How is the Classic Mode from Super Smash Bros. On 3DS?
The Classic Mode in Super Smash Bros. for 3DS seems perfectly optimized for a portable system. Not that Classic was ever too long to begin with, but its super streamlined now. Each round is six stages capped off by a final boss. Each playthrough is a different experience, as they are randomly generated with different paths. When you start, your character slowly walks along a path that features several branches. The branches will have an emblem representing one of the game series and maybe some coins littering the path. If you go down a path with a lot of coins, it’ll be harder but there is more of a reward for victory.
What I like a lot about Classic Mode is that you don’t really know what you’re going to get. There are certain recurring moments. You are always going to fight a one-on-one battle to start (I think) and you always close with a multi-man fight and then some form of Master Hand. In between, there are a lot of options. It could be a four-player free-for-all, a team battle, and a three-on-one fight against a giant character. There is quite a lot of variety that just gets better as you unlock more in-game content.
Classic Mode features a sliding difficulty similar to Kid Icarus: Uprising. So, you can set your difficulty from 1.0 to 9.0 with tons of variation in between. Depending on your difficulty level, you will fight a different version of the final boss. Be warned: 9.0 is damn hard. It also doesn’t help that certain characters are kind of just awful against Master Hand. You know how Little Mac is terrible in the air? Imagine trying to jump like an idiot waving your fists at a giant hand. However, some characters are also really great at beating up the villain.
I doubt I’m going to beat 9.0 difficulty anytime soon, but Classic Mode is fun, especially since it’s just a part of the many modes you can go through in this game.