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NWR's Smash Diary

Classic Mode and Master Hand

by Neal Ronaghan - September 15, 2014, 1:26 pm EDT

How is the Classic Mode from Super Smash Bros. On 3DS?

The Classic Mode in Super Smash Bros. for 3DS seems perfectly optimized for a portable system. Not that Classic was ever too long to begin with, but its super streamlined now. Each round is six stages capped off by a final boss. Each playthrough is a different experience, as they are randomly generated with different paths. When you start, your character slowly walks along a path that features several branches. The branches will have an emblem representing one of the game series and maybe some coins littering the path. If you go down a path with a lot of coins, it’ll be harder but there is more of a reward for victory.

What I like a lot about Classic Mode is that you don’t really know what you’re going to get. There are certain recurring moments. You are always going to fight a one-on-one battle to start (I think) and you always close with a multi-man fight and then some form of Master Hand. In between, there are a lot of options. It could be a four-player free-for-all, a team battle, and a three-on-one fight against a giant character. There is quite a lot of variety that just gets better as you unlock more in-game content.

Classic Mode features a sliding difficulty similar to Kid Icarus: Uprising. So, you can set your difficulty from 1.0 to 9.0 with tons of variation in between. Depending on your difficulty level, you will fight a different version of the final boss. Be warned: 9.0 is damn hard. It also doesn’t help that certain characters are kind of just awful against Master Hand. You know how Little Mac is terrible in the air? Imagine trying to jump like an idiot waving your fists at a giant hand. However, some characters are also really great at beating up the villain.

I doubt I’m going to beat 9.0 difficulty anytime soon, but Classic Mode is fun, especially since it’s just a part of the many modes you can go through in this game.

Talkback

tendoboy1984September 11, 2014

You guys could have gotten the game today if you bought it at certain Japanese shops. I've seen people streaming the full game on Twitch already.

Neal and Daan are eight to twelve timezones away on average, so they're getting it digitally. I suspect Danny doesn't live in a town where flying gets are an option or that would've been mentioned already.

Logic: It's what's for dinner.

Leo13September 12, 2014

Thanks Neal Villager sounds like a lot of fun

yoshi1001September 13, 2014

I only played one online game yesterday, and it seemed okay, but I'm probably not as astute at noticing things that are off. Then again, since I'm here in the states, perhaps I'd be a better "worst case" scenario, although I wouldn't necessarily be playing at peak times either. I'll have to try a few more online games and see how  things work out.

MythtendoSeptember 13, 2014

Brawl worked fine online for the first month or two (I played hundreds of games and only had problems twice), it was only after that that online became terrible for some reason.

I was playing again today at different times throughout the day here, and it was the same thing. Occasional lag, at one point really bad, but overall, still playable.

Leo13September 14, 2014

Quote from: The_Dan_x

I was playing again today at different times throughout the day here, and it was the same thing. Occasional lag, at one point really bad, but overall, still playable.

Thanks for the info/heads up. I really appreciate it.

Warning: Buzz-kill alert!

Am I the only one who can't muster excitement over the 3DS release? I had lots of fun with the Wii U demo at E3, and the 3DS demo wasn't bad, but I'm having a lot of trouble justifying a 3DS game purchase that would effectively become irrelevant in a month or two when the Wii U version is released. It doesn't help that, at least to me, it really does feel like like Nintendo is trying to squeeze more money fans by releasing the 3DS version first--regardless of what explanations Nintendo and Sakurai may have given.

AdrockSeptember 15, 2014

Those are fair points. I'd even entertain going a step further and saying Nintendo is trying to squeeze more money out of fans by releasing a 3DS version at all. Nintendo knows its fanbase. Releasing the 3DS version first certainly helps that version, but many fans are buying both and would buy both even if Nintendo switched the release dates. Personally, I'm buying both so I can play my brother who is no longer local and does not own a Wii U. This is the only scenario in which I'd consider the 3DS version a priority purchase rather than something I'd pick up down the road on sale or used. Had there been no 3DS version, I wouldn't be asking for one.

Luigi DudeSeptember 15, 2014

The 3DS version is mostly being made with Japan in mind.  The home console market is dying over there and Smash Bros is the only major series they have that hasn't been on a handheld yet.  This is the one place where Mario Kart DS sold better then Mario Kart Wii, so I'm sure they want to see just how popular a handheld version of Smash Bros can be since every other series they have does much better on handhelds in Japan, even the ones that benefit more from a home console.

Fatty The HuttSeptember 15, 2014

Quote from: TheYoungerPlumber

Warning: Buzz-kill alert!

Am I the only one who can't muster excitement over the 3DS release? I had lots of fun with the Wii U demo at E3, and the 3DS demo wasn't bad, but I'm having a lot of trouble justifying a 3DS game purchase that would effectively become irrelevant in a month or two when the Wii U version is released. It doesn't help that, at least to me, it really does feel like like Nintendo is trying to squeeze more money fans by releasing the 3DS version first--regardless of what explanations Nintendo and Sakurai may have given.

I felt exactly the same way. The 3DS version demo during E3 (played it at a Best Buy) was boring and confusing. The 3DS version up until now has not excited me at all.
But, I have been playing the heck out of the new demo version out on the e-shop and I have fallen hard. I love the single player and the local multi. I am sold. I recognize the risk that once the Wii U version comes along I will not care as much but I am hopeful that the unique modes and aspects of the 3DS version, as well as the connectivity with the Wii U version, will keep me playing on my commute and in bed and such like.
I hope the 3DS demo charms you as much as it has me.

Leo13September 15, 2014

I'm torn! I had planned to shun the 3DS one and buy Wii U only because I mostly play Nintendo with my wife and kids which means I'd have to buy 1 copy on Wii U or 4 copies on 3DS.
Then I started playing the demo and quickly wanted to go pre-order it.
At this point I'm glad I didn't pre-order it, but I'm still considering it.
I'm such a sucker.

famicomplicatedJames Charlton, Associate Editor (Japan)September 18, 2014

sf

Quote from: TheYoungerPlumber

Warning: Buzz-kill alert!
Am I the only one who can't muster excitement over the 3DS release?

I was totally in your boat until I played the demo! But as you may have heard, I've totally turned around and can't get enough!
Maybe it was filling a need nobody asked for (play Smash anywhere) but it does such an amazing job you start to find excuses to play at times and places you never would have thought of playing Smash (train, car, relative's house which doesn't have a console etc).


Please to try and be enjoying GET!

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