Author Topic: A realistic Zelda afterall?  (Read 30542 times)

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Offline Gamebasher

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A realistic Zelda afterall?
« on: October 18, 2003, 04:10:26 AM »
Can anybody in this Forum confirm the news I´ve read on a website, that the sequel to Windwaker will not be cell-shaded, but using the graphics style from the Spaceworld 2000 demo? Here´s the link to that website (so many Miyamoto interviews, there´s enough for days to read and wonder):

loz.zeldalegends.net/text/interviews

Perhaps this is all speculation into ones own dreams and desires, but if you look at the success of the Soul Calibur version starring Link out now on the GCN, keeping Miyamoto´s own comments on it that "a lot of people would probably like to see that kind of Link in a Zelda game", you just can´t help to wonder if Nintendo will indeed do it the way a lot of people want. A darker, more realistic version of Zelda...

I, for one, think they should have made two versions. One for the kids they´re so afraid of scaring. And one for us older players, who will just love being in a realistic setting with all the Ocarina of Time magic back in force!!!

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Offline PIAC

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RE: A realistic Zelda afterall?
« Reply #1 on: October 18, 2003, 04:49:26 AM »
....no

wind waker 2 has been confirmed to use the wind waker engine.

and please don't group everyone who likes toonshading as kids, it annoys me, and not all people who want a 'realistic' version are older, most are annoying little peons who say things like ZELDA MORE LIKE CELDA I WANT A REALISTC 1 WID DA AWSUM GRAFIX, the same game with two graphic engines would add extra development time, and then cause other problems. so to recap, wind waker 2 = toon shading, future zeldas = what ever miyamoto/aunoma(sp?) consider best for the particular zelda in question.

Offline Gamebasher

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RE:A realistic Zelda afterall?
« Reply #2 on: October 18, 2003, 04:54:06 AM »
Maybe, but most wanted the realistic version (70% in the polls leading up to the release of WW).

What do you make of that?

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Offline PIAC

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RE: A realistic Zelda afterall?
« Reply #3 on: October 18, 2003, 04:56:55 AM »
that more people want a 'realistic' version, whats your point?

Offline Mario

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RE: A realistic Zelda afterall?
« Reply #4 on: October 18, 2003, 05:04:27 AM »
So most people wanted a 'realistic' version before Wind Waker was even out, before anyone had played it? Thats not very accurate, and neither are polls in general. Cel-shading looks better.

Little known fact. In Wind Wakers opening month in Japan it sold more copies than Ocarina of Time did in its opening month, which graphical style is most popular now?

I liek teh Zelda.

Offline Termin8Anakin

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RE: A realistic Zelda afterall?
« Reply #5 on: October 18, 2003, 05:33:09 AM »
You know, i wouldn't really care if the next Zelda is cel-shaded or not, since i now have two games that are cel-shaded: Wind Waker and Viewtiful Joe. The thing with these two games is that even though they are different in terms of genre and gameplay, the graphics are rockin and enhance rather than limit the game. Cel-shading in WW made it more vibrant than Star Fox in SFA, depsite the use of more colours.

Having a realistic Zelda would be cool though.
Miyamoto said that making a TRULY realistic Zelda would mean that EVERY single problem in 3D game graphics has to be eliminated, like clipping, collision detection, character animation and interaction. All these elements and more have to be near perfect for Nintendo to be satisfied. But what is stopping Nintendo? It must be hard to do something like that. Yeah, of course it is. I reckon Nintendo, in the next console or the one after, will unveil what they hope will be the difinitive 3D Zelda.
So until then, Gamebasher, you will have to put up with the exceptional gameplay and the superbly rich and detailed worlds of the cel-shaded Zeldas before we will see Nintendo announce a realistic Zelda.

And unless Nintendo does something in 3D that is vastly superior to their cel-shaded efforts, my opinions and thoughts stay the same.
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Offline BlkPaladin

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RE: A realistic Zelda afterall?
« Reply #6 on: October 18, 2003, 06:09:33 AM »
That is one of the reasons they scrapped the Zelda they were making (at least the graphic engine) and went with cel shadding. They didn't like how the game was turning out.
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Offline PIAC

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RE: A realistic Zelda afterall?
« Reply #7 on: October 18, 2003, 06:26:59 AM »
aslong as its fun, thats all i want, a fun enjoyable adventure, i dgaf what graphic style they use, even black and white in parts looks cool (hyrule castle before you get the master sword) when did zelda games become all about the graphics anyway -__-

Offline BlkPaladin

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RE: A realistic Zelda afterall?
« Reply #8 on: October 18, 2003, 06:31:31 AM »
That's what I have been wondering. But some people should go back and play the first to see graphics don't mean......

And the others. Esp. 2 even if you don't like it, its one of the reasons I don't want a Zelda RPG or more RPG elements added to Zelda. But one thing for it, the game had some of the hardest bosses to beat. (The Pheonix then Shadow Link were each hard just them selves but so close together made it harder.)
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Offline Fish

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RE:A realistic Zelda afterall?
« Reply #9 on: October 18, 2003, 07:15:40 AM »
Quote

Originally posted by: PIAC
....no

wind waker 2 has been confirmed to use the wind waker engine.





But...but... my brother's girlfriend's barber's cousin's sister's son's friend told me it was going to be realistic!!!111! How can this be!!!!!

Cel-Shading looks cool! Only thing I hope for next Zelda, is that there will be sailing too, but also one huge continent that is surrounded by islands. It would be nice.

Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #10 on: October 18, 2003, 07:38:01 AM »
I'd still like the next main Zelda game to be realistic, but that doesn't cel-shading is any worse. Besides, I'd still prefer cel-shading for the sequel to Wind Waker since it's supposed to be continuing it's story, and a completely different visual style would jar the player out ofthat continuum. It would be like cel-shading Majora's Mask.
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RE:A realistic Zelda afterall?
« Reply #11 on: October 18, 2003, 08:32:22 AM »
Wonder what Miyamoto has in store for the N5 version of Zelda? o.o

Offline ThePerm

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RE:A realistic Zelda afterall?
« Reply #12 on: October 18, 2003, 08:55:11 AM »
theperm imagines a cell shaded zelda game that is more detailed then your average anime episode and looks better.
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Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #13 on: October 18, 2003, 08:56:30 AM »
Nah, I hope they don't do cel-shading again right after Wind Waker 2- I'd get sick of it.
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Offline Berny

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RE: A realistic Zelda afterall?
« Reply #14 on: October 18, 2003, 09:08:12 AM »
I wouldn't get sick of it. I think it's great. I wanna see a cel-shaded descendent of Epona. That way he can sail and ride. It *has* to be a young horse too like in MM. If it's an older horse I will not buy WW2.  
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Offline Don'tHate742

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RE:A realistic Zelda afterall?
« Reply #15 on: October 18, 2003, 10:00:53 AM »
Quote

Originally posted by: Mario
So most people wanted a 'realistic' version before Wind Waker was even out, before anyone had played it? Thats not very accurate, and neither are polls in general. Cel-shading looks better.

Little known fact. In Wind Wakers opening month in Japan it sold more copies than Ocarina of Time did in its opening month, which graphical style is most popular now?

I liek teh Zelda.



Your forgetting the many of new Zelda fans that came after the release of Ocarina of Time and Majora's Mask. So of course Wind Waker is going to sell more. Also there was a pre-order promotion, unlike Ocarina where it was just a gold cartridge. I hope they keep the cel-shaded style for the next game, but I also wish they featured adult link or change the style of drawing to the clean anime featured in the old manuals, or both .

I just don't like how WW looked so flat.
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Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #16 on: October 18, 2003, 11:29:01 AM »
But Wind Waker DIDN'T sell as well as Ocarina of Time- better than Majora's Mask, I'm sure, but nowhere near as well as Ocarina of Time.
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Offline Luciferschild

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RE:A realistic Zelda afterall?
« Reply #17 on: October 18, 2003, 12:03:56 PM »
Interesting note about ww is that I was on this other gamecube forum and most of the people on there thought ww sucked just like me. Yet 90% of the people in here seem to think it's the greatest game ever made...so maybe it's about 50/50 between zelda fans who liked the game and us who hated it. And all these posts that keep coming up about a dark realistic zelda are wishful thinking. It's not going to happen. Miyamoto has 101 reasons why they can't make a more realistic, darker, harder zelda (none of which I understand) but I think the real reason is he just likes happy, cheery, smurfy, nice little cutesie games...it's his personality.

Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #18 on: October 18, 2003, 12:07:51 PM »
I've noticed pretty much all Zelda fans loved Wind Waker- after all, it was the same classic Zelda gameplay we're all used to, with nearly the same interface as Ocarina of Time. Really the only radical difference was the visual style, which I fail to see ruining an entire game for you. Rather I think most of the people who said Wind Waker sucked are the ones who aren't big Zelda fans and decided befor even playing the game that it would suck, so even when some of them actually did play it, their expectations were met.
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Offline Luciferschild

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RE:A realistic Zelda afterall?
« Reply #19 on: October 18, 2003, 12:42:01 PM »
Well I am a zelda fan, I say that because I liked every other zelda game before ww and it was my favorite game series. If that doesn't make me a zelda fan then I don't know what a zelda fan is. I played the game and I didn't like it (believe it or not) as did many others who had enjoyed previous zelda games. I gave it a chance and it was a huge dissapointment. That's all I got to say.    

Offline KDR_11k

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RE: A realistic Zelda afterall?
« Reply #20 on: October 18, 2003, 10:18:21 PM »
Personally I don't care whether WW has a standard-anime or its own style (celshading), but WW came short on a more important area: Dungeons! It had too few dungeons!

Offline ExtremeGcube

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RE:A realistic Zelda afterall?
« Reply #21 on: October 19, 2003, 02:34:36 AM »
I agree with you.  I think most of the people that said WW sucked was because it was entirely to short.  I beat the game a felt a lack of fulfillment.  I dont know quite how to explain it other then I wish it had some more larger and complex dungeons.  I rather enjoyed Adventures of Link.  It was extremly difficult, I gave up playing it for a long time and then when I got into college I decided to beat it and I did. The only zelda's I have yet to beat are the three gameboy games.  Both oracles and links awakening.  And thats only because I dont own them.  Now that I have the gameboy player for gamecube I might just buy them so I can complete my goal of beating every zelda game.  Unfortunately I passed up the chance to buy the only zelda games for another system and the system for 50.00.  Ohh well maybe some other time.

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Offline mojorizin

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RE:A realistic Zelda afterall?
« Reply #22 on: October 19, 2003, 04:15:13 AM »
Provided it doesn't involve trips of several minutes in a boat to get anywhere, I'm buying it regardless.  Ah, the days of riding your trusty friend Epona to another area less than 15 seconds and a quarter-mile away.

Offline Caliban

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RE: A realistic Zelda afterall?
« Reply #23 on: October 19, 2003, 05:02:42 AM »
Well if they make a really big land to travel I think they will transform the sea boat into a land boat. How? easy they put some wheels on the boat and that's it. Then it's still possible to sail using the wind waker but now on land. It would be quite a surprise if they did introduce wheels on the new Zelda game. But for me it doesn't matter what shape or size they make the new Zelda game as long as it does come I'm happy .

Offline mjbd

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RE:A realistic Zelda afterall?
« Reply #24 on: October 19, 2003, 06:34:02 AM »
I remember when I first saw the pictures of the Cel shaded Zelda, and I was totally bumed at the time.  Then I downloaded the movie, and that changed my opinion alot.  As time went on, I saw more and more footage of the game, and fet better and better about it.  But it wasnt until I played the game that I realized that the decision was a good one.  I am actually a big fan of cel-shaded graphics, but that not to say I think it should be used in every game.  Veiwtiful Joe really is veiwtiful, and I cant wait to play the next Zelda.  
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