Author Topic: Ideas for the next Super Smash Bros.  (Read 17575 times)

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Offline Saturn2888

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Ideas for the next Super Smash Bros.
« on: January 07, 2004, 06:27:48 AM »
Well it's not about, but I'm going to show u my ideas about the next Super Smash Bros.  If you can somehow give these ideas to someone at Nintendo or HAL Labs.  that'd be cool because that's my motive.  I've been a big Nintendo fan who always comes up w/ ideas, but I really want this one to go through because fighting/racing games are basically all I have and I'd like more out of my $50 I spend on a Nintendo/HAL-made game.

One thought for Nintendo, not related to this e-mail: Nintendo should get Square/Enix to make an ACTUAL Final Fantasy game for GameCube exclusively like maybe FF13 and people would be forced to buy a GCN to play it and GCN wouldn’t be a kiddy console anymore.  It would really appeal to casual gamers and hardcore FF fans alike because GCN hardware could really show off the FF series much better than the PS2 hardware.

I think there should be more characters from each game and maybe from some 3rd Party ppl like the Dream Mix TV Fighters, but better, and not so out of touch (Jap. Barbie doll was a little too much).

-   Each stage should have quite a lot of obstacles and ways to make strategy more important.  The stage should be a problem players watch out for, not an annoyance (Pokemon Floats).
•   There could be a stage that resembles the desert area in SMB 3 and it could have those blocks that jump about and cactus things whatever their name along w/ quicksand that could give trouble to players unaware.
•   Probably the best stage like this was the Game & Watch stage, although annoying, the tools falling down could be used as an advantage w/ a shield or smashing them at an opponent.  The stage was quite small though.
-   Making lan gaming and maybe an online option available (although Warp Pipe and XLink have the online part down for me to be happy).
•   Up to 8 players should be included and when there are 5-8 players, the stages warp and become larger, so there's enough room to fight.  Two GCNs should be plenty to run the 8 player stage.
•   There could be a whole new meaning to team Melee in this sense, but more on that later.
•   If there are only 5 people in a stage, a person dies, there’d only 4 left on the battlefront, so the stage would be too large for four, so somehow the stage could revert into a four player stage that was used with only one cube and players would duke it out on the new smaller stage (smaller from the 8 player larger stage, but the normal size for 4 player matches).
•   Lan gaming would give more reason to buy broadband adapters and having other friends w/ GameCubes.
-   For characters, there should not only be more, but moves should be altered.  The D-pad could have more use along w/ the C-Stick.
•   Players should be able to SMASH diagonal up/down along w/ the side smash.  Instead of just smashing up, down, and sideways.
   The diagonal smashes could also just be the side smash just tilted in a direction.
•   The D-pad could alter the B and A button moves.  As in the A button used to kick, but now it punches by pressing the D-Pad right (not holding it down).
•   The D-pad left could change the B button, right would change the A button, and down would change both.  So someone could drastically alter their fighting styles by pressing the D-pad down.
•   In this same fashion, the C-stick could be used, but as variation moves.  The C-Stick down could bring out Link’s Bomb and Arrow and use them simultaneously as in LTTP (SNES/GBA).  Holding the C-Stick down would charge it up.
•   Also, when changing fighting styles, Ness could put away his bat and bring out a baseball glove.  This way, he could catch any move coming at him instead of using his Down+B to absorb it and he’d be able to throw it back at a faster speed depending on how long he charges his stereotypical baseball pitch (one that the arm spins in circles) along w/ psychic powers because I don’t see Ness throwing 105mph.
•   The additional fighting styles would bring in a lot of entertainment and strategy to the game.
-   There shouldn’t be a need to make the game available to pick-up-and-play-players (I believe ā€œcasual gamersā€ is the right term) because SSBM is already out.  The sequal or new version should be made to the hardcore Nintendo fan standards, or enough for someone to be able to play it after practice.  It should have the learning curve of F-Zero GX because that game takes longer than the 2 weeks that Mario Kart: Double Dash poses to the player.  Since there are 2 almost similar Nintendo racers, how ā€˜bout you take that same way into affect w/ the new Super Smash Bros. and have an AI that plays differently.
•   The AI should have an option to adapt to the player’s playing style.  If I want a harder AI, I should be able to train it to become a more human AI that still provides a challenge unlike the level 9 AI’s the know each and every move and don’t provide any variances to the playing as they become easily predicable.
•   I would love for AI’s to become more human and for each player to have an AI set to their difficulty.
•   A mode should be added for anyone who wants to train a human-like AI and an option to change the computer’s AI according to a player difficulty and not a number system, or both.  Instead of having the little red ball that moves either left or right at the bottom of the screen to choose a difficulty, there should be an arrow system (like arrowing over the difficulty left or right like the way to specify AI difficulty in the N64 version) to make it that the AI is more of a feasible option to implant into the game.
-   Loser toggling
•   The ability to toggle a loser tournament would also be greatly accepted.  Someone who lost by accident could win the loser tournament, fighting all newcomers up to the top, but a newcomer just lost a big fight (not the championship), so that person would fight the winning losers to see who’s really the boss of the other tournament.
•   There’d be a champion and a second winner who won because of a minor loss.
-   Teams should be used more strategically.
•   Well tournaments of 4x4 could go pretty fast if the tournament was on 2 GCNs, but what about team differentiations?
•   There could be a friend of mine and my sister who aren’t very skilled players versus me only in a tournament.
•   The team implementation into the tournament would be outstanding.
•   Team combo moves would be a very cool and useful addition to the game.  Splitting up teammate would have great reason and having 4 vs. 4 matches would be a reason to buy another GCN (or even 2 vs. 2 vs. 2 vs. 2).
•   The teams could have people use the Z button to pick up their partner and do a combo attack or have something where Mario rides Yoshi and Yoshi would move around still able to attack while Mario rests on top still able to attack, this makes a team of 2 which is stronger than just 1+1, but if they are thrown off, they both die unless Mario jumped off or something along those lines.  Not always doing combo attacks, but doing them when a move is executed together or one gets ready and the other uses that player to their advantage, like Yoshi gets into a stance, then Mario jumps on, only to be thrown by Yoshi onto the opposing players.  Mario could have Yoshi ride him also; this would bring great depth to the game and the playing style of each character and team, sort of like Mario Kart: Double Dash.
-   Special Melee revised.
•   Special Melee should be implemented for each character to choose individually.  So if the giant option is on, then players should be able to choose which ones are larger, so a 3 vs. 1 could happen fairly.  This shouldn’t be another mode of play, just implemented into the options menu.
Only insanity brings perfection.

Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #1 on: January 09, 2004, 03:01:41 PM »
SOMEONE REPLY PLZ!!!!!!
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Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #2 on: January 09, 2004, 03:50:25 PM »
Saturn, I agree with you that the levels should be more of a threat (or have the option of being more of a threat).  That would add more choas to an already choatic game.  One idea for this is that crazed desert sun from SMB3, man, I hated that thing when I was five .
Most characters can already diagonal smash, off hand I am positive Samus, Kirby, and Mario can.  The greater use of the D-pad might be okay for veteran players, but beginners (and there always beginners, this game is one of the few NIN can still attract people with) would find it impossible to learn.  And Smash Brothers is the epitome of a game that is easy to pick up and play but hard to master.  That's the beauty of it.
As for the warping stage thing,  I think the idea is good but a crumbling stage is better. (Then again it depends on the stage background.)
The Ness idea kicks so much ass, I ask anyone who knows Japanese to translate it and forward it to Nintendo of Japan, ASAP.  Along with the Ness idea, the human trained AI is good.  Red Faction 2 implements this system and it is really cool to train a bot and face off and team up with it when it is better.  Also in conjunction with your lan / online idea, you could have worldwide bot swapping (if lockout was taken away) and bot tournaments where the winning bots could be downloaded onto your GCN 1/2 to fight against.
A handicap is all I can suggest for your sister and her friend because it would cease to be a tournament if you could do 1 on 3 in the quarter and semifinals.
Finally the combo thing would be incredibly hard to do but if any one can it is Nintendo.
Kiss the Cynic!

Offline Rellik

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RE:Ideas for the next Super Smash Bros.
« Reply #3 on: January 09, 2004, 04:56:00 PM »
I'm sure your ideas are great, Saturn.  But Nintendo has their own ideas.  They have focus groups; they have professionals.  I'm not *SURE* Nintendo wants your ideas; but that's open to interpretation.  It's cool that you have them and are sharing them, though.

Offline Mario

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RE: Ideas for the next Super Smash Bros.
« Reply #4 on: January 09, 2004, 06:09:32 PM »
Instead of trophies you unlock games. There are over 1000 games to get, everything from NES, SNES, GB, N64 etc. You get the games the same way as trophies, except you pick up the game box instead. It has like a manual, and the boxart and everything it would have in it. When you get a game it goes in your SSB room and you can open it up and play it on your NES/SNES/whatever. The ultimate Nintendo game.

Gotta collect em all!

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #5 on: January 09, 2004, 07:27:37 PM »
Mario, cool idea but Nintendo would be cannibalizing their (future) remakes which are becoming more and more frequent.  So as good as the idea is, it is so unlikely .  Still I could see them at least putting the boxart and the manuals in.
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Offline Chongman

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RE:Ideas for the next Super Smash Bros.
« Reply #6 on: January 10, 2004, 10:48:44 AM »


really cool ideas saturn, but keep in mind one of the biggest reasons smb is so great and addictive is because its so simple to pick up and play. There aren't 500+ hit combos and super hyper moves and complicated combinations, its just simple fun play and I dont think nintendo wants to stray from that. Some of your ideas are awesome though. Like eight player play....*drools*
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Offline GoldShadow1

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RE: Ideas for the next Super Smash Bros.
« Reply #7 on: January 10, 2004, 11:02:01 AM »
I want Nintendo v. Capcom.  *drool*

Offline Hostile Creation

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RE:Ideas for the next Super Smash Bros.
« Reply #8 on: January 10, 2004, 11:30:02 AM »
I have thought up a variety of ideas over time. . . one thing that I thought would be cool but hard to do would make characters transform and give them different B powers based on that.  For example, Samus (Metroid Prime) would go between Ice, Plasma, Wave, and Normal.  Luigi (Luigi's Mansion) would switch between the fire, water, and ice elements he spits out (and normal vacuum).  Main problem with that is not all characters could do it, really.  I was thinking Mario (Mario Sunshine) could do that, switch between nozzles, but it would make more sense for him to just use the powers between his different B moves (Rocket, over and B, etc.).

But whatever.
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Offline The Omen

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RE:Ideas for the next Super Smash Bros.
« Reply #9 on: January 10, 2004, 12:01:00 PM »
I like that Samus switching between her suits/powers idea.  Maybe she would need a certain powerup to change or something.  I dont know...
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Pikkcuber

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RE:Ideas for the next Super Smash Bros.
« Reply #10 on: January 10, 2004, 04:43:10 PM »
WOOOO long post saturn, my friend finished war and peace before i finished reading that post, but anyway your first statement gave  me the idea, make a super smash brothers with Final Fantasy Characters, if it has to be characters from final fantasys 1-3+   tactics advanced+crystal chronicles thats fine with me but it would be awesome to see Locke Cole fight luigi and to have Terra in her magi-tek armor against princess peach, and the ultimate match-up sabin against link.  By the way do you guys think that nintendo should maybe think about making ssb more adult and make it look like a street fighter clone, that might be cool, but out of place for a mario game, but its an idea.
PikkCuber

Offline Guitar Smasher

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RE: Ideas for the next Super Smash Bros.
« Reply #11 on: January 10, 2004, 06:10:59 PM »
I personnaly think that Nintendo should focus a lot on nostalgia.  What I mean is many more characters, levels, and unlockables.  Imagine being able to choose from 100 different characters, each having their own level and special weapons.

Offline Murk280

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RE: Ideas for the next Super Smash Bros.
« Reply #12 on: January 11, 2004, 07:04:54 AM »
I've thought about the next Smash Bros for some time.
I think Bowser's Castle would make an awesome stage.
I was sorta thinking of adding Boo as a character and probably Krystal with her staff.

But there are so many great possibilities to the idea of a next SSB.

I definately think they should keep it more nostalgic and fantasy-ish rather than adult or a street-fighter clone. Ee.
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Offline Shorty McNostril

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RE: Ideas for the next Super Smash Bros.
« Reply #13 on: January 11, 2004, 12:40:03 PM »
"I definately think they should keep it more nostalgic and fantasy-ish rather than adult or a street-fighter clone. Ee."

I agree with you there.  Good ideas but they are getting very complicated.
Mainly the extra moves I'm talking about.  It would be good but that's making a bit more like tekken etc.  Instead of 1 or 2 buttons that cover all the moves you have to master pressing all these buttons at the same time to do a combo.

Offline Hostile Creation

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RE:Ideas for the next Super Smash Bros.
« Reply #14 on: January 11, 2004, 01:00:22 PM »
I also think a Super Smash Brothers Corruption would be cool, starring the villains rather than the heroes.  Meta Knight, Bowser, Star Wolf, King K. Rool, King Dedede, Ridley (or Samus X), Shadow Mario, Ganondorf, etc.  Could be potentially cool.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #15 on: January 11, 2004, 01:17:15 PM »
If Ninty puts in an interactive Lost Woods stage, I will honestly break down and weep tears of joy... ^_^

Stages I want:
Lost Woods
Bowser's Castle(make it the Mario & Luigi one!)
A more interactive Star Fox stage(picture being in the middle of a dogfight)

Characters I want:
Pit
Birdo
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Offline Mario

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RE: Ideas for the next Super Smash Bros.
« Reply #16 on: January 11, 2004, 03:17:04 PM »
I would kill for a Luigi's Mansion stage, and FLUDD as one of the items. As for characters, it would be a crime if they didn't include Toad. A Wind Waker stage would be cool too.

Oh, if Baby Bowser is in the next SSB, i will... not like it. He deserves DEATH.

Offline Hostile Creation

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RE:Ideas for the next Super Smash Bros.
« Reply #17 on: January 11, 2004, 04:27:58 PM »
For WW stage, I'm thinking on top of Ganon's Tower while all the water is pouring down.  That would be incredible.  Maybe a Valoo stage, on top of Dragon Roost.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline mouse_clicker

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RE:Ideas for the next Super Smash Bros.
« Reply #18 on: January 11, 2004, 04:40:17 PM »
One thing I think needs to be changed is Stamina mode- it should be an option (like Stock, Time, etc) rather than a Special Melee.
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Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #19 on: January 11, 2004, 06:20:22 PM »
Agreed MC, that could have been so much cooler.  Mario are you taking about Baby Bowser, Baby Bowser from Sunshine and Kart or Koopa Kid from Mario Party?
For stages,  I want a metroid level that features a Rushing Ridley that makes random sweeps and sends a sonic wave in its wake.
Most importantly is that Peach, the cheapest character in the WHOLE game (I have a theory that she's Jean-Claude Van Damme in a dress), needs to be adjusted so that she's fair or at least give Kirby and Ness their former power back.
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Offline KDR_11k

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RE: Ideas for the next Super Smash Bros.
« Reply #20 on: January 11, 2004, 07:34:23 PM »
They need to add Ridley as a character. Maybe even with an unlockable Meta Ridley. Also, Captain N should be in there!

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #21 on: January 12, 2004, 09:18:39 AM »
Forgive my ignorance, but who's Captain N?
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Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #22 on: January 12, 2004, 09:36:43 AM »
He was the main character for an incredibly nerdy show/comic of the same name...Just type it into a search engine and you will find all the info you will ever need...Die, Captain N, die!
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Offline KDR_11k

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RE: Ideas for the next Super Smash Bros.
« Reply #23 on: January 13, 2004, 02:04:29 AM »
See, Bill? Even you would profit from his inclusion.

Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #24 on: January 19, 2004, 06:24:19 AM »
Quote

Originally posted by: odifiend
Most characters can already diagonal smash, off hand I am positive Samus, Kirby, and Mario can.  

I know that, but I didn't know u could choose to execute them, I thought the game did it for you and I didn't know Kirby did, but other characters should have them too, that's y it's there.
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