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Messages - Adrock

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General Chat / Re: Rate the last TV show you've seen
« on: Today at 11:36:41 AM »
Agents of Shield is on Netflix. I'm digging it so far though I'm only on the third episode. I heard it starts sucking for a while. Oh well, at least Skye is fun to look at.

Isn't Sony doing poorly in every division except video games? Barring an epic and historic collapse, Sony will most certainly be around next generation, but it better hope Nintendo and Microsoft don't suddenly figure out working strategies which doesn't seem terribly likely based on the way things stand currently, but I suppose you never know.

Yeah, you did. When you said you weren't sure Open World Zelda was meant for Wii U.
Well, besides the fact that Wind Waker HD came out over a year ago (unless you meant new entry), I also suggested that Nintendo use Wind Waker HD's engine and assets to build a new Zelda game if you, you know, bothered to read the very next paragraph. Delaying Zelda only makes sense if Nintendo has something to replace it with because Devil's Third and Xenoblade Chronicles X can't carry a holiday season like Zelda can.

If they release a home console without a proper Zelda entry on it I will lose my fucking mind, pardon my french.

That sounds like the worst possible thing they could do.
Did anyone suggest that?

Beyond the few releases we know of for next year, what are your hopes and predictions for what Nintendo will do next with their console?
My hope is that Nintendo can continue to release quality software right up until at least a few months before a successor hits then transition smoothly to regular releases on said successor, none of that software drought bullshit at the tail of Wii's lifespan which transitioned to another drought on Wii U. Nintendo cannot afford to let that happen again. Wii U is done, but that doesn't mean it has to go out with a whisper. As Nintendo preps its next console, installing confidence that it can at the very least manage a steady release schedule will go a long way in turning things around which unfortunately, is a long ways from actually happening. Nintendo has to start somewhere and this is as good a place as any.

As for predictions, I see Nintendo using DLC and games like Captain Toad: Treasure Tracker, that use existing assets, to ride out Wii U's final years. Besides the games already announced, Nintendo won't reveal too many new titles. And I'm still not convinced Open World Zelda is still a Wii U title. It's in the company's best interests to launch its next console with a title as big as Zelda that also happens to change the direction of the series. Nintendo hasn't had that kind of game since Super Mario 64. But in the interest of keeping this thread on topic, I'd rather not get too far into what Nintendo should do with its next console.

However, if Nintendo delays Open World Zelda, it's left with a major hole in Wii U's lineup. There are no other announced games that can carry a holiday season including Star Fox. Going back to what I mentioned earlier about Captain Toad: Treasure Tracker, what Nintendo should do is use Wind Waker HD's engine and assets and make a new Zelda game that way. We haven't had a traditional 3D Zelda game since Twilight Princess so dipping back in the well, especially right before unleashing Open World Zelda the next year, shouldn't upset too many people. And **** it. Even if they are upset, they're going to buy it anyway.

General Chat / Re: Breaking News: Sony Pictures Servers Hacked
« on: November 25, 2014, 11:09:52 AM »
On the forum home page, the title of this thread showed only "Breaking News: Sony..." I thought the rest was going to read "...sells Spider-Man film rights back to Marvel" since BlackNMild's Marvel thread tends to get he most traffic and responses in General Chat.

This is far less interesting. I'm responsible for my extreme disappointment.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: November 24, 2014, 06:23:01 AM »
I played Super Smash Bros. over a friends' house on Saturday night. We played seven-player Smash primarily and I was forced to use a GameCube controller as there were no Pro Controllers available. I felt right at home (despite being late and not wanting to ask to turn off tap up to jump) though I'm still going to play using the Pro Controller when available. Pressing L+R+A+Start is clearly meant for a GameCube controller and doesn't work well on the Pro Controller.

Eight-player Smash is a nice distraction, but it's too much for long periods. The problem is the way the camera zooms out on large stages. I have a 55 inch TV and it was still difficult to follow the action sometimes. I didn't feel like five-players needed to be a part of that mode. It felt mostly the same as it does with four players and getting locked out of so many stages that could still accommodate one extra player is a major bummer.

The level nine CPUs in the Wii U version are total dicks, or at least level nine Marth was. I couldn't beat him with Busty Samus or Wii Fit Trainer and they're the characters I use the most. I finally beat him using Link by spamming projectiles to distract Marth enough to even get a hit in. Marth was doing things I suppose is technically possible in the game, but no one would be able to pull off 100% of the time. That makes it not fun to play against level nine CPUs.

Pac-Land is a stage that could have been much better if it would just stop scrolling for a little bit. In fact, that's probably my issue with most of the horizontal scrolling stages (vertical scrolling stages are just terrible all around).

I wish there were more static stages. There's always some **** going on in many of the new stages. The background is moving or the platforms are moving or some asshole shows up and you have to deal with his stage breaking bullshit. This wouldn't be an issue if you could make themed stages, but the stage builder still hasn't reached its full potential.

Aw mah gawd, the music.

I still miss the barrel cannon item.

I'm still mighty impressed by the roster. In the next Super Smash Bros. I'd like to see more actual villains. In Brawl, the villains were more anti-heroes than villains, the only actual villainous newcomer was then axed in Wii U/3DS (Wolf). Wii U/3DS introduced a bunch of female characters which evened the roster out. Nintendo doesn't have too many villainous female characters. Off the top of my head, there's Medusa, Veran, Twinrova (since Koume and Kotake show up as stage hazards), and now Cia. Three of them are from Zelda.

I can't think of too many roster holdouts like in past games. Medusa, Midna, Dark Samus, Dixie Kong, and King K. Rool top my list and even then, they're more would-be-nice rather than must-have. And obviously, an easy way to bring in more characters is by making them alts.

I haven't tried online yet. I probably won't play it often anyway. My brother picked up the 3DS version so if anything, that will be the one I play online.

TalkBack / Re: Super Smash Bros. for Wii U Review
« on: November 23, 2014, 10:46:20 AM »
So would Smash Tour be better if it was fixed or if it was just trashed and replaced by something else?
I'd rather it be trashed and replaced with something else. The idea of Smash Tour isn't that interesting to begin with. In Mario Party, you play a variety of mini-games. In Smash Tour, you play special matches and if I wanted to do that, I could do so very easily without dealing with the board game part. It's isn't a good or different enough distraction from the regular Smash matches to be worth the trouble.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: November 22, 2014, 05:19:57 AM »
I put a ton of time into the game last night, mostly five-player Smash so I mostly played the same few stages. We used four Pro Controllers and the GamePad so everyone was on even ground as far as controllers go. My friend's girlfriend is just starting to get into Super Smash Bros. and she chose the GamePad because she's a beast at Mario Kart 8 using the GamePad. I basically set-up the controls like the 3DS version: Y = Special, B = Attack, and X/A = Jump. I also switched shield and grab so the ZL/ZR = shield and L/R = grab. And of course, tap up to jump can die in a fire.

My other friend kept bitching about the controller, but I just kept refusing to let him use the adapter and GameCube controler. That was part of the fun last night. We were all having fun, but he was that guy getting frustrated and taking it too far. My brother won most of the matches because he's my brother and that's kind of how he does things. I won a few though mostly ended up second or third.

Anyway, some thoughts on the actual game;

The controls make the Wii U version feel like a completely different game. Perhaps not as sharply as going from Melee to Brawl, but the difference was enough that there was definitely an adjustment period. I'm not stating this as a negative, just felt it was noteworthy.

Having the 3DS version for over a month and a half took away the magic of "ZOMG, I'm playing a new Super Smash Bros. game!" I'm not docking points from the game for that. A new Super Smash Bros. game always felt like Christmas morning to me if that makes sense. You just can't replicate that level of excitement.

I've unlocked all the characters and a couple of the stages. I would have liked an option to connect the 3DS version to automatically unlock all the characters and equipment/custom moves. I think I have three more stages to unlock and I really don't feel like dealing with Smash Tour to get that one.

Speaking of, Smash Tour is pretty awful. I appeciate the effort, but once I unlock Pac-Land, I will never play Smash Tour again. Between the two, Smash Run is easily the better of the two new modes.

I'm glad Event Mode is back, but man, some of those rewards are pretty difficult to get.

**** Ridley. I won the match by just going after him then having him **** everyone up, but Ridley is so overbearing that is presence relegates Pyrosphere to For-Shits-And-Giggles status rather than being a stage I actually want to play one regularly. I said this about the 3DS version: I wish there was an option to turn stage hazards off that didn't force you into the Omega version.

All the new stages are pretty good. I don't recall outright disliking any of them, just disliking aspects for them. The larger stages like Palutena's Temple are borderline useless with less than seven or eight characters, but for that purpose, it serves it well.

I miss some of the stages from the 3DS version as well as past stages. I would have liked to see more returning stages, especially from the original updated in HD.

Hyrule Warriors makes me really dislike the fact that Midna is not a selectable character in Super Smash Bros.

Bring back Ice Climbers. And Snake. And Wolf.

I've barely scratched the surface of this game so I'll report back after more time with it.

I finally put some time into Hyrule Warriors last night when my brother stopped by. A few thoughts:

I'll probably never play this game alone. It didn't seem fun enough to do so. As a co-op game, it's pretty good. Not great, but definitely not bad.

The camera is pretty awful. Centering the camera behind your character works in regular Zelda games because they're typically pretty slow. An action game as fast as Hyrule Warriors could stand to have a much smarter camera. The only thing preventing this from being stupidly annoying is the fact that thus far, the enemies don't really do much.

The game moves so fast at times, causing the camera to "bounce" (particularly when running) that it creates the same problem I have with first person shooters. I get that headache where it hurts behind my eyes. The difference is that once I stop and start slashing at enemies, I don't really have to worry about it. Since the game is mostly about mowing through enemies, I can deal.

I got as far as the part where the party splits before I called it a night. My brother played Adventure Mode until he couldn't advance any further then forged ahead in the story mode, unlocking the character I really wanted (no points awarded for guessing who). Each stage takes a decent amount of time to complete, much longer than I expected. I consider this a good thing. With four announced DLC packs, I was a bit worried that the game was short on content. Thus far, this does not seem to be the case.

Nintendo/Koei Tecmo are really trying the whole "Who is Sheik?" reveal. Okay. It isn't like Zelda was playing a harp in the middle of Hyrule Field in the opening cinematic (inexplicably) or anything... Or that everyone knows who Sheik is. Unless they go in a completely different direction, this is the weakest plot twist since Sheik's reveal in Ocarina of Time.

The lack of voice acting during gameplay is annoying and baffling. I'm supposed to stop and read in the middle of the game. Get the **** out of here. Link still doesn't even talk since they gave him another fairy. It also doesn't make sense in this game because the whole Link-is-an-avatar-for-the-player thing doesn't apply since there are multiple playable characters. Even more bizarre is the voice narration. While I'd prefer voice acting all around, if given the choice, I'd rather read between stages when I'm not doing anything else than have text block my screen and while trying to glance between gameplay and text. Why is this even a thing? If Nintendo is going to change the series this much, to the point where it's barely a Zelda game anymore, stop holding onto old series tropes.

Ultimately, I'm not disappointed. Hyrule Warriors lacks polish which is strange for a Nintendo game (especially Zelda) but not for a Koei Tecmo game. I'm considering the DLC packs, but I'll see how far I get tonight. I read that you can buy all the packs together at a discount.

TalkBack / Re: Super Smash Bros. for Wii U Review
« on: November 19, 2014, 09:32:58 AM »
Nah, 7.5 so the Internet can cry.

Nice review. I was going to buy this regardless (in fact, I technically already did), but it's still nice to see that people are enjoying the game.

I'm hoping Nintendo adds a Master Quest. Wishful thinking, I know.

So I read up on Captain Marvel and apparently, she ends up essentially being Marvel's Superman in terms of power level after losing her powers, getting new powers, losing her new powers again, getting powered up then flying into space and getting different powers, coming back to Earth, becoming an alcoholic, losing her powers, getting different powers again, leading the Avengers, and adopting a cat not necessarily in that order and I may be exaggerating how many times she loses her powers then gets powered up again.

I'm pretty excited for the movie. I hope she's cool enough to justify Rogue not getting her powers in the X-Men universe.

I haven't opened my copy yet. The main reason I was excited for Hyrule Warriors was Imp Midna so I'm glad she wasn't DLC. Before shelling out any amount of money for DLC, I want to see how much I actually enjoy the game. I'd imagine new stages would be what I'd be most interested in though Twili Midna certainly is an attractive incentive in addition to the stages.

That said, can anyone tell me where Dragon Driftway is inspired from?
I'm not sure it's directly inspired by anything specifically, but the dragon that you drive through at the start of the track bears a strong resemblance to Gobblegut from Super Mario Galaxy 2.

And I, too, avoided the mine carts in Wario's Gold Mine. I just ignored the blue anti-gravity light.

Yeah, Ice Ice Outpost is definitely the worst of the DLC tracks. It isn't outright terrible; it's just categorically the worst when put up against the other ones. Ice Ice Outpost is kind of bland aesthetically as well as in terms of design. It's ice themed because **** it, why not? The branching paths aren't as different as say, Sweet Sweet Canyon.

Wario's Gold Mine seems less annoying than it was on Mario Kart Wii though that may have more to do with me no longer using bikes.

Dragon Driftway is a nice looking track and a decent track overall.

Yoshi's Circuit is a good retro choice though it doesn't use any of Mario Kart 7's or Mario Kart 8's new mechanics. I don't think SNES Rainbow Road does either, but Nintendo did a fine job updating the look.

Mute City is such a cool looking track. It's a shame Nintendo didn't give us Captain Falcon as a selectable character as well.

Hyrule Circuit is amazing. The mini-shortcut with the switches is awesome.

Excitebike Arena is my absolute favorite new track. It just edges out Mute City and Hyrule Circuit. It's also really great that the jumps are randomized every time.

TalkBack / Re: All Zelda Series Amiibo Add New Content in Hyrule Warriors
« on: November 13, 2014, 10:03:19 AM »
Having the ability to buy the content from the E-shop without the figure would get rid of most inclination to even buy the Amiibos.
Not necessarily. Buying an Amiibo could potentially unlock more than $13 worth of content. At that point, you really just have to weigh how much the upfront cost affects you. Also, I haven't heard that Amiibo are locked to a single piece of hardware meaning if you have a bunch of friends, all with different Amiibo, you could unlock a whole ton of stuff among your group.
Having the skins exclusive to it is fine in my opinion.
Except we're not just talking about skins.
I think Nintendo needs to have the amiibo always unlock different costumes/skins for games, along with the other features.
What are the other features? That will depend on the game. As stated in the article, in Hyrule Warriors, the Link Amiibo nets you the spinner weapon. Having the content available by another means opens it up to more people.

TalkBack / Re: All Zelda Series Amiibo Add New Content in Hyrule Warriors
« on: November 13, 2014, 04:43:24 AM »
I think Nintendo needs to have the amiibo always unlock different costumes/skins for games, along with the other features. People pay a lot of money on online games for that kinda stuff.

In all seriousness, Amiibo Unlockable Content (AUC? Can we call it that now?) can potentially be a really good deal, "can" being the operative word. If you use Amiibo to unlock content in 10 games, that's a little over a dollar per game. That's not that bad when you consider that most Nintendo fans even mildly interested in Amiibo probably buy more than 10 games across two platforms (sometimes even only one) and then the Amiibo is likely also available for games on future platforms. At the same time, you would need all of the applicable figures to get everything. It would be nice if you could just go to the eShop and buy the same content à la carte if you didn't have the specific Amiibo. While some people would prefer Amiibo not exist, this would be a good compromise if Nintendo insists on this content unlocking method. It's kind of weird that in the long run, going the Amiibo route could end up being the more cost effective option.

Then all us oldtimers can brag about how we were into it before it was cool.
Look at this fucking hipster.

TalkBack / Re: Five Things to Know About Harvest Moon Vs. Story of Seasons
« on: November 11, 2014, 03:46:59 PM »
Thanks for the clarification. I saw these two games mentioned in another thread a week or so ago and I didn't understand what the deal was between them regarding the Harvest Moon name. I meant to google it except I get distracted easi... kittens.

Nintendo Console Discussion / Re: I don't get Ambiio.
« on: November 11, 2014, 02:42:29 PM »
None of the Amiibo content announced so far has been especially compelling which is fine by me. I don't feel like I'm missing anything. Until I do, I couldn't care less about Amiibo. They offer minor enhancements that I can live without. I've considered buying one more for decoration than anything. I probably could have talked myself into it for $10.

TalkBack / Re: Amiibo Wave Three Revealed
« on: November 11, 2014, 07:14:04 AM »
No Busty Samus? No thanks.

Nintendo Console Discussion / Re: Super Smash Bros. for WiiU (& 3DS)
« on: November 11, 2014, 04:57:02 AM »
The upcoming version update will address balance issues. I didn't think Nintendo was going to bother. Unfortunately (though unsurprisingly), you can't play locally with anyone still running an older version (1.0.3 or lower) and anyone who doesn't have the latest patch will not be able to play online. Weirdly, you can't playback previously saved replays after the update. I never saved any replays, but that's still strange to me.

TalkBack / Re: Nintendo Looking Into Third-Party Support for Amiibo
« on: November 10, 2014, 02:12:52 PM »
I presume the holdup has something to do with licensing and the way Nintendo loans out its intellectual properties. Nintendo has loosened the grip a lot more in the last couple years (e.g. the Zelda/Yoshi themed Sonic Lost World DLC, Monster Hunter 4 Nintendo themed costumes etc.), but it still doesn't just grant access to just any company out there.

Jeanne? The tradeoff is not that great. Though i've yet to put any significant time with this character.
Yeah. I just like the character. First things first, I want to finish each game once so I don't add to my ridiculous backlog. I'll worry about unlocks later though this is the one I'm most interested in.
Also Platinuming Normal is pretty easy. It just takes some time.
Unfortunately, time is a luxury I don't always have. I get a lot of burn on video games playing on the go. When I don't have a choice but to sit at a laundromat, I can make some real progress.
Do research and look up where all secret verses and alfheims are. Then make sure to get a few (Pure) Platinum on easy verses (on long missions there are usually three-four of them that last about 20 seconds), then you can relax and get golds/silvers and it will average out to overall Platinum on the level.
Easier said than done for someone of meager gaming skill. I tried the first Alfheim many, many times and I couldn't complete it in time. When I didn't totally screw up the timing on Witch Time, I'd get to the last set of enemies and just run out of time. I think I just need better items/equipment so I decided to forge ahead and hopefully, if I'm diligent, I'll go back to it. I definitely like the game enough. There are certain games I like knowing I completed specific tasks such as Donkey Kong Country Returns 3D. Some of those stages were so infuriating, but I wanted to conquer them.

Anyway, I just got to Chapter 2. The camera is kind of annoying in spots, but it isn't game breaking.

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