Well it's not about, but I'm going to show u my ideas about the next Super Smash Bros. If you can somehow give these ideas to someone at Nintendo or HAL Labs. that'd be cool because that's my motive. I've been a big Nintendo fan who always comes up w/ ideas, but I really want this one to go through because fighting/racing games are basically all I have and I'd like more out of my $50 I spend on a Nintendo/HAL-made game.
One thought for Nintendo, not related to this e-mail: Nintendo should get Square/Enix to make an ACTUAL Final Fantasy game for GameCube exclusively like maybe FF13 and people would be forced to buy a GCN to play it and GCN wouldnāt be a kiddy console anymore. It would really appeal to casual gamers and hardcore FF fans alike because GCN hardware could really show off the FF series much better than the PS2 hardware.
I think there should be more characters from each game and maybe from some 3rd Party ppl like the Dream Mix TV Fighters, but better, and not so out of touch (Jap. Barbie doll was a little too much).
- Each stage should have quite a lot of obstacles and ways to make strategy more important. The stage should be a problem players watch out for, not an annoyance (Pokemon Floats).
⢠There could be a stage that resembles the desert area in SMB 3 and it could have those blocks that jump about and cactus things whatever their name along w/ quicksand that could give trouble to players unaware.
⢠Probably the best stage like this was the Game & Watch stage, although annoying, the tools falling down could be used as an advantage w/ a shield or smashing them at an opponent. The stage was quite small though.
- Making lan gaming and maybe an online option available (although Warp Pipe and XLink have the online part down for me to be happy).
⢠Up to 8 players should be included and when there are 5-8 players, the stages warp and become larger, so there's enough room to fight. Two GCNs should be plenty to run the 8 player stage.
⢠There could be a whole new meaning to team Melee in this sense, but more on that later.
⢠If there are only 5 people in a stage, a person dies, thereād only 4 left on the battlefront, so the stage would be too large for four, so somehow the stage could revert into a four player stage that was used with only one cube and players would duke it out on the new smaller stage (smaller from the 8 player larger stage, but the normal size for 4 player matches).
⢠Lan gaming would give more reason to buy broadband adapters and having other friends w/ GameCubes.
- For characters, there should not only be more, but moves should be altered. The D-pad could have more use along w/ the C-Stick.
⢠Players should be able to SMASH diagonal up/down along w/ the side smash. Instead of just smashing up, down, and sideways.
The diagonal smashes could also just be the side smash just tilted in a direction.
⢠The D-pad could alter the B and A button moves. As in the A button used to kick, but now it punches by pressing the D-Pad right (not holding it down).
⢠The D-pad left could change the B button, right would change the A button, and down would change both. So someone could drastically alter their fighting styles by pressing the D-pad down.
⢠In this same fashion, the C-stick could be used, but as variation moves. The C-Stick down could bring out Linkās Bomb and Arrow and use them simultaneously as in LTTP (SNES/GBA). Holding the C-Stick down would charge it up.
⢠Also, when changing fighting styles, Ness could put away his bat and bring out a baseball glove. This way, he could catch any move coming at him instead of using his Down+B to absorb it and heād be able to throw it back at a faster speed depending on how long he charges his stereotypical baseball pitch (one that the arm spins in circles) along w/ psychic powers because I donāt see Ness throwing 105mph.
⢠The additional fighting styles would bring in a lot of entertainment and strategy to the game.
- There shouldnāt be a need to make the game available to pick-up-and-play-players (I believe ācasual gamersā is the right term) because SSBM is already out. The sequal or new version should be made to the hardcore Nintendo fan standards, or enough for someone to be able to play it after practice. It should have the learning curve of F-Zero GX because that game takes longer than the 2 weeks that Mario Kart: Double Dash poses to the player. Since there are 2 almost similar Nintendo racers, how ābout you take that same way into affect w/ the new Super Smash Bros. and have an AI that plays differently.
⢠The AI should have an option to adapt to the playerās playing style. If I want a harder AI, I should be able to train it to become a more human AI that still provides a challenge unlike the level 9 AIās the know each and every move and donāt provide any variances to the playing as they become easily predicable.
⢠I would love for AIās to become more human and for each player to have an AI set to their difficulty.
⢠A mode should be added for anyone who wants to train a human-like AI and an option to change the computerās AI according to a player difficulty and not a number system, or both. Instead of having the little red ball that moves either left or right at the bottom of the screen to choose a difficulty, there should be an arrow system (like arrowing over the difficulty left or right like the way to specify AI difficulty in the N64 version) to make it that the AI is more of a feasible option to implant into the game.
- Loser toggling
⢠The ability to toggle a loser tournament would also be greatly accepted. Someone who lost by accident could win the loser tournament, fighting all newcomers up to the top, but a newcomer just lost a big fight (not the championship), so that person would fight the winning losers to see whoās really the boss of the other tournament.
⢠Thereād be a champion and a second winner who won because of a minor loss.
- Teams should be used more strategically.
⢠Well tournaments of 4x4 could go pretty fast if the tournament was on 2 GCNs, but what about team differentiations?
⢠There could be a friend of mine and my sister who arenāt very skilled players versus me only in a tournament.
⢠The team implementation into the tournament would be outstanding.
⢠Team combo moves would be a very cool and useful addition to the game. Splitting up teammate would have great reason and having 4 vs. 4 matches would be a reason to buy another GCN (or even 2 vs. 2 vs. 2 vs. 2).
⢠The teams could have people use the Z button to pick up their partner and do a combo attack or have something where Mario rides Yoshi and Yoshi would move around still able to attack while Mario rests on top still able to attack, this makes a team of 2 which is stronger than just 1+1, but if they are thrown off, they both die unless Mario jumped off or something along those lines. Not always doing combo attacks, but doing them when a move is executed together or one gets ready and the other uses that player to their advantage, like Yoshi gets into a stance, then Mario jumps on, only to be thrown by Yoshi onto the opposing players. Mario could have Yoshi ride him also; this would bring great depth to the game and the playing style of each character and team, sort of like Mario Kart: Double Dash.
- Special Melee revised.
⢠Special Melee should be implemented for each character to choose individually. So if the giant option is on, then players should be able to choose which ones are larger, so a 3 vs. 1 could happen fairly. This shouldnāt be another mode of play, just implemented into the options menu.