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Messages - Adrock

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1
Thor Ragz? I’m going to need you to calm down, BlackNWild.

(Ragnarok looks excellent though)

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Nintendo Console Discussion / Re: SNES Classic thread
« on: October 11, 2017, 08:13:55 AM »
I’m definitely still keeping the preorder. I’ll report back once they come in. I haven’t even opened my Super Nintendo Classic. I’m trying to track one down for a friend’s birthday. Wish me luck.

EDIT: I managed to track down a Super Nintendo Classic for my friend. I got the last one at GameStop. Baller.

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Nintendo Console Discussion / Re: SNES Classic thread
« on: October 11, 2017, 06:40:22 AM »
- A lot of the controller options I found for the retropie didn't feel great (even 8bitdo).  These controllers feel really close to the originals.
Gah, I have two 8bitdo controllers preordered. I heard good things.

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Nintendo Console Discussion / Re: SNES Classic thread
« on: October 11, 2017, 05:59:47 AM »
But S-E didn't give a ****, nor did Nintendo.
I’m curious how this is even partially Nintendo’s fault. I’m sure Nintendo would have loved taking a cut from those Enix titles had Square Enix put it on Virtual Console. I guess Nintendo could have pushed harder to get them on the store.

Anyway, I’m mildly interested in modding, but I’m afraid of putzing something up. I’d be mildly interested in have a modded and unmodded SNES Classic. Who has that kind of money? “Not I,” said the blind man as he picked up his hammer and saw.

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Nintendo Console Discussion / Re: SNES Classic thread
« on: October 04, 2017, 06:26:17 PM »
Well, I don't know how much I can say without legally getting into trouble or doxing a person but let's just say that Ian Sane has left a nice trail of breadcrumbs on the internet to be able to track him down. My hope is that he'll post on here when Canada Post has been by his place to save me the time from having to wait around his home for them to show up all day but he seems to have clammed up a bit after I tipped my hand in regards to my intentions of "safeguarding" his package for him.

Why it's, uh, there right now.  Yep, it's a nice SNES Classic waiting on my doorstep and I'm certainly not me waiting in the bushes with a baseball bat.

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Nintendo Handheld Discussion / Re: Super Mario Run
« on: October 02, 2017, 07:57:00 PM »
I bought the full game because it finally went on sale. $5 was the line in the sand for me.
An endless runner in the style of New Super Mario Bros? Jebus, Nintendo, you finally made a Mario game I give zero fucks about.
I’m willing to eat crow and admit that I actually enjoy Super Mario Run. I’d never choose it over a traditional 2D Mario platformer (except maybe New Super Mario Bros. 2 *rimshot*), but it’s more than competent. I feel like the touch controls have caused some mistakes at first, but the game is generally designed around them. Vaulting over most enemies (spiked and ghost enemies are the main exceptions) solves most of these issues. There are a few occasions when you need precision, but muscle memory helps you use the touch screen for gaming purposes. Texting and crudely drawn penises require different kinds of movements and taps. I’m thoroughly surprised by how well Mario gameplay translates to touch controls. It doesn’t compare to using a traditional controller though if those are your expectations, you’ll be sorely disappointed.

Anyway, Remix 10 is a lot of fun. You play through sets of 10 extremely short random, remixed stages in a row. When you die, you simply revert to small Mario and lose any Rainbow Coins you collected in that stage (all Rainbow Coins collected in the set are retained unless you die on the rare boss fight then you have to redo the entire set which again, are randomized except for special stages). Nintendo put Daisy behind a pretty egregious completion wall. She’s in Area 30. One set costs one Rally Ticket. You’ll need at least 80 to save Daisy.

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Nintendo Console Discussion / Re: SNES Classic thread
« on: September 30, 2017, 03:33:08 PM »
Thank god for the long HDMI cable that came with my Xbone. With it, I was able to extend the cables on my SNES classic far enough that I can play it while lying down in bed.  :D

...

I REALLY wish you didn't have to press the reset button to switch games or change options, because that gets really annoying.
I pre-ordered a couple 8bitdo controllers on Amazon yesterday (one SNES colored, the other SFC). They’re $25 each for the controller and Bluetooth receiver though they use a 2.4 GHz wireless connection so apparently, they’ll only work on the SNES Classic which isn’t a problem for me since I’m not going to use them for anything else. I’m mainly buying them for wireless, but they support the Down+Select homescreen shortcut.

The regular 8bitdo SNES/SFC controllers for iOS, Android, and PC/Mac such as this one work as well, but they’re $35 and the receiver is $18. You can use it with more things, but the cost of one controller and receiver is more than the cost of a single SNES Classic exclusive one.

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I cringe every time I see this reasoning. It’s classic Nintendo apologism. Suggesting people should avoid or ignore things developers put into their games is asinine.

I accept that few games are as expertly designed as Super Metroid. Samus Returns is decidedly worse than its canonical sequel in almost every way, and that’s okay. It’s still good. However, Nintendo and MercurySteam don’t get a pass for designing extremely linear levels and adding warp points in the latest entry of a series known for exploration. Navigating a foreign space and slowly building up an arsenal so everything doesn’t kill you was the entire point. If this is how they wanted to design the game, fine. A Metroid purist won’t get exactly what they want which is also fine.

Something can be different and good at the same time. However, it’s the developers’ responsibility to meet the player’s expectations, not the player’s responsibility to change or lower their expectations because the developers made a worse thing so I won’t sanction the idea that one should alter the way they play a game because developers walked back on certain things that made a series what it is.
Oh give me a break, this is the kind of toxic attitude that gives gamers the negative sterotypes they deserveDoes the fact that other people are able to enjoy a game better now really offend you?  Do you lose your **** like this when the Super Guide or Golden Leaf appears in a modern Mario game because people were able to skip hard sections without getting good at them now?  The game can still be played just like the previous installments, just now people who aren't as good as you have help to enjoy them better.
I went to post more thoughts on Samus Returns and read this post again. I called his suggestion asinine, but I wrote two paragraphs to explain. His response still seemed a little extreme. I’ve gushed about the game numerous times in that thread. Samus Returns is good; the level design could be better. Was I being unfair?

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Well it was pouring rain and I felt like crap so I skipped the lines.

sounds like the opening line of a novel.
Stratos in the Rye

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Nintendo Console Discussion / Re: SNES Classic thread
« on: September 29, 2017, 11:22:05 AM »
The Best Buy I went to apparently had 60 consoles including pre-orders. People who walked up to the line at 10:00 AM when the store opened were able to get one. It seems Nintendo, true to its word, got more units out there so maybe you won’t have to try too hard track one down.

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Nintendo Handheld Discussion / Re: Metroid: Samus Returns 3DS
« on: September 29, 2017, 08:27:53 AM »
Does the fact that other people are able to enjoy a game better now really offend you?
That’s a straw man.
Quote
Do you lose your **** like this when the Super Guide or Golden Leaf appears in a modern Mario game because people were able to skip hard sections without getting good at them now?
And this is false equivalence for pretty much the exact reason you explain in your post: The Super Guide and Golden Leaf effectively play the game for people. These things aren’t remotely the same thing.
Quote
Plus it's not affecting the game in any single way.
It is. The warp points in Samus Returns are built in the level design. Nintendo and MercurySteam changed so much from Metroid II yet decided to keep the linear level design which is one of the worst design choices in that game. Levels designed in a way that backtracking doesn’t feel like a chore is good game design. There are parts in Metroid Prime where Retro Studios didn’t get that right, and it’s one of he best games of all time.

But I really don’t want to spend a lot of time on this, mostly because I’m just tired of your condescending tone.

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Nintendo Console Discussion / Re: SNES Classic thread
« on: September 29, 2017, 07:43:13 AM »
I’m in Maryland. I was going to go to Toys R Us because I heard it wasn’t doing pre-orders, but it was 13 miles away so I went to Best Buy which was less than three miles away. I got there a little before 8:00 AM and was 16th in line. The manager handed out tickets at 9:15 AM and said anyone who has a ticket is guaranteed a console and can leave the line. The tickets had numbers, but it didn’t hold my place in line so I waited 30 minutes to check out. Still, I got one. Now, I have to suffer through this silly wedding before playing it. Boo/hiss

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Nintendo Handheld Discussion / Re: Metroid: Samus Returns 3DS
« on: September 28, 2017, 11:40:24 AM »
Metroid purest can just ignore them and aren't required to use them at all.
I cringe every time I see this reasoning. It’s classic Nintendo apologism. Suggesting people should avoid or ignore things developers put into their games is asinine.

I accept that few games are as expertly designed as Super Metroid. Samus Returns is decidedly worse than its canonical sequel in almost every way, and that’s okay. It’s still good. However, Nintendo and MercurySteam don’t get a pass for designing extremely linear levels and adding warp points in the latest entry of a series known for exploration. Navigating a foreign space and slowly building up an arsenal so everything doesn’t kill you was the entire point. If this is how they wanted to design the game, fine. A Metroid purist won’t get exactly what they want which is also fine.

Something can be different and good at the same time. However, it’s the developers’ responsibility to meet the player’s expectations, not the player’s responsibility to change or lower their expectations because the developers made a worse thing so I won’t sanction the idea that one should alter the way they play a game because developers walked back on certain things that made a series what it is.

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Nintendo Console Discussion / Re: SNES Classic thread
« on: September 26, 2017, 08:37:56 PM »
I kind of lucked out. I had to request Thursday and Friday off to attend my girlfriend’s brother’s wedding. I already told her I’m waking up early to buy a Super Nintendo Classic. If I manage to snag one, it will literally be the only perk of going to a Friday wedding two states away.

I’m not a wedding person and I think they’re a waste of time and money, says the man who is buying a retro console full of games he has owned for nearly two decades.

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Nintendo Handheld Discussion / Re: Metroid: Samus Returns 3DS
« on: September 25, 2017, 03:08:15 PM »
Nah, I'm one of the crazies who didn't think Other M was a bad game (outside of story). This'll probably sound strange to most, but the game seems to focus more on action than anything, which I don't particularly care for. The original Metroid II is also my least-fave game in the series, so even if it's vastly improved a remake of said game still isn't that interesting to me. Lastly, I find something off about the look of the game, but I can't quite put my finger on it...
I can get behind that. I, too, didn't think Other M was a bad game. It was like three design choices from being something special though I can't comment on how well Other M has aged since I haven't played it in like six years.

The Melee Counter is reminiscent of SenseMove+Overblast from Other M. When you're tasked with hunting and exterminating Metroids, I suppose it makes sense to be a bit more action-oriented. Exploring labyrinthine caves can be daunting so I think the risk/reward structure of Melee Counter gives players something to latch onto when they get lost. At the same time, I think there were other ways to make Metroid II: The Return of Samus more accessible and fun. The areas don't feel as connected as past games (or really, Super Metroid) so getting lost likely won't happen as often. There are even warp points which is one of the most anti-Metroid things in the game. Ultimately, Samus Returns could have worked as a sprite-based remake like Zero Mission.

There is something about the look that is off to me. I talked about the graphics in an earlier post, and part of it is the low resolution. Samus Returns feels like it's missing something like Breath of the Wild without the cel-shading glitch. If Nintendo ever gets around to a sequel or insists on remaking Super Metroid, I'd like to see sprites again or really, just something braver with the art direction.

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Nintendo Console Discussion / Re: Amazing Deals!
« on: September 22, 2017, 05:12:39 PM »
Delivered this morning.

But I still down own a Switch to play it on.
I saw a single unit in each store I went to last week to buy the Metroid Amiibo (so three total). Switch units are out there albeit in limited supply. This may be the calm before the storm. Unless you think you can snag a Super Mario Odyssey bundle, I’d pick one up now if you see it.

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50% sale and playable Daisy?! Looks like I’m finally buying the full version.

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Nintendo Handheld Discussion / Re: Metroid: Samus Returns 3DS
« on: September 22, 2017, 06:26:34 AM »
There’s another Ridley fight; this time as the final boss which means Sakamoto doesn’t know what to do with Metroid: Other M. The Metroid larva helps Samus fight this incarnation of Ridley which connects really well with Super Metroid and also explains why Samus would care so much about “the baby” in Other M.

The problem is it makes that PTSD scene in Other M make even less sense. Even if you ignore the Prime games, Samus has now fought living, fire breathing Ridley in every mainline entry before Other M. In Samus Returns, Samus sees Ridley grab the Metroid larva then jumps off a cliff to engage him. No flashback, no PTSD, no hesitation, no “Goddamn you again?! Didn’t I already murder you?”

That infamous scene in Other M is the worst thing in the entire series. It’s indefensible, characteristically inconsistent, and narratively nonsensical. Remaking Metroid II: The Return of Samus gave Sakamoto the perfect opportunity to justify that scene. Had Samus reacted similarly in Samus Returns, Super Metroid would be the outlier and one could argue a remake could address it. Instead, Sakamoto walked back on Other M’s characterization of Samus. It’s more consistent with the rest of the series and honestly, better for it. Samus’ attachment to “the baby” is as subtle as it is in Super Metroid.

I’m not one of those people who thinks Metroid shouldn’t have voice acting or cutscenes. Narratively, Samus Returns works the same way the older games work. If Nintendo is going to do cinematics, it has to do better than Other M.

More impressions later. Instead of Ridley returning, I think it would have been cool if Kraid was the final boss.

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Nintendo Console Discussion / Re: Holy crap! DOOM and Wolfenstein on Switch!
« on: September 22, 2017, 05:33:42 AM »
Additionally, it’s probably easier to explain performance going upwards. If a game runs well in handheld mode, it should run well in docked mode. Doom getting a resultion or frames per second bump in docked mode gives people something to be excited about.

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Nintendo Handheld Discussion / Re: Metroid: Samus Returns 3DS
« on: September 19, 2017, 05:15:42 PM »
I'm still pretty skeptical, so it'll probably be a while.
I’m curious. Why? Because Other M?

I’ve read reviews that say Metroid: Samus Returns isn’t better than Super Metroid (and it isn’t). Contextually, that isn’t really a bad thing. Super Metroid was transcendent. It’s okay for a game to be regular-good. Comparing Metroid: Samus Returns to one of the greatest games of all time takes more away from it than I think is intended.

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Nintendo Handheld Discussion / Re: Metroid: Samus Returns 3DS
« on: September 16, 2017, 08:40:09 PM »
Metroid: Samus Returns is good. There's an over-reliance on the Melee Counter. I've died a few times because I've entered rooms without realizing it's a boss or Metroid fight so I was low on health. Not sure if bosses can be countered because I also died waiting for a counter opportunity that never came.

The graphics are not good. Okay, the graphics "good for a 3DS game." Still, it's almost 2018 and I'm getting tired of using that qualifier. Games just don't look good in 240p anymore. Metroid: Samus Returns has the same muddy textures most "realistic" 3DS games have. The character models look good though there are way too many green lights on the Varia Suit now. If/when Metroid: Samus Returns comes out on Switch, higher resolution textures would do wonders.

Honestly, I would rebuy this game on Switch if only to use a regular analog stick. The game controls as well as it can with a Circle pad, but it would greatly benefits from the Pro Controller.

I'll write more once I finish the game.

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General Gaming / Re: What is your most recent gaming purchase?
« on: September 15, 2017, 09:06:32 PM »
Metroid: Samus Returns and the Samus/Metroid Amiibo because I have a problem.

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I didn't want to go off topic again in that thread, but I find this surprising. Has there really been nothing on 3DS that has interested you since 2015? Granted, if you don't like RPGs, I guess you had a lot less options...
I was surprised too. I was at work and I was trying to remember the last 3DS game I bought before checking Amazon. When i got home, I was able to confirm. The last 3DS game I bought was Metal Gear Solid: Snake Eater 3D.

I've mostly been playing Super Smash Bros. For 3DS. I haven't bought a Pokémon game since Blue. My brother unintentionally saving over my game when I was on Victory Road basically ruined Pokémon for me.

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I'm not interested in either game, but this is great news. I wish I could play first person shooters.

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