You know, i wouldn't really care if the next Zelda is cel-shaded or not, since i now have two games that are cel-shaded: Wind Waker and Viewtiful Joe. The thing with these two games is that even though they are different in terms of genre and gameplay, the graphics are rockin and enhance rather than limit the game. Cel-shading in WW made it more vibrant than Star Fox in SFA, depsite the use of more colours.
Having a realistic Zelda would be cool though.
Miyamoto said that making a TRULY realistic Zelda would mean that EVERY single problem in 3D game graphics has to be eliminated, like clipping, collision detection, character animation and interaction. All these elements and more have to be near perfect for Nintendo to be satisfied. But what is stopping Nintendo? It must be hard to do something like that. Yeah, of course it is. I reckon Nintendo, in the next console or the one after, will unveil what they hope will be the difinitive 3D Zelda.
So until then, Gamebasher, you will have to put up with the exceptional gameplay and the superbly rich and detailed worlds of the cel-shaded Zeldas before we will see Nintendo announce a realistic Zelda.
And unless Nintendo does something in 3D that is vastly superior to their cel-shaded efforts, my opinions and thoughts stay the same.