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Messages - Adrock

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General Chat / Re: Rate the last TV show you've seen
« on: Yesterday at 04:37:53 PM »
I finished American Horror Story: Asylum. That was a mess. The plot felt like it ended several episodes before the finale. Also, it seemed like the writers didn't know what they wanted the season to be about so it was just a mishmash of horror tropes that mostly didn't work together. I feel like I'm trying to convince myself that I like the show more than I actually do. I kept watching because I got too far in and I just wanted to know what happens. Jessica Lange repeatedly kills it though her performance in Asylum was decidedly worse than in Murder House. I blame the writing more than her.

I also recently finished The Walking Dead Season Four. It's another show that I feel like I'm trying to convince myself I like more than I actually do. Similar to Seasons Two and Three, the first half of the season is generally pretty terrible before picking up in the middle. It sure was nice of the writers to give Beth something to do because it seemed like she was only alive because someone has to take care of Judith. Besides the abundance of Coral Grimes and his terrible acting as well as recurring logistical quibbles, I found the second half of the season to be great. However, unlike say Game of Thrones that could use an extra episode or two to expand on certain things, The Walking Dead feels bloated and could stand to have fewer episodes to tighten the pacing.

I also don't really like how inconsistent the zombie threat is. Sometimes they're merely a mild inconvenience. "Ugh, I stepped in a puddle this morning AND I was surrounded by walkers. Can this day get any worse?!" Other times, being flanked by walkers supposed to be the absolute worst situation to be in. Zombies can't think yet they'll inexplicably follow the characters just so there's a tension. First, no zombies to be seen at all anywhere. Then, suddenly, zombies everywhere. I understand the need for conflict, but that isn't good writing. And how do the zombies sneak up on anyone ever? They're loud and they shamble about. Yet this keeps happening. For rotting flesh, they really shouldn't be that strong either.

Nintendo Console Discussion / Re: Amazing Deals!
« on: Yesterday at 11:51:10 AM »
If anyone grabs The Mercenaries 3D and wants a co-op partner, lemme know. I've still got some more skills to level, but just know that I'm not very good at the game.
Did we just get SS on all the stages? I can help you level up those last skills. I haven't played in a while, but I'm pretty sure I just used HUNK with Rebecca's loadout.

Well, apparently, Shadow of the Eternals is a thing again. I'm not entirely sure how Denis Dyack pulled this off. Who is still giving him money and why? My current theory involves Dyack pledging his life to Xel'lotath or something.

Some details
- Dyack started Quantum Entanglement Entertainment to revive the project
- Shadow of the Eternals is apparently in development now and in addition to related TV and film projects; Dyack calls this merging of games, TV, and film "The Singularity"
- No platforms announced
- Still isn't Eternal Darkness 2

Who want to take the over/under on this latest revival failing?

Sony doesn't get a pass because it's their first attempt. They got to learn from Nintendo's previous efforts too.
True. That's why I said the gap shouldn't be as wide as it is. No pass granted for the overall package though I'd give Sony a partial pass in terms of the roster. It took Nintendo 15 years and four games to get the roster as large as it is. Creating movesets from the ground up isn't easy and subsequent installments potentially carry a ton of content over. PlayStation All-Stars Battle Royale's roster is comparable to Melee's roster in size so not bad for a first attempt despite some glaring omissions. Ico and Wander didn't make the cut either.
and the developer's gone, so I doubt that'll ever happen.
Sony doesn't need SuperBot Entertainment to create a sequel. I'd prefer another team handle it anyway. Part of what makes Super Smash Bros. so great is Sakurai's passion for the source material and not just Nintendo's. His attention to detail is staggering. He made a truer Mega Man than Capcom did in Marvel vs. Capcom. Can Sony find anyone anywhere near that passionate to head sequel? It can start by looking inward to one of its own teams, rather than funding a studio with no real ties to Sony or the source material. If Sony wants this concept to work, it needs to take it far more seriously. As stated, Sony wanted Naughty Dog to develop the original, but the team wasn't available. Can the team be available for a sequel? Sony Santa Monica helped with the original though I'd rather it handle the project entirely.

TalkBack / Re: Zelda Wii U, Star Fox Set for 2015 Release
« on: October 30, 2014, 07:00:21 PM »
I really liked A Link Between Worlds.

Yeah, I know Sony doesn't own the characters which is why I said "characters important to Sony's history." A good portion of the game's roster is third party and it always felt wrong that those two didn't make the cut. Sony Santa Monica just brushed it off and said, "100% not possible" without elaborating. I wonder how hard Sony tried to get the rights to include at least Crash Bandicoot since it isn't like Activision has been using him in the last few years. Additionally, it isn't like Activision to pass up the opportunity to make an easy buck to do absolutely nothing. It'd also be free advertising for a potential reboot. Maybe Activision overplayed its hand and asked for too much to license the characters. On second thought, that sounds exactly like Activision.

In any case, PlayStation All-Stars Battle Royale isn't a bad game. It lacks polish, and more importantly, depth. The game isn't as easy to pick up as Super Smash Bros. Having played a game like PlayStation All-stars Battle Royale, I appreciate the extra modes and mini-games in Super Smash Bros. more even if some are little more than mild-distractions (e.g. Multi-Man Smash). Super Smash Bros. for 3DS is loaded with way more content. Granted, a comparison isn't especially fair considering it's the fourth game in a series put up against the first of a different series. At the same time, I don't think the gap should be as wide as it is. I'd be interested in a sequel to PlayStation All-Stars Battle Royale as well, especially if Naughty Dog is the developer, like it was supposed to develop the original.

TalkBack / Re: Castlevania for Nintendo 64 Review
« on: October 30, 2014, 05:52:30 PM »
Not a fan of the game, but sweet Jebus, the title screen remix of Opposing Divine Bloodlines is fantastic.

Vs. Super Smash Bros. for Wii U
Not even close though I find the comparison unfair. The Wii U version has almost everything the 3DS version has and then some. The games were designed this way. The only reason I'm going to stop playing the 3DS version (outside of laundry days) is because the Wii U version is coming out. I wish they were released further apart.

Vs. the rest of the series
More content that I care about. The 3DS version has the largest and most balanced roster of the entire series thus far. The only thing I miss are the Event Matches. And even then, they didn't get really good until the latter half. Brawl's Adventure Mode was too long, too bloated, and not a lot of fun. Melee's was too short and filled with potential. I'm okay with Sakurai and co. ditching it. Smash Run is almost a great mode. If it's brought back, I'm confident that its shortcomings will be addressed.

Vs. Other Fighting Games
The most similar non-Smash Bros. game I've played is Playstation All-Stars Battle Royale (in terms of concept: a crossover fighting game). Not even close. I'd take Super Smash Bros. for 3DS any day. Sony didn't even do a good job of picking Sony characters, or characters important to Sony's history. Seriously, where was Crash Bandicoot and Spyro?

TalkBack / Re: Zelda Wii U, Star Fox Set for 2015 Release
« on: October 30, 2014, 05:00:39 AM »
Yeah, I guess Wind Waker did hit it, at least in Japan. As you said, though, that probably wasn't a good thing.
Didn't Miyamoto upend-the-tea-table once one of the artists showed the team a drawing of Toon Link? Being on time is relative at that point. Even if we don't count the setback of changing the art direction, Nintendo still ended up cutting two dungeons from The Wind Waker to prevent a delay.

That said, unless we're counting Four Sword Adventures, I'd still give it to Majora's Mask which, as you said, was designed for a quick turnaround. This was after Ocarina of Time was a delayed a bunch of times. If we want to count handheld Zelda titles, I haven't read about any issues with A Link Between Worlds though it should be noted that the game borrows much from A Link to the Past. Before that, Spirit Tracks carries the same distinction as Majora's Mask (in that it used the previous game's engine for a quicker development cycle). Phantom Hourglass was originally meant to be a Four Swords game. Hyrule Warriors, Four Sword Anniversary, The Minish Cap, and the Oracle games weren't developed by Nintendo. Link's Crossbow Training is a few mini-games, and it uses Twilight Princess' engine and assets.

Most Nintendo-developed Zelda games not specifically meant to take advantage of existing assets have been delayed, if not restarted entirely. This isn't a bad thing as I'd personally rather every developer delay a game before releasing one that isn't good. All things considered, I would be rather surprised if Zelda Wii U releases without any major development snags, especially since Nintendo is trying something it has never done ever, Zelda or otherwise.

General Gaming / Re: What are you playing?
« on: October 29, 2014, 09:53:14 PM »
Float Muffins sound delicious.

TalkBack / Re: Zelda Wii U, Star Fox Set for 2015 Release
« on: October 29, 2014, 09:51:39 PM »
Realistically if development has actually gone smoothly this time with no huge shakeups in design or controls, a 2015 can still be possible.
That goes without saying. When was the last time that actually happened? Not saying it can't, but at this point, I'd certainly bet against Nintendo releasing a console Zelda game on time.
November 2016 is when the Wii U's successor launches, and they're going to prefer to get Zelda out prior to that.
Zelda would make a really lovely launch title.

I forgot this was still a thing.

Captain America: Serpent Society could have been a really excellent G.I. Joe crossover (not with the current movie adaptations). COBRA-LALALALALALALA

TalkBack / Re: Smash Bros. Poster Set Added to Club Nintendo
« on: October 29, 2014, 05:18:29 AM »
The posters look nice, but I'm never going to put them up. I'm still leasing and I have no place for them. I'm considering buying an extra Super Smash Bros. for Wii U bundle and holding onto it for 10 years so the poster set would go nicely with it in an eventual eBay auction. I'm not doing anything else with the coins currently and I earn more every year.

TalkBack / Re: Excitebike Arena Coming in First Mario Kart 8 DLC Pack
« on: October 28, 2014, 06:52:47 PM »

TalkBack / Re: Super Smash Bros. for Wii U DK 75m Gameplay Video
« on: October 28, 2014, 04:38:17 AM »
I can probably get a few 8-player matched throughout the year. It looks really chaotic and fun. Also, it appears to make 75m not a terrible stage.

It also means Nintendo needs to think about a price drop.  It isn't too late to do a $249.99 with game bundle.  And a $299.99 Smash Bundle with Gamecube adapter and controller included.
Nintendo doesn't need a price drop right now. Super Smash Bros. for Wii U is the console's strongest holiday title by a fairly large margin. It also has a large enough stable of first party content to entice fence-sitters. If Nintendo wants to be nice, it can throw consumers a bone, but I think it can stay the course this holiday season. Xbox One isn't doing spectacularly; it needs a price drop more than either Wii U or PS4.

I'm still not ready to commit to a non-Wii U console. They offer nothing I'm especially crazy about at the moment, certainly no where near enough to justify buying a new console. I originally envisioned buying a PS4 in 2015, but barring any amazing announcements, I'm fairly sure I'm pushing it back to 2016. The newness of a PS4 Slim redesign may force my hand.

General Gaming / Re: What are you playing?
« on: October 27, 2014, 09:14:51 AM »
Return to Dreamland is a rare-ish Wii game. I never see it at the various Gamestops I walk in briefly to get Streetpasses. My friend's Play N Trade hasn't had it for ages. It's still over $40 used everywhere I've looked. On Amazon, it's between $80 to $100 new. I haven't checked Target in a while, but it wasn't there last time I checked.

Nintendo Console Discussion / Re: I don't get Ambiio.
« on: October 25, 2014, 06:20:41 AM »
My understanding of Amiibo in Super Smash Bros. is that it's a CPU that learns how you play. As it levels up, it picks up on your strategies and adjusts accordingly so in theory, it should always be a challenge to fight against. That probably could have been written into the game, but you know, monies and whatnot.

TalkBack / Re: Mewtwo, Bowser Jr. Announced for Smash Bros.
« on: October 24, 2014, 11:17:51 AM »
3.  Music selection is weak
Disagreed, but to each his own.
7. Screen size isn't good enough, I still don't know why they even made smash bros for a handheld.
I haven't seen the game on a regular 3DS, but I find it to be mostly passable on the XL. The problem is 3DS's low resolution. I hope Nintendo at least triples the DPI in the true successor. Also, there's a 3DS version because Japan primarily. The series is popular enough that people elsewhere bought it on name and hype alone. Given the limitations of the platform, I thought they did a hell of a job.
13.  Might seriously mess up your console, what with all the Shoulder button click and circle pad smashing, it's inevitable for a lot of people.
I'm a bit worried about this. I've found myself being rough during tense matches and having to tell myself to slow my roll. Still, I wouldn't count this as a negative, personally. If I'm getting that into the game, it means I'm digging it.

Nintendo Console Discussion / Re: I modded SSBB and I love it.
« on: October 24, 2014, 07:08:43 AM »
Despite how hyped I am about Super Smash Bros. for Wii U especially after last night's Nintendo Direct, it's nice to see the Project M guys continuing to plug along on the mod. They released this video a few days ago.

The most notable addition is their HD rendition of Hyrule Castle which just looks great.

Remade stages from the original Super Smash Bros. is one of the main things I think is missing from the Wii U version. I guess you can make it in the Stage Builder but it isn't the same. I don't know how often I'll play Project M after Super Smash Bros. for Wii U is released, but I'll definitely download version 3.5.

That was one seriously badass Direct...and it made it pretty clear just how shitty the 3DS version of Smash really is by comparison
Yeah, by comparison. It's still pretty loaded.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: October 23, 2014, 07:04:17 PM »
Here's a summary of the Nintendo Direct for those (Mop it up) who didn't want to watch the whole thing.

1. More starting characters in the Wii U version.

2. The Wii U version is in HD. Shocking, I know.

3. Up to eight-players, but only on certain stages. Not available online.

4. Bigger stages detailed. Hyrule Temple from Melee returns. There's a bigger version of Battlefield called "Big Battlefield." There are "special combat conditions" for this stage; he did not elaborate.

5. The Great Cave Offensive stage revealed. It has "Danger Zones" that will KO you automatically if you're above 100%.

6. Jungle Hijinx stage based on Donkey Kong Country Returns revealed. It has has two planes, a foreground and a background, to fight on which you move between with Barrel Cannons. Using a Barrel Cannon will surround a fighter in flames temporarily (visual cue, causes no damage), but using it again immediately while surrounded by flames will cause the fighter to blow up. This is probably to prevent Barrel Cannon spamming.

7. Wii U version has more stages than the 3DS version. There's a reel of stages from both versions. I'm not going to list them all. Wrecking Crew is new (I think). They showed the Mario Circuit stage from Brawl and a different Mario Kart stage based on Mario Circuit from Mario Kart 8. 75 M is back for some reason though it might actually be fun this time with 8-player battles. Also, it looks like the past stages have gotten an HD touch-up. No sign of stages from Super Smash Bros. on Nintendo 64.

8. Miiverse Stage revealed, same set-up as Battlefield. Miiverse posts will show up in the background. It will not be ready when the game releases.

9. Palutena, Viridi, and Pit have short conversations about the fighters in the Palutena's Temple stage if you pick Pit and use his down-taunt, like the codec conversations in the Shadow Moses stage in Brawl. There are some cameos (e.g. Chrom). You can also listen to Star Fox team's radio chatter in the Orbital Gate Assault and Lylat Cruise stages.

10. Gaur Plains is also available in the Wii U version, but Metal Face shows up at night and makes the stage annoying. He talks a lot and can be KO'd.

11. Ridley is a stage hazard in the Pyrosphere. Attack him enough and he fights with you. If he gets killed, that counts as a KO (sounded like only for the person who scored the KO, not against the player whose side Ridley was on) and you can KO him even if he's fighting with you. He can also transform into Meta-Ridley if he "consumes a certain type of energy." The segment ended with Sakurai drinking an entire bottle of Caterkiller's tears; he said it was the most delicious and refreshing beverage he's ever had. I may have made that last part up.

12. Coin Battle returns.

13. Stamina Battle returns.

14. Special Smash has a bunch of different options to create crazy matches. It doesn't affect your records.

15. Item frequency option returns. No mention of the 3DS version getting updated.

16. My Music allows you to change the frequency of songs that appear on the stage. This is the same as Brawl unless I'm mistaken.

17. Menu music can be changed.

18. **** ton of music. The Wii U version has more music than the 3DS version, but we already knew this.

19. There are more composers in the Wii U version.

20. Collecting CDs nets use more music. Some can be obtained by completing Challenges. Same as Brawl.

21. There are 140 Challenges, all on one page (3DS version has 105 split into three pages). Apparently, the Challenges are harder than ever.

22. Classic Mode in the Wii U version is different than Classic Mode in the 3DS version. You do not choose paths. It's skill-based and you advance based on performance. You can adjust the intensity like the 3DS version by using coins. Classic Mode can be played with two players! Looks like you get both trophies if you complete Classic Mode with two players using different characters.

23. Clearing Classic Mode shows you a short movie of the character you use, similar to Melee.

24. Unlike All-Star Mode in the 3DS version, you fight characters in All-Star Mode in the Wii U version in reverse-chronological order. It can also be played with two-players.

25. Event Mode returns. It's no longer a list of events. The event matches branch out on a map. There are different paths though he didn't specify if they unlock under certain circumstances. There are different difficulty levels for the events which yield rewards on Hard (possibly on Easy and Medium, but the example shown was on Hard). There are some two player Events as well which has a different map than the single-player one.

26. Smash Tour revealed, a board game mode for up to four players. Use your Mii to move around the board picking up fighters, items, and power-ups. If you land on the same space as another player, all players have to face off in a random battle and the winner can take another player's fighter. At the end, you play a stock battle with all the fighters you collected. This mode is a hard to explain. There are checkpoints that make you stronger and you can use items for strategy. If you're interested, it's probably better to watch this part to get a better idea of it.

27. Target Blast in the Wii U version is similar to Target Blast in the 3DS version. Notable differences include a larger bomb in round two (harder to hit off the platform) with a larger explosion. There are also three types of stages instead of just the one in the 3DS version.

28. Stadium Mode can be played multiplayer. Take turns in Target Blast. Play simultaneously in Multi-Man Smash. Take turns with up to four players or with two players cooperatively in Home Run Contest.

29. Special Orders Mode revealed. Not sure if I'm getting this right. In Master Orders, you buy a ticket (higher difficulty, higher price, better rewards) and you advance by completing the ticket's challenge (winning a special type of match). You get one chance to complete the challenge (lose, no reward) so you can't repeat the challenge to try to get that same reward. In Crazy Orders, it costs coins or a pass just to enter (not sure how you earn passes, but the same icon was on the Events map). Then, you complete as many challenges as you can within a set time limit to earn rewards. You have to beat Crazy Hand in a match to keep the rewards. If you lose, you get nothing.

30. Master Core has a new form: Master Fortress (only available in higher difficulty). It's reminiscent of the Zelda stage of Melee's Adventure Mode, just not Zelda themed. You have to find the Master Core and destroy it. This makes more sense than the 3DS version. After defeating the Master Shadow form in the 3DS version, the actual Master Core just sits there and you hit it until you can score a KO.

31. All the controller options shown. Changing the button layout seems to allow more freedom.

32. The GameCube controller adapter allows you to use GameCube controllers to play. Who knew?!

33. Using the 3DS as a controller requires Super Smash Bros. for 3DS.

34. Custom Characters with all the equipment can be transferred from 3DS to Wii U. This also includes Mii Fighters with their costumes and equipment.

35. **** ton of trophies, most are taken from console games. There are more trophies in the Wii U version.

36. Earn Final Smash Trophies by completing All-Star Mode with each character.

37. Trophy Box for showcasing earned trophies. Looks like a different way to organize them.

38. Photo Studio detailed. You can arrange your trophies and take pictures of them. It looks pretty robust. You can arrange them in a 3D plane and change the size of the trophies, for example.

39. Trophy Rush can be played with two players. You can team up or play competitively.

40. Masterpieces return. This is similar to Brawl, but they make a point of stating that start-up is quick (I presume because this was slow in Brawl). Demos of the games are timed and some are set up with pre-installed save data, probably to skip story/exposition and get right to gameplay. You can go right to the e-shop  of the demoed game from the Masterpieces menu to purchase it.

41. Amiibo detailed. Amiibo gives you a Figure Player that gains experience fighting. You can feed it extra equipment to gain experience. You can fight or team up against them or watch them fight for some reason. The Figure Player is tougher if you bring it to someone else's Wii U, and it can earn rewards.

42. Use the Wii LAN adapter if your wifi connection isn't stable (or you don't have one).

43. Notifications show up at the top of the main menu.

44. Two players can play online on the same Wii U.

45. You can host and join tournaments, as well as set up different rules and conditions for the tournament. The Tournaments feature will not be ready when the game releases. This seems to be a recurring theme.

46. Nintendo will host their own tournaments. Up to 64-players. You can watch replays, up to two minutes.

47. The GamePad can mirror the action on your TV, or you can set it up to also show the damage percentage, similar to the bottom screen of the 3DS version.

48. You can draw on photos taken in game then share them online. I'm sure this won't descend into crudely drawn penises everywhere.

49. Voice chat using the Wii U GamePad microphone... in between matches. This is done to keep the connection as strong as possible during matches.

50. Stage builder detailed. Use the stylus to draw platforms and set up pieces. There are five themes, but they're generic again. Boo/hiss

51. You can share photos, replays, Mii fighters, and custom stages, but... again and unfortunately, this feature will not be available when the game releases.

52. Bowser Jr. reveal trailer. All the "Joins the Battle" movies can be viewed from the game.

53. Register both Wii U and 3DS versions of Super Smash Bros. on Club Nintendo by January 13 to get a two-disc soundtrack, 36 tracks on each CD. Someone call Luigi Dude and tell him to post the Super Saiyin Coach.gif.

54. Mewtwo announced, no trailer. He will be available Spring 2015. Right now, it's for people who buy Super Smash Bros. on both Wii U and 3DS. I suspect he'll be paid DLC for those with only one version.

TalkBack / Re: Mewtwo, Bowser Jr. Announced for Smash Bros.
« on: October 23, 2014, 04:24:08 PM »
Depends on which leak you read. The Spainkiller (neogaf poster) leak mentioned moving models of Ridley, Mewtwo, Dixie, and the Chorus Kids.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: October 23, 2014, 04:21:22 PM »
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.
I think the Spainkiller (from neogaf) leak is still alive. His source mentioned seeing moving models of Ridley, Mewtwo, Dixie, and the Chorus Kids. So far, he's two for four. He never specifically mentioned Ridley being playable.

I'd still like to see all the cut characters return. Four to six months gives them plenty of time to add more than just Mewtwo.

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