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« on: June 09, 2013, 09:25:15 PM »
Game editors aren't necessarily a path toward anything other than custom maps. If you're lucky, some will allow for surface level modding. But even then, you're bound by what code is actually available, you immediately limit your audience to those that own the base game, and you often times can't sell your product if you want.
Sadly, artists are common place. Coders are in much higher demand due to scarcity. Unless you have something to show for yourself, you'll never attract a decent coder. You'd be much better off finding a way to bang out the code yourself. A side-scrolling platformer is just about as basic as you can get. There's certainly nothing wrong with that, as some of the best games ever are simple platformers. In fact, the simplicity of design may be to your benefit.
Have you looked into the Unreal Development Kit? It's pretty robust, but is so well documented that even a beginner could jump in with a little reading. The support network, bot official and otherwise, is fantastic. Plus, the EULA allows you, the creator, to sell your game for a fairly reasonable price.
Otherwise, you could look into older game engines that have been open sourced. For example, all of Id Software's engines are available now, right up to Doom 3. While they may not be a natural fit for a side-scroller, it has been done. Again, the community support is great for things like Id Tech 3 and the Dark Places offshoot of Quake's engine.