« on: Today at 07:56:25 AM »
I just completed Mop it up's "SMB 1-1 if Miyamoto Were a Troll."
I need to lie down and count to 10.
I need to lie down and count to 10.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
The need to get younger actually makes sense and unfortunately I fear Nintendo's response will be to dumb things down and make truly kiddy games.I don't see how one can reasonably have this fear at this point given what little evidence there is to support it.
The Wii U did the same old franchises bit again and sure enough they failed to move systems. Ah but Splatoon is a surprising success. Do they not see the pattern?I'm not really understanding your point here. Splatoon didn't really move systems either. Wii U is still under 15 million units sold. Nintendo's franchises have all sold pretty well. They probably would have sold a hell of a lot better had Nintendo not failed Wii U so entirely. It squandered Wii's momentum then launched an unfinished successor with an embarrassing lack of marketing and first party titles. By the time Nintendo finally released a decent collection of its well-known franchises, it was curtains for Wii U. There was no coming back from how truly awful Wii U's first year was. At that point, all Nintendo could really do was make the best of a bad situation. It's released some of its best games since.
This is coming from someone who's seriously thinking about spending actual money on a copy of Devil's Third.I thought about it, but from all the bad press and the fact that I'm not going to play it, I opted against it.
It's why I bought Rodea The Sky Soldier.Another game I keep convincing myself not to buy. I've seen it for like $35 with the Wii disc new, and I have to keep reminding myself not to spend money on things I don't need or even particularly want. Rodea: The Sky Solider is a passing curiosity to me. I hear good and bad about it.
I STILL don't get the hate for the introduction to the game.What's not to get? It's a chore. You don't have to agree and from the sounds of it, you don't which is perfectly fine, but what people don't like about it is pretty simple.
They did try to cut some of the fat.Unless you get out of the village in less than 15 minutes for example, they should have tried harder.
Windwaker HD did have frame rate issues, try shooting the cannon for instance.I didn't say it didn't. As stated in the post you quoted, Wind Waker HD came out in 2013. It was also released during a time when Nintendo needed something to release. In two and a half years, this couldn't have been improved?
Ah, I'm sure I probably heard about that back in 2001, but wouldn't remember it now. The name makes more sense with that history, but I still think it sounds stupid. But that's my point, it doesn't matter if a name sounds stupid, as long as it isn't confusingly stupid.Absolutely. When I think about it, "Xbox" is a stupid name, but when I talk about it in regular conversation, I don't think about the name being stupid. It's just "Xbox." Even if DirectX Box stuck, people likely would have just called it "Xbox" anyway because it's easier which was probably the entire reason behind truncating it. The branding isn't as important as the message. Give people something they want, and it doesn't matter what the thing is called. We'll all get used to it.
DS does not officially stand for anyting - some people assume that it means "Dual Screen" but Nintendo used the acronym as shorthand for "Developer's System"It does on both counts. The explanation is on Nintendo's website: "To our developers, it stands for 'Developers' System,' since we believe it gives game creators brand new tools which will lead to more innovative games for the world's players. It can also stand for 'Dual Screen.'" I'm only bringing this up because:
Nintendo has the awkward situation of inserting the name of the company into their product names, but they don't have to say that the 'N' in NX stands for Nintendo... They can call it the Nintendo NX, and everyone else will just call it the NX...Agreed. I would like to add that even if Nintendo insists on an explanation for the name, it stops being a thing because most people won't remember it if they were even privy to that information in the first place. Outside of these meager forum discussions, no one ever talks about why Nintendo called its handheld "Nintendo DS" or its console "Wii." They're just what we call them now.
If they call it "Nintendo NX", or just "NX," then that's what they call it. If they call it something else, then that's what they call it. NX is not any worse than DS. No one is going to confuse it with Xbox.
I've always felt that "Xbox" was a stupid name, and adding 360 or One doesn't make it any better. But the brand (eventually) did fine despite that."Xbox" sounds sillier without the history behind it. The console was originally pitched as the "DirectX Box," named after Microsoft's API. Had it stuck, DirectX Box would have been the most utilitarian console name ever. It was named after exactly was it was, more so even than GameCube which wasn't an actual cube.
Why should there even be any need to explain a name or that something is a new system?I think that's why NX works. It doesn't even need to mean anything. Nintendo is weirdly attached to assigning some philosophy to the branding of its products yet the best names are the ones that are practical even without said philosophy. For example, Nintendo DS is good branding because its easy to remember and easy to say in most languages, not because DS means anything. 3DS works because its sequential and utilitarian. It's a DS follow-up with 3D capabilities. That said, NX could mean something, but even if you strip that away, you're left with two letters that are, again, easy to say and easy to remember.
X = cross is not even close to a typical English language convention.Wait, what? There are xing signs all over the United States: school xing, ped xing, deer xing etc.
Nothing like Xbox 1 where you make it near impossible for someone to clarify if they mean your current product or the very first one you ever made.Was this ever really a problem? The original Xbox came out in 2002. Was anyone even still talking about it in 2013 let alone now in 2016. The problem with the name "Wii U" is that Nintendo did a terrible job communicating that the console itself was a new and more importantly, separate thing from its predecessor. If it looks like a duck and sounds like a duck...
This is bullshit.Quoting this because I don't think I've ever seen Mop It Up curse.
It's fine if the attitude is "okay, we're trying our best to make exciting new games for the NX but it just isn't feasible to create enough new content by ourselves to get an acceptable stream of releases without remakes and remasters filling in gaps." It is not fine if the attitude is "ha ha! The Rubes will buy these double-dips and we can slack off and not put in a full effort."What's the metric for this? And who is judging what constitutes a "full effort?" What the hell does that even mean? You not liking something doesn't mean Nintendo didn't try.
I was very offended by the NPC games on the Wii for example because it seemed like they were used as an excuse for Nintendo to slack off. Hell I'm sure the ability to re-release Gamecube games with waggle controls was part of their whole plan for the Wii in the first place. Who knows what their intentions truly were but I did not feel they were putting in a good effort.That's a typical Ian comment. There were seven New Play Control titles. North America didn't get one of them (Chibi Robo), Pikmin and Pikmin 2 were stupidly rare on GameCube, and Metroid Prime and Metroid Prime 2: Echoes were packaged in Metroid Prime Trilogy. That's three games for less than it would have cost to buy two of them separately. Retro Studios worked on the updated games alongside Donkey Kong Country Returns. It didn't drop everything to work on them. Nintendo lives and dies by the software it releases. The main teams continued work on new releases at the same time as the ports. What part of that has anything to do with effort?
This sounds a bit contradictory: If most people want new games, how would ports help sell a system?With NX, Nintendo has to hit hard and fast to build some momentum. All signs point to Nintendo consolidating its efforts on the console and handheld fronts. That will help with the software droughts but all those teams have to make the transition. An enhanced port of the latest Super Smash Bros. would supplement NX's lineup. Judging by Wii U's sales, a lot of people didn't get to experience the game. A port alone probably isn't enough to convince someone to invest in a brand new console, but that isn't the point. Couple it with some combination of new installments from Nintendo's other heavy hitters and NX starts looking far more attractive. Wii U's best first party game for like eight months was New Super Mario Bros. U. A decent title but it needed so much more.
Meh, I'd rather new systems have new games.As would most. I'd rather have an enhanced port than nothing. And if a Super Smash Bros. for NX helps Nintendo sell more consoles, there's a much better chance of it getting those new games.