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Messages - Adrock

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I liked Other M.
I know, right? It wasn't perfect, but generally, the third person gameplay parts were solid. It isn't even my least favorite Metroid game. I missed the boat on the original due to being two years old when it was released, and I just don't enjoy it.

Anyway, in a vain attempt to address the actual point of this thread, here are my predicitions

1. No Retro Studios game. I'm guessing Nintendo never intended for the team to work on another Wii U game. Retro Studios is working on an NX launch title and we won't hear about it until E3 2016.

2. Mario Maker will be Nintendo major E3 title, and sadly, it will be Nintendo's major holiday title due to the lack of any real options.

3. Super Mario 3D World 2 will be shown for release next year. It's essentially just new stages featuring the original's engine.

4. Star Fox Wii U will be a $40 game.

5. Super Smash Bros. DLC: Wolf and Fire Emblem Roy announced, Ryu gets a newcomer trailer, and there will be retro stage packs.

6. A very late port of Resident Evil Revelaitons 2 will be announced for Wii U. No one will care.

7. Denis Dyack will say that Shadow of the Eternals is still being developed. Everyone will laugh.

TalkBack / Re: Yooka-Laylee Details Announced By Playtonic Games
« on: May 01, 2015, 07:50:45 PM »
I'm going to say it since no one else seems to want to- but Nintendo probably never hunted down Ex-Rare employees because their games were always subpar representations of what Nintendo knew they could do better.
I admittedly was never particularly fond on Rare's games. They often played like worse Nintendo games, not necessarily bad, just worse. At the same time, Nintendo could certainly use more software output. That said, Nintendo could do a lot worse than hiring people who made worse versions of its own games and occasionally games it would likely never make.

You've just been waiting to use "infarction" in a sentence.

TalkBack / Re: Yooka-Laylee Details Announced By Playtonic Games
« on: May 01, 2015, 05:47:18 PM »
I'm not fond of the character designs either. Maybe they'll grow on me. I never really got into the Banjo series so I'm not particularly excited about this. Considering how badly Microsoft has dropped the ball on the IP in the 12 years it has owned Rare, I wish Playtonic Games luck in delivering this game.

On a separate note, I wonder if Nintendo ever considered tracking down as many former Rare "free agents" and unofficially reforming Rare. Nintendo has always valued a company's talent over IPs. Nintendo hasn't had a major development presence in Europe since letting Rare go. It could always use more development houses around the world.

I disagree. Lucariofan is old enough to know better and he's been told about spamming before. It was particularly excessive this time, 24 straight all-caps posts in numerous threads all over the forums (and if someone is still using slurs of any sort in 2015, kindly grow the **** up and stop being horrible). This is not the first time he's been banned so he's intentionally trying to wreck discussions and be disruptive. Don't bring that **** to the forums. The mods are especially lenient here so if someone gets banned, he/she likely pushed way too far.

It's never too late to keep piling on Shaymin. What a silly question, Soren.

Nothing to think about. I'm not too worried about how you conduct yourself in the funhouse in particular. It wasn't really a request. It was a challenge. I don't think you can do it. Since you say you can, let's up the ante. Post in caps 240 times in a row. Do it. You won't.

Now, post in caps 23 more times. In a row.

I just looked at lucariofan's post history. His last 24 posts were entirely in caps. Regardless of the actual reason, he should have been banned in principle alone.

Crazy Khushrenada's One-Man Show / Re: #justiceforPokepal148
« on: April 28, 2015, 09:26:11 PM »
I tried in vain to get him a Club Nintendo code for Super Smash Bros. for Wii U. I'm still baffled that he lost the original.

I saw the writing on the wall as soon as Luigi Dude made that "NSMBU is better than Mario 64" post. Uncle Bob made a valiant effort to re-rail the thread, but it was too late. Still, it was a nice thread while it lasted.

What did he do this time?
This looks like a likely candidate:

I see Lucario got grayed out again. I was wondering when that was going to happen considering how frequently he was abusing the caps lock lately.

Nintendo Console Discussion / Re: What COULD (have) save(d) the Wii U?
« on: April 27, 2015, 04:06:07 PM »
Now, this thread has transitioned from a pissing contest about Mario launch titles to compiling game lists. It was a fun discussion while it lasted.

Nintendo Console Discussion / Re: What COULD (have) save(d) the Wii U?
« on: April 27, 2015, 01:48:45 PM »
Are we really doing this now?

You had a nice thread going for a while, Evan...

Nintendo Console Discussion / Re: What COULD (have) save(d) the Wii U?
« on: April 27, 2015, 07:44:24 AM »
So the gist of what I'm getting from the above posts is that the Wii U could have been saved if Nintendo wasn't the Nintendo it has been since N64 and was instead some amalgamation of the successful aspects of their competitors :p
Yeah, that's spot on for me.
In a sense, maybe. I think the worst part is Nintendo wasn't even being Nintendo well so the things Nintendo always got right it suddenly got wrong. What's a Nintendo console without Nintendo games? What's a Nintendo console that's a pain in the ass to navigate? We used insert the cartridges and play right away. With Wii U, Nintendo was like, "We have one first party game for the first eight months or so and it's a sequel to a game that came out three months ago. Also, it takes 30 seconds to get to the start screen. Enjoy." What the hell is that? Why did Nintendo think that was a winning combination? On top of getting just about everything else wrong, Nintendo forgot how to Nintendo.

Nintendo Console Discussion / Re: What COULD (have) save(d) the Wii U?
« on: April 26, 2015, 07:53:00 PM »
I think making a system with built-in compromises is a bad idea.  It's been holding them back this gen, and it won't be a good way to kick off a new system.
In such a scenario, I think this carries the least amount of compromises for a company that wants to continue selling two pieces of hardware as it tackles different markets. I'd expect the console to be much more powerful than the handheld, like its always been. The console would play most if not all the games. There would likely be instances in which developers may choose to go console only if it wants/needs the extra power. Some games won't make a lot of sense on the handheld (e.g. Wii Sports) while parts of others won't (Palutena's Temple in Super Smash Bros.). For a good portion of the generation, this may work because it's kind of how it's working now. 360 and PS3 are still getting ports. If Nintendo releases a console and handheld that are a generation apart, this may not be too farfetched. Virtual Console and most indie games would easily play on both. Like I said in another post, "Imagine if Nintendo could use the same emulator on the successors of both Wii U and 3DS."
The question I have is if the Wii U console ends early, will Nintendo re-release those games on another console?  Or will it be backwards compatible or will some of the best Nintendo games of 2 generations be locked away on an unpopular system?
Based on what Nintendo has been saying over the past couple years, it wants to make porting easier. I'd be surprised if Nintendo's console was hardware backwards compatible because I see it moving away from PowerPC and it would have to include the hardware to make this possible. If Nintendo goes the same library on console/handheld route, I'd imagine it'd be forced to drop discs in favor of cards as digital downloads continue to become more popular.

Nintendo Console Discussion / Re: What COULD (have) save(d) the Wii U?
« on: April 26, 2015, 07:19:16 PM »
I don't think NX is going to be a hybrid anymore, because Nintendo is going to want to sell two devices with the same libraries, like the iPhone and the iPad.
I've been meaning to start a new thread entirely around this concept. A hybrid paints Nintendo into a corner and forces it to make compromises it may not want to make. A console and a handheld that play the same games makes the most sense for Nintendo and solves a big problem: supporting two platforms. Scalable engines and DLC make this much easier for the company to go down this route. I think Nintendo would still prefer to sell two Mario Karts or two Super Smash Bros. to people, but it's getting harder to justify from both a development and consumer perspective. With the blurring of console and handheld games over the past 10 years or so, I feel like this is the best case scenario.

Nintendo Console Discussion / Re: What COULD (have) save(d) the Wii U?
« on: April 26, 2015, 05:17:18 AM »
I don't agree at all with your assessment of Splatoon. I really like the art style and design choices (lack of online voice chat notwithstanding). It's a shooter that's very different from all the other shooters on other consoles, and one I can probably actually play since it's third person. Different strokes, I guess.

What could have saved Wii U is the same thing that can save NX: collectively making the best gaming experience for consumers and third parties because Nintendo itself can make great software on anything so it should focus outside of itself. Nintendo can't just throw the highest spec hardware together because that isn't smart. Developers may rejoice, but if it's too expensive, consumers will refuse to buy it. Look at 3DS. Nintendo asked for feedback from third parties (good) then priced the hardware beyond what most people felt was acceptable (bad). Ultimately, Nintendo should get feedback and release hardware that is beneficial to all parties. Communication is key.

Nintendo got all the basics wrong with Wii U, things the company has been getting right for decades. It lacked first party games and the system software was just flat-out awful so it was slow and not user friendly. A first world problem for sure but a problem nonetheless. I'd like see a modern console be capable for going from off to the main menu to the start screen in a game in 10 seconds or less.

Sadly, it took Nintendo like a year and a half to fix. Wii U started to be a good console after Mario Kart 8 and a couple major operating system updates were released. That is way too late. Even when it was clear Wii U was stumbling, Nintendo had no sense of urgency. Logically, it should always operate with a sense of urgency because of how easy it is to fall behind in this industry and how difficult it is to catch up (so difficult that companies seem to bide their time until the next hardware cycle begins). I don't mean to say Nintendo should rush its games. Rather, for example, perhaps the Aonuma's Zelda team shouldn't have spent a year porting Wind Waker. Outsource it to a capable developer, keep an eye on that team's progress, and focus on getting the new Zelda out in the timelinest fashion because that new Zelda is the important one.

1. Communicate
2. Get the basics right
3. Have a sense of urgency

Does Nintendo still emulate each individual game instead of using a general emulator? If so, that may explain this. There are benefits to writing an emulator for each game, but it's a lot more work. Maybe Nintendo is finishing up the games it already started emulating or are now focusing on other platforms like DS that haven't been emulated yet. Maybe both?

Nintendo has talked about future hardware being more integrated, like "brothers in a family of systems." Here's a good article. As much as it sucks in the short-term, if Nintendo is serious about simplifying the transition of porting between platforms, it doesn't make sense to continue individually emulating games on Wii U. It would be in Nintendo's best interest to move on from PowerPC. Imagine if Nintendo could use the same emulator on the successors of both Wii U and 3DS. Nintendo dug itself into this hole so if true, it's nice its finally doing something about it. Now, hopefully this also includes unified accounts.

While Xenoblade Chronicles X is a niche game, it isn't one Nintendo can afford to delay after having already delayed Zelda. Unless Nintendo has a surprise reveal at E3, it looks like either Mario Maker or Star Fox is going to be Wii U's big holiday title. Neither of those games should hold that distinction.

TalkBack / Re: Staff Sez: The Smash Ballot
« on: April 24, 2015, 01:00:48 PM »
I'm anti-Goku only because I like the must-have-originated-in-video-games-and-been-on-Nintendo-hardware rule. That's a good place to draw the line.

If Ice Climbers are out due to the 3DS Version, my pick is Midna. I've been too lazy to actually cast my vote. I'll get around to it.

General Chat / Re: Rate the last TV show you've seen
« on: April 22, 2015, 05:11:33 PM »
I finally got around to finishing it. I'll forgo a super long write up because no one reads those. Not marking spoilers.

I thoroughly enjoyed the show. The writing and performances generally are very strong. Every episode counted. My jaw dropped more than any other show in recent memory. I didn't expect several characters to be killed off. I liked that Wilson Fisk was given far more depth than I'm used to seeing with the character. He isn't the Kingpin yet, but he's getting there. Vincent D'Onofrio played the tortured, awkward sociopath well. Sometimes Charlie Cox came off as rigid though that may have been the point like he has trouble speaking to people because he's leading a double life and he also knows so much about the people around him before exchanging any words.

Anyway, Marci looks like young Jenna Maroney. The final suit needs work, but I think that's the point. I expect it to keep evolving as Potter has more time to improve the design. I can't tell if the look Karen gave Matt at the very end holds any significance. After Matt extends his hand, Karen glances up and there's a close up on her. Was she starting to piece together that Matt is Daredevil? Was she about to tell him what she did? Maybe she was starting to find a little peace?

EDIT: Rephrased something to sound vague since it was at the bottom and might be caught if someone glances trying to scroll past my post.

General Chat / Re: Star Wars Fanhouse, Chewie, we're home!
« on: April 21, 2015, 04:44:26 PM »
Using time travel in Star Trek was interesting to me because Abrams didn't need to go that route to reboot the franchise. He could have said, "**** it. Let's start over completely" yet he chose to preserve everything that happened before (and manage to score a Leonard Nimoy cameo). I'm not enough of a Star Trek fan to say whether that was a good or bad choice as I had so little investment in the original series/movies. I felt like the reboot felt like a better Star Wars movie than the prequel trilogy. It was like he decided, "Well, I can't make Star Wars so let's make Star Trek into Star Wars." I'm cautiously optimistic about episode VII. Abrams has said all the right things so far (e.g. using more practical effects over CG, taking the series back to its roots etc.). For his style of filmmaking, I think he's better suited for Star Wars anyway.

I don't share the same worries. For better or worse, Star Wars has always been self-referential. Getting the original cast back was essential in bridging the original trilogy to this new one though the focus so far has been on the new characters. I expect at least one of the original cast to die (betting on Han Solo kicking the bucket in Episode VII). No offense, but I think "safe, Disney-friendly choices" is an unfounded concern. Disney has left both Pixar and Marvel to their own devices since acquiring them. Case in point, I'm on episode 10 of Daredevil. The show is about as far from Disney-friendly as I can imagine without gratuitous sex and nudity. There was even some side-boob. I was like, "Okay, calm your tits, show. Literally."

TalkBack / Re: StreetPass Premium Is A Solution Looking For A Problem
« on: April 21, 2015, 05:45:56 AM »
Agreed for the most part. Considering how great Nintendo has been with DLC, I thought it was above this. While not as silly as "Easy Fatalities," the offered features here tread that line without crossing it.

Ultimately, I'll pass on Premium (though no more menu nagging would have been swell) and the new games. I don't get too any StreetPasses, don't go out of my way, and at this point, I'm mostly bored with the StreetPass games. I have all the hats I really want. I had my fun with it and I don't regret the $16 I spent. However, I only really run through them now because I still like collecting the puzzle pieces and I already opened the plaza. I've been spending Play Coins on Super Smash Bros. trophies.

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