I've yet to encounter this so far elusive 'lockup' problem in Rebel Strike (or Rogue Leader) that some have alluded to, and I doubt I ever will. It either must be a bad copy or something wrong with the system itself. I wouldn't be surprised if it was the latter because i've seen time and time again how careless people can be with their systems that it's just scary to fathom loning out any of mine to anyone but a handfull. Most remain oblivious to how sensitive and fragile consoles truly are (yet some want harddrives and other more delicate components built in, go figure...)
So far I have been having fun with Rebel Strike despite the amount of negative criticism its been receiving, and as long as this remains the case I could give a less care what some magazine says. These biased reviews reflect someone else's preferences and not my own, so they are irrevelent. Thus the only opinions that truly matter are that of my own.
And as for the on-foot missions, I must be the only one here who did not find them clunky and repetitive. Sure the camera could benefit from some tweaking, but other than that, I found this latest feature to be a worthy addition. Some suggestions to Factor 5: include the option to go prone and fire your weapon, implement a much needed first-person perspective just like the ship cockpit views, allow for some simple hand-to-hand combat moves because there were numerous times close contact with enemies was unavoidable, and lastly, just don't hold back next time; go all out and make these missions an integral part of the experience because there's just so much potential here.