Author Topic: Just beat Wind Waker  (Read 16317 times)

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Offline NWR_Lindy

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Just beat Wind Waker
« on: July 12, 2004, 09:31:19 AM »
A couple of thoughts about the game.  Some rants, some raves.

1)  The final battle is amazing.  Is it just me, or were the final sequences of Wind Waker quite a bit darker than previous Zeldas?  Ganon's speech, the way he dies with a sword sticking out of his forehead...pretty dark.  Also the fact that you fight Ganon in hand-to-hand combat at the very end is incredibly cool.  One of the best, if not the best, final battles in the series.

2)  I love the concept of sailing from island to island, but the sailing simply takes too long most of the time.  You shouldn't have to put your ship on auto-pilot and then wait 5 minutes for it to get to its destination; it creates too much "dead time" in the game.  What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...I have no idea why they didn't do this, especially when the game world is so large.  Major design flaw IMHO.

3)  No surprise with this complaint, but they went completely overboard with the side-quests and collecting in this game.  It took me forever and day to get all the treasure charts and heart pieces (I'm a completist with the Zelda games, so this hurt).

4)  Something I didn't like about Wind Waker and Majora's Mask was the large amount of "wait here for 5 minutes for someone to come walking by" side quests.  My issue with them is that the clues you're given for these types of things are so vague that I could never figure them out.  This is something that REALLY turned me off with Majora's Mask, especially when the side quests involved being in a certain place, at a certain hour, during the day or during the night.  It really frustrated me because I'd go to a FAQ file, read what I was supposed to do and think, "There's NO WAY I ever would have figured that out, because the information I'm given is so vague".  The puzzles seemed so random.  These types of puzzles are what Eiji Aonuma has brought to the Zelda franchise (the last title spearheaded by Miyamoto, Ocarina of Time, didn't have them) and I don't like them.

5)  The graphics really are awesome.  The character designs are especially well done.

My overall thought is that Wind Waker is a great game.  Not the best in the series mind you - there's a lot of mindless tedium in this game - but it's definitely a worthy entry in the series.  Probably 3rd-best behind Link to the Past and Ocarina of Time.

Note that I haven't beaten Majora's Mask - I gotta do that.

silks
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Offline Mumei

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RE: Just beat Wind Waker
« Reply #1 on: July 12, 2004, 09:40:29 AM »
I have some of the same thoughts, although sitting in one place doesn't bother me as much as you.  And I agree about parts of Majora's Mask being very vague, but I still was able to get everything without a guide.

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #2 on: July 12, 2004, 10:20:12 AM »
"Probably 3rd-best behind Link to the Past and Ocarina of Time."

You fail for not mentioning Link's Awakening... >=(

"Something I didn't like about Wind Waker and Majora's Mask was the large amount of "wait here for 5 minutes for someone to come walking by" side quests."

Well I love them because it gives a sense of realism...Having events happen instantaneously really draws off that sense...Plus it makes you use your head, which is a godsend in this day and age of videogames...

No surprise with this complaint, but they went completely overboard with the side-quests and collecting in this game.

Then don't bother with them...They ARE sidequests for a reason... =P

What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...I have no idea why they didn't do this, especially when the game world is so large.

Why didn't they make it so that they warp you to the end boss when you are in a dungeon?  Come on, if they warped you to each location then what the hell would be the point of sailing?  Let's make the next game be "THE LEGEND OF ZELDA: LINK'S MAGICAL WARPING ADVENTURE"...pah...

I'm done criticising... ^_^
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Offline Mumei

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RE:Just beat Wind Waker
« Reply #3 on: July 12, 2004, 02:20:26 PM »
Quote

Originally posted by: Bill
What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...I have no idea why they didn't do this, especially when the game world is so large.

Why didn't they make it so that they warp you to the end boss when you are in a dungeon?  Come on, if they warped you to each location then what the hell would be the point of sailing?  Let's make the next game be "THE LEGEND OF ZELDA: LINK'S MAGICAL WARPING ADVENTURE"...pah...

I'm done criticising... ^_^



Each of those 49 (right?) squares was about the size of Hyrule Field, right?  That is way too big to be sailing everywhere.  The sailing didn't really add anything to the game; it just created long periods of tedium.  I think being able to warp anywhere would be going too far... But at least give a few more options for places to warp to.

And what is the point of sailing anyway?  Did sailing really make the game better?  Personally, I think that if TWW had more difficult puzzles in the dungeons, had more difficult battles (far, far too easy), and didn't have the sailing... It might have been my favorite Zelda.  Instead, it is my third favorite Zelda... Still awesome though .

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #4 on: July 12, 2004, 02:33:42 PM »
The point of the vast space is EXPLORATION...If you can get from Point A to Point B in a matter of a minute or two, then where is the sense of adventure?  The level of anticipation of reaching a destination, at least for myself, was much greater in the vast overworld of WW then in any other Zelda...

Of course, I may just be one of the few who actually wishes to explore every nook of the overworld more than complete dungeons...And Wind Waker satisfied that desire...
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Offline Forte

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RE:Just beat Wind Waker
« Reply #5 on: July 12, 2004, 02:47:58 PM »
     I agree with Bill.  Sailing did put a more "andventure" feeling into the game.  Horseback riding in Oot and MM did the same, even if the overworld was signficantly smaller.
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Offline Mumei

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RE:Just beat Wind Waker
« Reply #6 on: July 12, 2004, 03:47:10 PM »
That's just it... I enjoyed the exploration on horseback because I could get off and walk around if I wanted to.  I didn't feel trapped in a boat.  And TWW didn't give me any sense of adventure, because I got so bored by the sailing that I left for 5 to 10 minutes while I awaited my arrival at my destination.  I didn't take the time to get the treasure or get the map filled in until right before I went up against Ganondorf.

I'd rather have horseback riding in an overworld about 10 to 20 times the size of OoT's overworld, but with a lot more enemies... I would like being able to see a hoard of 20 or 30 of the boar riding thingies I saw in that clip for the new Zelda and be able to fight them.  If the sailing had more action in it, I think it would've been much better.

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #7 on: July 12, 2004, 03:50:40 PM »
"I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat."

Man can't walk on water...
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Offline Dizzy

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RE:Just beat Wind Waker
« Reply #8 on: July 13, 2004, 06:14:38 AM »
Hahaha, you just beat it? well that is what the topic name says but anyways, while you just beat windwaker for the first time, I just beat it for the 110th time, yes it is true I love this game and it never gets old! Oh and I'm not lying when I say I beat windwaker 110 times, and yes I did count right.
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Offline Mario

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RE: Just beat Wind Waker
« Reply #9 on: July 13, 2004, 06:35:59 AM »
Quote

4) Something I didn't like about Wind Waker and Majora's Mask was the large amount of "wait here for 5 minutes for someone to come walking by" side quests. My issue with them is that the clues you're given for these types of things are so vague that I could never figure them out. This is something that REALLY turned me off with Majora's Mask, especially when the side quests involved being in a certain place, at a certain hour, during the day or during the night. It really frustrated me because I'd go to a FAQ file, read what I was supposed to do and think, "There's NO WAY I ever would have figured that out, because the information I'm given is so vague". The puzzles seemed so random. These types of puzzles are what Eiji Aonuma has brought to the Zelda franchise (the last title spearheaded by Miyamoto, Ocarina of Time, didn't have them) and I don't like them.

Those side quests are part of the reason why Majora's Mask is my favourite Zelda game, I guess they're not for everyone though.

Offline Mumei

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RE:Just beat Wind Waker
« Reply #10 on: July 13, 2004, 08:11:47 AM »
Quote

Originally posted by: Bill
"I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat."

Man can't walk on water...


Which is precisely why I don't like the sailing aspect as much .  I want to be able to walk around on foot... And the enemies were too weak in the sea and combat was just tedious.  It was a bit too easy to be knocked out of the boat as well.


Offline Smashman

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RE: Just beat Wind Waker
« Reply #11 on: July 13, 2004, 11:38:40 AM »
This is my view of the game so I frankly don't care if anyone else disagrees. So If you disagree, I don't care.

There was just something about this game that made it SO boring. zzzzZZZZZZZz. The sailing from place-to-place quickly loses the Zelda magic and becomes tedious. I didn't really like any of the dungeons (Tower of the Gods was the best). The vast ocean, while bland, with mostly small specks of land here and there. The only really interesting place to explore was Outset, which was probably bigger than most of the other small islands put together (and it's where you start the darn game). Windfall and Outset were the only town, and the game felt rushed out the door, oh so blatantly. Nintendo had to cut two dungeons from the game to get it out, and it really disappointed compared to the flawless OoT and LttP. Most of the items were retrieved not by searching, but by merely being given to you by characters. The sidequests were boring, and most items, while plentiful, were useless. It had -NO- new items (except Deku Leaf- Grappling Hook is the same thing, basically, as Hookshot). LttP, LA, and OoT had many new, useful items. Also, the game was incredibly easy. NONE of the dungeons had ANY sort of difficulty at ALL. The game was short. The game ended far too quickly, and had too few dungeons. The game did not feel much like Zelda. Link isn't supposed to have a family. He is supposed to be THE Hero of Time. The family made him seem far too... innocent, compared to other games. This, to me, detracted to what his character is supposed to be. Also, the game didn't feel like Zelda. It just didn't give me the Zelda feel the other Zeldas gave me.

The good thing about the game was the atmosphere. The ocean, while bland, was filled with so much awe-and-wonder. It made up for what so many flaws the game had. It really kept me engrossed, as I sailed around. The dungeons were somewhat fun to play through, and the bosses were good (especially Molgera- Wind Temple boss). Fighting against them was great. The story was something original in the Zelda series, and boosted the game up, considerably.

IMO, a pretty decent game, but OoT, LttP, and LA trump it.
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Offline Jale

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RE:Just beat Wind Waker
« Reply #12 on: July 13, 2004, 12:03:21 PM »
Quote

Originally posted by: Mumei
Quote

Originally posted by: Bill
"I enjoyed the exploration on horseback because I could get off and walk around if I wanted to. I didn't feel trapped in a boat."

Man can't walk on water...


Which is precisely why I don't like the sailing aspect as much .  I want to be able to walk around on foot... And the enemies were too weak in the sea and combat was just tedious.  It was a bit too easy to be knocked out of the boat as well.


The enemies were just irritating. You had to stop and kill them otherwise you would get knocked out of your boat. They are like rabbits on the road. Unless you stop and waste time you are gonna have complications, like gore smeared over your carr.

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #13 on: July 13, 2004, 12:28:07 PM »
"Link isn't supposed to have a family."

How about Link's uncle in LttP?     Plus, I think it's a great idea to introduce characters that hold places in Link's heart...Come on, you should know that someone's feelings for a loved one can take a toll mentally on the tasks they must do...The fact that a family member's life was on the line is just another thing that tests the courage of the hero(in this case, Link)...

"except Deku Leaf- Grappling Hook is the same thing, basically, as Hookshot"

Two completely different mechanics there... =P

"He is supposed to be THE Hero of Time"

This is where you should know that Ocarina of Time isn't the only Zelda game...ONLY Ocarina of Time Link is the Hero of Time...None of the other Links are...

"LttP, and LA trump it."

Well duh, LA and LttP trump EVERYTHING...  
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Offline Mumei

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RE: Just beat Wind Waker
« Reply #14 on: July 13, 2004, 05:11:51 PM »
I agree with many of Smashman's points, though I still thought it was very good.  Just that some people seem to overlook its most glaring flaws.

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #15 on: July 13, 2004, 05:21:04 PM »
I'm hardly looking over them...Some of these so-called "flaws" are things I particularly like... =P
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Offline Mumei

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RE: Just beat Wind Waker
« Reply #16 on: July 13, 2004, 05:30:19 PM »
I have a feeling that you could turn the most horrible flaw into something you like...  I mean you actually liked that the dungeons were so easy that a 7 year old could figure out the puzzles if given some extra time?  Don't you want even a little bit of a challenge?  Or the combat system, while wonderful, that made it almost impossible to lose a fight if you were even slightly good?  

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #17 on: July 13, 2004, 06:15:24 PM »
"I mean you actually liked that the dungeons were so easy that a 7 year old could figure out the puzzles if given some extra time?"

I didn't find the puzzles any easier than OoT's...

"Don't you want even a little bit of a challenge?"

Only LttP has ever really given me a challenge, and that only happened in the last dungeon...Challenge means nothing to me if a game is fun, which Zelda is...

"Or the combat system, while wonderful, that made it almost impossible to lose a fight if you were even slightly good?"

Look above...Fighting in a Zelda game is a mere addition to me...So if the fights are easy it makes no difference...I'm all about the exploration...

The only "glaring" flaw in my book is that there weren't enough dungeons...Two more would have been perfect...
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Offline Mumei

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RE: Just beat Wind Waker
« Reply #18 on: July 13, 2004, 06:32:09 PM »
I thought they were very easy.  I had to consult a guide for a few of ALttP's puzzles and for a part of the Water Temple in OoT.  I had no troubles at all with TWW.

And I like to have a bit of challenge.  Not to the point where it isn't fun, but at least something that pushes me.  

I don't see how you can just call it a mere addition.  It is an important part of the game.  And yes, it did need more dungeons.  ALttP's massive dungeon count is one of many reasons it kicks ass .

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #19 on: July 13, 2004, 07:22:28 PM »
"I had to consult a guide for a few of ALttP's puzzles and for a part of the Water Temple in OoT."

Oh...Well I didn't...

The problem with all the 3d Zeldas so far is that you just can't have the same puzzles you have in the 2d games...Which is why I love the 2d games more...
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Offline evil intentions

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RE:Just beat Wind Waker
« Reply #20 on: July 13, 2004, 07:36:52 PM »
Quote

1) The final battle is amazing. Is it just me, or were the final sequences of Wind Waker quite a bit darker than previous Zeldas? Ganon's speech, the way he dies with a sword sticking out of his forehead...pretty dark. Also the fact that you fight Ganon in hand-to-hand combat at the very end is incredibly cool. One of the best, if not the best, final battles in the series.


I couldn't agree with you more.  The way the water came falling down and how at the end you jumped up in the air and stuck the sword in his head was just awesome.  The end movie was pretty good but I think they should have added more to it...



Quote

2) I love the concept of sailing from island to island, but the sailing simply takes too long most of the time. You shouldn't have to put your ship on auto-pilot and then wait 5 minutes for it to get to its destination; it creates too much "dead time" in the game. What they should have done is enabled the "Ballad of Gales" to take you anywhere on the map...


That would have totally ruined it.  I tryed my best to not use Ballad of Gales to make the game feel more real.  Just like OoT and MM I hated the way you could play a song and go to a temple or owl.

Quote

3) No surprise with this complaint, but they went completely overboard with the side-quests and collecting in this game. It took me forever and day to get all the treasure charts and heart pieces (I'm a completist with the Zelda games, so this hurt).


The sidequests is what made the game the best.  I spent hours on each island trying to do as many side-quests as I could.  

Quote

5) The graphics really are awesome. The character designs are especially well done.


I also enjoyed the graphics.  It's what many people thought made the game look so kiddish.  I think it was a nice touch.
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Offline Mumei

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RE: Just beat Wind Waker
« Reply #21 on: July 14, 2004, 02:09:53 AM »
This is the first Nintendo-centric forum I've been on and it's funny... Almost everyone here loves the sailing, yet everyone else I talk on any other forum would say that is it's biggest flaw.  That or how easy it was.

And the sidequests were pretty fun, though some were just irritating.  I just paid the maximum price when bidding because I didn't like to do the bidding wars.

Offline Dizzy

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RE:Just beat Wind Waker
« Reply #22 on: July 14, 2004, 06:43:34 AM »
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Originally posted by: Mumei
This is the first Nintendo-centric forum I've been on and it's funny... Almost everyone here loves the sailing, yet everyone else I talk on any other forum would say that is it's biggest flaw.  That or how easy it was.

And the sidequests were pretty fun, though some were just irritating.  I just paid the maximum price when bidding because I didn't like to do the bidding wars.


I say the zelda game is good no matter how bad other ppl think it is, that is one of my motto's.
TALES OF SYMPHONIA ROCKS!!! Why? cause DIZZY said so! wOOt!  

Offline Mumei

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RE:Just beat Wind Waker
« Reply #23 on: July 14, 2004, 07:11:58 AM »
You obviously haven't heard of the CDI Zeldas, have you?  Not made by Nintendo, but they were licensed by Nintendo... And they sucked so bad T_T.

Also, the name on the box doesn't make the game good.  Just because it is Zelda does not automatically make it good, that's just ridiculous >_>.  That motto has no logic to it =/.

Offline Bill Aurion

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RE: Just beat Wind Waker
« Reply #24 on: July 14, 2004, 07:55:01 AM »
The cd-I games DIDN'T EXIST!  Got that!? >=O

"Just because it is Zelda does not automatically make it good"

And because the cd-I games never existed, yes it does... ^_^
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