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The Future of Input Devices on Nintendo Systems

by Aaron Kaluszka - March 10, 2010, 12:00 am EST

Nintendo's latest generation of systems changed the way we interface with games. A number of new input methods are in development for Nintendo systems.

With the 2010 Game Developers Conference starting, we take a look back at a few highlights of last year's conference beginning with some experimental technology found on the show floor.

The Expo portion of the Game Developers Conference always includes a number of companies showing off "the next big thing" in gaming technology. With Nintendo's popularity at an all-time high - much of it thanks to their innovative interfaces - several companies are trying to position themselves as creators of the newest, best way to play games. Regardless of their future success, we get a glimpse of the latest game technology and how it's being adapted for the market. At GDC 2009, Nintendo was showing off the camera capabilities of the DSi, but four other companies' technologies were available for demoing: Accelerometers from Kionix, Brain-wave control from NeuroSky, a new stylus from PDP, and MotionPlus middleware from AiLive.

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