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Messages - Adrock

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Nintendo Console Discussion / Re: I don't get Ambiio.
« on: Today at 06:20:41 AM »
My understanding of Amiibo in Super Smash Bros. is that it's a CPU that learns how you play. As it levels up, it picks up on your strategies and adjusts accordingly so in theory, it should always be a challenge to fight against. That probably could have been written into the game, but you know, monies and whatnot.

TalkBack / Re: Mewtwo, Bowser Jr. Announced for Smash Bros.
« on: Yesterday at 11:17:51 AM »
3.  Music selection is weak
Disagreed, but to each his own.
7. Screen size isn't good enough, I still don't know why they even made smash bros for a handheld.
I haven't seen the game on a regular 3DS, but I find it to be mostly passable on the XL. The problem is 3DS's low resolution. I hope Nintendo at least triples the DPI in the true successor. Also, there's a 3DS version because Japan primarily. The series is popular enough that people elsewhere bought it on name and hype alone. Given the limitations of the platform, I thought they did a hell of a job.
13.  Might seriously mess up your console, what with all the Shoulder button click and circle pad smashing, it's inevitable for a lot of people.
I'm a bit worried about this. I've found myself being rough during tense matches and having to tell myself to slow my roll. Still, I wouldn't count this as a negative, personally. If I'm getting that into the game, it means I'm digging it.

Nintendo Console Discussion / Re: I modded SSBB and I love it.
« on: Yesterday at 07:08:43 AM »
Despite how hyped I am about Super Smash Bros. for Wii U especially after last night's Nintendo Direct, it's nice to see the Project M guys continuing to plug along on the mod. They released this video a few days ago.

The most notable addition is their HD rendition of Hyrule Castle which just looks great.

Remade stages from the original Super Smash Bros. is one of the main things I think is missing from the Wii U version. I guess you can make it in the Stage Builder but it isn't the same. I don't know how often I'll play Project M after Super Smash Bros. for Wii U is released, but I'll definitely download version 3.5.

That was one seriously badass Direct...and it made it pretty clear just how shitty the 3DS version of Smash really is by comparison
Yeah, by comparison. It's still pretty loaded.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: October 23, 2014, 07:04:17 PM »
Here's a summary of the Nintendo Direct for those (Mop it up) who didn't want to watch the whole thing.

1. More starting characters in the Wii U version.

2. The Wii U version is in HD. Shocking, I know.

3. Up to eight-players, but only on certain stages. Not available online.

4. Bigger stages detailed. Hyrule Temple from Melee returns. There's a bigger version of Battlefield called "Big Battlefield." There are "special combat conditions" for this stage; he did not elaborate.

5. The Great Cave Offensive stage revealed. It has "Danger Zones" that will KO you automatically if you're above 100%.

6. Jungle Hijinx stage based on Donkey Kong Country Returns revealed. It has has two planes, a foreground and a background, to fight on which you move between with Barrel Cannons. Using a Barrel Cannon will surround a fighter in flames temporarily (visual cue, causes no damage), but using it again immediately while surrounded by flames will cause the fighter to blow up. This is probably to prevent Barrel Cannon spamming.

7. Wii U version has more stages than the 3DS version. There's a reel of stages from both versions. I'm not going to list them all. Wrecking Crew is new (I think). They showed the Mario Circuit stage from Brawl and a different Mario Kart stage based on Mario Circuit from Mario Kart 8. 75 M is back for some reason though it might actually be fun this time with 8-player battles. Also, it looks like the past stages have gotten an HD touch-up. No sign of stages from Super Smash Bros. on Nintendo 64.

8. Miiverse Stage revealed, same set-up as Battlefield. Miiverse posts will show up in the background. It will not be ready when the game releases.

9. Palutena, Viridi, and Pit have short conversations about the fighters in the Palutena's Temple stage if you pick Pit and use his down-taunt, like the codec conversations in the Shadow Moses stage in Brawl. There are some cameos (e.g. Chrom). You can also listen to Star Fox team's radio chatter in the Orbital Gate Assault and Lylat Cruise stages.

10. Gaur Plains is also available in the Wii U version, but Metal Face shows up at night and makes the stage annoying. He talks a lot and can be KO'd.

11. Ridley is a stage hazard in the Pyrosphere. Attack him enough and he fights with you. If he gets killed, that counts as a KO (sounded like only for the person who scored the KO, not against the player whose side Ridley was on) and you can KO him even if he's fighting with you. He can also transform into Meta-Ridley if he "consumes a certain type of energy." The segment ended with Sakurai drinking an entire bottle of Caterkiller's tears; he said it was the most delicious and refreshing beverage he's ever had. I may have made that last part up.

12. Coin Battle returns.

13. Stamina Battle returns.

14. Special Smash has a bunch of different options to create crazy matches. It doesn't affect your records.

15. Item frequency option returns. No mention of the 3DS version getting updated.

16. My Music allows you to change the frequency of songs that appear on the stage. This is the same as Brawl unless I'm mistaken.

17. Menu music can be changed.

18. **** ton of music. The Wii U version has more music than the 3DS version, but we already knew this.

19. There are more composers in the Wii U version.

20. Collecting CDs nets use more music. Some can be obtained by completing Challenges. Same as Brawl.

21. There are 140 Challenges, all on one page (3DS version has 105 split into three pages). Apparently, the Challenges are harder than ever.

22. Classic Mode in the Wii U version is different than Classic Mode in the 3DS version. You do not choose paths. It's skill-based and you advance based on performance. You can adjust the intensity like the 3DS version by using coins. Classic Mode can be played with two players! Looks like you get both trophies if you complete Classic Mode with two players using different characters.

23. Clearing Classic Mode shows you a short movie of the character you use, similar to Melee.

24. Unlike All-Star Mode in the 3DS version, you fight characters in All-Star Mode in the Wii U version in reverse-chronological order. It can also be played with two-players.

25. Event Mode returns. It's no longer a list of events. The event matches branch out on a map. There are different paths though he didn't specify if they unlock under certain circumstances. There are different difficulty levels for the events which yield rewards on Hard (possibly on Easy and Medium, but the example shown was on Hard). There are some two player Events as well which has a different map than the single-player one.

26. Smash Tour revealed, a board game mode for up to four players. Use your Mii to move around the board picking up fighters, items, and power-ups. If you land on the same space as another player, all players have to face off in a random battle and the winner can take another player's fighter. At the end, you play a stock battle with all the fighters you collected. This mode is a hard to explain. There are checkpoints that make you stronger and you can use items for strategy. If you're interested, it's probably better to watch this part to get a better idea of it.

27. Target Blast in the Wii U version is similar to Target Blast in the 3DS version. Notable differences include a larger bomb in round two (harder to hit off the platform) with a larger explosion. There are also three types of stages instead of just the one in the 3DS version.

28. Stadium Mode can be played multiplayer. Take turns in Target Blast. Play simultaneously in Multi-Man Smash. Take turns with up to four players or with two players cooperatively in Home Run Contest.

29. Special Orders Mode revealed. Not sure if I'm getting this right. In Master Orders, you buy a ticket (higher difficulty, higher price, better rewards) and you advance by completing the ticket's challenge (winning a special type of match). You get one chance to complete the challenge (lose, no reward) so you can't repeat the challenge to try to get that same reward. In Crazy Orders, it costs coins or a pass just to enter (not sure how you earn passes, but the same icon was on the Events map). Then, you complete as many challenges as you can within a set time limit to earn rewards. You have to beat Crazy Hand in a match to keep the rewards. If you lose, you get nothing.

30. Master Core has a new form: Master Fortress (only available in higher difficulty). It's reminiscent of the Zelda stage of Melee's Adventure Mode, just not Zelda themed. You have to find the Master Core and destroy it. This makes more sense than the 3DS version. After defeating the Master Shadow form in the 3DS version, the actual Master Core just sits there and you hit it until you can score a KO.

31. All the controller options shown. Changing the button layout seems to allow more freedom.

32. The GameCube controller adapter allows you to use GameCube controllers to play. Who knew?!

33. Using the 3DS as a controller requires Super Smash Bros. for 3DS.

34. Custom Characters with all the equipment can be transferred from 3DS to Wii U. This also includes Mii Fighters with their costumes and equipment.

35. **** ton of trophies, most are taken from console games. There are more trophies in the Wii U version.

36. Earn Final Smash Trophies by completing All-Star Mode with each character.

37. Trophy Box for showcasing earned trophies. Looks like a different way to organize them.

38. Photo Studio detailed. You can arrange your trophies and take pictures of them. It looks pretty robust. You can arrange them in a 3D plane and change the size of the trophies, for example.

39. Trophy Rush can be played with two players. You can team up or play competitively.

40. Masterpieces return. This is similar to Brawl, but they make a point of stating that start-up is quick (I presume because this was slow in Brawl). Demos of the games are timed and some are set up with pre-installed save data, probably to skip story/exposition and get right to gameplay. You can go right to the e-shop  of the demoed game from the Masterpieces menu to purchase it.

41. Amiibo detailed. Amiibo gives you a Figure Player that gains experience fighting. You can feed it extra equipment to gain experience. You can fight or team up against them or watch them fight for some reason. The Figure Player is tougher if you bring it to someone else's Wii U, and it can earn rewards.

42. Use the Wii LAN adapter if your wifi connection isn't stable (or you don't have one).

43. Notifications show up at the top of the main menu.

44. Two players can play online on the same Wii U.

45. You can host and join tournaments, as well as set up different rules and conditions for the tournament. The Tournaments feature will not be ready when the game releases. This seems to be a recurring theme.

46. Nintendo will host their own tournaments. Up to 64-players. You can watch replays, up to two minutes.

47. The GamePad can mirror the action on your TV, or you can set it up to also show the damage percentage, similar to the bottom screen of the 3DS version.

48. You can draw on photos taken in game then share them online. I'm sure this won't descend into crudely drawn penises everywhere.

49. Voice chat using the Wii U GamePad microphone... in between matches. This is done to keep the connection as strong as possible during matches.

50. Stage builder detailed. Use the stylus to draw platforms and set up pieces. There are five themes, but they're generic again. Boo/hiss

51. You can share photos, replays, Mii fighters, and custom stages, but... again and unfortunately, this feature will not be available when the game releases.

52. Bowser Jr. reveal trailer. All the "Joins the Battle" movies can be viewed from the game.

53. Register both Wii U and 3DS versions of Super Smash Bros. on Club Nintendo by January 13 to get a two-disc soundtrack, 36 tracks on each CD. Someone call Luigi Dude and tell him to post the Super Saiyin Coach.gif.

54. Mewtwo announced, no trailer. He will be available Spring 2015. Right now, it's for people who buy Super Smash Bros. on both Wii U and 3DS. I suspect he'll be paid DLC for those with only one version.

TalkBack / Re: Mewtwo, Bowser Jr. Announced for Smash Bros.
« on: October 23, 2014, 04:24:08 PM »
Depends on which leak you read. The Spainkiller (neogaf poster) leak mentioned moving models of Ridley, Mewtwo, Dixie, and the Chorus Kids.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: October 23, 2014, 04:21:22 PM »
Welp, I was pretty wrong, which is a good thing. I can't imagine they'd have Mewtwo slated for Spring if that was the only DLC character. Cheers to more months of unceasing rumors! Though I think this direct pretty much debunked every existing "leak" that has gotten any attention.
I think the Spainkiller (from neogaf) leak is still alive. His source mentioned seeing moving models of Ridley, Mewtwo, Dixie, and the Chorus Kids. So far, he's two for four. He never specifically mentioned Ridley being playable.

I'd still like to see all the cut characters return. Four to six months gives them plenty of time to add more than just Mewtwo.

TalkBack / Re: Eight Player Mode Revealed for Super Smash Bros. for Wii U
« on: October 23, 2014, 04:12:21 PM »
Ah, I see. I didn't know Wii U could handle more than 4 regular controllers.

TalkBack / Re: Smash Tour Revealed for Super Smash Bros. for Wii U
« on: October 23, 2014, 04:07:03 PM »
Meh. I'm sure I'll try Smash Tour once, but it sounds even less fun than Smash Run.

Generic stages.

It looks a lot easier to build stages this time so that's a good thing.

TalkBack / Re: Eight Player Mode Revealed for Super Smash Bros. for Wii U
« on: October 23, 2014, 03:57:15 PM »
I'd imagine this requires the GameCube adapter.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: October 23, 2014, 03:48:25 PM »
Man, Jungle Hijinx looks so cool.

Nice to see Mewtwo back (next Spring).

NWR's Greatest Hits / Re: The Most Negative Person on NWR
« on: October 23, 2014, 01:05:32 PM »
Challenge: Make Ian sound like the most positive person on NWR.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: October 23, 2014, 08:22:18 AM »
Some predictions for tonight's Nintendo Direct:

1. DLC announced with Season Pass.

2. There will be at least one 3DS-Wii U connectivity character. Free with connectivity, paid DLC for those without both versions.

3. Major focus on the Wii U exclusive mode. Rumors suggest a Mario Party-esque board game mode.

4. Wii U version will have exclusive alts/costumes.

5. Ice Climbers return, Wii U exclusive. Wishful thinking, but I'm going with it.

6. Wii U bundle will be announced.

7. Amiibo demonstration, new figures unveiled.

8. Event Matches return.

9.  Stage Builder demonstration.

10. Demo announced, same lamezorz restrictions as the 3DS demo. Club Nintendo emails sent for the unlimited demo to be released tomorrow and the 30-use limited demo for the non-special peons to be released next Friday.

I wonder who might show up with the 4th quarter assist?
Spider-Man, obvs.

TalkBack / Re: Castlevania: Harmony of Dissonance (Wii U VC) Review Mini
« on: October 23, 2014, 05:56:17 AM »
Harmony of Dissonance is easily the worst GBA Castlevania, but I still remember generally liking it. Many of my major problems with the game are rooted in how the second castle is handled which ClexYoshi explained so no need to elaborate further. Harmony of Dissonance is the only GBA Castlevania game I traded but I wasn't able to track down again. I kind of want to play it again.

TalkBack / Re: New Track Announced for Mario Kart 8
« on: October 21, 2014, 09:22:15 PM »

TalkBack / Re: Shantae and the Pirate's Curse Review
« on: October 21, 2014, 09:20:04 PM »
Excellent review. I'm looking forward to this though I've decided on the Wii U version. I didn't know there were no transformations in the game (I figured there would be a mix between pirate items and magic). That's going to be weird. I'm excited that I don't have the same expectations for the game now.

Nah, I don't think the announcement of the Nintendo Direct is worthy of Super Saiyan Coach. I'm sure there will be plenty of news on Thursday that will warrant that .gif. For now,

General Gaming / Re: What are you playing?
« on: October 20, 2014, 06:30:21 AM »
And if you'd like to come Smash my head into the stratosphere with me as any of my three 'Bests,' then by all means, please come do it. I welcome all challengers. (I'm terrible, really.)
I'm down. Maybe I can change your mind regarding Lady Fire Emblem (AKA Lucina). I'm not great either. In Classic Mode, I've only been able to max at 7.0 difficulty. I've seen video of someone beating 9.0 without damage.

I don't want to get too into it here. I've been keeping all of my Super Smash Bros. for 3DS thoughts in the threads Khush created in Handheld Gaming.

I can't find the celebratory reaction face for this. I'm excited about the upcoming Nintendo Direct yet disappointed that I can't adequately register my excitement.

I put a ton of time into the game today. I finally completed the first Challenges page which means I automatically unlocked the last stage, Flat Zone 2. As expected, I had a bunch of challenges on page two already completed upon unlocking that page. I unlocked page three as well. I think I have 84 of the 105 challenges completed. I'm trying to complete them without using any Golden Hammers. Many of the challenges left involve custom characters and creating Miis which I'll get to sometime. I'm not terrible interested. It's going to take forever to get all the custom moves, outfits, and such. I have a ton of trophies to obtain as well. I have a little over 200 of the 600+. Beh.

I have one more Target Smash challenge to do (as far as I know). It's "Play Target Smash With Every Character" or something. It's more time consuming than anything. If anyone wants a foolproof way to get a perfect on Target Smash:

1. Choose Villager.
2. Perform a dash attack.
3. Perform regular attacks until 25%.
4. When the timer changes from five to four, perform an uncharged forward Smash attack.

I can't take credit for that. Thanks, internet.

I spent a lot of time in Multi-Man Mode today and I don't think I earned any coins. Boo/hiss. On the bright side, many of the Multi-Man Mode Challenges can be completed jumping up in the air with Yoshi and performing his butt-stomp (Down+Special). I was able to complete many of them with Lucina, or Lady Fire Emblem as a friend of mine calls her.

General Chat / Re: Um, Apple thread
« on: October 19, 2014, 06:49:44 AM »
I played around with the iPhone 6 and 6 Plus at a store. They seemed fine though the 6 Plus felt unwieldy.

iOS 8 seems to have more problems than previous versions of iOS. Safari and Facebook occasionally close for no reason (they did before, but it's more frequent now) and I had to do a full restore because the music app was completely messed up after upgrading to iOS 8. For example, if I was listening to Artist X and I went to listen to Artist Y, it would still display Artist X's songs, but when I chose any song, it would play one of Artist Y's songs. I've never had this many issues with an iOS upgrade before. It works better after restoring. However, I still can't scroll to highlight text; I can only highlight what is shown in the text field. In any case, it still functions well most of the time though I hope 8.1 fixes the issues.

I'm not sure when I'll upgrade to Yosemite. I just upgraded to Mavericks a few months ago (I haven't noticed many differences though it's slower than Snow Leopard likely due to the age of my MacBook Pro) so I may wait until Apple releases some updates and it's stabler. I expect a 21.5" iMac with Retina Display next year when Intel finally releases Broadwell or even Skylake. That said, I don't know how long my MacBook Pro will see heavy use so I may not even bother.

TalkBack / Re: Amazon Leaks New Game Mode for Super Smash Bros. Wii U
« on: October 17, 2014, 09:57:32 AM »
Amazon also leaked the stage editor. For the love of Jebus, no generic stages.

Wait, so that's what it looks like when I go on a stupid rant?
To your credit, I don't think you've ever gotten that bad.

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