Author Topic: GC version of Mega Man: AC has no in-game remixed music?  (Read 19061 times)

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Offline tjn4681

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GC version of Mega Man: AC has no in-game remixed music?
« on: June 21, 2004, 04:44:04 PM »
Was reading the reviews for this game as i've been waiting for it for a while now. The Game Spot review of it confused me though. They stated in the review that the while Navi mode adds remixed music in the PS2 version of the game, the GC version for some reason does not have it. (Can't post the excerpt due to forum rules but you can go check it out for yourself you don't need complete or anything) No other reviewer including IGN and Game Informer has made any mention of the PS2 getting console exclusivity to the remixed music. And Capcom's website still says that the Game Cube version has remixed music in it...anyone have any info on this? I was looking forward to the remixed music  

Offline Infernal Monkey

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #1 on: June 21, 2004, 04:56:28 PM »
How odd. I would assume both versions have the remixed music, though. I was under the impression that only thing the two versions differ in is the stuff you can unlock. GameCube version lets you unlock an interview with some staff or something, and the PS2 version has an anime episode.

Offline tjn4681

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #2 on: June 21, 2004, 05:05:13 PM »
Thats what I thought too, but it is only the game spot review that says otherwise, which is why I am unsure as to whether this is true or maybe game spot made a mistake

Offline ruby_onix

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #3 on: June 21, 2004, 08:16:19 PM »
Here's the link to the GameSpot article.

I've seen some of the PSX's overpriced single-disk-per-port versions of these games, and the entire "navi mode" is completely useless. Unless you like playing side scrollers with a blinking red arrow yelling "Keep going right!" at you the entire time. Until you actually feel like backtracking for something, at which point it starts telling you you're "going the wrong way".

AFAIK, the "remixed music" in the PSX versions could be turned off or on in the options at the start of the game. Supposedly halfway through the series of ports, Capcom got lazy, and stopped bothering including remixed music in them (making the later PSX ones COMPLETELY useless overpriced ports).

I actually didn't like the remixed music. It seemed out of place, and would just run for about a minute or two before stopping and having to restart (with loading times, of course). If there's no remixed music in the GameCube version (and I guess there isn't), then I can't say I'll care, but I do know that a lot of people are going to take shots at Nintendo's "insufficent" disk size because of it.

Edit: My bitter, Nintendo-hating brother was just reading over my shoulder, and is of the impression that it makes perfect sense, because the %$@* GameCube has no Dolby Digital output port, so there's no point in bothering to have remixed music in the GameCube version. I pointed out that it's most likely the remixed music from the PSX version of the game, and that certainly didn't need any Dolby Digital, but he just beliggerantly said that the PSX had Dolby Digital, and walked off, which makes me shake my head, but can probably tell you something about what the common idiot will think of this development.
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Offline NinGurl69 *huggles

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #4 on: June 21, 2004, 09:05:19 PM »
GameSpy and IGNCuccumber both don't make the distinction that the remixed music is missing from the GCN version.


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Offline Ian Sane

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #5 on: June 21, 2004, 09:08:47 PM »
This is the first I've heard of this.  Although all I really want is perfect ports of the originals if it's true it bugs the hell out of me since there's no good reason for the PS2 version to be "superior".  In fact I think it's pushing it for the PS2 to even get a port in the first place.  Seven of the eight Mega Man games were originally Nintendo exclusive.  I think it's pretty obvious which fanbase has more attachment to the series.

If the Cube version is missing the remixed music than it suggests to me that the PS2 versions was ready first and the Cube port was rushed to get both out to the market.  If so that's pretty screwed up since Nintendo fans MADE Mega Man while Sony originally prevented Mega Man 8 from being released in North America because it's 2D.  Capcom should get their priorities straight.

Offline KDR_11k

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #6 on: June 21, 2004, 11:04:02 PM »
I don't think the remixed music is tied to the navi mode, if ruby_onix' description is right it seems like a separate option.

Offline darknight06

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #7 on: June 21, 2004, 11:41:54 PM »
Oh yeah, the craps not over either.  B is jump and A is shoot? !!  STUPID CAPCOM! After hearing about the controls, plus the no remix music thing, this has got me feeling like it might have been intentional.

Offline Infernal Monkey

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #8 on: June 22, 2004, 12:33:22 AM »
Ahaha, that control layout's going to cause broken hands. Oh wait. ;__;

Offline MattVDB

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #9 on: June 22, 2004, 04:14:08 AM »
I am led to believe that yes, Gamespot is wrong.  On the preview disk this month, they have an ad for Megaman, and they hype up the remixed music.  It would be kinda dumb for the Nintendo preview disk to be hyping up the Playstation version.

Offline darknight06

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #10 on: June 22, 2004, 07:16:02 AM »
Whenever I get my hands on the game, I'll give a full detailed synopsis on what happened with the game once I've played it some.

Offline Ian Sane

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #11 on: June 22, 2004, 12:22:28 PM »
Found this link on the Penny Arcade forums.

The Capcom rep says:

"R&D was asked why the GameCube version of Mega Man Anniversary Collection does not have the same remixed music in the Navi Mode as found in the PlayStation 2 version.

It seems there was a disc space problem. The GameCube disc just does not have the same amount of space that a PlayStation 2 DVD has.

Even using the best video and audio compression technologies, simply having 10 games on one disc the 20+ minutes of video in Mega Man 8 and the 20 minutes of video for the extra interview, there was just no room to have the remixed audio in the Navi mode of Mega Man 1 - 6 on a GameCube disc. There is, however, separate remixed tracks that can be found in the secrets area as the game is played through and secrets are unlocked."

I say bullsh!t.  If disc space is an issue than Capcom is just being too f*cking lazy with the port job.  There's no way in HELL that those old games plus the remixed songs take up more than a Cube disc of space.  Mega Man 8 is the only title on here that was an optical disc game in the first place.  I'm guessing Capcom made the PS2 version and then used there own instaport software to make the Cube version and thus since the port wasn't optimized it took up too much room.  Or they rushed the Cube release and used this as an excuse.  Or Sony paid them off to make a better version.  No matter what this is a slap in the face to the Nintendo fanbase that made Mega Man a success in the first place.

It's situations like this that show that next gen Nintendo has to match the disc and memory card capacity of the PS3.  This isn't their fault since a Cube disc should be easily big enough for something like this but they're getting screwed over by lazy third parties (memory card issue is the same thing) so they might as well ensure that it can't happen next gen.

Offline Bartman3010

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #12 on: June 22, 2004, 12:32:51 PM »
I think the NES games songs are all recorded instead of using *.mod like music.

In other words, those pre-recorded NES songs are taking up a lot of space for what little they do.

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Offline mjbd

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #13 on: June 22, 2004, 02:08:18 PM »
Yea, I would have to say thats bogus.  All the MegaMan games prior to MegaMan 8 took up very little space.   There may be a reason why it didnt happen, but space couldnt have been an issue.
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Offline NinGurl69 *huggles

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #14 on: June 22, 2004, 02:52:32 PM »
Capcom & Co. used Bink video compression for the GameCube version.

Idiots.  Should've used FORKING DivX!!!!11

And are 48KHz LAME-encoded mp3's too much to ask for?
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Offline Infernal Monkey

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #15 on: June 22, 2004, 02:54:59 PM »
Um. If there's 'secret' remixed music waiting to be unlocked in the GC version, how could there have been a disc space issue?

"Hey, we could have just put this unlockable music in the game as you play, like the PS2 version!"
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Offline darknight06

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #16 on: June 22, 2004, 03:05:52 PM »
Megaman 8 minus the FMV which clocked at around 250MB or so,  is only about 50MB.  That's game's music was also system generated so the space used for it was quite little..   7 I believe is only 2 or 3MB.  1-6 is only 128 to 512k at the most.  The 2 arcade games are only 12 to 16MB.  So what the heck went wrong then?  They weren't emulated, they were ported.  ALL OF THEM.  Which means all the sound has to be made into a track, no matter how prehistoric the sound might be.  (nothing against the sound, just the procedure)  And to top this off, supposedly 1-7 were getting remixes as well.  Add the 20 minute interview.  Plus the FMV of MM8 (was worthless FMV if you ask me) That a whole heck of a lot of tracks.  Here's my question.  Why didn't they just put 1-7 on one disk and 8 and the arcade games on another? (especially when you consider the recent news about the arcade games being split from the compilation and sold separately for the Japanese market)  This way 1-7 could have their remixes and original tracks and nothing from 8 or the arcade games would have to be cut to accomodate that.  I swear, the stupid crap I see companies do in this industry just make me wanna hurl.

Offline joshnickerson

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #17 on: June 22, 2004, 05:16:30 PM »
Ugh. It's not such a big deal, really, but this sort of thing just seems wrong to me. Especially since the original Mega Man was born on a Nintendo system. If there was not enough space, how could they add the tracks to the Sound Test menu? I swear, sometimes I think third parties stay up at night thinking of new ways to make their Nintendo products inferior.

Offline Chongman

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #18 on: June 22, 2004, 06:56:08 PM »

gaaaah

seriously...its just plain laziness...

I dont understand this, there are so many ways past this dumb insignificant problem called disk space...

this pisses me off...just when i started warming up to capcom GC support...wtf
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Offline Forte

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #19 on: June 22, 2004, 10:03:36 PM »
I agree with all of you, especially joshnickerson about how Megaman was born on a Nintendo system.  How could Capcom just betray Nintendo like this?  Like some of you said, I do think it is a laziness issue.  Screw Sony!
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Offline Infernal Monkey

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #20 on: June 22, 2004, 11:52:31 PM »
Still in regards to the music drama (blol), how many of you would actually stick with the remixed music in-game? I certainly wouldn't. Sure, it'd be funky and all, but it's Megaman. It's just not going to feel right without the NES bleeps and bloops screaming at your groin for hours on end.

Just be happy the collection is actually on GameCube. Poor Xboxers(horts) got no Megaman love at all. =O

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #21 on: June 23, 2004, 12:00:36 AM »
I'd rather have the Minibosses provide "rearranged" soundtracks.
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Offline Ian Sane

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RE: GC version of Mega Man: AC has no in-game remixed music?
« Reply #22 on: June 23, 2004, 07:24:28 AM »
"Still in regards to the music drama (blol), how many of you would actually stick with the remixed music in-game? I certainly wouldn't. Sure, it'd be funky and all, but it's Megaman. It's just not going to feel right without the NES bleeps and bloops screaming at your groin for hours on end."

I wouldn't really use the remixed music either but it's the principle of the whole thing.  Capcom did a lazy job of porting these titles to the Cube and and as a result we get a lesser product than the PS2 does.  That's worth complaining about even if the Cube version is still good.

Offline Forte

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #23 on: June 23, 2004, 07:34:23 AM »
Yeah.  It's not a preference issue, it's a laziness issue.  But yeah, I am grateful that it'll be on the Gamecube(the ONLY place it should be though--a NINTENDO system).
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Offline CHEN

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RE:GC version of Mega Man: AC has no in-game remixed music?
« Reply #24 on: June 23, 2004, 07:38:35 AM »
Not every Mega Man track goes great with rock and metal. Metalman, Woodman, Heatman, Topman I dig. But Flashman, Bubbleman, Crashman and Snakeman would sound too awkward. Mega Man should stay techno. I know techno often sucks, but it blends with Mega Man oh so well.

Yeah I'm pretty furious at Capcom USA for using bad compression techniques. I mean MM 1-6 were NES games for Christ's sake. I think it had something to do with MM8 and its PS1 code. They were too lazy to find a better solution for porting it. I mean can you believe MM8 takes 650 MB of space? And the thing about inversing the controls makes it highly suspicious Capcom USA was smoking something, are really stupid and/or got a lot of cash from Sony. Makes me want to jam the NES controller in a GCN port and play the games they were ment to be.

What I most fear is that the GCN sales will suffer because of this. I've seen this happen in countless other boards. And Capcom blaming on Nintendo and drop their support. That would be the ultimate doom scenario, and I fear it. I personally don't mind the lack of remixed music in-game. I always loved nostalgia. But I fear a lot of other people do mind. Ugh...