's as beautiful as any other Zelda, and I can't wait to import the OST as soon as its released in Japan.

I love the Gamcube version, and I'm quite happy to never play the Wii version. The controls suit me fine, and I can't imagine playing the game mirrored, and with a Wii-mote. Sections like the Sky Temple boss make me think how frustrating it would be with a Wii-mote. But then, I'm just a rubbish gamer.

Thanks for the review. It confirmed what I already knew - the Gamecube version of TP is brilliant.  

64
Nintendo Gaming / RE:Zelda's Hidden Skills
« on: December 23, 2006, 02:06:52 AM »
Any tips for getting the stones to work?

I howl and howl to the right tune and nothing's happening. How do you get them to work - length of note, timing, what? X_X;;

65
Nintendo Gaming / RE:How do I howl as Wolf Link????
« on: December 22, 2006, 10:26:23 AM »
Yes, I was. ^_^ thanks.

So, I got past that bit, but when I tried the same with other howling posts it won't work. X_X  

I wish it was just an Ocarina...

66
Nintendo Gaming / How do I howl as Wolf Link????
« on: December 22, 2006, 06:23:30 AM »

HELP! x_x please

How do I do the songs with Wolf Link??

I listen to the stone... I then howl the correct notes, and I keep doing it over and over and over and NOTHING HAPPENS. I even watch the tune again, over what I howled, and it matches.

I'm frustrated because i'm in the Sacred Grove, with no way of progressing because I can't do the Wolf howling to activate whatever it is I need to activate.

What am I missing?? X_X

67
TalkBack / RE:Wii Sells 50,000 on First Day in the UK
« on: December 09, 2006, 07:16:42 PM »
http://news.bbc.co.uk/1/hi/technology/6161717.stm

Nintendo makes BBC news because people are complaining that, get this, they PRE-ORDERED the Wii but didn't get one. Is that Nintendo's fault? Surely the blame goes to the shops for that one. ?

68
TalkBack / RE:Europeans Can Purchase VC Games With Stars
« on: December 09, 2006, 07:10:02 PM »
Ha. Finally a use for the Stars Shatalogue.  

70
TalkBack / RE:Nintendo of America Releases Details of November NPD
« on: December 09, 2006, 03:54:51 AM »
Quote

Originally posted by: Maximilian
It's interesting they're backing down on the reported number of Wiis available.  Weirdsville.  I hadn't heard anything about the strap issue till last weekend, so that may be one reason.  

There's no denying that the Wii is hot this holiday.  Everyone I've shown it to has become a convert and many of them now want a system of their own.  Unfortunately, I've heard numerous times that people aren't able to find one, no matter where they go or how hard they try.  

At least people aren't getting killed over Wiis


Well that's because Wiis aren't worth as much. :P
(money-wise I mean, Wiis are much cheaper)
Not to mention none around to get all shooty over.

71
TalkBack / RE:Wii Sells 50,000 on First Day in the UK
« on: December 08, 2006, 10:57:22 PM »
Quote

the United Kingdom, that includes Britan and a few other countrys.


For the record, the United Kingdom is Great Britain and Northern Ireland. A few small island nations, like Jersey, are UK protectorates (but not like they have a population to make a difference in Wii sales).
It's not like France is part of the UK or something....

72
TalkBack / RE:Nintendo of America Releases Details of November NPD
« on: December 08, 2006, 10:05:59 AM »

Quote

The data also reveals that the Wii title The Legend of Zelda®: Twilight Princess achieved sales of 412,000, representing 87 percent of all Wii purchasers, the highest industry rate of sale for any launch title since introduction of Super Mario® 64 with the Nintendo® 64 a decade ago.


Once again Nintendo breaks its own records and still remains number one. Kinda like beating your personal best when that just happens to be the World Record...

73
TalkBack / RE:REVIEWS: The Legend of Zelda: Twilight Princess
« on: December 07, 2006, 10:50:09 PM »
Quote

The predictability of the treasure forces adventuring to be its own reward.


Like Wind Waker, then. I've played it for over 60 hours and I don't care if all I get are rupees after a prolonged mini-dungeon battle against five Darknut-producing Wizrobes - the battling is damn fun and I love exploring the ocean. Every time I play I uncover something new, something that I overlooked, or just something I saw before but is still great.

I only hope Twilight Princess has as much hidden.

74
Nintendo Gaming / Iwata says Wiimote's strap may be faulty
« on: December 07, 2006, 06:50:00 AM »
http://mdn.mainichi-msn.co.jp/national/news/20061207p2a00m0et017000c.html


To be fair, it's hardly the deliberate error worked into PSPs.  

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