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3DS

North America

Rayman 3D

by James Jones - April 19, 2011, 12:24 pm EDT
Total comments: 9

5

How many times can you release the same game? Ubisoft would like to know.

First thing's first, Rayman 3D is not a new game. In an eerie parallel to the DS launch, Ubisoft ported one of their console Rayman games to Nintendo's latest dual-screen handheld. Despite the obvious pun, this isn't Rayman 3, but rather Ubisoft chose to port Rayman 2: The Great Escape to yet another Nintendo handheld. While Ubisoft did decide to use the Dreamcast version as the source for this iteration, instead of the N64 version that served as the origin of the DS release, there are few differences between the two versions. Eleven years after it was first released, this game is creaking in its invisible joints.

Rayman 3D is a straight-forward 3D platformer. As the game progresses, Rayman, a jointless collection of blobs, gains new powers, allowing him to move deeper into the game's rather whimsical stages. Rayman's unattached hands can be flung like weapons or launched at rings. He can swing from his invisible arms, and his propeller-like ears can be used to glide slowly towards the ground.

I remember killing this boss when I was in middle school

This game does still show some of the charm that made it a highly regarded title. However, it features a reliance on collection to progress. While it isn't usually hard to find enough Lums (small fairies) to gain access to the next level, the era of the collectathon is over. There are some hidden paths in levels, and some racing mini-games, but the game is a mostly linear progression through a series of levels that all present similar challenges and feature little to explore.

Not only did Ubisoft decide not to add any additional new content to this re-re-release (N64 ported to Dreamcast and Dreamcast ported to 3DS), they failed to fix the camera, which was the one complaint that dogged the game when it was first released back in 1999. Often times the camera is not pointed in the right direction, and getting it there can be difficult, if not impossible.

These rockets have legs! It's so wacky!

Compared to the rest of the launch lineup, Rayman 3D's visuals seem to be a half-generation behind. Considering it is a port of an early Dreamcast title, and much of the 3DS launch lineup seems closer to GameCube-quality visuals, it actually is about half a generation behind. Michel Ancel's visual style is still charming, and the characters are unique, but the technology is just too far behind the 3DS' capabilities to be considered even remotely acceptable.

The use of 3D is passable, but clearly tacked on. Particle effects that manage to flitter into the foreground become blurred, and the 3D effect can be easily lost. It would be logical to conclude that the addition of depth would make a platforming game easier, but the effect is not implemented well enough to offer such an advantage. Turning it off did not dramatically change the gameplay experience.

The game's sound is well meshed to the world of Rayman. All the characters mumble, as is not uncommon with games from the late ‘90s, but the style in which their mumbles mix half-words does fit the eccentric cast. The music is also slightly off kilter, and matches the world's environments.

Rayman 3D controls well, which can easily be explained with a quick look at a Dreamcast controller; the button layout of the Dreamcast is almost identical to the 3DS. The Circle Pad controls Rayman's movement, the shoulders control the camera, and the face buttons perform actions such as jump and attack.

Rayman 3D features a decent number of stages, though it seems low compared to modern platformers. The core game can probably be completed within 15 hours. While there are bonuses in each stage, they require going back to collect every doodad and they aren't worth the effort.

Don't forget that Lum or you're coming back later

There have been innumerable ports of Rayman 2, and yet there is no doubt that this is the most cynical. It's a shame that Ubisoft didn't try to improve on this classic in any discernible way. With the exception of some very minor graphic upgrades and the addition of mostly functional 3D, this is the same game that came out on the Dreamcast more than a decade ago. The camera still proves erratic, the stages are small by modern standards, and anyone who cares to play this game has played it many times before. Platformers have moved on since 1999. Rayman hasn't.

Summary

Pros
  • No Rabbids in sight
  • The Rayman character still has undeniable charm
Cons
  • 3D effect marginal
  • The same game that was released in 1999
  • Visuals are dated

Talkback

Killer_Man_JaroTom Malina, Associate Editor (Europe)April 19, 2011

This was the title I got with my 3DS, on the basis of the original's good standing. I enjoyed it (and the fact that I paid half price helped), but I think this is a fair review, though I'm not sure the final score fits what you said. Anyway, as this was my first time with Rayman 2, the laziness of the port job obviously didn't affect me.

SilverQuilavaApril 19, 2011

Man. This is my fourth favorite game in the world. Rayman 2 The Great Escape, for ANY system is one of the best games to me. I know that's not true for most people, but I grew up with it. I still haven't been able to somehow get a 3ds, but other than Paper Mario 3DS, this is my first priority game to get. I haven't played it in about three years either. Even though Ubisoft didn't really improve anything but the graphics and very few other things, I'm glad they didn't try to ruin it with different gameplay or music or alter the story (what little there was I admit) in any way. But.. still with that said, isn't that what anyone else would say about one of their favorite games?  :D

AVApril 19, 2011

Quote:

However, it features a reliance on collection to progress. 

I got so bored of collect-othons almost like 10 years ago. I got about 1/3 done with star fox adventures and just got bored. I was tempted to buy this because I remember playing on n64 and it was totally fun, but some games do not stand the test of time.

I couldn't even stand collectathons back when they were the norm.

I think James' comment on RFN sums it up: "In a world in which Super Mario Galaxy exists, you can't charge $40 for Rayman 2."

As a rule we don't discuss cost in our reviews. We can make allusions in specific cases where it is deeply relevant, but cost invariably (except for Nintendo) changes and value is an intrinsically personal equation.


With that said, Ubisoft charging $40 for this game is indefensible.


As a proof, look what I made:

greybrickNathan Mustafa, Staff AlumnusApril 21, 2011

I know I will be picking this up when it is cheaper. Rayman 2 is one of my all-time favorites. It is a shame to see that this title wasn't used to spearhead some sort of retro download service, which is how it should have been distributed on the 3DS (notwithstanding technical limitations).

CericApril 22, 2011

Quote from: Crimm

As a rule we don't discuss cost in our reviews. We can make allusions in specific cases where it is deeply relevant, but cost invariably (except for Nintendo) changes and value is an intrinsically personal equation.


With that said, Ubisoft charging $40 for this game is indefensible.


As a proof, look what I made:

This proving the the 3DS has the most Bad-Ass box art.

It proves Rayman hates being on Sony systems (he's angry on both) and is really angry about his 3DS re-re-release.

CericApril 22, 2011

Quote from: Crimm

It proves Rayman hates being on Sony systems (he's angry on both) and is really angry about his 3DS re-re-release.

The cool kids, like Shadow, call it Angst.  Its very 00's I hear.

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Rayman 3D Box Art

Genre
Developer

Worldwide Releases

na: Rayman 3D
Release Mar 27, 2011
PublisherUbisoft
eu: Rayman 3D
Release Mar 25, 2011
PublisherUbisoft
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