Article
Abstract: Games take too long to complete, combined with the amount of games you buy vs. the amount of your free time chances that you ever complete a 20+ hours game is very likely to end up unfinished on your "I'll play that later" stack. Concludes with proposal of pay-per-episode system as discussed in numerous articles before.I completely disagree with the author. Almost all games nowadays are too short (i.e. less than 35-40 hours) for my liking. When I abandon a game it's most likely because I couldn't get past a certain frustrating sequence or the game bored the hell out of me. Both are signs of flawed gameplay instead of overlength.
To explain my oppinion I'll go through all of my GC games (leaving out infinite games and VJ, which I just got today so I cannot comment on it) and comment on their length and state of completion:
Wind Waker: Finished once, now in second quest (no real motivation to continue, though). The game should have been twice as long. Or at least have twice as many dungeons.
P.N.03: Through on Easy, going on Hard. The game is definitely too short. Why they made the first level longer than the subsequent levels is beyond me, especially because it frustrates to not pass the first level on Medium...
Sonic Mega Collection: I came VERY close to the end of Sonic 1 last time I played. I'm playing it a bit now and then. Length: Well, a game without saving obiously shouldn't be longer than 2-3 hours. Feels short, nonetheless.
Super Mario Sunshine: Finished. Means won against Bowser and was damn happy the game was over. Once the events stop happening the game gets repetitive and boring, this might be a case where I agree they should have made it shorter (or simply have added more events!)
Phantasy Star Online: Act 3, first set of missions (~13 hours into the game). Due to repetitive gameplay and nearly nonexistant plot I'm not really motivated to finish it. The fault lies at the strength of the bosses (i.e. the required levelling), not the physical length of the game.
Skies of Arcadia: Finished. It felt like just the right length.
Mystic Heroes: Half through. It became too frustrating. However, I feel this game could use a bit of lengthening.
Lost Kingdoms: Finished. Definitely WAY too short.
Eternal Darkness: At Edward's chapter, stuck at the vampire. Got too frustrating because you have to repeat a LONG sequence every time you fail and I couldn't figure out how to destroy that stone (know by now, low motivation). Some chapters seemed too short, some too long. Can't say much on the overall length, but feels about right.
Metroid Prime: All finished but Prime. Prime is too frustrating. The game feels too short, should have been approximately twice as long.
Lost Kingdoms II: Have to fight the God of Harmony. Too frustrating. If that's really the last level, the game is too short. Even if there are four or five levels after that, it's still too short.
The author wants games to be shorter, but I hate paying 60 bucks just to find out the game is over after less than ten hours. Hell, a few years ago 40 hours were standard and anything less than that was declared too short, nowadays the average is 20 or less.
Even if games get shorter, the price will always stay the same, so you're just screwing yourself over by demanding shorter games.
I hate the idea of pay-per-episode. That just demotivates or makes you limit the number of levels you play on purpose (because playing the next one costs you). Hell, if I wanted to pay to continue playing I'd subscribe to some MMO game!
I've seen pay-per-episode in action, it's called Golden Sun. Well, that game was effectively split in two parts and both are sold at full price. There's no way I'll support that behaviour! (i.e. I boycott GS: The Lost Age) When GS ended, I first thought it was a joke like that effect in ED after Act 3, but it turned out real and left me really angry, wishing death to whatever genius came up with that idea.