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Well actually Castle Wolfenstein was the first FPS, so blame it not doom
Actually, there was at last one FPS before that. The one that first comes to mind was an EGA wonder which escapes me at the moment. i can't even remember the developer, but they were big back in the DOS gaming days. Could be Apogee... must Google it.
While there's several games i don't like, the only game i can think of that i hate would be Tao Feng. The characters' names are extremely generic and the female character designs are diddle candy for boys. The controls are sluggish and way too complicated. Add to this an unforgiving AI and gameplay that's seriously combo-heavy.
i almost forgot Enter the Matrix, which was actually enjoyable at times, though i don't think this was Shiny's intention. While the fight animations were decent, common animations like those for running and climbing looked clumsy. There were parts of the game that were unabashed shootouts, and parts for some stealth, but if you tried to inject stealth into an action sequence or vice versa, you paid dearly for it. There were times when you could shoot an enemy at point blank range with a shotgun, and they'll give you a Hollywood elbow (one which looks like it connected but missed by a mile) for your troubles, sometimes even killing you with it. There wasn't always a clear indication of where to go, despite an arrow which points to your next objective, Crazy Taxi-style. Sometimes taking an alternate path meant avoiding enemies, but usually it meant falling to your death or running into a dead end with an invincible agent on your back. Some areas were scripted, so there was only one way to approach them, but there's no way of knowing that until you've died multiple times in vain, plotting the deaths of Shiny family members all the while. Think you're being smart by sniping a guy in the distance? Surprise! You can shoot him because he's in an area you've gotten to, even though he's clearly within sniper rifle range. The driving scenes were fun at first, but got old quick. The worst moment in the game, was definitely at the end.
You have to escape the waves of sentinels in the tunnels. As Niobe you "pilot" the Logos. Note that i use the word "pilot" in the same sense that crap is "piloted" through the sewer system. You really only have to hold the R trigger down and occasionally hit a direction. You can't die. As Ghost, you have to fire upon the sentinels as Niobe pilots, which is dificult because of the twists and turns in the tunnels and also because there's no targeting reticule. So you have no idea where to aim until you fire your stream of infinte ammo, which may or may not have any effect on the swarms. You can actually die here, but you have to literally leave the controller on the floor, make a sandwich, and come back.