...but if the controller is dead, then you weren't going to be using them to play anything anyway.
and it's not like it still couldn't charge independently if needed. The solution to that problem would be to include inductive charging for ease of use and less wires and ports to connect them to.
A dead battery is universal. That's not really the problem. The messaging is confusing. And there's no way Nintendo includes three separate AC adapters for independent charging. Sure, it's convenient sometimes. However, as previously stated, Nintendo would be added weight and cost for the option to use shittier controls.
But I think that's the beauty of that design. It is simple. A screen with controllers that detach.
You can do so much with so little. It's simple, yet it's also sophisticated by giving you options to play many types of games in many types of ways with nothing more than what came in the box. A screen with controllers that detach.
I don't think that's simple at all. Nintendo would be adding different parts that detach and need to be charged and can get lost. Some games use them, some don't. That's a marketing nightmare, and I don't know if I trust Nintendo enough to pull that off.
I've never been sold on the hybrid concept, but if Nintendo is going to make it work, NX has to be one better than the other. Being a mobile device first is the better move. A handheld device can scale up better than a console can scale down (mainly due to physics and thermodynamics). That said, it's in Nintendo's best interest to make the best portable it can without compromising the benefits of a portable. If that means a standard portable with an HDMI-port, so be it. Handhelds are personal devices. Let it stay that way on-the-go. Docked at home, have a separate Pro Controller. That is the simplest messaging Nintendo can have if it insists on going this direction. Adding weight and cost just to have detachable controllers that will inevitably confuse most of the people Nintendo is targeting is asinine.
Cost is always a concern, but Nintendo underdelivering on a good idea is also an issue with their past 2 home consoles. They need to see an idea all the way through instead of gimping it due to cost concerns.
Extra controllers are hidden costs on consoles. Besides being overpriced to all hell, they aren't included on consoles MSRP. On a machine with detachable controllers, that cost is now included.
I think Nintendo's main motivations this round are: How can we provide more software in a timely matter for both handheld and console? How can we entice people to buy both?
If Nintendo were to release a console and a handheld (which is currently looking slim), I don't think Nintendo can entice people to buy both. However, Nintendo combined its console and handheld hardware devisions for a reason, presumably since it couldn't handle supporting both. My thinking is the console would play all the handheld games like a Gameboy Player out of the box. It'll be like the New 3DS or PS4 Pro in that games played on the more powerful console will benefit from improved performance. Nintendo would likely develop games primarily with the handheld in mind. Considering how powerful NX is, I don't think it'd be an issue.
Our biggest clue to how powerful it has to be is can it run BotW? The Wii U can. Does anyone know if the X1 is comparable to the Wii U or at least make an educated guess? Another clue we have is Xenoblade Chronicles on 3DS. This type of conversion might be what we're likely to be looking at.
At best, Tegra X1 is two to three times as powerful as Wii U. That isn't a bad goal for a portable. Unfortunately, you aren't getting that performance without a heatsink. That said, Nintendo would have to go with Parker. Being on a smaller node and utilizing more modern technology would solve the heat problem.