The second Extra Life looks at Climax Studios' acclaimed Silent Hill Wii game.
Note: The following is all written in streams of consciousness during my time with the game.
The game kicks off with a spooky warning about how the game "psychologically profiles" you. Spoooooky! Then it goes to home video-looking profile select screen. I have a feeling that this home video of a father and a daughter is meant to be foreboding and not humorous. Even more spooooooooooooky!
The game begins with the home movie with a nice seamless transition. It rewinds the same scene over and over again with the little girl saying "I love my daddy." This isn't happy. I don't know what's going on, but it won't be happy.
Now I think I'm in a psychiatrist's office. Maybe. It's snowing.
Everything has a grainy filter over it. I really like it. It makes it seem like a low budget horror movie or something.
Alright, I get it. The psychiatrist's office is happening in the past, and it's snowing and the dude crashed his car in the present.
Psychological profile time! It is setup in the first person, so it puts you right in the scene and you can look around while the psychiatrist talks to you. I'm answering a true/false questionnaire. One of the statements is "I have enjoyed role-play during sex." Now I feel mildly uncomfortable. Thanks a lot, game! After I turn the test in, the psychiatrist doubles back and goes "Never cheated on a partner? Really?" Then I have to nod my head yes or shake my head no. This is only the second game I've seen the Wii Remote used to nod a head. The other game was WarioWare: Smooth Moves. I can't say there are any other comparisons between these two games.

The other game in the head-nod sub-genre.
It looks like my assumption was wrong. The psychiatrist's office is the present, and the snowy car crash is the past. Now I'm the main character looking for his daughter. It's gameplay time.
I'm aimlessly wandering around, but it's really atmospheric, so I don't mind. Everything feels pretty damn organic. I'm pointing at the screen to use the flashlight and look around, moving with the analog stick, and opening doors with the A button or up on the analog stick. Pressing the A button calls out "Cheryl!" Also, the main character's name is Harry Mason, for what it is worth.
There's a little door interaction where I take apart simple locks. It doesn't require depth, so I'm okay with it. There's another little puzzle where I have to unlock a door, so I find a security television with a convenient "Door Release" button. Additionally, there's an angry voicemail about some woman who had something important overwritten. I'm assuming this will play a bigger role later on. Maybe.

Door release, eh? I wonder what the does…
I ironically climb over a fence that says "Do Not Climb," and move onto the next area. After going through another creepy area, there's a playground with what appears to be a ghost on a swing. I don't know what's up with that, but maybe it relates to the girl on the cover. The door in this area needs a key, and I find one in a nearby soda can. How deliciously convenient!
I enter a bar, and there's a bartender who's happy to see me. She reminds me that I have a phone, so now I can use that. The interface for the phone is pretty slick, and you can still move around while it's out. In this bar, I found a "memento." I don't know what that means or does, but I'll store the bad boy for later.
I've got to head back the way I came, but now the phone makes it more fun. I photographed a ghost and got a creepy message. I searched for a source of wireless interference and got a creepy message. This game is just rife with creepy messages.

Imagine this, but a bit more intense and not sexual looking.
There's a call from the daughter, and now things are icing over. I guess it's one of those chase sequences I've heard about. Regardless, this is new to me, so I'm scared shitless.
After a minute or two of running, it wasn't that scary. I can see how this could get frustrating later on, because the gestures to throw enemies off aren't very clear. Still, it got my blood pumping.

"Are you into bondage?"
It's back to the psychiatrist's office. I get to answer some more questions, and now I'm coloring in a picture of a house. Following that, I'm at Harry's house! Or is it? I don't know. There are other people living there. Now a cop is bringing me down to the station, but the roads are so bad that she has to get out.
She ain't coming back.

Note: My cop did not look like this. Guess I'm not as sex-starved? Also, Zach Miller's cop would probably be naked.
Harry is apparently very flexible as he can jump from seat to seat in the car with ease, and after collecting a memento in the glove compartment, I get him out of the car.
About an hour into the game, I feel that's a good time to stop.
Played an hour into the game. Got past one nightmare scene, saw a lot of snow, and photographed one ghost.