Haven't posted in along time, so
Here are some impressions of the first chapter without spoilers:
The graphics and especially art direction are great. There is some excellent use of subtle colouring with reds, and greens that really eccentuate the superb modeling. And the brown tone of the game works too, unlike Resident Evil 0.
The level design keeps one of the core fundamentals of the Resident Evil series, Exploration, despite a rather linear progression path. Nooks and alleys and little hidden treasures keep the spirit of discovery alive with in simple, limited maps. Great work.
The group dynamic of the villagers is exciting, adds tension and provides a satisfying strategic experience as figure how not to die.
That said, the A.I. can be weak on occasion, when villagers stop approaching you because you backed off a fair bit.
There are some really neat special effects that the GC is doing. Hopefully we'll see other games that use these. (Please Capcom, use this engine for one more game on GC, any game.)
For those of us that played Resident Evil: Code Veronica's 1st person Battle Mode ... Man have they ever improved the controls.
And finally, my highest level of praise; the pacing is amazing, you get breaks when you need them. You can often choose to fight or run. You have all sorts of weapon choices. The story pops up when you need a rest. Excellent pacing, definitely the most difficult and significant accomplishment by Capcom yet.
And I've only played the 1st chapter.
Thanks for listening.