They really don't have any assets either. Nintendo owns the Eternal Darkness IP and no one cares about Too Human. They don't own Legacy of Kain and Raziel which was created by SK went to Eidos as well. Dyack could effectively "start over" and work on some smaller games to bolster the company's worth that relied so heavily on the coattails of Eternal Darkness for the last decade. Judging by reports of Dyack's ego, that doesn't seem terribly likely.
Silicon Knights had a lot of vision, but lacked discipline. Dyack only wanted to make his own games which is understandable, but dangerous when left unchecked. They would be better served operating like WayForward Technologies, who are super-passionate about their own IPs, but still take their licensed "grunt work" very seriously. Not all of them turn out like Contra 4 because WayForward Technologies is filled with raw talent that, like Silicon Knights, could use the guidance of a larger, influential company like Nintendo. However, their games also never turn out like X-Men Destiny. Even if WayForward Technologies wasn't especially thrilled about the license, they would still turn out a competent game. It's give and take; Dyack only wanted to take. It's a weird sense of entitlement because he worked with Miyamoto and Kojima.