Author Topic: Denis Dyack Interview  (Read 13862 times)

0 Members and 1 Guest are viewing this topic.

Offline GoldShadow1

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #25 on: May 24, 2003, 12:47:14 PM »
"I never really played MGS, but aren't there voice-overs in the codec scenes? I do not think the GBA can put out voices in a quality manner. As a solution, the voices can come from your TV speakers or whatever speakers your'e using to play the GCN game with, but you minus well just make the codec on the television rather than the GBA screen. I see the radar being a nifty GBA feature rather than the codec."

This is what I was thinking of - the voices coming from the TV.  Sorry for the confusion.  This would be cool, though, as it would allow you to listen to the codec while playing the game.  That was one feature I wanted - it'd be cool to have the Codec giving you tips while you're actually trying to fight a boss, as opposed to pausing in the middle of it.  It would get annoying at times, though, like if you got caught somewhere right in the middle of a painful confession or something over the codec.  As for the radar... well, come to think of it, it would be a bit annoying, as someone else said, but it would add a bit of realism anyway.

"Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.

Who can EVER forget the scene where Sniper Wolf dies? Or the scene where Meryl was shot down right in front of you? Or the fantastic boss battles? The story might have been cliched and done, but it was presented in a fresh new way.

I find that it's just great to see all the stuff happening, and to bury yourself in the details. There are some seriously good scenes in the game, and even if the overall story might have been lacking, the subtleties in it all make it very worth playing. "

Grey Ninja, you make a good point.  The game did have some very memorable scenes in it, and the cinematics were killer.

But, you know, now that I think about it, this conversation should probably go to the general MGS remake discussion, as it doesn't have much to do with the interview itself...

Offline ruby_onix

  • Obsessive Sailormoon Fanatic
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #26 on: May 24, 2003, 06:09:41 PM »
Personally, I don't know if the GBA could pull off voices. I mean, I thought the N64's sound chip was supposed to be inferior to the SNES's sound chip too, but it could still do a lot. You just needed the cartrige space to store it all.

I'd sure like to the it work though.

Plug in the GBA. Set it to "GBA Codec Mode" on the options menu.

Then when your GBA beeps you press one of the buttons on it to answer, and you keep running around and trying to hide and kill guards and not get caught while the 2D face of whoever you're supposed to be talking to appears on the GBA screen, and starts yacking your ears off through the GBA's tinny speakers about how much they miss you and wish you would come home soon, while you start prattling on through the TV speakers about how it feels now that you've killed human beings. Oh wait, that's Raiden, not Snake. Wrong game. Sorry.
Poor people should eat wheat!
I'm about to go punk up some 3rd parties so they don't release games on other hardware, ciao!
- Ken Kutaragi

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #27 on: May 24, 2003, 06:13:06 PM »
The GBA's Direct Sound unit is more than capable of handling the voice acting.  However....  the GBA's speaker is not.  The speaker is pretty much an attrocity in the face of good sound.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline aoi tsuki

  • Score: 0
    • View Profile
RE: Denis Dyack Interview
« Reply #28 on: May 24, 2003, 08:40:25 PM »
i'd rather keep the radar and codec on the tv screen. Having the radar on the GBA means taking your eyes away from what's going on, which isn't a good thing to do in the heat of battle. Having the codec on the GBA isn't the worst thing since using the codec pauses gameplay. But why would i want to watch the tiny GBA screen and listen to underpowered speaker when i can watch it on tv and listen to it through my home theater system?

The only good (and logical) use of the GBA would be to have a codec where you can only talk to Mei Ling. If i could download that to my GBA and disconnect it, well...
"Snake felt a hunger for Meryl blossom within his loins."

Offline Stimutacs Addict

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #29 on: May 25, 2003, 05:15:56 AM »
I like interviews with Denis, he always has something good to say

as for GBA connectivity, im sure that everyone already thought of this but i think that you should be able to access a security room and then link the GBA up and download a map and remote access to security cameras, so you can view the hallways before entering them and see the map for the entire section of that particular area... but of course i dont think the GBA could handle any of that with the measley RAM it has
I'll shut up now...

Offline Uncle Rich AiAi

  • Abandoner
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #30 on: May 25, 2003, 05:17:52 AM »
I really enjoyed reading the interview.  Thanks PGC!

I found it funny how Miyamoto and Iwata just basically asked Denis Dyack if he wanted to do MGS.

Offline Paratroopa

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #31 on: May 25, 2003, 07:06:56 AM »
Quote

Originally posted by: Grey Ninja
"Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.

Who can EVER forget the scene where Sniper Wolf dies?


Well, I thought that this scene was extremely clicheed and cheesy. I didn't like those scenes because the designers usually resorted to "sledgehammer methods" to get their point across: Otacons date of birth, Sniper Wolfs traumatic childhood etc. It was all presented in such an obvious way and without the slightest hint of subtlety it just didn't work for me anymore.
That doesn't mean that I don't like it when game designers try to tackle complex themes in their games (I'm a big fan of Silicon Knights because they do this since Blood Omen - and fairly well too imho). It's just that "doing it" and "doing it right" are two completely different pair of shoes.  

Offline Termin8Anakin

  • Auuuu =\
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #32 on: May 25, 2003, 06:48:27 PM »
I'm assuming the Codec is something that Snake carries around, like some portabale radar or something?
Then te GBA is great for this. I mean, if YOU had the Codec then you really WOULD have to look to down at it.
Comin at ya with High Level Course Language and Violence

Offline GoldShadow1

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #33 on: May 25, 2003, 06:49:35 PM »
Paratroopa - Actually, that was Grey Ninja that posted that.  Actually, I haven't played the game in so long I don't remember much about that particular scene.

Offline JP

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #34 on: May 26, 2003, 05:54:54 AM »

Mark my words, barring circumstances out of control, the name Dyack will go down in history next to names like Miyamoto, Kojima, and Naka.  Dennis is so intelligent and I love the games he plays with us, like the reference to the flash in MGS vs Eternal Darkness those many months ago.  Nintendo has done well incorporating a developer with such a sense of responsibility to the video game industry.  Their ability to think long-term is one of many reasons why I will always be a Nintendo fanatic.

Great job on the interview, PGC!
JP

Offline cubist

  • Score: 5
    • View Profile
Denis Dyack Interview
« Reply #35 on: May 26, 2003, 06:34:05 AM »
I think if there's one message that's important from Denis Dyack's interview for Nintendo fans to realize is that Nintendo is making strides to forge better 3rd party relationships.  His insights from interactions with Kojima and Miyamoto are truly remarkable.  Although I didn't get the chance to meet Denis at E3 2003, the collaborations with other companies is definitely going to pay off in the long run especially with the next generation.  This message generally wasn't felt by the majority of attendees at the show; however, this behind-the-scenes activity is encouraging and will be felt in the next generation for sure.  Kudos to PGC for the great interview.

cUbIsT
NNID: Island_Gamer

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #36 on: May 26, 2003, 12:50:03 PM »
Quote

Originally posted by: Termin8Anakin
I'm assuming the Codec is something that Snake carries around, like some portabale radar or something?
Then te GBA is great for this. I mean, if YOU had the Codec then you really WOULD have to look to down at it.


If you haven't played the game, then you wouldn't know how it is... It would be ok for the Soliton Radar (ala Splinter Cell), but the codec scenes feature GREAT voice acting, and the GBA's speaker wouldn't do it justice.  Other than that, I wouldn't have a problem having it on the GBA.  Perhaps the audio can be done on the GameCube though, and the pictures on the GBA.  Since they are keeping the sprites on the codec scenes rather than moving to 3D, that would be reasonable.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline egman

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #37 on: May 27, 2003, 05:40:47 AM »
cubist--I agree. The thing I really liked about the interview was how Dennis summarized some of the same thoughts I had after absorbing this E3.

Yeah, Nintendo didn't have "teh Halo KilLA" or something to counter the PSP, but that means little in the long run. The prospects of more collaborations between Konami and Nintendo already has me excited. I also think Sony has one hell of a hill to climb to top the Game Boy, especially since they just gave Nintendo nearly two years of lead time to prepare a PSP killer. But this is only the start. In the next couple of years Nintendo is going to look very different, and those who have counted Nintendo out or are counting down the days until they go 3rd party will be rudely surprised. If these is one good thing that has come out of a this 3 horse contest, it's the fact that Nintendo seems to have been awaken from their slumber. With Iwata at the helm, I think they are ready to fight.

Another thing I found heartening about this interview is how Dennis spelled out his and Nintendo's focus on great gameplay. At a time when hype is subverting substance, it warms the heart to know that SK and Nintendo are looking to improve gameplay even more. I wish we had more SKs in this industry, because right now we are in desperate need of people like Dennis.

Offline ThePerm

  • predicted it first.
  • Score: 64
    • View Profile
Denis Dyack Interview
« Reply #38 on: May 27, 2003, 09:07:39 AM »
actually i say it depends on your gba...my freinds transparent glacier gba has great speakers...my black gba...well its speakers suck ass.
NWR has permission to use any tentative mockup/artwork I post

Offline BlkPaladin

  • Score: 9
    • View Profile
    • Minkmultimedia
RE: Denis Dyack Interview
« Reply #39 on: May 27, 2003, 11:19:28 AM »
You could always put on headphone then you can have it in full stereo.
Stupidity is lost on my. Then again I'm almost always lost.

Offline Termin8Anakin

  • Auuuu =\
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #40 on: May 27, 2003, 04:35:37 PM »
Well that settles it, Nintendo should now put in Stereo Speakers.
Comin at ya with High Level Course Language and Violence

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Denis Dyack Interview
« Reply #41 on: May 27, 2003, 05:00:32 PM »
Quote

because right now we are in desperate need of people like Dennis.


We are in desperate need of people who will bother to take notice in Dennis' games.

:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #42 on: May 27, 2003, 06:14:57 PM »
Quote

Originally posted by: Professional 666
Quote

because right now we are in desperate need of people like Dennis.


We are in desperate need of people who will bother to take notice in Dennis' games.


Yes to both of you.    But it's Denis, not Dennis.  
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline RickPowers

  • IT Director
    Senior Editor
  • Score: 2
    • View Profile
RE: Denis Dyack Interview
« Reply #43 on: May 27, 2003, 08:05:04 PM »
Quote

Well that settles it, Nintendo should now put in Stereo Speakers.


Except that you can't get any stereo separation with two speakers placed that close together.  There's no point in spending the money on the hardware when it won't have any appreciable change.
:: Rob "Rick Powers" Stevens
:: Senior Editor Emeritus
:: Personal Blog
:: Wii Number: 7294 0910 3012 6153

Offline egman

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #44 on: May 27, 2003, 08:09:13 PM »
Grey Ninja--My bad. I didn't realize I was using the wrong spelling.

Offline almondblight

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #45 on: May 28, 2003, 05:12:08 AM »
Quote

Originally posted by: Professional 666
Quote

because right now we are in desperate need of people like Dennis.


We are in desperate need of people who will bother to take notice in Dennis' games.


Maybe if Nintendo actually advertises them for a change...



Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Denis Dyack Interview
« Reply #46 on: May 28, 2003, 11:28:00 AM »
Quote

Originally posted by: almondblight
Quote

Originally posted by: Professional 666
Quote

because right now we are in desperate need of people like Dennis.


We are in desperate need of people who will bother to take notice in Dennis' games.


Maybe if Nintendo actually advertises them for a change...


That too.  Nintendo baka!
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline GoldShadow1

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #47 on: May 28, 2003, 09:07:49 PM »
My idea was that the GBA would have the codec's display, while the voices would still come from the TV's speaker.  Sorry for the confusion.

Offline godwheel

  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #48 on: May 29, 2003, 01:33:30 PM »
Well if you are going to have voices coming out of the speakers might as well not use the GBA. In general, I would just like to play the game on my TV screen even if I have to press start on the game to see the Codec.

Offline Grey Ninja

  • Retired Forum Drunk
  • Score: 0
    • View Profile
Denis Dyack Interview
« Reply #49 on: May 29, 2003, 01:37:52 PM »
Still though... it would be kind of cool to have the GBA take the job of the codec.  It would be more immersive.  Maybe have that as an option.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean