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Messages - Adrock

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Makes sense though it'd be nice it Nintendo released some smaller eshop games during that time just to fill the void. Maybe some people can be talked into buying a $5 to $10 game if spending $40+ doesn't work for them.

TalkBack / Re: Nintendo And Canada: A Match Made In Heaven
« on: July 01, 2015, 07:42:08 AM »
Nintendo released Wii Mini in Canada first. It has always favored the United States' hat.

TalkBack / Re: Shovel Knight Physical Version Confirmed
« on: June 30, 2015, 04:25:34 PM »
Sold. I was waiting for an eshop sale, but this is even better.

TalkBack / Re: Nintendo, We Need Voice Chat
« on: June 26, 2015, 10:43:12 AM »
I strongly prefer local multiplayer, but I still don't think voice chat should be an optional feature in this day and age. There absolutely are games that can and do benefit from it. If someone doesn't or won't use it, that's a decision that should be left up to the person playing the game. They can turn turn it off if they want; Nintendo shouldn't turn it off for them by just not having it because "people are mean sometimes" or some other such weird and excuse.

TalkBack / Re: Super Mario Maker To Have 100 On-Disc Courses
« on: June 26, 2015, 10:34:03 AM »
My time is limited. I've played many different games that encourage content creation and sharing. It's a nice bonus and can certainly be fun, but if paying $70+ (in Canada) I would choose a game from professionals that offers less content instead of an infinite mish-mash of amateur ideas every time. Quality counts, and it's extremely rare that games relying on users to "create and share your own levels" actually provide a high quality experience.
While I generally agree as I prefer professional grade level design, I think this is a completely separate point. If someone doesn't find the creation or created aspect of level sharing to be particarly enjoyable, I don't know if there's enough here to justify the full price of the game, even with 100 on-disc levels. I wouldn't pay $60 to leave the largest part of the game mostly unused. However, I was under the impression that the criticism Enner mentioned were from people already interested in user generated content. As such, I don't know how anyone in that position can bemoan unlimited content.

TalkBack / Re: Super Mario Maker To Have 100 On-Disc Courses
« on: June 26, 2015, 03:53:56 AM »
This somewhat addresses some people's criticism of the Super Mario Marker's (expected?) $59.99 price tag Though, at some point there's no winning against those that find $60 for a 2D platforming game hard to swallow.
That criticism was unfair to me considering Super Mario Maker offers an infinite number levels due to level sharing. Granted, I rarely buy games at full price though that's mostly because I dilly dally and by the time I get around to playing most games, they drop in price anyway (or there's a sweet sale).

In any case, getting 100 on-disc levels is a nice bonus. I presume they're there partially to show people what can be done with level-creation.

I loved the first Paper Mario on N64. I scored a non-best seller version of The Thousand Year Door, but I haven't played it yet. I didn't like Sticker Star. I didn't get far enough in Super Paper Mario to have any lasting thoughts on it. I remember there being a ton of dialog in the beginning.

I only completed Superstar Saga. I started Bowser's Inside Story last year. It's hard to compare the two series. If Nintendo ever does make another Paper Mario, I'd rather it be made with HD sprites because I think there's a ton of potential there.

didn't the top selling system from the last generation sell something like 40 million units in two years?  How is selling half-that burning up any kind of records?
Something something casuals something.

You know better by now, UncleBewb.

Then we've shown the Metroid franchise the exact same amount of respect that Nintendo has.
Not at all the point I was making, but sure
the signs point much stronger to them gearing up more for the NX being a new handheld next year then home console.
While not definitive proof:
Quote from: Reggie Fils-Aime
"We’ve also said publicly that we are already hard at work on our next home console and that’s another element we’ll be talking about much later."
Quote from: Kensuke Tanabe
“If we started for Wii U now, it would likely take three years or so. So it would likely now be on Nintendo’s NX console. It’s a long time but it would need to include a lot of content, which would take a lot of work on the development side.”
That's two people in separate interviews during the same week who seemed to slip up and call NX Nintendo's next home console.

In any case, it doesn't make sense to make the next Metroid Prime on Wii U. Whatever NX is benefits far more from having a a brand new solo Metroid adventure on it sooner rather than later.

The problem is, their market study often leads them to make design decisions that make little to no sense.
In hindsight. Many of Nintendo's decisions have made sense on paper but the execution was flawed.

I don't think catering to the Japanese market is necessarily a bad move. Nintendo just has to understand when it's appropriate. Things like Streetpass work well in that market. In North America, it doesn't, but 3DS still works very well as a personal gaming device which is why it's still successful. It was weird when Nintendo talked up changing "together alone" with Wii U when 3DS contributed to that concept. Understanding who and what a product is for can go a long way in determining how to design it. Building a handheld for the Japanese market in mind makes sense since that's where that market has trended for quite sometime. Alternatively, no company should build a home console with the Japanese market in mind for the same reason handhelds are so successful there. Unfortunately, there is no one size fits all. Design hardware based on the market that is most drawn to it. A home console should be designed with North American sensibilities because that's where it'll do the most damage.

This thread isn't even about Metroid anymore. Nice job, everyone.

TalkBack / Re: Nintendo Increasing Estimates Of Amiibo Demand
« on: June 22, 2015, 03:47:32 AM »
**** Amiibo.
At least buy it dinner first.

TalkBack / Re: Tri Force Heroes Communication Detailed, No Voice Chat
« on: June 19, 2015, 03:59:26 PM »
I just read that, unlike Four Swords Adventure/Anniversary, three players is required for multiplayer. You either play alone or you need two other people to play with you. I was having enough trouble trying to get one person...

TalkBack / Re: Tri Force Heroes Communication Detailed, No Voice Chat
« on: June 19, 2015, 12:54:23 PM »
Nintendo should just build voice chat into the system infrastructure and tie it to the parental controls. Then it could be blocked or restricted to friends only by a parent. Problem solved.

TalkBack / Re: Tri Force Heroes Communication Detailed, No Voice Chat
« on: June 18, 2015, 04:10:08 PM »
You can at least play the game locally with one game card among multiple 3DSes. Is that the barrier you mean, or something else, Adrock?
While that's certainly a bonus, I was specifically referring to the lack of people to play with, notably my brother since he's up at college most of the year and I have a full time job. It isn't as easy as it used to be to get together and play games. When we do, we have other, better options (e.g. Super Smash Bros.) It's the same reason why I haven't finished Trine 2 yet. I really enjoyed my time with Four Swords Adventures in particular, but it isn't fun single player and I suspect Triforce Heroes isn't either. I strongly prefer local multiplayer, but I would have entertained online multiplayer if there was voice chat here due to the cooperative nature of the game.

TalkBack / Re: Tri Force Heroes Communication Detailed, No Voice Chat
« on: June 18, 2015, 02:45:56 PM »
I care inasmuch as its given me even less reason to want this game. I was already on the fence due to the barrier for trying to play this locally. Playing this game online isn't very cooperative, and it looks like you actually need that here. Looks like a pass, but we'll see.

TalkBack / Re: Super Mario Maker Will Not Have Youtube Support
« on: June 18, 2015, 01:50:58 PM »
I wouldn't take that bet. Nintendo just announced YouTube support for Super Smash Bros. for Wii U. That said, we're like two steps behind the point where Nintendo realizes, "Wait, why are we doing this again?" then changes its mind.

TalkBack / Re: Tri Force Heroes Communication Detailed, No Voice Chat
« on: June 18, 2015, 01:46:54 PM »
Besides multiplayer games just being more fun for me locally, this kind of cooperative game with puzzle solving and whatnot is just not worth it without the ability to communicate. Granted, I doubt the puzzles are especially mind-bending, but it's still silly to have cooperative gameplay where you just scramble around until you figure out as a group what to do. No bueno, Nintendo.

TalkBack / Re: Garfield Kart Footage
« on: June 18, 2015, 01:41:46 PM »
Ehh, I'd only be impressed if they got Lorenzo Music as Garfield's voice.

TalkBack / Re: Star Fox Zero Gyro Controls Will Be Optional
« on: June 18, 2015, 07:14:04 AM »
(Of course, I mean as long as the game isn't built around motion controls like Wii Sports or Skyward Sword.)

TalkBack / Re: Star Fox Zero Gyro Controls Will Be Optional
« on: June 18, 2015, 07:08:41 AM »
This is the correct way to implement motion controls. It's there only if you want it. Good job, Nintendo.

As far as Tifa goes, I expect her to look like she did in Advent Children in which she was far more modestly endowed.

I'm expecting a complete makeover with full 3D backgrounds instead of the prendered ones. Basically, the way Cloud was walking through Midgar in the trailer is what to expect. Essentially, the only things that won't change are the overall story and the basics of the gameplay. Square Enix probably won't force players to watch all 37 minutes of Knights of the Round every time.

I betrayed my own thoughts expecting a AAA replacement for Zelda (which I think was delayed only because of The Witcher 3, but thats another thread)]
Okay, I'm curious.

I got the impression that Zelda Wii U was delayed because Nintendo can't release a built-from-the-ground-up console Zelda on time which at this point, sadly, is like not delaying the game. We should expect that when Nintendo announces a timeframe for releasing a new, original console Zelda, it actually means a year or two after that, and it's just lying to itself that it can deliver the game any earlier.

If the special edition is brought over, I'd probably buy it. I don't even really like Fire Emblem, but that would be one hell of a collector's item.

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