« on: Today at 05:11:31 AM »
Most of the new information released recently was from PAX. Had there not been a show Nintendo attended, we may have gotten a Nintendo Direct instead.
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Of course, without games they'd be (even more) useless.They're nice decorations which is currently what I use them for. I don't care about Amiibo otherwise.
Anyone else notice they never show the shovel knight amiibo's base in that video.True. Gamexplain has a video up which shows the base. If you're wondering, there is no Super Smash Bros. logo on it. Maybe it'll unlock a Mii costume. Right now, it's just for Shovel Knight.
NOA isn't so much of a videogame company but more of a regional distribution branch of the actual videogame company in NCL.Irrelevant. Using your qualifier of "anybody with the slightest familiarity with business and videogames," they're the same people.
NOA appear to be way more incompetent then their European equivalentLe sigh. I don't have the energy to get into a big thing over why this is incorrect.
Most of what NOA does "right" is so routine and expected that you figure anybody with the slightest familiarity with business and videogames could run it as well or better.If that was even remotely true, if just anybody could run a video game company, all of these companies wouldn't have gone out of business. In fact, the reason this is even a discussion is because THQ, a company that had been in the industry for over 20 years, closed down and Devil's Third was left without a publisher.
I suspect the main reason Nintendo would want to go back to cartridges is that it means 3rd parties have to pay them for the only supply of the stuff.Nintendo gets so little support on its consoles that third parties probably aren't factoring much into such a decision. I'd say it has more to do with Nintendo not wanting to have to pay Panasonic for the disc drive and discs.
Nintendo also used the idea of special re-loadable cartridges in Japan as well with the N64DD. I'm not sure how far it was implemented since the system failed, but that was supposed to be a key concept for the system. I don't see it flying because technology is quickly passing any need for that type of system.It isn't so much the technology's existence itself than it is people's access to it. For those that do not have a fast, consistent connection, store kiosks are pretty much the only viable way to buy games on a console without physical media.
I always thought it was inevitable that all video game systems would go back to cartridges.Yeah, I've dealt with discs due to the lack of options. My preference is cards/cartridges. A digital only future is inevitable, but I'd holding onto physical media for as long as I can. I'd be elated if Nintendo went with cards for its next home console.
Clearly Nintendo is with me on that.
This has me revisiting a daft idea I had that is a compromise between the all-digital future and retail stores. The idea is kiosks in the store that locally stored the data for a lot of video games. You can purchase games from the kiosk, have it loaded on to your special cartridge, USB stick, or (maybe special?) SD card faster than it would take to download it, and then bring that data back home to your system. Of course, there will be redundancies to ensure the purchase is tied to your Nintendo account; the locally stored data is for those with poor (or maybe no) internet connections. These kiosks can have chain-specific sales too.I don't think that's a daft idea if only because Nintendo already tried a similar service with the iQue Player in China which was meant to curb piracy in that region (as well as circumvent the now lifted console ban). Perhaps security can be handled similarly to how eshop cards have no value until purchased. Say you buy a download card from the store employee then you go to the kiosk and insert the card like you would an ATM, it reads the barcode (so you're not actually typing anything) then a slot opens for an SD card or USB port.
I say this is daft because there are security issues, you still have a retailer as a middle-man, you will need to train retail staff to operate and maintain the kiosk, and this process is too complex compared to buying a disc or from the eShop.
"New" Wii U Slim: This would allow Nintendo to continue to support the Wii U brand and offer those few hold outs that are waiting for a price drop to jump in at a discounted price. $199.99 preloaded with "Select Nintendo games" I'd put this at about 35%.I'm not sure Nintendo would deem a digital only slim model viable or necessary. That's a lot of time, effort, and money to try to eek out some extra sales of a faltering product.
2 Questions to keep the hype train going.1. I won't be making too many levels. I'd be more interested if Nintendo retroactively added Yoshi, the leaf ,and the feather to the original Super Mario Bros. style.
- Level designers: what kind of levels are you thinking about making?
- Level players: what kind of levels do you want to see from designers?
It's also possible that not all games will work across both platforms, with a more poweful console SKU that is required for certain things, like how some iPad games won't work on iPhones.That's one of the main reasons why I think the two-platforms-that-play-the-same games concept is a better solution for both Nintendo and consumers. Nintendo's bread and butter is its first party content. Scaling games wouldn't stifle its creativity since it has been known to still make great games on any sort of hardware. It's mainly an option for third parties. Some games can be scaled, but third parties won't get locked out entirely if certain games can't be scaled down enough to work on the handheld. That brings up the question of whether the console would have a large enough user base for third parties to bother. However, consumers having access to all of Nintendo's current software makes it an easier sell to consumers. I don't know if Nintendo will ever completely shake the stigma that people who own its hardware only buy first party games, but if porting is made easy, it might be worth it to test the waters.
The hybrid concept works better because it's just one purchase and the customer uses it in the way that suits them.And a customer would just buy the hardware, handheld or console, that suits them without having to deal with the compromises of a hybrid. You continually bitch about hardware power and you're championing Nintendo going with weaker hardware? And you're not even going to use it as a handheld because you admittedly don't like handheld gaming? What the what?
In terms of our platform integration, as I explained to you a short while ago, we are not saying that we are planning to integrate our platforms into one. What we are saying is that we would like to integrate software development methods, operating systems, and built-in software and software assets for each platform so that we can use them across different machines.And from the same investor's meeting Soren linked to:
Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated.