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Messages - Adrock

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8176
No, that would still irritate me. I've played several games with QTE and none of those sequences were fun. Some were just less annoying than others.

8177
Scanning was neat-o the first and second time I played through the original Prime. After that, it bored me. I certainly didn't feel like scanning everything in Echoes and Corruption.

8178
So many games run into the problem where they stop the game and show you what happens next.  It's like you're playing a game and then things switch to a movie for a bit and then back to a game.  That would never fly in any other form of storytelling.  If your movie stopped at points and just printed a wall of text on the screen it would be a mess.  Movies have to remain as movies the whole time.  They can't turn into a book at certain intervals.  But that's kind of what videogames sometimes do especially titles like Metal Gear Solid 4.  They stop at points and turn into something else as if this is the only way to tell a story.
Uh, the scans stopped you from playing the game and revealed plot through text. So, instead of watching a cutscene, players looked at words. Sorry, dude, that's the same thing except I'd rather be watching a cutscene. If I wanted to read, I'd pick up a novel and I do... WHEN I FEEL LIKE READING.

I've been pretty vocal about my opinion on cutscenes. They're just too long and there are too many of them. You can get the same effect or better without all the BS. Sometimes less is more. When I sit down to play a videogame, I want to play, but given the choice, in a videogame, between reading text and watching a cutscene, I choose the latter. Videogames, like movies, are a visual medium. I don't want to read that something exploded, I want to see it.
Quote
The unique feature of videogames is that you the audience is controlling the action.  You directly experience what is going on.  Cutscene heavy games look at this more of a limitation.  They can't decide what they want to express if you're driving the car so they take over.  Metroid Prime embraces the direct experience of a videogame and uses it to its advantage.  You can view the scans or not as only some are mandatory.  You can scan them your first time in an area or later, during a fire fight or after you've cleared the enemies out.  It's like how it real life if you were discovering something written on a wall.  You really read it, the reaction is your reaction and you choose whether to read it or not.  Metroid Prime remains a game for almost its entirety.  It's not some wannabe movie.
But a wannabe novel instead? Part of what you're describing is QTE and QTE is f*cking terrible. I'd rather just have a shorter cutscene than have to deal with that bullsh*t. Part of the problem is that there's no real way to make exposition engaging. They don't even do that in movies. So, how do you make that interactive? 20-25 years ago games skipped exposition almost entirely. You beat a boss in a desert and suddenly you're in a grassy plain or in the sky or on a mountain. How did you even get there and why were you there? Why are ninjas attacking now instead of robots or street thugs? No one questioned it. If we cared about plot back then as much as we do today, the proper response to that would be "What is this? I don't even....."

An option to skip cutscenes then go watch them whenever you want basically does what you're suggesting. You can watch them or not; watch them later should you so choose. I think Eternal Darkness let you do that. Correct me if I'm wrong as it has been a while, but I believe you could watch any cutscene from any completed level. More games should have this as an option and they should have video playback controls (i.e. fast-foward, rewind, slow etc.).

8179
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 22, 2010, 09:27:33 AM »
The point is that you brought up the subject 349684729835364921 times before. We got it. We know.

8180
Nintendo Gaming / Re: Metroid Other M
« on: August 22, 2010, 09:15:36 AM »
As for Zelda, it does have a strict continuity.
Because Nintendo said it has a strict continuity? Ehh...
BTW, Kraid also made a cameo in Super Smash Bros Melee. And as for what Kraid would have looked like as done by Rare if they hadn`t had time constraints...
Banned.
Huh, Kraid was supposed to be in Prime. I'm kinda surprised that they didn't just add him in during the Trilogy work. That would have been neat.
George Lucas Presents Metroid Prime Trilogy. Dude, sometimes you just have to let it go. Metroid Prime was a near perfect game. Just adding Kraid for sh*ts and giggles would seriously mess up the game's pacing... maybe more than that stupid fetch quest at the end. And what if it sucked? The Saturn version of Symphony of the Night added 2 new areas and a new boss. They didn't add anything to the game and the new boss, The Skeleton King, was lame. The only reason anyone even cared was because Konami remixed Vampire Killer and Bloody Tears. I don't really think that's worth messing with a classic.

http://www.youtube.com/watch?v=s8LZgH5-x_U

8181
Nintendo Gaming / Re: Metroid Other M
« on: August 21, 2010, 07:31:46 PM »
I kind of feel like this game would have been perfect for 3DS. Full SNES layout and more importantly, slider controls.

I cannot wait to play this game! Ugh, so close....

8182
Nintendo Gaming / Re: Resident Evil 3ds!?!
« on: August 21, 2010, 07:18:16 PM »
I watched the trailer again. Chris's arms don't look anywhere near as freakishly large as they were in RE5. Still huge, but at least he looks somewhat normal again.

8183
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 21, 2010, 07:10:31 PM »
While I don't want to encourage the Rare name drops, 3DS Rare titles are entirely possible and most likely probable since Microsoft likes making money and 3DS will undoubtedly be successful.

Anyway, I read that the 3DS D-Pad at E3 wasn't final. I don't recall any hands-on impressions complaining about it. It certainly looks comfortable to use though I expect most games to use the slider over the D-Pad (touchscreen/motion controls notwithstanding).

8184
Nintendo Gaming / Re: Metroid Other M
« on: August 20, 2010, 05:14:32 PM »
Just saw the commercial. I came. Twice.

Other M. Do. Want.

8185
Nintendo Gaming / Re: New Wii Zelda
« on: August 17, 2010, 06:43:20 PM »
All this talk of poor voice acting is ultimately moot. Any company can have quality voice acting in their games, even Nintendo. You need a reasonable budget and a voice/casting director who gives a damn. It's quite easy to spot a terrible actor. A good director already knows actors who can perform and are passionate about their profession. They don't even need to be name actors either. Take someone like David Hayter. He's a good actor. He consistently plays Solid Snake and could demand a larger paycheck but he doesn't because he's passionate about the material. He gave up part of his paycheck so Konami could re-record the dialog in the Twin Snakes.

It's not really a matter of whether Nintendo could have good voice acting in Zelda games. Rather, it's whether they're willing to go the extra mile. All indications point to no since Nintendo historically favors greater profit margins. Voice acting would make Zelda games more engaging, especially if Nintendo would hire some writers to pen a coherent plot, but it wouldn't help the games sell any better which is ultimately the bottomline. Nintendo knows we're all going to buy the game anyway so long as the gameplay is solid. It's Zelda, it's a multi-million seller as soon as they announce the game.

8186
Nintendo Gaming / Re: New Wii Zelda
« on: August 15, 2010, 06:25:53 PM »
Nintendo is still treating Link as just an avatar for the player, but they have done too much with Link's personality at this point where it's not the same thing anymore. Link reacts to plot events and forms bonds with certain characters. That's Nintendo projecting emotion onto the player, rather than the player projecting his/her emotion onto Link, the player's in-game representative, as the story unfolds. Ocarina of Time was probably the first game to start doing this, but it was still the most transparent of the later Zelda games in this regard. By the time Twilight Princess came along, I felt like I was almost being told who, in the game, I should be growing more attached to. For example, I, as the player, formed a bond with Saria early in the game (the scene where Link leaves the forest for the first time still gets me). I was legitimately sad at times so I think Link as an avatar worked really well there. I felt like that was me feeling that, partially because Link shows no emotion so I felt what I felt almost entirely on my own. Alternatively, in Twilight Princess, Link is reacting and interacting with characters like Ilia and Midna. I don't feel like that's my bond with these characters anymore. I thought Midna was a pretty awesome character and there's clearly something going on between Link and Midna, but that's their story, not mine.

Not that that's a bad thing. It's not. My point is that Nintendo has made Link into his own character without officially making him his own character. I don't think they really understand why Link was mute to begin with anymore. They're kind of caught between trying to make Zelda more cinematic and keeping it in line with what it was in the beginning. The result is muddled. That said, in future installments of the series, Link either needs to develop a deeper personality with his own emotions, desires etc. (along with a voice) or Nintendo has to go back and re-evaluate why Link was simply an avatar of the player. I'm personally okay with either. I think it could work one way or another, just not with trying to be both at the same time.

8187
Nintendo Gaming / Re: 3DS, what are your top 3 most anticipated games?
« on: August 14, 2010, 06:08:50 PM »
And yet the rest of the internet does nothing but b!tch about Brawl being too different from Melee.  Hell Smash Boards, the largest Smash Bros message board on the internet has been hacking the game for the last 2 years in order to make it play exactly like Melee.  If Nintendo were to listen to what most of the haters had to say, then the next Smash Bros would be even more similar to Melee then Brawl is.
Yeah, I heard about that. I don't get it though. If you want a game that plays like Melee.... play Melee. In any case, I'm not sure a Smash Bros. game would work on a handheld, especially when the camera pans out. I guess you could just have smaller stages, but that's not really in the spirit of the series (it's limiting).

Now, when can we see more of Resident Evil Revelations?

8188
Nintendo Gaming / Re: Metroid Other M
« on: August 14, 2010, 06:00:46 PM »
Sky Rocketing Jump = Shinespark

And it was in Super Metroid and Fusion. God, I missed that. Doesn't look at cool without the shadow effect but it's still so nice to see it back.

8189
Nintendo Gaming / Re: Metroid Other M
« on: August 13, 2010, 06:04:39 PM »
I think it depends on the game/series. I can't really justify more than one Mario Kart per generation, for example.

Anyway, I just watched some English dubbed trailer for Other M which basically had Samus narrating the events of Metroid 1-3. Holy crap, the writing is terrible. I know the whole Metroid = baby thing has come up before, but actually hearing it in the trailer made me cringe... a lot. She says baby more than a Justin Bieber song. I'll probably enjoy the game, but goddamn that dialog....

8190
Nintendo Gaming / Re: 3DS, what are your top 3 most anticipated games?
« on: August 13, 2010, 05:56:21 PM »
1-3: Resident Evil Revelations

Ugh, get Sakurai the hell away from Smash Bros. Let him work on something completely new. While Brawl wasn't a bad game, it was basically Melee+ so if that was the best he could do when given free reign and no deadline, I'd rather he do something else and let someone else try their hand at a Nintendo fighting game which doesn't even need to be a Smash Bros. sequel. I know not everyone shares my opinion of Brawl, but it made no major strides and I, frankly, got bored of it.

8191
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: August 10, 2010, 05:08:54 PM »
Just buy an Xbox 360 already.... Sonic Chronicle 2 notwithstanding, you keep bringing up games on other platforms that you want on Nintendo hardware. Why don't you just get those other platforms then and you can play those games to your heart's content? Let me simplify this for you:

FUN > Brand loyalty

You can get a 360 for under $200 now and you don't have to worry about the RROD problem anymore. It's a good console and you've already named several games you want and many of them are under $30 now.

8192
TalkBack / Re: Metroid: Other M to Feature 'Theater Mode'
« on: July 31, 2010, 09:09:40 PM »
I really don't expect the story or cutscenes to be all that interesting, especially with total sh*t dialog and acting like "Mother, time to go." I'm hoping there's an option to skip the cutscenes for future playthroughs because I'll watch them once, but I'm buying the game for the some sweet, sweet Metroid gameplay.

8193
Nintendo Gaming / Re: New Wii Zelda
« on: July 25, 2010, 05:12:19 PM »
Define "a lot." Understanding the plot of The Wind Waker is not contingent upon understanding the plot of Ocarina of Time. There's one reoccurring character and even then, The Wind Waker tells you enough about Ganondorf so that playing through Ocarina of Time isn't necessary, especially since Ocarina of Time didn't really tell players too, too much about Ganondorf in the first place. There are certainly connections between games, but the plots are more or less self-contained. For comparison's sake, watching Back to the Future Part III before the first 2 parts totally messes with the experience, even with the introductory recaps. Those movies are self-referential in a major way. Not so much with Zelda. I used to try to organize the series into a coherent timeline and there are a few that make sense. However, it's a mess quite frankly and even though a master timeline exists within the walls of Nintendo, it doesn't really affect the games too much.

8194
Nintendo Gaming / Re: New Wii Zelda
« on: July 25, 2010, 12:49:53 PM »
Does it really matter if the games belong on a timeline? They barely reference each other. That's kind of the point of the games existing in some chronological order. Some of the games can easily be placed in a timeline, some can't, and some don't matter. I kind of feel like it doesn't really matter because each game is its own story and none of them really rely on another game for pertinent background information.

8195
Nintendo Gaming / Re: Nintendo 3DS Discussion
« on: July 25, 2010, 12:28:19 PM »
Apparently, the arcade version of Super Street Fighter IV has 2 extra character slots. If Capcom follows the pattern of new version releases (SFA3 on PSP had 3 additional characters, for example), I would expect additional characters, though I doubt they'll be brand new. They are a good amount of characters from Alpha and III they could include.

8196
Yeah, they are a perfect videogame team.  But with NBA Jam you can only play as two guys at once so you won't be able to play as all three of them.  So in theory any team with two stars should be able to compete with them.
Isn't there at least 1 sub? Let's say Chris Bosh is the "worst" of the 3, that's still Chris Bosh as your substitution. No team in the NBA has a 3rd option that good.

8197
But unlike Sony's controller, the SNES pad had a distinct "feel" to its buttons -- the convex/concave shape of them.  And that made it super easy to feel your way around the controller so that you, as a gamer, always knew what button to push for whichever action.
Kudos. I have been saying this for years. I think for most non-gamers/casual gamers, they're rarely ever going to need to press a button other than Start/+ or a trigger. Swinging the remote will always be the main method of command input for them. The convex/concave buttons were highly under-appreciated.

8198
I have to wonder what kind of impact such a game as the Last Story will have on RPGs for the wii.
None. At best, we get a solid RPG. That suits me just fine. I expect nothing more. If you think it will make a difference and suddenly bring about some renaissance for RPGs on the Wii, you probably also believe that putting your baby teeth under your pillow will yield rewards from a magical fairy the following morning. Nintendo's next console is probably coming next year. I wouldn't be surprised if Nintendo told Square Enix this and asked them to move development of Dragon Quest X to the successor of the Wii. It'd make a nice launch game. Unlikely, but a girl can dream.....

8199
I'm not sure it'd be worth it to pay someone like Tom Gugliotta to be in a re-release. How many people even remember who that is? Additionally, Take Two had a reason to sign all those players. EA locked up the NFL license for roughly the next 77 years. I think insanolord's suggestion that they just upgrade the rosters is far more likely though I'm curious as to who owns the rights to the original's game's code. The NBA owned the rights to the NBA Jam IP so it's possible they own the code as well.

On a completely unrelated note, the first thing that came to mind when I heard Lebron James was signing with Miami was "Dammit, the Heat are going to be assholes in NBA Jam." Too bad, that's the best scenario they have at being unstoppable. You're not winning championships when you sign 3 max players who all thrive with the ball in their hands and literally no one else. That's like having 3 Michael Jordan's on the same team. Someone is going to have to be Scottie Pippen. This isn't like Boston in 2008.

8200
I'm pretty sure they would only have to re-license the players that have retired. All other players (unless they opted out by having their own personal contracts) are part of the NBA Players Licensing.
The original NBA Jam came out in like 1993. Shaq might be the only active player from any version of the original.

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