"I never really played MGS, but aren't there voice-overs in the codec scenes? I do not think the GBA can put out voices in a quality manner. As a solution, the voices can come from your TV speakers or whatever speakers your'e using to play the GCN game with, but you minus well just make the codec on the television rather than the GBA screen. I see the radar being a nifty GBA feature rather than the codec."
This is what I was thinking of - the voices coming from the TV. Sorry for the confusion. This would be cool, though, as it would allow you to listen to the codec while playing the game. That was one feature I wanted - it'd be cool to have the Codec giving you tips while you're actually trying to fight a boss, as opposed to pausing in the middle of it. It would get annoying at times, though, like if you got caught somewhere right in the middle of a painful confession or something over the codec. As for the radar... well, come to think of it, it would be a bit annoying, as someone else said, but it would add a bit of realism anyway.
"Just a word on the story... yes, it wasn't anything deep, but I found that the sum of the pieces was far greater than the whole. It was in the details and the moments in the game that it truly shone.
Who can EVER forget the scene where Sniper Wolf dies? Or the scene where Meryl was shot down right in front of you? Or the fantastic boss battles? The story might have been cliched and done, but it was presented in a fresh new way.
I find that it's just great to see all the stuff happening, and to bury yourself in the details. There are some seriously good scenes in the game, and even if the overall story might have been lacking, the subtleties in it all make it very worth playing. "
Grey Ninja, you make a good point. The game did have some very memorable scenes in it, and the cinematics were killer.
But, you know, now that I think about it, this conversation should probably go to the general MGS remake discussion, as it doesn't have much to do with the interview itself...