Author Topic: Zelda: Wind Waker was it a let down?  (Read 71575 times)

0 Members and 2 Guests are viewing this topic.

Offline KnowsNothing

  • Babycakes
  • Score: 11
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #175 on: February 23, 2004, 11:58:18 AM »
Quote

KnowsNothing- in OOT, you start in Kokiri Forest


You said that there wsn't enough exploration in WW.  I was merely pointing out that in OoT you explore this large chunk of land, while in WW you have a vast ocean to explore.  And yes, it was a one island grid thinger-bop, but that's when you look at the map, when you're out on the ocean do you see the lines?  I think the sheer size of the Great Sea stops it from feeling like a grid.  

Quote

Character interaction adds to the game.  That is crap...


So it would be better without it?  I don't see how you can play a Zelda game and NOT have character interaction.  Sure, Link is the one hero against the many evils, but who is the leader of this evil?  Ganondorf.  Who is a character.  With whom Link interacts. So are you saying that OoT would be just as good if it didn't have Saria or Sheik?  Saria adds to one of the most emotional parts of OoT.......

Quote

it is only worthy to collect everything if the item is worthy!


Worthy of what, may I ask?  Worthy of YOU?  Obviously alot of people thought they were "worthy" because they spent hours collecting them.  I suppose it's a relative thing.

Quote

The Deku Nuts and Deku Stick were worthless....


Well, I'd like to see you get past the Deku Tree without them..............

And no, I don't think arguing is fun ( i don't consider this arguing though.....more of debating), especially this because it's such a worn out and overused argument.  We're all really tired of it, but for some reason I can't let it go.  Probably should, though.........
kka wakka wakka wakka wakka wakka wakka wa

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #176 on: February 23, 2004, 12:12:35 PM »
Quoting of quotes!

Quote

Originally posted by: KnowsNothing
Quote

KnowsNothing- in OOT, you start in Kokiri Forest


You said that there wsn't enough exploration in WW.  I was merely pointing out that in OoT you explore this large chunk of land, while in WW you have a vast ocean to explore.  And yes, it was a one island grid thinger-bop, but that's when you look at the map, when you're out on the ocean do you see the lines?  I think the sheer size of the Great Sea stops it from feeling like a grid.  

Indeed it does...In fact, I never realized that there was an island in every square until I had gotten most of my map pieces...

Quote

Character interaction adds to the game.  That is crap...


So it would be better without it?  I don't see how you can play a Zelda game and NOT have character interaction.  Sure, Link is the one hero against the many evils, but who is the leader of this evil?  Ganondorf.  Who is a character.  With whom Link interacts. So are you saying that OoT would be just as good if it didn't have Saria or Sheik?  Saria adds to one of the most emotional parts of OoT.......

LOL!  Dude, then how can you like Final Fantasy?  Or any RPG for that matter?  Stop contradicting yourself...

Quote

it is only worthy to collect everything if the item is worthy!


Worthy of what, may I ask?  Worthy of YOU?  Obviously alot of people thought they were "worthy" because they spent hours collecting them.  I suppose it's a relative thing.

Another craptastic quote...The term "worthy" is relative...Not to mention the fact that collecting everything in a Zelda game is what TRUE Zelda gamers do...

Quote

The Deku Nuts and Deku Stick were worthless....


Well, I'd like to see you get past the Deku Tree without them..............

to that...I actually think more "worthless" items should be added, just for the sole reason that NOT EVERY SINGLE OBJECT YOU'D FIND ON AN ADVENTURE WOULD BE HELPFUL! (see?...all caps is annoying)

And no, I don't think arguing is fun ( i don't consider this arguing though.....more of debating), especially this because it's such a worn out and overused argument.  We're all really tired of it, but for some reason I can't let it go.  Probably should, though.........

Nah, this is more arguing now...Nitpicking over such silly things doesn't even classify as debating...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Smashman

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #177 on: February 23, 2004, 12:19:37 PM »
OoT had big, large and interesting places to explore. What made you actually WANT to explore in WW?
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #178 on: February 23, 2004, 12:19:46 PM »
There's dissension amongst the ranks!

Quote

OoT had big, large and interesting places to explore. What made you actually WANT to explore in WW?


I think Wind Waker had just as many places to explore, they were just farther apart. As for incentive for exploration, I think it comes down to personal opinion. Even though I did get a little tired of sailing everywhere, I voluntarily mapped out every single square in the game- I've been enamoured with the ocean my whole life (I lived on an island for a large part of it), and and if anything I loved Wind Waker's sense of vastness. Personally I wouldn't mind just as much sailing in Wind Waker 2, as long as it has much larger land masses to snoop around, as well.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #179 on: February 23, 2004, 01:01:50 PM »
It all boils down to whether you enjoy exploration in real-life...It seems to me you want everything within reach so you can get it over with sooner...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Smashman

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #180 on: February 23, 2004, 02:20:35 PM »
I absolutely LOVE Wind Waker, after all you guys have been saying to me, and I played it today, and enjoyed it as a classic.. but I still think it is no OOT.
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #181 on: February 23, 2004, 02:45:34 PM »
That's fine because it's your opinion...I just don't like people nitpicking at little things...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline DrZoidberg

  • Secreted by the Internet Bee
  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #182 on: February 23, 2004, 02:49:29 PM »
posting in a drama thread.
OUT OF DATE.

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #183 on: February 23, 2004, 04:20:48 PM »
Well, Bill, if you consider getting bored hunting down Triforce charts only to have to hunt down their respective pieces "nitpicking", you certainly live large.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline DarkSyphor

  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #184 on: February 23, 2004, 09:18:19 PM »
Ok people lets look at a person who plays a Oot in a day, hey
well lets see here for OoT
The graphics are bad
songs you cant complain
exploration is small for the fact is that there was only 20 places to explore with adding 9 stages
life is short cause any one can clock it in one day or two

The WW is better
Graphics is AWSOME
songs are bad only the songs you play are alright
exploration is humogas for the fact one square takes along time to see everything, you could say that the stages were small but you got to remeber that the game was aimed for kids but in the end there are 53 places to explore
life is long for the exploration is huge and its hard to clock it in one day because its impossible

In the end i like WW for the fact its fun to play
did i give a differant view of the game cause all of this stuff is true.

Dr Zoidberg happy

I hate long paragraphs, because when i begin reading i fall asleep.

Offline odifiend

  • "Who's the tough guy now Vinnie?"
  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #185 on: February 24, 2004, 10:57:43 AM »
Man, I am angry I wasn't here yesterday.  Most stuff has being debated to a point I'm satisfied with except...

Quote

Another thing. All the nessecary items, items you need to beat the game, are practically handed to you. Take Dragon Roost Isaldn for example. Medli givs you the bottle... in LttP, you would have had to explore around a bit and find an treasure chest with an item hidden in a recess somewhere, or something.
More character interaction......adds to the game, in my opinion.

Then all the derisive stuff of Smashman.

That is weak.  Nintendo did take dungeons out of the game so they had to have people give you what you should have earned.  When the Great Fairy just gave me the fire and ice arrows, I felt ripped off.  I love those weapons/addons and I don't think you should get two weapons that cool and important at the same time, EVER.  I mean in Zelda you start off with nothing but your boots and usually you acquire items one by one-it's part of the game.
Smashman, it's not OoT because its W-i-n-d W-a-k-e-r.  Seriously though WW is a different experience and the fact that we're arguing/debating proves how different it is and differientiates who appreciated the differences and who...uh... not so much.   Hope WW2 appeals to us all!
Kiss the Cynic!

Offline Smashman

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #186 on: February 26, 2004, 12:28:01 PM »
The thing about Zelda I do not like is that they continuously release ones every year or so, and they suck compared to the older ones. The last really great Zelda was OOT, and it went on just slight of a decline after that.

If only Nintendo could have spent a little more time on WW, it would have blown OOT away!
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #187 on: February 26, 2004, 12:51:40 PM »
Just wait for the sequel...Now that the engine is in place, that'll leave more time to put more into gameplay ideas...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Jale

  • BURN BABY BURN
  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #188 on: February 27, 2004, 10:04:27 AM »
I'm lending my copy of WW to a friend so he can try it out. He pretty stoked about it.

Offline Smashman

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #189 on: March 01, 2004, 09:26:25 AM »
To me, dungeons are what makes or breaks a Zelda game. It made LttP. It made OoT. It made MM. It didn't make tWW. There just weren't enough of them, and none of them I really enjoyed...
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!

Offline Don'tHate742

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #190 on: March 01, 2004, 05:05:55 PM »
Dungeons do make the game....

but I'd rather have more things to do outside of the dungeons then more dungeons. I don't know about ya'll but when ever I solve a sidequest it makes the adventure worth while, like zelda should be since it is an adventure title.  
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline Jale

  • BURN BABY BURN
  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #191 on: March 02, 2004, 08:11:35 AM »
It isn't an adventure without the overworld. If it had just the dungeons it would be a boring game, it's the adventuring in between the dungeons that really makes it worthwhile.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #192 on: March 02, 2004, 10:22:37 AM »
Quote

Originally posted by: Jale
It isn't an adventure without the overworld. If it had just the dungeons it would be a boring game, it's the adventuring in between the dungeons that really makes it worthwhile.

Amen...And that's the reason I loved WW so much even with the lack of dungeons...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Smashman

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #193 on: March 03, 2004, 02:44:26 PM »
Pfff... the original LOZ, AOL, and LTTP had tons of dungeons. Don't make excuses to defend WW when you know Nintendo rushed it...
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!

Offline Don'tHate742

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #194 on: March 03, 2004, 02:59:38 PM »
Ohhhhhhhhh.....damn bill you gonna let him do that to you.

ahem..sorry i'm to use to starting fights.
True but in bills defense, it seems like it makes more of a complete games when its an adventure just to get to the dungeon. (ie. talking to people, finding which way to go, solving riddles, and checkin out the sidequests)
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline The Omen

  • Forum Fascist
  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #195 on: March 03, 2004, 03:12:44 PM »
I just re-started WW this week because i hadn't played in a few months, and frankly, i'd forgot what i was supposed to be doing.  Anyway, i like OoT better, and i don't know why.  Just the feeling is different.  Thats not to say WW has let me down, but OoT is tough competition.   I haven't made a final decision yet.

On  to the sailing-it does get tedious.  But i'd love if you traveled far and actually found huge islands to explore.  Then the sailing wouldn't be so ... slow.  What i'm saying is, if there were huge islands, the sailing itself would lead to great discoverys instead of treasure hunting and "look, i got 50 rupees i dont need."   Then, with big lands to explore, it would be a buffer between the sailing sequences.  Too many times, i went to an island, only to get what i needed in 5 minutes, then had to sail 5 minutes to do the same thing.   And yes, WW did need about 2 more dungeons.  Hopefully, WW2 will include bigger worlds to explore and discover, more vital items to discover, and about 8 dungeons.
"If a man comes to the door of poetry untouched by the madness of the muses, believing that technique alone will make him a great poet, he and his sane compositions never reach perfection, but are utterly eclipsed by the inspired madman." Socrates

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #196 on: March 03, 2004, 03:30:23 PM »
Quote

Originally posted by: Smashman
Pfff... the original LOZ, AOL, and LTTP had tons of dungeons. Don't make excuses to defend WW when you know Nintendo rushed it...

You must have been in such a rush to attack Wind Waker that you didn't read my post...

"Amen...And that's the reason I loved WW so much even with the lack of dungeons..."

Try to read a little more carefully next time before posting, k?...  
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Don'tHate742

  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #197 on: March 03, 2004, 03:36:09 PM »
Quote

Originally posted by: The Omen
I just re-started WW this week because i hadn't played in a few months, and frankly, i'd forgot what i was supposed to be doing.  Anyway, i like OoT better, and i don't know why.  Just the feeling is different.  Thats not to say WW has let me down, but OoT is tough competition.   I haven't made a final decision yet.

On  to the sailing-it does get tedious.  But i'd love if you traveled far and actually found huge islands to explore.  Then the sailing wouldn't be so ... slow.  What i'm saying is, if there were huge islands, the sailing itself would lead to great discoverys instead of treasure hunting and "look, i got 50 rupees i dont need."   Then, with big lands to explore, it would be a buffer between the sailing sequences.  Too many times, i went to an island, only to get what i needed in 5 minutes, then had to sail 5 minutes to do the same thing.   And yes, WW did need about 2 more dungeons.  Hopefully, WW2 will include bigger worlds to explore and discover, more vital items to discover, and about 8 dungeons.


I totally agree. I mean why is one of the biggest Islands the one that you start at? And its not even that big, takes about 1 minute to run across the island....WHAT KIND OF ISLAND IS THAT? more like a sand bar
"lol in my language that means poo" - Stevey

"WTF is your languange" - Vudu

Offline Jale

  • BURN BABY BURN
  • Score: 0
    • View Profile
RE:Zelda: Wind Waker was it a let down?
« Reply #198 on: March 04, 2004, 07:57:01 AM »
I think that it a great way that nintendo could keep the water-world while satisfying people is by making it so that there are large and small islands is closer proximity. That's what got me about sailing: there was too much water. I woould love to navigate through tight straights and skim across huge bays. They just need to re-adjust the water/land ratio.

Offline Smashman

  • Score: 0
    • View Profile
RE: Zelda: Wind Waker was it a let down?
« Reply #199 on: March 04, 2004, 11:42:06 AM »
Forget islands, Nintendo should make CONTINENTS, each full of dungeons, and all revolving around one particular theme.

Bill, you say too many dungeons would be overkill, and that you didn't mind WW not having alot of dungeons, and many other of WW's obvious flaws. Personally, I think you set your expectations too low (not that it is a bad thing). You say you have been playing games for a long time, so you MUST have a dream of the 'perfect' game in your head...
I am the one and only Smashman. Don't believe me? Well, then. I shall entomb you!