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Messages - Adrock

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Most of the new information released recently was from PAX. Had there not been a show Nintendo attended, we may have gotten a Nintendo Direct instead.

Nintendo Console Discussion / Re: HOLY CRAP THEY UPDATED NETFLIX
« on: Yesterday at 11:40:13 PM »
It's sad and weird that this is even a thing.

This is another missed opportunity with the GamePad. If you could watch Netflix on TV while someone else plays games on the GamePad and vice versa, Nintendo would be onto something. Without that, just make it like the other versions.

Of course, without games they'd be (even more) useless.
They're nice decorations which is currently what I use them for. I don't care about Amiibo otherwise.

Speaking of Gamexplain, it just uploaded an interview Damon Baker from Nintendo who revealed that Yacht Club Games is producing and distributing the Shovel Knight Amiibo (Nintendo merely had to license "Amiibo") so hopefully, it'll handle that well.

Anyone else notice they never show the shovel knight amiibo's base in that video.
True. Gamexplain has a video up which shows the base. If you're wondering, there is no Super Smash Bros. logo on it. Maybe it'll unlock a Mii costume. Right now, it's just for Shovel Knight.

NOA isn't so much of a videogame company but more of a regional distribution branch of the actual videogame company in NCL.
Irrelevant. Using your qualifier of "anybody with the slightest familiarity with business and videogames," they're the same people.
NOA appear to be way more incompetent then their European equivalent
Le sigh. I don't have the energy to get into a big thing over why this is incorrect.

Most of what NOA does "right" is so routine and expected that you figure anybody with the slightest familiarity with business and videogames could run it as well or better.
If that was even remotely true, if just anybody could run a video game company, all of these companies wouldn't have gone out of business. In fact, the reason this is even a discussion is because THQ, a company that had been in the industry for over 20 years, closed down and Devil's Third was left without a publisher.

TalkBack / Re: Shovel Knight Digging Into Super Smash Bros Wii U/3DS
« on: August 27, 2015, 10:14:40 AM »
Regarding the update: is it specifically a Super Smash Bros. Amiibo? The Amiibo could be for Nintendo versions of Shovel Knight rather than Super Smash Bros? The PS4 version got an optional Kratos boss fight and the One version got an optional Battletoads boss fight. For the Wii U/3DS versions, maybe there's a special boss fight and Amiibo support. It would be pretty neat-o to see Shovel Knight in Super Mario Maker.

Nintendo Handheld Discussion / Re: When do you decide to upgrade?
« on: August 26, 2015, 05:49:49 PM »
I presume we aren't talking generational upgrades (e.g. GBA to DS). I typically upgrade based on necessity. Gameboy Advance SP was probably the only time I upgraded solely based on hardware changes. It had a light which made playing games infinitely easier. I gave my brother my original DS Lite and upgraded to DSi so we could play Contra 4 together. I upgraded to 3DS XL partially because I wanted the larger model but also because there were multiplayer games we could play though he's pretty busy with college these days. I'm planning a New 3DS XL upgrade because the R button on my brother's 3DS crapped out. I'm a little disappointed that New 3DS XL isn't compatible with the Circle Pad Pro XL I have. Then again, I still struggled with Kid Icarus Uprising so I guess it doesn't really matter.

Two things: I'm waiting for Metallic Blue and I'm waiting for a sale. Ultimately, I don't upgrade strictly because something is new. Now that I know Nintendo is committed to offering XL models, I'd have to find a hell of a deal to buy the original.

TalkBack / Re: Shovel Knight Digging Into Super Smash Bros Wii U/3DS
« on: August 26, 2015, 05:11:10 PM »
Saying a character "deserves it more" is just as arbitrary as a popularity contest. In the end, what you're saying you want simply differs from what someone else wants.

Regarding this rumor, I find Nintendo reaching out to be the most encouraging thing about it. I have no special attachment to Shovel Knight. I've yet to play the game though I generally like his design. It follows Matt Groening's philosophy on designing characters: make a character that you can tell who it is in silhouette.

I'm generally all for any additional character. We all have favorites. I'm not sore when mine aren't picked.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: August 26, 2015, 08:59:08 AM »
Shovel Knight rumor apparently corroborated by several sources.

This would be a great idea for Nintendo if true. It gives the character more exposure and strengthens its relationship with Yacht Club Games. Nintendo has been very supportive of indies this generation and I'd like to see that trend continue. I haven't played Shovel Knight yet, but I'll be all over that physical release. I'd still love to see Shante in Super Smash Bros.

I presume Walmart stopped selling the Kindle for the same reason Target stopped selling it: Kindle is owned by Amazon, a direct competitor. People treat brick and mortar stores like Amazon showrooms then buy it for cheaper online.

Considering Wii U's status as a struggling console possibly getting replaced next year, I'm hardly surprised. Nintendo of America probably views this the same way it viewed the Operation Rainfall titles. Niche games will always be a tougher sell. A digital-only release is better than nothing though that's more of a consolation prize than a silver lining. I can't blame people for being disappointed.

I suspect the main reason Nintendo would want to go back to cartridges is that it means 3rd parties have to pay them for the only supply of the stuff.
Nintendo gets so little support on its consoles that third parties probably aren't factoring much into such a decision. I'd say it has more to do with Nintendo not wanting to have to pay Panasonic for the disc drive and discs.

Nintendo also used the idea of special re-loadable cartridges in Japan as well with the N64DD. I'm not sure how far it was implemented since the system failed, but that was supposed to be a key concept for the system. I don't see it flying because technology is quickly passing any need for that type of system.
It isn't so much the technology's existence itself than it is people's access to it. For those that do not have a fast, consistent connection, store kiosks are pretty much the only viable way to buy games on a console without physical media.
I always thought it was inevitable that all video game systems would go back to cartridges.

Clearly Nintendo is with me on that.
Yeah, I've dealt with discs due to the lack of options. My preference is cards/cartridges. A digital only future is inevitable, but I'd holding onto physical media for as long as I can. I'd be elated if Nintendo went with cards for its next home console.

This has me revisiting a daft idea I had that is a compromise between the all-digital future and retail stores. The idea is kiosks in the store that locally stored the data for a lot of video games. You can purchase games from the kiosk, have it loaded on to your special cartridge, USB stick, or (maybe special?) SD card faster than it would take to download it, and then bring that data back home to your system. Of course, there will be redundancies to ensure the purchase is tied to your Nintendo account; the locally stored data is for those with poor (or maybe no) internet connections. These kiosks can have chain-specific sales too.

I say this is daft because there are security issues, you still have a retailer as a middle-man, you will need to train retail staff to operate and maintain the kiosk, and this process is too complex compared to buying a disc or from the eShop.
I don't think that's a daft idea if only because Nintendo already tried a similar service with the iQue Player in China which was meant to curb piracy in that region (as well as circumvent the now lifted console ban). Perhaps security can be handled similarly to how eshop cards have no value until purchased. Say you buy a download card from the store employee then you go to the kiosk and insert the card like you would an ATM, it reads the barcode (so you're not actually typing anything) then a slot opens for an SD card or USB port.

The main issue I see is how long will it take to copy multiple GBs of data from a kiosk. I recently backed up a few GBs of music onto an SD card and it took 20 minutes. Synching pretty much the same data onto an iPod Touch via USB was much faster. My MacBook Pro is roughly five and a half years old. With newer tech, this may not be a problem. I'm hoping Nintendo adopts USB Type-C.

"New" Wii U Slim: This would allow Nintendo to continue to support the Wii U brand and offer those few hold outs that are waiting for a price drop to jump in at a discounted price. $199.99 preloaded with "Select Nintendo games" I'd put this at about 35%.
I'm not sure Nintendo would deem a digital only slim model viable or necessary. That's a lot of time, effort, and money to try to eek out some extra sales of a faltering product.

I can't see Nintendo dropping physical media before Sony and Microsoft do if only because it has the worst online presence of the three. This would be a ballsy move, but it isn't the kind Nintendo would make.

Nintendo never wanted to adopt optical media in the first place. Even when forced to by an evolving market and consumer expectations, it refused to embrace it entirely with smaller discs on GameCube and a staunch refusal for music and movie playback. The writing was on the wall once cards reached DVD-levels of storage. Capacity and speed continue to rise while cost drops. It still costs more than optical discs, but Nintendo never cared about cost when it came to physical media (maybe Nintendo should). It cared about control. Nintendo likes controlling its media even at the expense of third parties. Digital releases allows Nintendo to have its cake and eat it too though having a physical presence in stores helps tremendously.

If anything, this lends credence to the handheld-and-console-play-the-same-games concept. Optical media doesn't make sense in a handheld.

I haven't bought a new game since Super Smash Bros. so personally, I can go either way. I love new hardware and I definitely expect at least one successor next year, but as far as games, I could go either way. I don't need new hardware, but if Nintendo launches with Zelda and/or Metroid, yeah, I'd probably be all for that.

Thread related: this is an obvious choice so nothing terribly surprising here. Nintendo wasn't going to waste an opportunity to port a Pokemon game. People like Pokemon and there's a dearth of fighting games on Wii U. Makes sense.

Nintendo Console Discussion / Re: Super Mario Maker
« on: August 21, 2015, 02:04:52 PM »
2 Questions to keep the hype train going.

- Level designers: what kind of levels are you thinking about making?
- Level players: what kind of levels do you want to see from designers?
1. I won't be making too many levels. I'd be more interested if Nintendo retroactively added Yoshi, the leaf ,and the feather to the original Super Mario Bros. style.

2. I want some challenge. I like knowing I can just give up and move on if I think a stage is frustrating for the sake of frustration. I just like the infinite nature of this game so I'm mostly looking at volume more than anything else. There's definitely room for a sequel (e.g. no hills/slopes apparently, more backgrounds etc.), but I'm going to play the hell out of this game.

It's also possible that not all games will work across both platforms, with a more poweful console SKU that is required for certain things, like how some iPad games won't work on iPhones.
That's one of the main reasons why I think the two-platforms-that-play-the-same games concept is a better solution for both Nintendo and consumers. Nintendo's bread and butter is its first party content. Scaling games wouldn't stifle its creativity since it has been known to still make great games on any sort of hardware. It's mainly an option for third parties. Some games can be scaled, but third parties won't get locked out entirely if certain games can't be scaled down enough to work on the handheld. That brings up the question of whether the console would have a large enough user base for third parties to bother. However, consumers having access to all of Nintendo's current software makes it an easier sell to consumers. I don't know if Nintendo will ever completely shake the stigma that people who own its hardware only buy first party games, but if porting is made easy, it might be worth it to test the waters.

The hybrid concept works better because it's just one purchase and the customer uses it in the way that suits them.
And a customer would just buy the hardware, handheld or console, that suits them without having to deal with the compromises of a hybrid. You continually bitch about hardware power and you're championing Nintendo going with weaker hardware? And you're not even going to use it as a handheld because you admittedly don't like handheld gaming? What the what?

In a scenario in which Nintendo released a console and handheld that played the same games, I'd imagine Nintendo would adjust manufacturing accordingly, namely that far more handhelds would be made. The console underperforming certainly isn't ideal, but the entire point of this is to consolidate Nintendo's development resources while still giving third parties the most options.

Typically, Nintendo does that when it's trying to shut down a rumor which then ends up being true a couple weeks later. In this instance, Nintendo has been dropping hints that it's planning a handheld and console that play the same games for nearly three years now. And every time the subject comes up again, Nintendo gives a little more. I get what you're saying considering Nintendo's history of denying the existence of handhelds that it ends up releasing (e.g. just about every redesign). It could be misdirection. I doubt it though. I don't remember Nintendo being this forthcoming (albeit still coy) about its future platforms before. It's as if Nintendo wants to talk about them and move on from Wii U but can't justifiably do so this early.

Iwata: Unified Console And Handheld Division Could Lead To More Platforms
In terms of our platform integration, as I explained to you a short while ago, we are not saying that we are planning to integrate our platforms into one. What we are saying is that we would like to integrate software development methods, operating systems, and built-in software and software assets for each platform so that we can use them across different machines.
And from the same investor's meeting Soren linked to:
Iwata on integrating handheld/console teams, next system will “absorb the Wii U architecture adequately”
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated.

Nintendo painted itself into a corner so announcing NX in March was its best move. Given Wii U's performance, Nintendo couldn't reasonably announce its mobile partnership with DeNA without also reassuring everyone that it isn't leaving the hardware business. Sure, Nintendo was forced to throw Wii U under the bus, but that's better than throwing Wii U under the bus AND leaving its future in hardware in question. All things considered, Nintendo (surprisingly) handled that as well as it could.

Anyway, I'm surprised anyone can still be so confidently on the hybrid train despite all evidence to the contrary. On more than one occasion, Nintendo has essentially said, "No, we're not making a hybrid."

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